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Post by Golurkcanfly on May 5, 2017 21:16:18 GMT -6
I'm interested even if you're not using PoW, but I'd much prefer it for the sake of party variety.
PoW is basically essential if you want martial characters to feel relevant alongside Tier 1-2 casters when both are decently optimizing (which we should be, since we know how to optimize for the most part).
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Post by The Big Cheese on May 6, 2017 10:50:47 GMT -6
I'd be interested in trying PF. Not sure quite what would be the best day of week for me.
Can I call dibs on cavalier?
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Post by Golurkcanfly on May 6, 2017 10:58:09 GMT -6
Sure.
Though, Cheese, if you want to play a Cavalier for being a mounted warrior, and we are using Path of War, you should go with either a Hussar-template Warlord or an Ambu-Lancer Medic, since they cover the same concept (Hussar being the teamwork-based one who can share teamwork feats and is ultimately the stronger offensive player and the Medic being the more mobile, versatile one who can patch up allies and themselves). Plus, Piercing Thunder is probably one of the coolest and most effective (while not being broken) disciplines in Path of War.
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Post by Golurkcanfly on May 6, 2017 11:04:28 GMT -6
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Post by The Big Cheese on May 6, 2017 11:49:19 GMT -6
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Post by Golurkcanfly on May 6, 2017 11:59:17 GMT -6
The sheer versatility that maneuvers bring outweighs basically everything the Cavalier does on its own.
I've made several Path of War builds in theory, including an Ubercharger mounted Ambu-Lancer Medic that I could show you.
The current idea I'm working on is a Bushi Warlord who uses a Nodachi and Compound Bow with Steel Serpent, Mithral Current, Golden Lion, Sleeping Goddess, Tempest Gale, and Solar Wind.
I've also made an anti-magic Halberd specialized Zweihander Sentinel Warder and an elemental shuriken Ninja Mystic.
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Post by Golurkcanfly on May 6, 2017 12:00:58 GMT -6
The Hussar is more teamwork oriented than the Cavalier, but the only thing it really loses is Challenge, which it makes up for in maneuvers and stances (some of which mimic the effect of Challenge and others can do stuff like giving burrow or flight speeds for some of the Supernatural disciplines).
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Post by GX1997 on May 6, 2017 12:01:36 GMT -6
Neo has the option of some healing capability with his oracle, so you'd need to ask if he's doing that or not.
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Post by GX1997 on May 6, 2017 12:02:37 GMT -6
Also, Lurk, Cheese has plenty of experience with builds, and even min-maxing. He'll be fine.
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Post by Golurkcanfly on May 6, 2017 12:04:36 GMT -6
Don't Oracles get Spontaneous Cure Wounds spells like Clerics?
Also, I'm just explaining how much Path of War brings because I'm most familiar with it.
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Post by The Big Cheese on May 6, 2017 12:09:54 GMT -6
I'm definitely going to use something I build on my own because I have a character concept ahead of the stats, but I do have some room to move with it.
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Post by Golurkcanfly on May 6, 2017 12:14:15 GMT -6
Just pointing out options.
Almost any character concept you can do with the standard martial classes you can recreate and often improve conceptually in Path of War, and if you can't, then you have the Path of War archetypes for the standard classes.
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Post by Neo on May 6, 2017 12:57:49 GMT -6
Don't Oracles get Spontaneous Cure Wounds spells like Clerics? If they choose to, yes. It's either that or Inflict spells. Haven't decided yet.
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Post by Golurkcanfly on May 8, 2017 16:23:49 GMT -6
If you don't want to allow Path of War and it's Weeaboo Fightan Magic Shenanigans, could you take a look at maybe allowing this Luchador class? It's about as strong as a Brawler, maybe a Paladin, at least with most of it's options. I'm sure it could escape Tier 4 into Tier 3 with some work with the Lichador, but that just puts in near the Bard in terms of utility. drive.google.com/file/d/0B63vI4to9is3bHl6a3gxYUpTeDg/view?usp=drivesdk
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Post by The Big Cheese on May 8, 2017 18:16:15 GMT -6
If you don't want to allow Path of War and it's Weeaboo Fightan Magic Shenanigans, could you take a look at maybe allowing this Luchador class? It's about as strong as a Brawler, maybe a Paladin, at least with most of it's options. I'm sure it could escape Tier 4 into Tier 3 with some work with the Lichador, but that just puts in near the Bard in terms of utility. drive.google.com/file/d/0B63vI4to9is3bHl6a3gxYUpTeDg/view?usp=drivesdkAmazing. But why not use a Luchador with weeaboo fightan magic either way tho
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Post by Golurkcanfly on May 8, 2017 18:41:16 GMT -6
Because there is no archetype for the Luchador that does so. 3PP rarely build off of other companies' 3PP.
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Post by The Big Cheese on May 8, 2017 19:27:52 GMT -6
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Post by Golurkcanfly on May 8, 2017 20:35:40 GMT -6
It only grants 1st level access, which is pretty good, but nowhere near gamebreaking. Plus, it takes a lot to level it up while keeping up other feat taxes.
The classes get lots of features, but it's part of making the caster-martial disparity smaller. Casters still win by a huge margin though, because high-level spells are vastly superior to maneuvers.
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Post by The Big Cheese on May 8, 2017 20:56:32 GMT -6
It seems like having at least 4 manoeuvres to use from first level that can add equivalent damage to a first level caster's spells on top of a melee attack, full HD/BAB and as many additional class features as you'd expect from a martial class (if not more) is kinda crazy early on. Sure, none of the abilities have the utility a Druid or Wizard can provide by level 5 or so, but they'll be more than making up for it in their consistently high damage output and other build quirks.
Martial Training is honestly objectively better for my damage output than most feats I could select at the same time, I'd only ever select other stuff over it for character reasons. I'd take it over Trick Riding or something like that tbh.
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Post by SummerCrow on May 8, 2017 21:16:05 GMT -6
I'll give you a definite yes/no once you have a tentative day/time/start.
But I'm involved in enough I'll probably only join based on who else does.
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