Post by SummerCrow on Mar 18, 2016 22:42:54 GMT -6
Strike Force Assault Blaster
Level 6 DARK Machine Effect Monster
2300 ATK/1900 DEF
If your opponent Special Summons a monster while you control a face-down "Strike Force" monster, you can change that monster you control to face up Attack Position; Special Summon this monster from your hand, and if you do, the ATK of your opponent's monster becomes 0 and must attack this turn if able. If this card is flipped face-up, Special Summon one "Cyber Commander" from your Hand, Deck, or Graveyard and equip this card to it as an Equip Spell with the following effect:
-The equipped monster gains 2300 ATK and cannot be destroyed by battle.
Strike Force Hyper Shield
Level 5 DARK Machine Effect Monster
1900 ATK/2300 DEF
If your opponent activates a Spell or Trap card while you control a face-down "Strike Force" monster, you can change that monster you control to face-up Attack Position; Special Summon this monster from your hand, and if you do, change the effect of that Spell or Trap card to "Flip one face-down monster your opponent controls face-up". If this card is flipped face-up, Special Summon one "Cyber Commander" from your Hand, Deck, or Graveyard, and equip this card to it as an Equip Spell with the following effect:
- The equipped monster gains 2300 DEF. Once per turn, you can negate the activation of a Spell or Trap card and destroy it.
Strike Force Skylight Banner
Level 4 DARK Machine Effect Monster
1500 ATK/1500 DEF
During your End Phase, change this card to face-down Defense Position. When this card is Normal Summoned, you can use one of the following effects:
- Special Summon one "Strike Force" monster from your Hand or Graveyard in face-down Defense Position.
- Add one "Strike Force" card from your deck to your hand.
Field Spell
Once per turn, you can change all "Strike Force" and "Cyber Commander" Monsters you control to face-down Attack Position, then shuffle which monster zones they are in. All face-down Attack Position monsters are considered to be Level 2 DARK Machine Normal Monsters with 700 ATK/700 DEF, cannot be tributed or used as summoning material, and can attack your opponent directly. Face-down Attack Position Monsters are flipped face-up when targetted for an attack.
Field Spell
Once per turn, you can change all "Strike Force" and "Cyber Commander" Monsters you control to face-down Attack Position, then shuffle which monster zones they are in. All face-down Attack Position monsters are considered to be Level 2 DARK Machine Normal Monsters with 700 ATK/700 DEF, cannot be tributed or used as summoning material, and can attack your opponent directly. Face-down Attack Position Monsters are flipped face-up when targetted for an attack. When this card leaves the field, flip all face-down attack position monsters you control into face-up attack position. The effects of monsters revealed this way are not activated.
Strike Force Infiltrator
Level 4 DARK Machine Effect Monster
1600 ATK/400 DEF
If this monster on the field deals damage to your opponent's life points, place it in your opponent's hand. When this card leaves your hand, if you do not control a "Strike Force" or "Cyber Commander" monster, decrease your life points by 1200.
Strike Force Minefield
Trap
This card can only be activated during your opponent's Main Phase 1 when you control at least one face-down attack position "Cyber Commander" monster. When this card is activated, place it in the monster zone in face-down attack position, then you may shuffle which monster zones your monsters are in. If this card is revealed by an opponent's monster's attack, destroy the attacking monster and this card, and then your opponent loses 500 life points. If it is revealed in any other way, destroy this card.
Strike Force Mechanic
Level 2 DARK Machine Effect Tuner
500 ATK/900 DEF
when this card is special summoned, you may reveal one Strike Force Light Tank from your deck and add it to your hand, then shuffle your deck.
Strike Force Field Medic
Level 2 LIGHT Machine Effect
0 ATK/1500 DEF
When a face down "Cyber Commander" monster you control is targeted by an opponents monster with more than 2000 ATK, you may reveal this card in your hand. Negate the attack and return the attacking monster to the opponent's hand, then banish this card.
Strike Force Evac Chopper
Level 4 LIGHT Synchro Effect
1 "Strike Force" Tuner + 1 "Strike Force" LIGHT Monster
1800 ATK/2200 DEF
Once per turn, while you control this face-up monster, if your opponent would destroy a "Strike Force" or "Cyber Commander" monster you control by battle you may return that monster to your hand instead.
Strike Force Light Tank
Level 4 DARK Machine Effect
1800 ATK/1100 DEF
When this face-down attack position monster is revealed by an opponent's monster's attack, if it destroys the attacking monster, you may shuffle your face-down attack position monsters
Strike Force Heavy Tank
Level 6 DARK Machine Synchro Effect
2600 ATK/1300 DEF
1 "Strike Force" Tuner + 1 "Strike Force" non-tuner monster
When this face-down attack position monster is revealed by an opponent's monster's attack, if it destroys the attacking monster, you may shuffle your face-down attack position monsters, and if you do, your opponent must pay 500 life points or end his battle phase.
Strike Force Spotter
Level 3 DARK Machine Effect
700 ATK/1200 DEF
When this card is revealed, flip one face-down card your opponent controls face-up. Then, return the card to its original position. Effects of cards flipped in this way are not activated.
Strike Force Marksman
Level 3 DARK Machine Effect
1200 ATK/700 DEF
When this card is revealed by an opponent's monster's attack, ignore any battle damage resulting from the attack. When this card is revealed by any other means, you may discard one "Strike Force" or "Cyber Commander" card from your hand, and if you do, your opponent must randomly discard one card.
Strike Force Sniper Team
Rank 3 DARK XYZ Effect
2 level 3 Strike Force Monsters with different names
2200 ATK/500 DEF
This card cannot be flipped face-down while XYZ material is attached. Your opponent cannot target this card while you control a "Strike Force" or "Cyber Commander" card. Once per turn: If an opoonent's monster attacks a "Strike Force" or "Cyber Commando" monster you control, you may detach one XYZ material from this card. Negate the attack.
Strike Force Ambush!
Trap
Activate only when you control no other cards and your opponent's monster makes a direct attack. You may reveal a "Strike Force Dense Forest" from your hand, deck, or graveyard. You may choose to place it pecial summon Strike Force monsters from your deck equal to the number of monsters your opponent controls. Skip your next main phase 1.
Strike Force Guerrilla Tactics
Trap
Activate when your opponent declares an attack against a "Cyber Commander" you control while "Strike Force Dense Forest" is in play. Shuffle your face-down attack position monsters.
Strike Force Teamwork
Activate only when you control a face-down attack position "Cyber Commander." Select an opponent's monster with ATK less than 700 x the number of face-down attack position Cyber Commanders you controlled. Destroy that monster, then you lose life points equal to half the destroyed monster's ATK.