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Post by Neo on Jan 23, 2016 0:29:03 GMT -6
Hey Bunny, what do you think of my Red-Eyes support? I'm going to make more later.
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Post by HHDeception on Jan 23, 2016 0:57:55 GMT -6
You still have to run Summoned Skull if you want to make Archfiend Black Skull Dragon =/
Also, I expect a synchro is coming. Otherwise they're a good consistency boost with the level 1s. Some things on wording but they're minor:
Pendulum scales 1 and 8 and higher usually have some restriction as to what they can pendulum summon, unless they're supposed to be splashable like performapals and pendulum magicians.
Grimclaw is always considered a Red-Eyes monster anyways.
Ultimate dragon's destroyed by battle effect: If the opponent monster is banished, it isn't destroyed. Unless you mean "destroy it, and banish it" but then things like Beelze is immune.
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Post by Neo on Jan 23, 2016 1:56:23 GMT -6
You still have to run Summoned Skull if you want to make Archfiend Black Skull Dragon =/ Also, I expect a synchro is coming. Otherwise they're a good consistency boost with the level 1s. Some things on wording but they're minor: Pendulum scales 1 and 8 and higher usually have some restriction as to what they can pendulum summon, unless they're supposed to be splashable like performapals and pendulum magicians. Grimclaw is always considered a Red-Eyes monster anyways. Ultimate dragon's destroyed by battle effect: If the opponent monster is banished, it isn't destroyed. Unless you mean "destroy it, and banish it" but then things like Beelze is immune. Made the edits. And yeah, Synchros are next, though I'll only be doing a couple. It's meant to work with the Red Archfiend cards as the main synchros. I'll mostly be doing some more Fusions, a couple more XYZs, and lots of spells and traps.
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Post by HHDeception on Jan 25, 2016 17:04:57 GMT -6
Red Blur - Fire Hopper Level 6 FIRE Fairy Effect Monster 2400 ATK/1200 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. Negate the effects of any monster that battles with this card.
Yellow Blur - Brick Tinker Level 6 EARTH Fairy Effect Monster 2100 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can add one "Blur" card from your Deck or Graveyard to your hand, and if you do, that monster is not destroyed.
Green Blur - Pipe Warper Level 6 DARK Fairy Effect Monster 2300 ATK/1500 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can have your opponent randomly discard 1 card from their hand, and if you do, that monster is not destroyed.
Blue Blur - Shell Speeder Level 6 WIND Fairy Effect Monster 2300 ATK/1500 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can shuffle 1 Spell or Trap card your opponent controls back into their deck, and if you do, that monster is not destroyed.
Cyan Blur - Coin Catcher Level 6 LIGHT Fairy Effect Monster 2000 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can Special Summon 1 "Blur" Monster from your Graveyard, and if you do, that monster is not destroyed.
Violet Blur - Hammer Smasher Level 6 WATER Fairy Effect Monster 2400 ATK/1200 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle, you can give 1 other "Blur" Monster you control 1000 ATK until the end of this Battle Phase, and if you do, that monster is not destroyed.
Grey Blur - Egg Maker Level 6 DARK Fairy Effect Monster 2100 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during either player's Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: Special Summon 1 "Egg Token" (Level 1/DARK/Machine/Normal/0 ATK/0 DEF) to your opponent's side of the field, and if you do, that monster is not destroyed.
Rainbow Blur Base - Ring of Mushrooms Continuous Spell All "Blur" Monsters you control can attack twice each Battle Phase. If you Normal Summon a "Blur" monster, place one "Mushroom Counter" on this card. If this card would be destroyed, you can remove one "Mushroom Counter" from it instead. You can tribute this card with 7 "Mushroom Counters" to Ritual Summon "Gold Blur - Super Star" from your hand.
Gold Blur - Super Star Level 12 LIGHT Fairy Effect Monster 4000/4000 This card can be Ritual Summoned by the effect of "Rainbow Blur Base - Ring of Mushrooms". This card is cannot be targeted or destroyed by the effects of your opponent's cards. Your opponent cannot activate cards or effects during the Battle Phase. During your End Phase, discard one "Blur" card from your hand or else return this card to your hand. You can use the following effect of "Gold Blur - Super Star" Once per turn: - You can discard this card during the Damage Step; all "Blur" Monsters you control gain ATK equal to the monster your opponent controls with the highest ATK until the end of the Battle Phase.
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Post by Deleted on Jan 25, 2016 17:21:17 GMT -6
Red Blur - Fire Hopper Level 6 FIRE Fairy Effect Monster 2400 ATK/1200 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. Negate the effects of all cards this card battles. Yellow Blur - Brick Tinker Level 6 EARTH Fairy Effect Monster 2100 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can add one "Blur" card from your Deck or Graveyard to your hand, and if you do, that monster is not destroyed. Green Blur - Pipe Warper Level 6 DARK Fairy Effect Monster 2300 ATK/1500 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can have your opponent randomly discard 1 card from their hand, and if you do, that monster is not destroyed. Blue Blur - Shell Speeder Level 6 WIND Fairy Effect Monster 2300 ATK/1500 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can shuffle 1 Spell or Trap card your opponent controls back into their deck, and if you do, that monster is not destroyed. Cyan Blur - Coin Catcher Level 6 LIGHT Fairy Effect Monster 2000 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: you can Special Summon 1 "Blur" Monster from your Graveyard, and if you do, that monster is not destroyed. Violet Blur - Hammer Smasher Level 6 WATER Fairy Effect Monster 2400 ATK/1200 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle, you can give 1 other "Blur" Monster you control 1000 ATK until the end of this Battle Phase, and if you do, that monster is not destroyed. Grey Blur - Egg Maker Level 6 DARK Fairy Effect Monster 2100 ATK/1800 DEF If you control no monsters, or if you control only "Blur" monsters, you can Normal Summon this card without tributing during your Battle Phase. During the Battle Phase, this card is unaffected by your opponent's card effects. If this card would destroy a monster by battle: Special Summon 1 "Egg Token" (Level 1/DARK/Machine/Normal/0 ATK/0 DEF) to your opponent's side of the field, and if you do, that monster is not destroyed. Rainbow Blur Base - Ring of Mushrooms. Continuous Spell All "Blur" Monsters you control can attack twice each Battle Phase. If you Normal Summon a "Blur" monster, place one "Mushroom Counter" on this card. If this card would be destroyed, you can remove one "Mushroom Counter" from it instead. You can tribute this card with 7 "Mushroom Counters" to Ritual Summon "Gold Blur - Super Star" from your hand. Gold Blur - Super Star Level 12 LIGHT Fairy Effect Monster 4000/4000 This card can be Ritual Summoned by the effect of "Rainbow Blur Base - Ring of Mushrooms". This card is cannot be targeted or destroyed by the effects of your opponent's cards. Your opponent cannot activate cards or effects during the Battle Phase. During your End Phase, discard one "Blur Card" or else return this card to your hand. Once per turn, you can use one of the following effects: - You can discard this card during the Damage Step; all "Blur" Monsters you control gain ATK equal to the monster your opponent controls with the highest ATK until the end of the Damage Step. hey Mr. Bunny sama love the Blur archetype you came up with
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Post by HHDeception on Jan 25, 2016 18:46:58 GMT -6
Thought you would. They're all blurry looking sprites that look like lumas crossed with wisps wearing appropriate hats and holding corresponding items.
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Post by HHDeception on Jan 28, 2016 11:24:42 GMT -6
Parasite Polycide Level 2 EARTH Insect Fusion/Effect Monster 500 ATK/300 DEF Two monsters with different names. This card face-up 7 face-down in your Extra Deck must be Fusion Summoned by banishing the above monsters you control, and cannot be summoned in other ways. When this card is summoned, place this card face up in your opponent's Extra Deck. While this card is face-up in your Extra Deck, you cannot Fusion Summon monsters, except "Parasite Polycide".
Parasite Synchrocide Level 2 Earth Insect Synchro/Effect Monster 500 ATK/300 DEF 1 Tuner and 1 non-Tuner monster. This monster face-up or face-down in your Extra Deck can be Special Summoned by banishing the above monsters you control with any sum of levels. When this card is Summoned, place this card face-up in your opponent's Extra Deck. While this card is face-up in your Extra Deck, you cannot Synchro Summon monsters, except "Paracite Synchrocide".
Parasite Xyzcide Rank 2 Earth Insect Synchro/Effect Monster 500 ATK/300 DEF 2 Monsters of any level This monster face-up or face-down in your Extra Deck can be Special Summoned by overlaying any two monsters with levels. When this card is summoned, banish all of its Xyz Material, then place this card face-up in your opponent's Extra Deck. While this card is face-up in your Extra Deck, you cannot Xyz Summon monsters, except "Parasite Xyzcide".
Parasite Penducide Level 2 EARTH Insect Pendulum/Effect Monster. Scale 4 500 ATK/300 DEF Pendulum Effect: Once per turn, this card cannot be destroyed by card effects.
Monster Effect: If you can pendulum summon any level, you can Pendulum Summon this card from your hand or this face-up card in your Extra Deck. When this card is Pendulum Summoned, place this card face-up in your opponent's Extra Deck. While this card is face-up in your Extra Deck, you cannot Pendulum Summon monsters, except "Parasite Penducide".
Parasite Extraction Continuous Spell When this card is activated, Special Summon as many face-up "Parasite" cards in your extra deck as possible. "Parasite" cards cannot be placed into your deck or Extra Deck. "Parasite" cards cannot be tributed or used as Fusion, Synchro, or Xyz Summoning Material.
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Post by HHDeception on Feb 2, 2016 11:20:13 GMT -6
Floating Castle of Dark Illusions Level 6 DARK Fiend Effect Monster 420 ATK/2730 DEF This card cannot attack or be targetted for an attack. You can Special Summon this card to your opponent's side of the field by tributing 1 monster your opponent controls. If Special Summoned by this method, this card gains the following effects: - All other cards the controller of this card controls cannot be targeted by card effects. - If this card is destroyed and sent to the Graveyard: Destroy all monsters you control, and if you do, take damage equal to half the combined ATK of all monsters destroyed by this effect.
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Post by HHDeception on Feb 4, 2016 11:30:49 GMT -6
Anti-Matter Polymerization Normal Trap Card You can also activate this card in your Graveyard. Banish this card and pay 1000 Life Points; Fusion Summon 1 Fusion Monster from your Extra Deck, by turning your Banished monsters face-down in the Banished Zone as Fusion Material.
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Deleted
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Post by Deleted on Feb 4, 2016 12:30:09 GMT -6
Anti-Matter PolymerizationNormal Trap Card During either player's turn: If this card is in your Graveyard: Banish this card from your Graveyard and pay 1000 Life Points; Fusion Summon 1 Fusion Monster from your Extra Deck, by turning your Banished monsters face-down in the Banished Zone as Fusion Material. Sounds comboable with Shining.
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Post by HHDeception on Feb 4, 2016 12:33:33 GMT -6
Anti-Matter PolymerizationNormal Trap Card You can also activate this card when it is in the Graveyard. Banish this card and pay 1000 Life Points; Fusion Summon 1 Fusion Monster from your Extra Deck, by turning your Banished monsters face-down in the Banished Zone as Fusion Material. Sounds comboable with Shining. But turning them face-down means they're not HEROs anymore. I guess it could work to follow up Miracle Fusion though. I was actually meaning for it to work with Infernoids.
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Post by HHDeception on Feb 11, 2016 0:18:42 GMT -6
Eye of the Solar Flare Level 4 FIRE Pyro Pendulum/Effect Monster 1500 ATK/1000 DEF Scale 6 Pendulum Effect: If you control a Pyro-type Monster, your opponent cannot target other Continuous Spells you control with card effects. Once per turn, you can send one Continuous Spell you control to the Graveyard; Special Summon one Pyro-type monster with 1500 ATK from your hand or deck.
Monster Effect: Your opponent cannot target other Pyro-type monsters you control for attacks. Each of your End Phases, your opponent takes 100 damage for each Pyro monster you control.
Crown of the Solar Flare Level 4 FIRE Pyro Pendulum/Effect Monster 1500 ATK/1000 DEF Scale 3 Pendulum Effect: Once per turn, if you control a Pyro-type Monster, you can add 1 "Solar Flare" card from your Deck to your Hand, but you cannot activate or summon cards with the name of the added card for the rest of this turn.
Monster Effect: Your opponent cannot target other Pyro-type monsters you control with card effects. Each of your End Phases, your opponent takes 100 damage for each Pyro-type monster you control.
Solar Flare Emperor of the Inferno Level 9 FIRE Pyro Effect Monster. 2700 ATK/1600 DEF This card cannot be Special Summoned. You must tribute FIRE Pyro-type Monsters you control to Tribute Summon this card. When this card is Tribute Summoned, you can banish up to 5 FIRE monsters in your Graveyard, and if you do, you can banish up to that many cards your opponent controls.
Solar Flare Burst Continuous Spell Discard 1 card; send one Pyro-type Monster from your Deck to the Graveyard, and if you do, inflict damage to your opponent equal to 100 X the sent monster's level. You can only use this effect of "Solar Flare Burst" once per turn.
Solar Flare Re-Burst Continuous Spell Shuffle one Pyro-type monster from your Graveyard into your deck; take damage equal to 100 X that monster's level, and if you do, add one Pyro-type Monster from your deck to your hand with a level equal or less than the level of the shuffled monster. You can only use this effect of "Solar Flare Re-Burst" once per turn.
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Post by HHDeception on Feb 12, 2016 3:41:14 GMT -6
Because I refuse to sleep.
Burgesstoma Ancient Shelf Continuous Trap Card You can set this card in your Field Spell Zone as a Field Spell (this card is also considered to be a Continuous Trap card). You can activate this card during either player's turn. You can always activate Trap Cards, ignoring other card effects. Once per turn, during either player's turn, you can excavate the top card of your deck: If it is a Normal Trap Card, you can activate it immediately. If you can not activate it, set it immediately. Otherwise, send it to the Graveyard.
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Post by Neo on Feb 12, 2016 3:59:15 GMT -6
Because I refuse to sleep. Burgesstoma Ancient ShelfContinuous Trap Card You can set this card in your Field Spell Zone as a Field Spell (this card is also considered to be a Continuous Trap card). You can activate this card during either player's turn. You can always activate Trap Cards, ignoring other card effects. Once per turn, during either player's turn, you can excavate the top card of your deck: If it is a Normal Trap Card, you can activate it immediately. If you can not activate it, set it immediately. Otherwise, send it to the Graveyard. But bunnies need sleep.
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Post by HHDeception on Feb 13, 2016 19:03:19 GMT -6
Madolche Biscuitshop Level 4 Earth Fairy Tuner/Effect Monster 1000/1000 If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. If this card is Special Summoned: you can target 1 other "Madolche" Monster you control; increase that target's Level by 1 and ATK by 500, but banish it when it leaves the field.
Madolche King Crownolli Level 10 Earth Fairy Synchro/Effect Monster 2200 ATK/2100 DEF 1 "Madolche" Tuner + 2 or more "Madolche" Monsters When this card is Special Summoned, you can shuffle 3 "Madolche" cards in your Graveyard into your deck, and if you do, shuffle into your opponent's deck up to 1 card each from your opponent's Hand, Field, and Graveyard (the card in the Hand is chosen at random). During either player's turn, when your opponent activates a monster effect: you can can shuffle 1 "Madolche" monster you control or in your Graveyard into your deck; Negate that effect, and then, if you have no Monsters in your Graveyard: you can shuffle the negated card into your opponent's deck. You can only use 1 effect of "Madolche King Crownolli" each turn, and only once per turn.
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Post by HHDeception on Feb 15, 2016 10:27:16 GMT -6
Ojama Orange Level 2 EARTH Beast Effect Monster 0 ATK/1000 DEF If this monster is sent to the Graveyard, you can target 1 "Ojama" Monster in your Graveyard except "Ojama Orange"; Special Summon it. When this card is targeted for an attack; discard a card, and if you do, draw a card.
Ojama Purple Level 2 EARTH Beast Effect Monster 0 ATK/1000 DEF When you Normal or Special Summon an "Ojama" Monster, you can change control of that Monster to your opponent. When this card is targeted for an attack; your opponent discards 1 card from their hand.
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Post by HHDeception on Feb 25, 2016 13:04:07 GMT -6
Realm of the Shadow Eyes Field Spell If you control a "Relinquished" monster: your opponent must play with their hand revealed. Once per turn, you can banish a card from your Graveyard; add one "Relinquished" card or "Black Illusion Ritual" from your Deck or Graveyard to your hand.
Horror of the Relinquished Quickplay Spell Declare the name of a Monster; if your opponent has the declared Monster in their hand: equip it to a "Relinquished" monster you control and have it gain ATK and DEF equal to the original ATK and DEF of the equipped monster. Otherwise: send your entire hand to the Graveyard. You can only activate 1 "Relinquished" Quickplay Spell Card each turn, and only once each turn.
Evisceration of the Relinquished Quickplay Spell Banish one monster with a Level or Rank from your Extra Deck and declare the name of a Monster with an equal Level or Rank; if your opponent has the declared Monster in their Extra Deck: equip it to a "Relinquished" monster you control and have it gain ATK and DEF equal to the original ATK and DEF of the equipped monster. Otherwise: banish your entire hand. You can only activate 1 "Relinquished" Quickplay Spell Card each turn, and only once each turn.
Desecration of the Relinquished Quickplay Spell Card Declare the name of a Monster; If your opponent has 3 copies of the declared Monster in their Deck: equip 1 copy to a "Relinquished" monster you control and have it gain ATK and DEF equal to the original ATK and DEF of the equipped monster, and if you do, send the other copies of that card to the Graveyard. Otherwise: shuffle your entire hand into the deck. You can only activate 1 "Relinquished" Quickplay Spell Card each turn, and only once each turn.
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Post by HHDeception on Feb 28, 2016 22:43:16 GMT -6
God of Egypt - Obelisk the Tormentor Level 10 DIVINE Divine-Beast Effect Monster 4000 ATK/4000 DEF This card cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can also Normal Summon this card by tributing one Level 10 DIVINE Monster. This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's card effects. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
God of Egypt - Slifer the Sky Dragon Level 10 DIVINE Divine-Beast Effect Monster ? ATK/? DEF This card cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can also Normal Summon this card by tributing one Level 10 DIVINE Monster. This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's card effects. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
God of Egypt - The Winged Dragon of Ra Level 10 DIVINE Divine-Beast Effect Monster ? ATK/? DEF This card cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). You can also Normal Summon this card by tributing one Level 10 DIVINE Monster. This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's card effects. This card can only be controlled by the owner of this card. This card gains ATK and DEF equal to the combined ATK and DEF of the monsters tributed for the summon of this card. Once per turn, you can use one of the following effects: - Pay any amount of Life Points; Increase this card's ATK by the amount paid. - Decrease this card's ATK by any amount; Gain Life Points equal to the ATK lost.
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Post by HHDeception on Mar 4, 2016 13:09:12 GMT -6
Rift of the Planeswalkers Field Spell This card cannot be targetted by card effects. Monsters cannot attack the turn they are summoned. During each player's Standby Phase: change all face-up Monsters the turn player controls to Attack Position. When any monster declares an attack: the turn player's opponent can change the target of that attack to any other Attack Position Monster they control, or change the attack to a Direct Attack. If a Monster battles: it is changed to Defense Position at the end of the Battle Phase. An Attack Position Monster targetted for an attack uses its DEF for Damage Calculation. Neither player takes battle damage, except from Direct Attacks.
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Post by HHDeception on Mar 6, 2016 3:10:42 GMT -6
Crazy Mirror Force Normal Trap Card When an opponent's monster declares an attack: For each Attack Position monster your opponent controls, roll a six-sided die and apply the result to that monster. 1: You and your opponent take damage equal to its ATK. 2: Change it to face-down Defense Position, also, this monster cannot change its battle position. 3: Destroy it 4: Banish it 5: Return it to the hand 6: Return it to the deck
Return of Mirror Force Normal Trap Card If this set card is targeted or would be destroyed by an opponent's card effect: Negate that effect, then you can set 1 "Mirror Force" Normal Trap card from your Deck or Graveyard to your Spell/Trap zone except "Return of Mirror Force". When an opponent's monster declares an attack: Send an appropriate "Mirror Force" Normal Trap card from your Deck to the Graveyard except "Return of Mirror Force"; apply this effect as the sent Trap card's effect.
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