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Post by Golurkcanfly on Jun 2, 2017 14:58:21 GMT -6
No. We haven't broken it until the Lady of Pain comes through and wrecks our s***.
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Post by SpringForest on Jun 2, 2017 14:58:34 GMT -6
It sounds like we've already succeeded in the main task. Breaking the game.
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Post by GX1997 on Jun 2, 2017 14:59:36 GMT -6
And yes, we will be using traits, though I will be approving them when I look over your character from a mechanical standpoint.
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Post by HHDeception on Jun 2, 2017 15:06:56 GMT -6
If I might want in on this, what should I read to learn the system and make a character?
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Post by Golurkcanfly on Jun 2, 2017 15:08:39 GMT -6
The rules section of the SRD. Namely combat, gming, skills, feats, and character creation.
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Post by GX1997 on Jun 2, 2017 15:13:09 GMT -6
If I might want in on this, what should I read to learn the system and make a character? www.d20pfsrd.com/If you know enough to play DnD, you have a good start for Pathfinder. It's basically designed as a modernized game with 3.5 sensibilities. There's a lot of detailed mechanics, but I find that looking at character creation, classes, and races give a fairly good idea of how the system works without getting bogged down in the normal rules. I'll be teaching stuff ahead of the start for things you'll run into often (like to importance of not being flat footed, why you want to be in a surprise round so badly, and how tactical movement is during battles). The rest will be taught as we go. If I can understand the system enough to GM it as my first game, someone who is good with technical details like you will find it easy to handle. Check the first post for my document containing a brief overview of what this campaign will be like.
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Post by The Big Cheese on Jun 2, 2017 15:27:39 GMT -6
...Can we count completely changing plot progression and overall tone of the campaign before it starts as breaking it for the first time? Yes.
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Post by Neo on Jun 2, 2017 15:49:49 GMT -6
This makes me happy. Also Bunny potentially joining also makes me happy. The Bird of Doom shall rise again!
Also, my Kitsune Oracle starts with a +17 Charisma mod and the ability to break things by creating Origami.
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Post by Golurkcanfly on Jun 2, 2017 16:01:18 GMT -6
+17 Charisma mod?
Doesn't that seem a tad overpowered? Like, no one will ever pass your save DCs overpowered?
Do you mean a score of 17?
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Post by GX1997 on Jun 2, 2017 16:12:18 GMT -6
Looking at it, I don't think your mods are that high.
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Post by Golurkcanfly on Jun 2, 2017 16:15:44 GMT -6
The max you can get on a roll is an 18. Then, no racial modifier for Charisma ever goes above +2, which brings the score to 20.
Now, with magic items, you could go higher, but any higher at level 1 with no magic items is basically impossible.
At a score of 20, you have a +5 modifier. It works like 13th Age (or rather, they both work like classic DnD).
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Post by Neo on Jun 2, 2017 16:20:02 GMT -6
GX and I followed the SRD during character creation. If there was a mistake, it is because the SRD is not clear. Though I fail to see how a mistake happened, considering it has an actual score/mod table with equivalent bonuses and everything.
And Lurk. I've been GMing since before you knew DnD existed. Or, at the very least, since before you were in double digits. Don't try to teach Grandpa Dragon to suck eggs. Especially not when he's exhausted.
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Post by Golurkcanfly on Jun 2, 2017 16:23:01 GMT -6
To have a mod of 17, you'd have to have a Charisma score of 44.
That's literally impossible without typos or horribly imbalanced Homebrew.
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Post by HHDeception on Jun 2, 2017 16:28:05 GMT -6
I have no idea how DnD works but I Think I'll figure it out. I never cared much about mechanics anyways.
So what's everybody else playing?
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Post by SummerCrow on Jun 2, 2017 16:29:49 GMT -6
There's some breakdown in communication here. There's not way a level 1 character has a charisma mod of 17. Now, maybe you have a charmisma-based skill that's a total of 17...? Though that's still insanely high for level 1 and I have no idea how you did it. Can I take a look at the character sheet and see if I can figure it out?
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Post by Golurkcanfly on Jun 2, 2017 16:31:01 GMT -6
Neo is a Kitsune Oracle (Favored Soul but less MAD), a Catguy Rogue (probably a Counterfeit Mage archetype), a Catgirl Cavalier (Paladin without magic, Catgirl because Cheese), and a Goatman Occultist (Like a Witch, but only 6th level spells and Dresden Files flavored).
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Post by Neo on Jun 2, 2017 16:34:33 GMT -6
Bunny- Mechanics are necessary in PF. You're going to have to learn.
Crow- No. GX and I will work it out. Again, it was the SRD's fault.
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Post by Golurkcanfly on Jun 2, 2017 16:35:25 GMT -6
A +17 mod skill is difficult, but possible.
+5 from 20 Charisma, +4 from skill ranks and as a class skill, +2-4 from racial modifiers, +3 from Skill Focus, and +2 from Traits.
Difficult, but very possible. It's easier with skills like Stealth because Small races get a size bonus.
This isn't counting bonuses from classes, though I don't think any give more than a +2 right off the bat that isn't keyed off of an ability score.
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Post by GX1997 on Jun 2, 2017 16:36:41 GMT -6
We lack any of the typical races. These are all races that are generally stay in isolated communities on small islands. A party of them, and only them, are going to just be strolling into towns. Normally I say crazier is better. However... it would probably really, really help for someone play a common race. Just one would help. But choose what you want. It's an idea.
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Post by The Big Cheese on Jun 2, 2017 16:38:08 GMT -6
a Catgirl Cavalier (Paladin without magic, Catgirl because Cheese) I just got read like an open book.
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