|
Post by HHDeception on Jan 5, 2016 20:01:16 GMT -6
CYOA-Verse Field Spell Once per turn, you may banish 2 cards from your hand (or if you have 1 card in your hand, banish your enitre hand); add three "Verse" cards with different names from your deck to your hand. "Verser" Fusion, Synchro, Xyz, and Ritual monsters cannot have their summons negated, and cannot be returned to the Hand or Deck by the effects of your opponent's cards.
Verse CYOA Option A - Phoenix Level 4 FIRE Winged-Beast Effect Monster 1900 ATK/500 DEF Once per turn, you can special summon one "Verse" monster from your hand; its level becomes the level of this card and its effects are negated. If you use this effect, you can only special summon "Verse" monsters this turn.
Verse CYOA Option B - Dragon Level 3 WIND Dragon Effect Monster 100 ATK/2000 DEF Once per turn, you can special summon one "Verse" monster from your hand; that monster is considered to be a tuner, and its effects are negated. If you use this effect, you can only special summon "Verse" monsters this turn.
Verse CYOA Option C - Bunny Level 2 EARTH Beast Effect Monster 700 ATK/700 DEF Once per turn, when this card is summoned, you can special summon one "Verse" monster from your hand; its name becomes "Verse Gambit" and its effects are negated. If you use this effect, you can only special summon "Verse" monsters this turn.
Verse CYOA Custom Plans Quickplay Spell Target one "CYOA" monster you control and declare a number from 1 to 8. That monster's level becomes this number.
Verse RP Sign-Up Ritual Spell You can use this card to Ritual Summon one "Verser" Ritual Monster from your hand. You must also tribute monsters from the field or your hand whose levels exactly equal the level of the Ritual Monster you are summoning. If this card is in your graveyard, you can banish this card; add one "Verse" card from your deck to your hand.
Verse RP Discussion Level 1 WATER Fairy Effect Monster 100 ATK/100 DEF When this card is Normal Summoned, you can add one banished "Verse" card to your hand. If you would Ritual Summon a "Verser" Ritual Monster, you can use this monster as the entire tribute.
Guess what's coming up next.
|
|
|
Post by HHDeception on Jan 5, 2016 22:56:28 GMT -6
Verser - HHDeception Level 7 LIGHT Psychic Fusion/Effect Monster 2800 ATK/2000 DEF "Verse Gambit" + 1 or more "Verse" Monsters You can Fusion Summon this card by sending the above materials to the graveyard (you do not use "Polymerization"). When this card is Fusion Summoned, you can target cards on the field up to the number of materials used for this Fusion Summon; destroy them. This card can attack a number of times equal to the number of Fusion Materials used to Fusion Summon this card. All Battle Damage this card does is halved. Verser - Empireoffire Level 8 FIRE Psychic Ritual/Effect Monster 2900/1700 You can Ritual Summon this card with "Verse RP Sign-up". You can use each of these effects of "Verser - Empireoffire" once per turn: - You can discard this card: add 1 "Verse" card from your deck to your hand. - You can target up to 2 face-up monsters that were Special Summoned from the Extra Deck; shuffle them into the Deck, and if you, deal half their combined ATK points in damage to your opponent. Verser - DigiMyst Level 8 DARK Warrior Fusion/Effect Monster 2500/1800 "Verse Gambit" + 1 "Verse" Monster Once per turn, during either player's turn, you can banish 1 "Verse" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the banished monster. When this card leaves the field, you can either destroy all of your opponent's Monster cards or all of your opponent's Spell/Trap cards. Verser - GX1997 Level 7 WIND Spellcaster Synchro/Effect Monster ?/0 1 "Verse" Tuner + 1 or more "Verse" non-Tuner Monsters This monster's ATK is equal to the level of the Tuner monster used to Synchro Summon this monster x 600. While you control "Verser - Golurkcanfly", whenever "Verser - Golurkcanfly" is targeted for an attack or targeted for a card effect, you may switch the target to this card. Verser - Golurkcanfly Level 7 EARTH Machine Synchro/Effect Monster ?/0 1 "Verse" Tuner + 1 or more "Verse" non-Tuner Monsters This monster's ATK is equal to the number of "Verse" monsters in your Graveyard x 600. While you control "Verser - GX1997", this monster cannot be destroyed by card effects, also you may negate the effect of any card that would destroy "Verser - GX1997", and destroy it. Verser - The Big Cheese Rank 7 WATER Fiend Xyz/Effect Monster 2500/2500 2 "Verse" Monsters You can also Xyz Summon this card by using a Rank 6 "Verser" Xyz Monster you control as the Xyz Material (Xyz Materials Attached to that monster also become Xyz Materials on this card). If "Verser - SwordMasterEX" is attached to this card as Xyz Material, the ATK and DEF of this monster is doubled. Once per turn; you may detach one Xyz Material from this card. While this card has no Xyz Materials, the ATK and DEF of this monster is doubled. Verser - SwordMasterEX Rank 6 WATER Fairy Xyz/Effect Monster 0/0 2 "Verse" Monsters This monster gains the ATK and DEF equal to the highest original ATK of its Xyz Materials. If "Verser - The Big Cheese" is attached to this card as Xyz Material, you do not have to detach to use the following effect: Once per turn, you may detach 1 Xyz Material; attach one Special Summoned Attack Position monster on the field to this card as Xyz Material. Verser - AlmostDoug Rank 4 DARK Beast-Warrior Xyz/Effect Monster 2400/2000 2 or "Verse" Monsters You can use one of the following effects of "Verser - AlmostDoug" once per turn: - Detach 1 Xyz Material from this card; you may Normal Summon 1 "Verse" Monster in addition to your Normal Summon/Set this turn. - During either player's turn, detach 1 Xyz Material from this card; Change all monsters on the field to face-up Attack position (flip effects do not activate at this time). Verser - Corvus Dicet Mortem Level 6 WIND Winged-Beast Synchro/Effect Monster 2500/2100 1 "Verse" Tuner + 1 or more non-Tuner Monsters Whenever a spell or trap card is activated, place 1 "Ka-Kaw Counter" on this card. If this card would be destroyed, you can remove 1 "Ka-Kaw Counter" from this card instead. You may use each of the following effects once per turn: - During either player's turn, remove 1 "Ka-Kaw Counter" from this card; deal 800 damage to your opponent's life points. - Remove 3 "Ka-Kaw Counters" from this card; Draw a card. - When your opponent declares an attack, remove 5 "Ka-Kaw Counters" from this card; Destroy all Attack position monsters your opponent controls. Verser - Mister X Level 7 LIGHT Warrior Ritual/Effect Monster 3000/2500 You can Ritual Summon this card with "Verse RP Sign-up". You can use each of these effects of "Verser - Mister X" once per turn: - You can discard this card: add 1 "Verse" card from your deck to your hand. - If this attacking card destroys an opponent's monster by battle, banish it. Also, after damage calculation: This card can make a second attack in a row. Verser - Fenris Rank 5 FIRE Beast Xyz/Effect Monster 2500/2000 2 "Verse" Monsters Once per turn, you can detach 1 Xyz Material from this card; your opponent cannot activate Spell or Trap cards for the rest of the turn. If this card is in your Graveyard, you can Xyz Summon this card from your Graveyard using 1 "Verse" Monster you control as Xyz Materials. You can use this effect of "Verser - Fenris" Once per turn. Verser - Greyjack Level 5 WIND Warrior Synchro/Effect/Tuner Monster 2000/1900 Once per turn, you can target 1 "Verse" monster with a level you control or in your Graveyard; this card's level becomes the level of that card. Once per turn, you can target one "Verser" Xyz Monster you control; that target can be considered to have a level equal to its rank for the Synchro or Xyz Summon of a "Verser" monster this turn. Verser - Neo Darkness Dragon Rank 8 DARK Dragon Xyz/Pendulum/Effect Monster 3000/2600 Scale 1 2 "Verser" Monsters Pendulum Effect: You can pay 1000 LP; Destroy all cards your opponent controls. "CYOA-Verse" cannot be targeted or destroyed by card effects. Monster Effect: If this card has a Sychro Monster and an Xyz Monster as Xyz Material: This card can attack up to 3 times each battle phase, but it is destroyed immediately after damage calculation of the third attack. If this card is destroyed by battle or card effect and you have an empty Pendulum Zone: you can place this card in your Pendulum Zone, also, you can Special Summon from the Graveyard any Monsters that were attached to this card as Xyz Material when this card was destroyed. Verser - Neo Shining Dragon Level 8 LIGHT Dragon Synchro/Pendulum/Effect Monster 3000/2600 Scale 5 1 "Verser" Tuner + 1 or more "Verser" non-Tuner Monsters. Pendulum Effect: You can pay 1000 LP: Banish one card your opponent controls. "CYOA-Verse" cannot be targeted or destroyed by card effects. Monster Effect: If this card is destroyed by battle or card effect and you have an empty Pendulum Zone: you can place this card in your Pendulum Zone. If this card used a Synchro Monster and an Xyz Monster as Synchro summoning material, it gains the following effects: - Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. During the End Phase of the turn this effect was used: Destroy this card unless you pay 500 life points.
|
|
|
Post by Neo on Jan 6, 2016 1:53:18 GMT -6
A synchro pendulum. I like it. Bunny, how would you like to work at Konami?
|
|
|
Post by HHDeception on Jan 6, 2016 2:30:49 GMT -6
Ew no.
|
|
|
Post by HHDeception on Jan 6, 2016 13:22:37 GMT -6
If you're wondering, I usually type these over gaps when I don't continuous time for an RP Post, but have nothing better to do.
Corrupting Cockatrice Level 4 EARTH Winged-Beast Effect Monster 0 ATK/2200 DEF Negate the activation and effects of opponent cards in same column as this card. This effect cannot be negated. Cards in the same column as this card cannot attack. Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone.
Soaring Skyblaster Level 6 WIND Winged-Beast Effect Monster 2400 ATK/1200 DEF Once per turn, if this card is moved to an adjacent unoccupied Monster Card Zone and all Card Zones in the same column as this card are filled: you can shuffle all cards in the same column as this card into the deck, and if you do, draw two cards.
Goose Sleuth Level 4 WATER Winged-Beast Effect Monster. 1800 ATK/900 DEF Once per turn, you can move this card to an adjacent unoccupied Monster Card Zone. During the End Phase, if this card was summoned during your Main Phase, and it is in a different Monster Card Zone than the one it was summoned in this turn: add cards from your deck to your hand that contain the words "adjacent unoccupied" in its description, up to the number of cards in this card's column.
Ride-along Robin Level 4 FIRE Winged-Beast Effect Monster 1200 ATK/1900 DEF If this card is Summoned, you can Normal Summon one level 5 or higher WIND Winged-Beast Monster in addition to your Normal Summon or Set this turn with one fewer tribute. You can use this effect of "Ride-along Robin" once per turn. If this card is sent to the Graveyard, you can Equip this card to a monster you control as an Equip Spell with the following effects: - Once per turn, you can move this Card to an adjacent unoccupied Spell/Trap Card Zone. - Once per turn, you can move the equipped monster to any unoccupied Monster Card Zone
Partridge of Partnership Level 4 LIGHT Winged-Beast Effect Monster 1700 ATK/1300 DEF Once per turn, if this card has adjacent unoccupied Monster Card Zones, you can Special Summon Level 4 EARTH, FIRE, or WATER Winged-Beast monsters from your hand or deck to those Monster Card Zones in Defense Position. Once per turn, if the Spell/Trap Card Zone below this card is empty, you can set one Continuous Spell Card from your Deck to that Spell/Trap Zone.
|
|
|
Post by Neo on Jan 6, 2016 13:43:24 GMT -6
How do you come up with this stuff, Bunny?
|
|
|
Post by HHDeception on Jan 6, 2016 13:53:06 GMT -6
I looked up Senet Switch and Storm Shooter and figured they needed help.
|
|
|
Post by HHDeception on Jan 9, 2016 23:10:40 GMT -6
Charmer's Summoning Circle Field Spell Once per turn, if an "Aussa", "Dharc", "Eria", "Hiita", "Lyna", or "Wynn" Monster is summoned, you can Special Summon one Monster from your hand or deck which contains that word in the summoned monster's name in its description. "Charmer" Monsters you control are considered to be Tuner monsters. You can tribute a monster your opponent controls for the cost of a "Spiritual" or "Spirit Art" Normal Trap card. Once per turn, you can use one of the following effects: - Discard one card; add one card which contains "Charmer" in its description from your deck to your hand, except "Charmer's Summoning Circle". - Discard one "Spiritual" or "Spirit Art" Normal Trap card; add one "Spiritual" or "Spirit Art" Normal Trap card from your deck or Graveyard to your hand.
Ultimate Spirit Art - Charm Trap Card The effects of this card cannot be negated. Tribute one monster on the field to activate one of the following effects: - Special Summon one "Charmer" monster in Face-Down Defense position with the same Attribute as the tributed monster from your deck or your hand. The monster summoned by this effect cannot be destroyed by battle or your opponent's card effects. - Add one card which contains "Charmer" in its description from your deck or graveyard to your hand.
|
|
|
Post by HHDeception on Jan 12, 2016 23:53:41 GMT -6
Vampire's Blood Oath Continuous Trap Card Pay 3000 Life Points to activate this card. If you control a DARK "Vampire" monster, whenever your opponent chooses a card to send from their Deck to the Graveyard (as cost or due to a card effect), you can select a different card in their deck that would be appropriate; send that card to the Graveyard instead, and if you do, you can send one additional card from their Deck to the Graveyard.
|
|
|
Post by HHDeception on Jan 13, 2016 16:18:51 GMT -6
Felgrand Baby Dragon Level 3 LIGHT Dragon Tuner/Effect Monster 1200 ATK/900 DEF You can discard this card; send one level 7 or 8 Dragon monster from your Deck to the Graveyard. If this card is in your Graveyard, you can target one level 7 or 8 Dragon monster you control; decrease that target's level by 3, and if you do, Special Summon this card. You cannot Special Summon Monsters, except Dragon Monsters, the turn you use this effect. You can only use 1 effect of "Felgrand Baby Dragon" each turn, and only once per turn.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 13, 2016 18:09:32 GMT -6
Field Spell Card High School This card cannot be destroyed by monster or card effects. All monsters on the field(except High School monsters) lose Atk points until they have only 100. Each turn, on either player's turn, either player can pay 1000 life points and select a monster they control. The selected monster gains 1000 atk (permanently).
High School Teacher Mrs. Math Attr.Earth. Teacher/Math Level 3 Atk: 1500 Def:??? This card's Def is equal to thr number of life points your opponent has x 5.
High School Teacher Mr. Geometry Attr.Earth. Teacher/Math Level 4 Atk: 1800 Def:??? This monster's Def is equal to your life points x the tangent of an equalateral triangle with a degree of 35.5
High School Teacher Mrs. Algebra Attr. Earth Teacher/Math Level 4 Atk:2000 Def:2200 When this card is special summoned from your hand, deck, or graveyard, you can special summon one "High School Teacher" math monster from your deck or graveyard.
High School Teacher Mrs. Algebra II Level 6 Atk:? Def:? If there is a High school firld card on the field or a High School Monster on the field, you can special summon this card from your hand without tributing, but it cannot attack this turn. This card's attack and defense is eqaul to the cube of the square root of your opponent's life points.
|
|
|
Post by HHDeception on Jan 14, 2016 17:29:44 GMT -6
Mobbin' Goblin Quickplay Spell Special Summon one "Goblin" monster with 0 DEF from your deck, but negate its effects this turn. You can banish this card from your Graveyard to target one "Goblin" monster with 0 DEF you control; that monster cannot be destroyed by battle or targeted by card effects this turn.
Re-Goblinification Normal Spell Shuffle one "Goblin" card from your Graveyard into your deck except "Re-Goblinification'"; add one "Goblin" Spell or Trap card and one "Goblin" monster card with 0 DEF from your deck to your hand. You can activate one "Re-Goblinification" per turn.
Hovel of the Goblin Gangs Field Spell Once per turn, if you Normal Summon a "Goblin" monster with 0 DEF, you can Special Summon one "Goblin" monster with 0 DEF from your deck in Defense Position. All "Goblin" monsters with 0 DEF you control can attack your opponent directly, and if they do, their effects are negated after the Damage Step.
|
|
|
Post by HHDeception on Jan 14, 2016 21:16:57 GMT -6
Strike Force Assault Blaster Level 6 DARK Machine Effect Monster 2300 ATK/1900 DEF If your opponent Special Summons a monster while you control a face-down "Strike Force" monster, you can change that monster you control to face up Attack Position; Special Summon this monster from your hand, and if you do, the ATK of your opponent's monster becomes 0 and must attack this turn if able. If this card is flipped face-up, Special Summon one "Cyber Commander" from your Hand, Deck, or Graveyard and equip this card to it as an Equip Spell with the following effect: -The equipped monster gains 2300 ATK and cannot be destroyed by battle.
Strike Force Hyper Shield Level 5 DARK Machine Effect Monster 1900 ATK/2300 DEF If your opponent activates a Spell or Trap card while you control a face-down "Strike Force" monster, you can change that monster you control to face-up Attack Position; Special Summon this monster from your hand, and if you do, change the effect of that Spell or Trap card to "Flip one face-down monster your opponent controls face-up". If this card is flipped face-up, Special Summon one "Cyber Commander" from your Hand, Deck, or Graveyard, and equip this card to it as an Equip Spell with the following effect: - The equipped monster gains 2300 DEF. Once per turn, you can negate the activation of a Spell or Trap card and destroy it.
Strike Force Skylight Banner Level 4 DARK Machine Effect Monster 1500 ATK/1500 DEF During your End Phase, change this card to face-down Defense Position. When this card is Normal Summoned, you can use one of the following effects: - Special Summon one "Strike Force" monster from your Hand or Graveyard in face-down Defense Position. - Add one "Strike Force" card from your deck to your hand.
Strike Force Invisible Base Field Spell Once per turn, you can change all "Strike Force" and "Cyber Commander" Monsters you control to face-down Attack Position, then shuffle which monster zones they are in. All face-down Attack Position monsters are considered to be Level 2 DARK Machine Normal Monsters with 700 ATK/700 DEF, cannot be tributed or used as summoning material, and can attack your opponent directly. Face-down Attack Position Monsters are flipped face-up when targetted for an attack.
|
|
|
Post by HHDeception on Jan 15, 2016 16:31:07 GMT -6
Ascended Dragon - Excelion Level 5 LIGHT Dragon Pendulum/Effect Monster Scale 5 1500 ATK/1000 DEF Pendulum Effect: Once per turn, you can send up to 3 cards from the top of your deck to the Graveyard and decrease this card's Pendulum Scale by the number of cards you sent until the End Phase. Once per turn, you can Normal Summon a Level 5 or higher "Divine Dragon" monster without tributing, but if you do, you cannot Pendulum Summon this turn.
Monster Effect: This card's name is always considered to be "Divine Dragon - Excelion". Once per turn, if this card is in your Graveyard, you can banish this card; Special Summon one other "Divine Dragon" monster from your Graveyard.
Ascended Dragon - Ragnarok Level 4 LIGHT Dragon Pendulum/Effect Monster Scale 4 1500 ATK/1000 DEF Pendulum Effect: Once per turn, you can send up to 3 cards from the top of your deck to the Graveyard and increase the Pendulum Scale of this card by the number of cards that you sent until the End Phase. Once per turn, you can Normal Summon one "Divine Dragon" Monster in addition to your Normal Summon/Set, but if you do, you cannot Pendulum Summon this turn.
Monster Effect: This card's name is always considered to be "Divine Dragon - Ragnarok". Once per turn, if this card is in your Graveyard, you can banish one other "Divine Dragon" monster in your Graveyard; Special Summon this card.
Ascended Lord of D. Level 4 DARK Warrior Effect Monster 1200 ATK/1100 DEF This card's name is always considered to be "Lord of D." Dragon and Sea Serpent-type Monsters on the field cannot be destroyed by card effects. If this card is in your Graveyard, you can banish Monsters you control or in your Graveyard to Fusion Summon one Dragon-type Fusion Monster from your Extra Deck. You can only use this effect of "Ascended Lord of D." once per turn.
Ascended Dragon - Aquabizzare Level 5 WATER Sea Serpent Effect/Tuner Monster 2100 ATK/1500 DEF If this card is in your Graveyard, you can reveal one Dragon-type Synchro Monster in your Extra Deck with a level; Banish this card and any other non-Tuner Dragon or Sea Serpent-type Monsters in your Graveyard who's levels add up to the level of the revealed monster, and if you do, Special Summon that Synchro monster from your Extra Deck.
Ascended Dragon - Apocralyph Level 4 DARK Dragon Effect Monster 1000 ATK/1500 DEF When this card is Normal Summoned, you can select two "Divine Dragon" or "Ascended Dragon" monster in your deck and reveal them to your opponent; your opponent selects one for you to add to your Hand. The other card is sent to the Graveyard. If this card is in your Graveyard and you control another Level 4 Dragon-type monster, you can banish one other "Divine Dragon" monster in your Graveyard; Special Summon this card, but you cannot Special Summon monsters this turn, except Dragon and Sea Serpent-type Monsters. You can use one effect of "Ascended Dragon - Apocralyph" per turn, and only once per turn.
Ascended Lord - Divine Dragon Naga Level 10 LIGHT Dragon Synchro/Effect Monster 2500 ATK/2500 DEF This monster cannot be Synchro Summoned. When this monster is Special Summoned, your opponent cannot activate cards or effects until your next End Phase. This card gains 500 ATK and DEF for each of your banished "Divine Dragon" and "Ascended Dragon" monsters. This card can make an additional attack each battle phase for each "Divine Dragon" or "Ascended Dragon" monster you control.
|
|
|
Post by Neo on Jan 15, 2016 16:44:33 GMT -6
Ascended Dragon - ExcelionLevel 5 LIGHT Dragon Pendulum/Effect Monster Scale 5 1500 ATK/1000 DEF Pendulum Effect: Once per turn, you can send up to 3 cards from the top of your deck to the Graveyard and decrease this card's Pendulum Scale by the number of cards you sent until the End Phase. Once per turn, you can Normal Summon a Level 5 or higher "Divine Dragon" monster without tributing, but if you do, you cannot Pendulum Summon this turn. Monster Effect: This card's name is always considered to be "Divine Dragon - Excelion". Once per turn, if this card is in your Graveyard, you can banish this card; Special Summon one other "Divine Dragon" monster from your Graveyard. Ascended Dragon - RagnarokLevel 4 LIGHT Dragon Pendulum/Effect Monster Scale 4 1500 ATK/1000 DEF Pendulum Effect: Once per turn, you can send up to 3 cards from the top of your deck to the Graveyard and increase the Pendulum Scale of this card by the number of cards that you sent until the End Phase. Once per turn, you can Normal Summon one "Divine Dragon" Monster in addition to your Normal Summon/Set, but if you do, you cannot Pendulum Summon this turn. Monster Effect: This card's name is always considered to be "Divine Dragon - Ragnarok". Once per turn, if this card is in your Graveyard, you can banish one other "Divine Dragon" monster in your Graveyard; Special Summon this card. Ascended Lord of D.Level 4 DARK Warrior Effect Monster 1200 ATK/1100 DEF This card's name is always considered to be "Lord of D." Dragon and Sea Serpent-type Monsters on the field cannot be destroyed by card effects. If this card is in your Graveyard, you can banish Monsters you control or in your Graveyard to Fusion Summon one Dragon-type Fusion Monster from your Extra Deck. You can only use this effect of "Ascended Lord of D." once per turn. Ascended Dragon - AquabizzareLevel 5 WATER Sea Serpent Effect/Tuner Monster 2100 ATK/1500 DEF If this card is in your Graveyard, you can reveal one Dragon-type Synchro Monster in your Extra Deck with a level; Banish this card and any other non-Tuner Dragon or Sea Serpent-type Monsters in your Graveyard who's levels add up to the level of the revealed monster, and if you do, Special Summon that Synchro monster from your Extra Deck. Ascended Dragon - ApocralyphLevel 4 DARK Dragon Effect Monster 1000 ATK/1500 DEF When this card is Normal Summoned, you can select two "Divine Dragon" or "Ascended Dragon" monster in your deck and reveal them to your opponent; your opponent selects one for you to add to your Hand. The other card is sent to the Graveyard. If this card is in your Graveyard and you control another Level 4 Dragon-type monster, you can banish one other "Divine Dragon" monster in your Graveyard; Special Summon this card, but you cannot Special Summon monsters this turn, except Dragon and Sea Serpent-type Monsters. You can use one effect of "Ascended Dragon - Apocralyph" per turn, and only once per turn. Ascended Lord - Divine Dragon NagaLevel 10 LIGHT Dragon Synchro/Effect Monster 2500 ATK/2500 DEF This monster cannot be Synchro Summoned. When this monster is Special Summoned, your opponent cannot activate cards or effects until your next End Phase. This card gains 500 ATK and DEF for each of your banished "Divine Dragon" and "Ascended Dragon" monsters. This card can make an additional attack each battle phase for each "Divine Dragon" or "Ascended Dragon" monster you control. Those are really awesome, Bunny. Now if only they were real... Le sigh.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 15, 2016 18:13:08 GMT -6
Trap Card: Continuous Call of Justice If there is a HERO monster on the field, you can special summon 1 HERO monster per main phase.
|
|
|
Post by HHDeception on Jan 17, 2016 16:09:41 GMT -6
The Unspeakable Prophecy Quickplay Spell This card's activation and effects cannot be negated. You can only activate this card if you control an "Entity Investigator" monster. All Monsters on the field with a Level become Level 4, and all Monsters on the field with a Rank become Rank 4, until your next End Phase. If this card is in the Graveyard, you can target one "Entity" monster in your Graveyard; Special Summon that target, and if you do, shuffle this card back into your deck. You can use 1 "The Unspeakable Prophecy" effect each turn, and only once that turn.
The Unspeakable Gate Continuous Trap While this card is face-up on the field, Monsters you control are unaffected by the effects of "Dreamland". During either player's turn, you can activate the following effect: If you control an "Entity" Fusion, Synchro, or Xyz monster, you can target one of those Monsters you control; This turn, your opponent cannot attack with or activate the effects of a Monster of the same type (Fusion, Synchro, or Xyz) as that target. Pay Life Points equal to 1000 x the number of times you activated the effect of this card each End Phase, or else destroy this card.
Entity Investigator Alhazar Level 4 LIGHT Warrior Effect Monster 950 ATK/ 1750 DEF While this card is on the Field, in the Graveyard, or used as an Overlay Unit, it is considered to be an Xyz Monster. If this card has Xyz Material, its ATK and DEF are doubled. When this card is Normal or Special Special summoned: You can add 1 "Unspeakable" Spell or Trap card from your Deck to your Hand. If this card is used as Fusion Material for the Fusion Summon of an "Entity" Monster, you can Special Summon one "Entity" Monster from your Deck. You can only use 1 "Entity Investigator Alhazar" effect each turn, and only once that turn.
Entity Investigator Drake Level 4 WIND Warrior Effect/Tuner Monster 850 ATK/1850 DEF While this card is on the Field, in the Graveyard, or used as an Overlay Unit, it is considered to be a Fusion Monster. You can target 1 Level 4 monster on either player's side of field; decrease both that target's Level and this card's Level by 2, until the End Phase. If this card is used as the Tuner for the Synchro Summon of an "Entity" Monster, you can Special Summon one "Entity" Monster from your Deck. You can only use 1 "Entity Investigator Drake" effect each turn, and only once that turn.
Entity Investigator Ward Level 4 EARTH Warrior Effect Monster 1050 ATK/1650 DEF While this card is on the Field, in the Graveyard, or used as an Overlay Unit, it is considered to be a Synchro Monster. When this card is Normal or Special summoned: you can target 1 Level 4 or Rank 4 Monster your opponent controls; take control of that target until your opponent's next Standby Phase. Also, while you control that target, its effects are negated and it cannot attack. If this card is used as Xyz Material for the Xyz Summon of an "Entity" Monster, you can Special Summon one "Entity" Monster from your Deck. You can only use 1 "Entity Investigator Ward" effect each turn, and only once that turn.
|
|
|
Post by HHDeception on Jan 17, 2016 22:37:14 GMT -6
Digital HERO Firewall Level 4 FIRE Thunder Effect/Pendulum Monster Scale 8 1000 ATK/1800 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can Fusion Summon a "HERO" Fusion Monster from your Extra Deck using monsters you control as Fusion Materials. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: If a "HERO" monster you control would be destroyed by battle or card effect, you can destroy this card instead. If this card is destroyed: you can add one "Polymerization" from your Deck or Graveyard to your hand. You can only use each effect of "Digital HERO Firewall" once each turn.
Digital HERO Torrenstream Level 4 WATER Thunder Effect/Pendulum Monster Scale 1 1300 ATK/1500 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can destroy one "HERO" card you control; add one "HERO" Monster from your Deck to your Hand, and if you do, this card cannot be destroyed until your next Standby Phase. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: If this card is used as material for the Fusion summon of a "HERO" Monster: you can add one "HERO" monster from your Graveyard or Face-Up in your Extra Deck to your hand.
Digital HERO Cookiecutter Level 4 EARTH Thunder Effect/Pendulum Monster Scale 1 1800 ATK/1000 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can destroy one "HERO" card you control; add one "HERO" Monster from your Deck to your Hand, and if you do, this card cannot be destroyed until your next Standby Phase. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: If this card deals battle damage to your opponent: you can end the Battle Phase, and if you do, you can add one "HERO" monster from your deck to your hand.
Digital HERO Cloudload Level 4 WIND Thunder Effect/Pendulum Monster Scale 8 1500 ATK/1300 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can Fusion Summon a "HERO" Fusion Monster from your Extra Deck using monsters you control as Fusion Materials. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: If this card is used a material for the Fusion Summon of a "HERO" monster: you can add one "Polymerization" or "Fusion" Normal Spell card from your Graveyard to your Hand.
Digital HERO Malware Level 4 DARK Thunder Effect/Pendulum Monster Scale 1 1300 ATK/1500 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can destroy one "HERO" card you control; add one "HERO" Monster from your Deck to your Hand, and if you do, this card cannot be destroyed until uour next Standby Phase. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: This card can attack your opponent directly. If this card is destroyed during the Battle Phase, you can end the Battle Phase.
Digital HERO Hyperlink Level 4 LIGHT Thunder Effect/Pendulum Monster Scale 8 1300 ATK/1500 DEF Pendulum Effect: You can only Pendulum Summon "HERO" Monsters. This effect cannot be negated. Once per turn, you can Fusion Summon a "HERO" Fusion Monster from your Extra Deck using monsters you control as Fusion Materials. If you control another "Digital HERO" card in your other Pendulum Zone: you can Special Summon this card.
Monster Effect: If this card is used as material for the Fusion Summon of a "HERO" monster, you can draw a card.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 18, 2016 10:55:49 GMT -6
If only HH, if only . Me want.
|
|
|
Post by HHDeception on Jan 19, 2016 16:00:18 GMT -6
Terrapin Tortugaia Level 10 EARTH Reptile Fusion/Effect Monster 0 ATK/0 DEF 3 "Terrapin" Monsters This card must be Fusion Summoned by sending the above monsters you control the graveyard and cannot be summoned in other ways. When this card is summoned, send as many Field Spell cards as possible to the Graveyard. Neither player can activate Field Spell cards. This card cannot be destroyed by battle. The controller of this card takes no effect damage. Once per turn, during either player's turn, you can banish 1 Reptile-type Monster from the Graveyard; for the rest of this turn this card is unaffected by card effects except its own. If this card is in Attack Position, you can shuffle any number of your banished Reptile-type monsters into your deck, and if you do, you can Special Summon Reptile-type monsters from your Deck with combined levels exactly equal to the number of cards shuffled into the deck by this effect. You can use this effect of "Terrapin Tortugaia" once per turn.
Terrapin Tinybite Level 1 WIND Reptile Effect Monster 0 ATK/500 DEF If this card is sent to the Graveyard, you and your opponent both take 200 damage. If this card is banished, you and your opponent both take 300 damage.
Terrapin Tu-En-Ti Level 2 FIRE Reptile Effect Monster 0 ATK/1000 DEF You can discard this card to target any number of face-up Spell or Trap cards; negate their effects until the end of this turn, and both you and your opponent take 500 damage for each target. If this card is in the Graveyard, you can banish this card; banish any number of Reptile-type monsters in your Graveyard and deal damage equal to 100 x the number of cards banished by this effect to both you and your opponent. You can only use each effect of "Terrapin Tu-En-Ti" once per turn.
Terrapin Tripleteam 0 ATK/1500 DEF Level 3 WATER Reptile Effect Monster If this card is Summoned, you can add one "Terrapin" Monster from your deck to your hand. If this card is sent to the Graveyard, you can Special Summon 1 "Terrapin" monster from your Graveyard. If this card is banished, you can Special Summon one "Terrapin" Monster from your deck. You can use each effect of "Terrapin Tripleteam" once per turn.
Terrapin Tetratode Level 4 LIGHT Reptile Effect Monster 0 ATK/2000 DEF You can discard this card from your hand or tribute this card on the field; select 4 "Terrapin" monsters from your deck: have your opponent randomly add 1 to your hand, Special Summon 1 to the field in Face-up Defense Position, send 1 to the Graveyard, and banish 1. If this card is banished, deal 400 damage to both you and your opponent. You can use each effect of "Terrapin Tretratode" once per turn.
Terrapin Tank-Tank Level 5 DARK Reptile Effect Monster 0 ATK/3000 DEF If this card is Summoned, you can perform an additional Normal Summon or Set this turn (you can only gain this effect once per turn). If this card is sent to the Graveyard, you can draw a card. If this card is banished, you can target 1 card on the field; destroy it and deal 1000 damage to both you and your opponent. You can use each effect of "Terrapin Tank-Tank" once per turn.
Terrapin Turntable Continuous Spell Once per turn, you can send 1 "Terrapin" card from your Deck to the Graveyard; change 1 face-up Attack position monster on the field to face-up Defense position, and if you do, negate its effects until the End Phase.
Terrapin Tantalize Continuous Spell Once per turn, you can send 1 "Terrapin" Monster from your Deck to the Graveyard; the levels of all Reptile-type monsters you control become the level of that sent monster.
|
|