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Post by Deleted on Oct 2, 2015 17:59:02 GMT -6
I got bored and Decided to make this. I mean, Why crowd up the dueling topic with a creative and fun topic amirite?
Plus I'm tempted to create a 6th HERO subarchetype for fun .
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Post by HHDeception on Oct 2, 2015 18:03:00 GMT -6
Please copy the ones I already wrote up here.
I would if I wasn't on a phone.
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Post by Deleted on Oct 2, 2015 18:02:33 GMT -6
Anyways.
I wanna make another HWRO acrhetype for funsies. Cause HEROes Rule! So I'm gonna make a subarchetype of cards in this topic called.... *drum roll*
There's HEROes of destiny, HEROes of Masks, HEROes of Vision, HEROes of Elements, and HEROes of Evil, and Now I shall create....
Anti-HEROes
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Post by HHDeception on Oct 2, 2015 18:04:15 GMT -6
Have them anihilate if you contact fuse them with another HERO.
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Post by Deleted on Oct 2, 2015 18:04:24 GMT -6
Traptrix Pendulums by HHDECEPTION
Traptrix Melissa Earth/Machine Level 4 Scales: 3 Atk: 1500 Def: 1300 Pendulum Effect: You may set this card in your Pendulum Zone. You cannot activate this card from your hand. This card can only be activated through the following effect: During either player's turn, when a "Traptrix" monster you control is targeted for an attack by an opponent's monster, activate this card; target the attacking monster, negate the attack, and destroy it. Once per turn, you may discard one Spell or Trap card from your hand; shuffle one "Hole" Normal Trap Card from your Graveyard into your Deck.
Monster Effect: This card is unaffected by the effects of "Hole" Normal Trap cards. If you activate a "Hole" Normal Trap Card, you may move this card from the field to the right Pendulum Zone.
Traptrix ILOVEYOU Earth/Machine Level 4 Scales: 5 Atk: 1300 Def: 1500 Pendulum Effect: You may set this card in your Pendulum Zone. You cannot activate this card from your hand. This card can only be activated through the following effect: During either player's turn, when a "Traptrix" monster you control is targeted by a card effect, activate this card; target that card and destroy it. Once per turn, you may discard one "Traptrix" monster from your hand; add one "Traptrix" monster to your hand from your deck.
Monster Effect: This card is unaffected by the effects of "Hole" Normal Trap cards. If you activate a "Hole" Normal Trap Card, you may move this card from the field to the left Pendulum Zone.
If you're wondering about the names, they're computer viruses. The kind that attack you when you click on a link/email.
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Post by Deleted on Oct 2, 2015 18:06:20 GMT -6
Fluffal Pendulums by HHDECEPTION
Edge Imp Assassin Dark/Fiend Level 5 Scales: 1 Atk: 1800 Def: 1800 Pendulum Effect: Once per turn, if your opponent XYZs summons a monster, you can destroy this card; send all XYZs Materials attached to one XYZ monster your opponent controls to the grave. You must control a "Fluffal", "Edge Imp", or "Frightfur" monster to activate and resolve this effect. If this card is used as fusion material, banish it.
Monster Effect: When you activate "Polymerization" or a "Fusion" card, you can pay 1000 life points; special summon this face-up card from the extra deck. One per turn, if this monster is used as material for a fusion summon, place this card in either Pendulum zone. This card cannot be used as material for a Synchro or XYZs summon.
Fluffal Knight Earth/Fairy Level 5 Scales: 5 Atk: 2000 Def: 1000 Pendulum Effect: You can discard one card; destroy two pendulum monsters in the pendulum zones you control, then destroy all face up Spell and Trap cards on the field. This effect of "Fluffal Knight" can only be used once per turn. If this card is used as fusion material for a fusion summon, banish it.
Monster effect: When you activate "Polymerization" or a "Fusion" card, you can pay 1000 life points; special summon this face-up card from the extra deck. One per turn, if this monster is used as material for a fusion summon, place this card in either Pendulum zone. This card cannot be used as material for a Synchro or XYZs summon.
Frightfur Doomsayer Dark/Fiend Level 10 Fusion Monster Atk: 3000 Def: 2500 Must be fusion summoned using materials in your pendulum zones whose original names are "Fluffal Knight" and "Edge Imp Assassin" and cannot be summoned in other ways. While you control a "Frightfur" monster other than "Frightfur Doomsayer", this card cannot be destroyed by battle or card effects. Once per turn, you can pay 1000 life points and discard your hand; banish all XYZs and Synchro monsters on the field. This card cannot be used as material for a Synchro or XYZs summon.
Yes Doomsayer looks like Sora.
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Post by Deleted on Oct 2, 2015 18:08:00 GMT -6
Pendulum HEROes By JustDigi
Sounds fun.
Pendulum HERO Gravity Level 3 Attr.Earth Atk 1400/def 1000 Scale:1 Effect:You cannot pendulum summon monsters except HERO monsters. Once per turn, you can discard on card to add one "Polymerization" or "Miracle Fusion" to your hand. You cannot Special summon Monsters except Fusion Monsters the turn this effect is activated.
You can normal summon This monster to give it this effect:Thus monster is treated as a normal monster while on the field or in the graveyard.
And!
Pendulum HERO SKY Flyer Level 4 Attr.Wind Atk 1600/Def 1200 Scale:5 Effect:You cannot Pendulum summon Monsters except HERO monsters. Once Per turn, You can tribute one monster on your side of the field to add one "Change" Quick play spell from your deck or graveyard to your hand.
When this Monster is summoned using a normal summon, you can activate these effect(s): Tribute this Monster to Special summon one HERO monster in your graveyard. This special summon cannot be negated.
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Post by Deleted on Oct 2, 2015 18:10:27 GMT -6
Pendulums of Heraldry by Golurkcanfly
For Heralds, here are two:
Herald of Azure Light Pendulum/Effect Level 2, Scale 1 ATK/DEF: 300/500 Pendulum Effect: You cannot Pendulum Summon monsters other than "Herald" monsters. Once per Turn: You can discard 1 Fairy Type monster in your hand to add 1 "Dawn of the Herald", "Oracle of the Herald", "Herald of Perfection", or "Herald of Ultimateness" from your Deck to your hand. Monster Effect: When an opponent Sets a Spell/Trap, you may discard this card from your hand and 1 other Fairy Type monster in your hand to destroy the Set Spell/Trap. Your opponent cannot activate the selected Spell/Trap in response to this effect.
Herald of Crimson Light Pendulum/Effect/Tuner Level 2, Scale 3 ATK/DEF: 300/500 Pendulum Effect: You cannot Pendulum Summon monsters other than "Herald" monsters. Once per Turn: When a Herald Monster(s) is discarded from your hand because of a card effect, you can draw 1 card. Monster Effect: When an opponent Sets a monster, you may discard this card from your hand and 1 other Fairy Type monster in your hand to destroy the Set monster.
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Post by Golurkcanfly on Oct 2, 2015 18:13:57 GMT -6
A Mirror Archetype to the Igknights, the Gorefrosts!
A series of Fiend-Type Pendulum monsters with no Pendulum effects, but with Monster Effects that allow you to destroy cards in your Pendulum Zones to activate certain effects!
Alternatively, Angelids, which are Fairies and not Fiends.
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Post by HHDeception on Oct 2, 2015 18:16:31 GMT -6
I made a Chinese Zodiac archetype a long while back. It was before synchros were a thing though so I might revisit and update it.
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Post by Deleted on Oct 2, 2015 18:22:57 GMT -6
I'm glad the topic has nice feedback! I qas honestly expecting little interest with a "silly digi" or something!I'm glad I decied to make it afterall.
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Post by Deleted on Oct 2, 2015 18:40:08 GMT -6
Anyways.
This is subject to editing, but the first two Anti-HEROes.
Anti-HERO Scarlet Streak Level:4 Atrr. Fire Atk:1800 Def:1800 Warrior/Effect: This monster cannot be targeted by card effects. Once per turn: Discard 1 card, then add a "HERO" spell card to your hand. You can banish this monster from your grave to add a HERO spell card to your hand.
Anti-HERO Volca Level:4 Atrr. Fire Atk:1400 Def:1400 Warrior/Effect:This card cannot be destroyed by battle. You can tribute this face-up monster card to special summon one level 2 or lower Anti-HERO from your deck in face-up attack position. You can banish this card from the grave to add one Anti-HERO monster to your hand.
And the first Spell!
Vigilante Justice! Quick play This card is treated as a HERO card while in thr deck, hand or graveyard. During either player's damage step, if an Anti-HERO monster you control is attacks or is attacked, you can banish,from your deck, one "Polymerization" or "Morality Synchronization", to Fusion or Synchro summon A monster whose required materials are on the field.
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Post by HHDeception on Oct 3, 2015 2:41:21 GMT -6
So I just wasted a lot of time. Shengxiao (Chinese Zodiac) Archetype Shengxiao Rat Level 1 Effect/Union/Tuner Monster Water/Fiend 0/0 If this card is normal summoned, you may add one “Shengxiao Ox” from your deck to your hand. Once per turn, if this card in attack position would be destroyed, you may equip it to one “Shengxiao” Monster you control instead. A monster equipped with this card can attack directly, but if it does, the battle damage your opponent takes from that attack is halved. Once per turn, you can destroy a Monster this card is equipped to; special summon this card. Shengxiao Ox Level 5 Effect Monster Earth/Beast 2000/1400 If “Shengxiao Rat” is on the field, you may special summon this card from your hand. If this card was Special Summoned, neither player can Synchro Summon monsters except "Shengxiao" monsters until your next standby phase. If this card inflicts battle damage to your opponent, you may send one “Shengxiao” monster from your deck to the Graveyard. Shengxiao Tiger Level 6 Synchro/Effect Monster Wind/Thunder 2300/2000 Needs one “Shengxiao” Tuner and one or more “Shengxiao” NON-tuner monster(s). If this card is Synchro summoned, you may add one “Shengxiao Rabbit” from your deck to your hand. Once per turn, you may target once Spell or Trap card your opponent controls; destroy it. Cards and effects cannot be activated in response to this effect. If this card was Synchro Summoned, neither player can Ritual Summon monsters except "Shengxiao" monsters until your next standby phase. Shengxiao Rabbit Level 2 Effect Monster Wind/Plant 300/200 If this card is normal summoned, you may add one “Shengxiao Dragon” from your deck to your hand. If “Shengxiao Tiger” is on the field, you may special summon this card from your hand. Once per turn, you may Ritual summon one “Shengxiao Dragon” by tributing “Shengxiao” monsters from your hand or your side of the field whose total levels equal 8 or more. Shengxiao Dragon Ritual/Effect Monster Level 8 Earth/Wyrm 2800/2800 You can Ritual Summon this card with the effect of “Shengxiao Rabbit”. If this card is Ritual summoned, you may add one “Shengxiao Snake” from your deck to your hand. If “Shengxiao Rabbit” was tributed for this card’s Ritual Summon, this card cannot be destroyed or targeted by card effects. If this card was Ritual Summoned, neither player can XYZ Summon until your next standby phase. Shengxiao Snake Level 4 Effect Monster Fire/Reptile 800/1900 If “Shengxiao Dragon” is on the field, you may special summon this card from your hand. An XYZs Monster that was summoned using this card as XYZ Material gains the following effect: This monster can attack twice. Shengxiao Horse Rank 4 XYZ/Effect Monster Fire/Pyro 2100/1000 2 level 4 “Shengxiao” Monsters. You may also Xyz Summon this monster using one “Shengxiao Snake” you control as Xyz material. If this card is Xyz Summoned, you may add one “Shengxiao Goat” from your deck to your hand. Once per turn, on either player’s turn, during the Battle Phase, you can detach one XYZ material from this card; until your next End Phase, you may return any card this card battles with to the owner's hand before damage calculation. If this card was Xyz Summoned Neither player can Pendulum Summon until your next standby phase. Shengxiao Goat Level 3 Pendulum/Effect Monster Scales: 6 Earth/Rock 1200/1100 Pendulum Effect: Once per turn, you may discard a card; send one banished “Shengxiao” Monster to the graveyard. This card is also considered to be a Rock-type Monster. You may not Pendulum Summon monsters other than "Shengxiao" monsters. This effect cannot be negated.
Monster Effect: If this card is normal summoned, you may add one “Shengxiao Monkey” from your deck to your hand. If “Shengxiao Horse” is on the field, you may special summon this card from your hand. If “Shengxiao Monkey” is on the field, you may move this card from a Monster Zone to the left Pendulum Zone. Shengxiao Monkey Level 3 Pendulum/Effect Monster Scales: 8 Light/Machine 1100/1200 Pendulum Effect: Once per turn, if a card effect would banish a “Shengxiao” monster you control, you can target that card; destroy it. This card is also considered to be a Machine-type monster. You may not Pendulum Summon monsters other than "Shengxiao" monsters. This effect cannot be negated.
Monster Effect: If this card is normal summoned, add one “Shengxiao Rooster” from your deck to your hand. If “Shengxiao Goat” is on the field, you may special summon this card from your hand. If “Shengxiao Goat” is on the field, you may move this card from a Monster Zone to the right Pendulum Zone. Shengxiao Rooster Level 7 Effect Monster Light/Winged Beast 2400/2800 If this card is Pendulum Summoned, you may add one “Shengxiao Dog” from your deck to your hand. Once per turn, you may banish one “Shengxiao” monster from your grave; target one face up card on the field and banish it. Shengxiao Dog Level 4 Flip Monster Earth/Psychic 1700/1700 FLIP: You may add one “Shengxiao Pig” from your deck to your hand. If “Shengxiao Rooster” is on the field, you may special summon this card in face down defense position. If your opponent declares a direct attack, you may special summon this card in face down defense position; negate the attack. Shengxiao Pig Normal Monster Level 4 Water/Fairy 1000/2300 Shengxiao Cat Level 2 Effect Monster Dark/Zombie 800/0 Once per turn, if “Shengxiao Rat” is normal or special summoned, you may special summon this card from your graveyard. If you do this, destroy one “Shengxiao Rat” on your field. If this card is destroyed and sent to the graveyard by your own card’s effect, you may search your deck for one “Shengxiao” monster and add it to your hand, then shuffle your deck. The Jade Emperor Level 12 Fusion Monster Light/Warrior 4500/4500 This card can only be special summoned by shuffling 12 or more “Shengxiao” cards of different Monster Types from your hand, field, and graveyard back into the deck or extra deck, and cannot be summoned in other ways. No cards can be activated in response to the summoning of this card. This card is unaffected by the effects of Spell and Trap cards. The following effects apply unless “Shengxiao Cat” was shuffled into the deck in order to summon this card:
This card cannot attack. This card is unaffected by monster effects except its own. Once per turn, you can discard a card; put one banished “Shengxiao” monster in your hand. During your standby phase, you can special summon one “Shengxiao” monster from your hand, graveyard, or extra deck, ignoring summoning conditions. If you do this, you may not normal summon this turn. If there are no "Shengxiao" monsters on the field during the End Phase, destroy this card.
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Post by Neo on Oct 3, 2015 4:19:36 GMT -6
How did I miss this? I don't suppose someone would be willing to copy and paste the custom Verse cards I made? Eh... NVM. I'll just search for them and post them later. Also, friendly reminder that www.yugiohcardmaker.net exists.
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Post by Deleted on Oct 3, 2015 21:51:29 GMT -6
Anti-HERO Tropica Level: 4 Warrior/Effect Atk:1300 Def:1300 Atrr:Wind When this monster is summoned:Add 1 spell or Trap to your hand. Once per turn: You can discard one card, then return one card on the field to its owner's hand. You can only use one effect of "Anti-HERO Tropica" per turn.
Anti-HERO Volcanism Level: 7 Warrior/Effect Atk:2500 Def:0 Attr:Fire "Anti-HERO Volca"+"1 Warrior type Monster" Must be Fusion summoned and cannot be special summoned by others means. You can banish this monster upon its summon to destoy all cards on the field, ignoring any effects.You can only activate this effect of Anti-HERO Volcanism once per duel.
Second Fusion...
Anti-HERO Malevlent Hurricane Level:10 Fusion/Warrior/Effect Atk:2600 Def: 0 Atrr:Wind "Anti-HERO Tropica"+1 Warrior-type monster. You can also tribute "Elemental HERO Great Tornado to Special Summon this Card". Must be Fusion or Special summoned by the above means. When this monster battles an opponent's monster, your opponent cannot activate effects. When this card leaves the field, return all cards on the field to te deck.
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Post by HHDeception on Oct 3, 2015 21:56:48 GMT -6
TL;DR Field Spell Negate the effects of any card in the hand, on the field, or in the graveyard containing 5 or more lines of text, not counting the line listing summoning materials in the case of Extra Deck monsters.
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Post by Deleted on Oct 3, 2015 21:59:21 GMT -6
TL;DR Field Spell Negate the effects of any card in the hand, on the field, or in the graveyard containing 5 or more lines of text, not counting the line listing summoning materials in the case of Extra Deck monsters. 1 to 10, how broken do the Anti-HEROes seem so far?
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Post by HHDeception on Oct 3, 2015 22:01:30 GMT -6
TL;DR Field Spell Negate the effects of any card in the hand, on the field, or in the graveyard containing 5 or more lines of text, not counting the line listing summoning materials in the case of Extra Deck monsters. 1 to 10, how broken do the Anti-HEROes seem so far? 11 Unless Tropica is level 7 or something.
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Post by Deleted on Oct 3, 2015 22:13:10 GMT -6
Found cuter ones,,but couldn't figure them out. Hope this is good.
I'll fix Tropica.
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Post by HHDeception on Oct 3, 2015 22:17:46 GMT -6
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