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Post by GX1997 on May 2, 2017 17:28:33 GMT -6
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Post by SpringForest on May 2, 2017 17:42:39 GMT -6
Ooh. I'd let other people join first, but I'd want to at least watch when it starts.
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Post by GX1997 on May 2, 2017 17:52:53 GMT -6
Crow, Neo wants to play a kitsune oracle.
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Post by Malefio on May 2, 2017 18:06:28 GMT -6
Wether I'm interested or not depends on which day and hours it's going to be done at...
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Post by GX1997 on May 2, 2017 18:09:22 GMT -6
Wether I'm interested or not depends on which day and hours it's going to be done at... That depends on what works for everyone, but probably either Thursdays or Sundays.
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Post by Neo on May 2, 2017 18:29:20 GMT -6
I know what my character is going to be! A Chaotic Neutral Nine-Tailed Kitsune Oracle with the Apocalypse Mystery. She will have explosions. Lots of explosions. And will be amazing at Disguise. And will later be able to use Meteor Swarm. Now all she needs is a Bag of Holding and a baby.
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Post by Malefio on May 2, 2017 18:31:04 GMT -6
Hmmm...
Unlike I can make guest appearances from time to time, I think I'll have to skip this one.
My possibilities are tuesday nights or weekend morning, so I don't think that's gonna happen.
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Post by GX1997 on May 2, 2017 18:33:48 GMT -6
While I'd love to do weekend mornings or afternoons, my mother works night shift, so when I'm back home after the semester ends I can't be making a lot of noise while she's trying to sleep.
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Post by Golurkcanfly on May 2, 2017 20:03:24 GMT -6
What content is allowed? Any of the DSP Psionics or Path of War stuff allowed (the former isn't too necessary, but the latter is practically essential if you want non-spellcaster characters and kineticists to contribute in meaningful ways besides being an ubercharger that craps out buttloads of damage or a trapfinder)?
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Post by GX1997 on May 2, 2017 20:13:08 GMT -6
What content is allowed? Any of the DSP Psionics or Path of War stuff allowed (the former isn't too necessary, but the latter is practically essential if you want non-spellcaster characters and kineticists to contribute in meaningful ways besides being an ubercharger that craps out buttloads of damage or a trapfinder)? The key is to approach me with specifics of what you'd want so I can look into whether or not to include it. I'm not reading entire books when I don't have to, so I need you to narrow it down.
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Post by Golurkcanfly on May 2, 2017 20:21:51 GMT -6
I'm suggesting Path of War for the sake of anyone who wants to play someone who isn't a spellcaster. It's a system based off of the Tome of Battle from 3.5e, but further refined and rebalanced to better suit Pathfinder.
Basically, it gives martials a system similar to spellcasting (in how it's executed mechanically, to help make it easy to learn to players familiar with spellcasting) that allows them to use maneuvers which give them abilities they otherwise wouldn't have in the base system (for instance, a charge attack where you charge through multiple enemies and hit them all or using a shield to protect yourself from a dragon's breath weapon). Some of the disciplines are also supernatural in nature, such as Elemental Flux, which provides a more sustained magical approach rather than the "fire-and-forget" spellcasters.
Almost all of it is on the SRD, with the only things lacking being some feats, the Medic class (which I have the pdf of), Unquiet Grave discipline (Lords of Night supplement, though the playtest material is still up), Fool's Errand discipline (just released), and an unreleased discipline with an open playtest designed for natural weapon users.
It's super easy to learn, since unlike spells, you don't have components or finicky AoO rules. Granted, the Zealot is hard to understand, but that also uses Psionics which is its own entirely separate system.
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Post by GX1997 on May 2, 2017 20:37:20 GMT -6
Maybe, but I have other books that I've already got to pour over before it starts, and not a whole lot of extra time for reading between planning and helping with character creation.
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Post by Deleted on May 2, 2017 20:39:30 GMT -6
(Oh look another R20 thing...... Goes and cries in a corner)
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Post by Neo on May 2, 2017 20:48:22 GMT -6
(Oh look another R20 thing...... Goes and cries in a corner) X. You know I care for you. But this is getting a little ridiculous. If you took a little bit of money out of your Paycheck every month and put it towards a decent 200-250$ laptop- if even that- you would be able to join us in a campaign by now. You don't even need a good computer to run Roll20. You just need a computer. You have a steady job as far as I know. If you don't want to get yourself a computer, that's perfectly fine. But don't hold that against your friends for doing something they enjoy.
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Post by SummerCrow on May 2, 2017 20:53:45 GMT -6
You can get a refurbished Chromebook for under $100.
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Post by Golurkcanfly on May 2, 2017 21:03:17 GMT -6
Path of War is extremely simple compared to the mess that is standard melee combat with feats and stuff.
The most complicated things are the Zealot and Mystic classes from what I've seen.
Basically, you have initiators who can use maneuvers (which are expended like spells) that refresh every combat. An initiator is equivalent to a spellcaster in how progression works (Every odd initiator level grants a new maneuver level). Disciplines are like spell lists. Maneuvers are like spells.
It's more simple than base spellcasting and more balanced to boot, though there are a few nasties (like pre-errata Broken Blade) in there.
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Post by Golurkcanfly on May 3, 2017 14:30:34 GMT -6
If people want to learn PoW, it's almost all on the SRD and is just a cleaned-up version of 3.5's Tome of Battle: Book of Nine Swords which some of those who participated in Os's thing should already know (I think X played a Crusader).
The reason behind suggesting it is so that martial players aren't bored to death since there are only a few particular playstyles with martials (ubercharger, ranged full attacker, melee full attacker, whirlwind attacker, and reach AoO abuser) and most kinda suck. The grand majority of martial classes are only good at dealing damage or soaking it up with little to no out-of-combat utility (and if it does, they suck in combat like the Rogue).
Path of War not only gives martials more options to play around with and enjoy (seriously, so many build options in just a single discipline), but it puts them on a balanced level of power (All of the Path of War classes are Tier 3 or High Tier 4, or roughly equal with the Bard, Inquisitor, Magus, and Alchemist). While they might outshine some spellcasters in combat in terms of sheer damage output, they will never match spellcasters in pure utility or field control (seriously, spellcasters are basically God with high-level spells like Simulacrum or Gate). Furthermore, it has a high optimization floor, meaning that even if a player screws up their build or doesn't build optimally, they aren't useless like a poorly built Fighter or Rogue.
Basically, Path of War alone fixes the biggest problems with Pathfinder by increasing the power of martial classes (and the Kineticist) so that they aren't useless compared to spellcasters and gives martial players more options, helping them feel more engaged (because doing the same exact thing every combat gets pretty boring).
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Post by GX1997 on May 5, 2017 16:45:11 GMT -6
Okay, so far I have one person who wants to play for sure, one who will if I use PoW, and someone who may not play but is interested. Mal's out because times don't work. Crow's only posted something completely unrelated.
I can't run a campaign with one yes and two already shaky maybes. I need to know if it's even worth further planning.
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Post by SummerCrow on May 5, 2017 16:49:43 GMT -6
...Your face is completely unrelated You can add another shakey maybe, if that helps.
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Post by SpringForest on May 5, 2017 16:50:17 GMT -6
Well, I didn't say I wouldn't. I just said I'd give priority to others that would want to play.
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