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Post by SummerCrow on May 31, 2017 16:32:13 GMT -6
Oracles are like Clerics in terms of abilities, though they play like Sorcerers instead of Wizards.
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Post by Golurkcanfly on May 31, 2017 16:43:05 GMT -6
Basically, yeah. They use the Cleric Spell List but the Sorcerer casting system (you know spells instead of preparing them, you get more slots but you gain spell levels more slowly).
For features, they have a Curse and a Mystery. The Curse gives a negative effect but slowly gives positive effects whole Mysteries give extra powers and bonus spells (like Sorcerer Bloodlines). Overall, it's probably the weakest of the full casters, not necessarily as in the least capable in combat (that would probably go to the Witch or Shaman), but in terms of potential, since it has Cleric Spell list (considered to be the weakest out of the full casting lists iirc) along with spontaneous casting, which goes for the "easier and more focused" approach to spellcasting.
Though a well-built Oracle will easily outclass an optimized Fighter in every way except pure damage numbers, so it's by no means weak.
If you want a class that's more versatile but not as powerful as an Oracle, go for one of the Tier 3 classes. This includes Bard, Magus, Spiritualist, Occultist, Mesmerist, Unchained Summoner, and most other 6th level casters.
Including the major 3rd party stuff, Psychic Warrior, Dread, Warlord, Stalker, Zealot, Marksman, and Aegis all hit Tier 3, I believe, though heavy optimization can bump Zealot up to Tier 2, I think. Akashic Magic classes are probably Tier 3 as well, but I have barely looked at them, so don't quote me on that.
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Post by Golurkcanfly on May 31, 2017 16:45:49 GMT -6
I have tons of different characters concepts bouncing around in my head, so to narrow them down, I really need to know if Path of War stuff is allowed. I'm not counting on allowing Psionics since that's a whole lot of other stuff (still not too hard until you get to the weird classes like Tactician and Highlord, just replace Spells with Powers and you use Power Points instead of Spell Slots to cast/manifest Powers).
Because while some of these ideas could be emulated in core, PoW really brings out both the thematic and mechanical components.
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Post by Neo on May 31, 2017 18:58:29 GMT -6
I have a feeling my Kitsune Chieftain Rinoa is going to break Lurk's expectations of the Oracle class juuuuuuust a bit. She fights with explosions. So many explosions. And her ability to break things- I.E the campaign- is going to be impressive.
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Post by Neo on May 31, 2017 19:00:39 GMT -6
I have tons of different characters concepts bouncing around in my head, so to narrow them down, I really need to know if Path of War stuff is allowed. I'm not counting on allowing Psionics since that's a whole lot of other stuff (still not too hard until you get to the weird classes like Tactician and Highlord, just replace Spells with Powers and you use Power Points instead of Spell Slots to cast/manifest Powers). Because while some of these ideas could be emulated in core, PoW really brings out both the thematic and mechanical components. She already told you you're allowed to work on a PoW character.
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Post by SpringForest on May 31, 2017 19:06:11 GMT -6
I've decided on a magic rogue catfolk chieftain. GX said I could go as crazy as I like, so I'm going to go all out. I can cause so much mischief...
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Post by Golurkcanfly on May 31, 2017 19:21:06 GMT -6
The difference between an Oracle and a Wizard is that an Oracle can blow up the planet and the Wizard can blow up the planet in a million different ways.
That's the main distinction. Oracles are strong but limited, like Sorcerers. They progress more slowly, but in the hands of the average player, can be really strong. However, they also run the risk of being built in a way that renders them not very useful, while a Wizard or Cleric can just change spells the next day.
A Sorcerer/Oracle is a grenade launcher. A Wizard is an M4 Custom with a grenade launcher, a bayonet, airfoil rounds, and a flamethrower attached. Both are equally destructive, with the first edging out the second in pure power, but the second vastly superior in versatility. That's not even going into how Sorcerers get punished for using Metamagic.
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Post by Golurkcanfly on May 31, 2017 19:25:03 GMT -6
Mystic, I completely forgot to mention something.
If you want a Laguz type character, you could either go with a Druid, or, if GX allows it, you can use the playtest Lords of the Wild content (a quick Google search should bring up a link to the document) which includes feats for temporary shapeshifting along with a Path of War Discipline designed around growing natural weapons and other animal bits (the Level 8 Stance transforms you into a Dragon as long as you are conscious).
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Post by Neo on May 31, 2017 19:29:11 GMT -6
I've decided on a magic rogue catfolk chieftain. GX said I could go as crazy as I like, so I'm going to go all out. I can cause so much mischief... Both our characters will be able to cause so much mischief.
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Post by GX1997 on May 31, 2017 20:14:01 GMT -6
Hey Lurk. Min maxing with your own character is fine. Leave others alone.
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Post by Golurkcanfly on May 31, 2017 20:16:46 GMT -6
I was telling him that because those two options are the main features that come to mind with characters transforming to and from animal forms, since he asked about it yesterday.
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Post by SpringForest on May 31, 2017 20:22:58 GMT -6
It's okay. I found a sexy cat man, so he doesn't need to turn into an animal.
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Post by Golurkcanfly on May 31, 2017 20:26:49 GMT -6
Neo, for your Oracle, are you going with free cure or free inflict spells? Just need to know if we have a healer or not.
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Post by Neo on May 31, 2017 21:09:24 GMT -6
Neo, for your Oracle, are you going with free cure or free inflict spells? Just need to know if we have a healer or not. Cure spells.
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Post by Golurkcanfly on May 31, 2017 21:12:16 GMT -6
For building, what level are we starting at?
Some classes are more front-loaded then others (1st level Wizards kinda suck due to low spell slots and 1st level Fighters have disproportionately high AC), so don't count on early game balance to stay the same.
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Post by Neo on May 31, 2017 21:23:47 GMT -6
For building, what level are we starting at? Some classes are more front-loaded then others (1st level Wizards kinda suck due to low spell slots and 1st level Fighters have disproportionately high AC), so don't count on early game balance to stay the same. Level 1.
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Post by SpringForest on May 31, 2017 21:45:04 GMT -6
Mr. Sexy is named Vike. That's as far as I got.
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Post by Golurkcanfly on Jun 1, 2017 6:23:21 GMT -6
Fair warning: Level 1 balance is kinda borked compared to mid-game balance. Like, a martial, especially a Path of War martial, will be a lot stronger relative to casters at the very early levels because Path of War is front-loaded to let players enjoy playing the character they want a bit earlier. Meanwhile, spellcasters have a pitiful amount of spells per day, so they will be left hiding behind the meatshields for quite some time.
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Post by SpringForest on Jun 1, 2017 6:58:41 GMT -6
The life of a spellcaster is usually one behind a meat shield.
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Post by Golurkcanfly on Jun 1, 2017 7:01:32 GMT -6
Until the spellcaster gets 3rd level spells, then the spellcaster rules over everyone else because of the Fly and Protection from Arrows spells.
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