|
Post by Neo on Mar 13, 2017 19:13:14 GMT -6
You're also allowed to leave that world whenever you want and go to another one. But that's more of a temporary fix. I just thought I'd mention it because most people don't consider fleeing. And when we come back, we come back around the same time, with only a difference of minutes, right? So we could actually leave and come back when we're stronger. But honestly, that feels far more lame and cheesy to me, than getting help from a character we were already thinking might be on Dracomundi, and having that character drive the Terrasque back- when she's totally powerful enough to do so. She doesn't have to kill it, just drive it away, and the party can defeat it in a proper fight later. And she wouldn't come away completely unscathed. Personally, I think this is the best option. But remember this is just how I feel. I'm worried I've come across as too pushy lately, so I just want to make sure you know that I understand that you're the GM. I'm not. Any GM should listen to their players, but in the end, it's still your decision, Mystic. If you really don't like it, then don't do it. We'll deal with it somehow.
|
|
|
Post by SpringForest on Mar 13, 2017 19:25:10 GMT -6
I know. I'm just not very good at using premade characters is all.
|
|
|
Post by Golurkcanfly on Mar 13, 2017 19:36:32 GMT -6
Actually, I think the leave-and-come-back plan isn't that bad, considering that it gives the party a chance to fix things that the party caused to go wrong.
Plus, we might be able to take it down by taping together five or so CS fusion blocks and dropping them down its gullet.
|
|
|
Post by Neo on Mar 13, 2017 19:39:12 GMT -6
I know. I'm just not very good at using premade characters is all. Well, if it's easier for you, you could simply do away with her premade personality and make your own. Then you would just have premade stats and a vague backstory. Or you could let me control her for you, since I'm perfectly fine with using premade characters and that would give you one less thing to do. I don't think that would be a big deal, since she's probably not going to have a lot of screentime.
|
|
|
Post by Neo on Mar 13, 2017 19:41:41 GMT -6
Actually, I think the leave-and-come-back plan isn't that bad, considering that it gives the party a chance to fix things that the party caused to go wrong. Plus, we might be able to take it down by taping together five or so CS fusion blocks and dropping them down its gullet. No it doesn't. The time difference is only a couple minutes. It's minimal. When we come back, we'd still be on the Airship and the Terrasque would still be loose.
|
|
|
Post by Malefio on Mar 13, 2017 20:24:07 GMT -6
There's many things I can do.
If we're able to do a 18 hours time skip, the CS block thing might be doable.
First 8 hours so Slimex gets all his PPE back, the other 10 is to do my Summon Rodents ritual spell. We could get a big group of rodents to get these CS blocks inside the Terrasque's mouth. Maybe if we mix that with some sleeping bombs?
I mean it's probably immune to status effects by default, but getting them right inside it's mouth might bypass the immunity.
Alternatively, if we lure it to a ley line... Well, Slimex has infinite PPE while on a ley line.
Note that the goal is to stop it temporarily. We know we need all the mark to defeat it, we're not gonna kill it.
|
|
|
Post by Malefio on Mar 13, 2017 20:32:34 GMT -6
Also, I can use a skill to return to my homeworld, but since the whole point of my character is that he can't find or return to his homeworld, I assume the skill would bring me back to SENTINEL's base. Therefore, Slimex could go get supply alone and come back a few minutes later.
|
|
|
Post by Neo on Mar 13, 2017 20:51:50 GMT -6
Well, if Mystic does decide he's okay with Spoiler coming to the rescue and helping us, then there's no issue. But if not, then we need another plan. The King Dodongo plan might work, though it would be tricky. And even with all the Marks, we still wouldn't be able to kill it, if Mystic decides the Terrasque is immortal, like in DnD and 13th Age.
|
|
|
Post by Golurkcanfly on Mar 13, 2017 20:58:53 GMT -6
In 5e, it can't die period, but bringing it down forces it into a very, very long slumber where it can just be imprisoned again.
In 3.5e, sufficiently powerful mages (17th level Wizards and above, which aren't really that powerful on RIFTS' scale) can force it to stay dead with Wish, and this use of Wish is one of the few that can't actually be screwed with by the DM.
|
|
|
Post by SummerCrow on Mar 14, 2017 0:55:13 GMT -6
How... tired was I when I posted that...?
Though tiredCrow is right. There were ample - at least 5 obvious - opportunities for me to get things back on the right track. And I made the wrong choices every time. It's actually pretty hilarious when you think about it. Celica got mad she got interrupted trying to read some display, so she destroyed the world. Ha.
Because Crow is already bad at communicating. And is playing a character that's bad at communicating. It's been pretty disastrous so far.
I'm with Mystic. Things feel more epic when the party does it themselves. And we can't always expect some magic plot fairy to save us. I'm in favor of the change worlds, come back later option. But what worlds are even available to us? In terms of being ready.
And I'm not going to drop out over this. But I'll admit killing off Celica crossed my mind. Because trying to 1v1 a Terrasque to protect some stupid triceratops sounds like a really appropriate way for her to die.
And that reminds me. I just realized Shira keeps calling Celica Celly. But Celica's very pointedly never given her name to the party. Because magic users.
Mystic, remind me to PM you about the... mini-session thing later. I mean, I guess it's the sort of thing that people would normally do in-session, but it's likely to get lost/forgotten. And it's probably minor, but could be kind of important. Plus it's the type of out-of-left-field thing it's best not to blindside the GM with.
|
|
|
Post by Malefio on Mar 14, 2017 6:23:36 GMT -6
Mystic clearly stated it isn't a Tarrasque... Which is the apocalyptic "you shouldn't be here right now" player killer.
I don't know what a Terrasque is, but is it really an apocalyptic beast?
I'm honestly confused about what we're dealing with right now. Neo seems hellbent that it is a Tarrasque, Mystic says it's not.
|
|
|
Post by SpringForest on Mar 14, 2017 9:28:50 GMT -6
The best information you have to go off of is the lab notes you found. You know this thing is stronger than Mech. And you know Mech is very powerful. But you also know this thing was contained by the scientists that created him. The technology on this planet must be advanced enough to be able to create devices to capture powerful monsters. You also know that the closest location with the strongest weaponry and equipment is the Central Alliance. But you also know that they're almost exactly like the Coalition States. But its also interesting to note that Mech and the Terrasque were once the same creature. Perhaps something with that can be used to your advantage.
Eh, but those are just things I thought I'd mention that may have been forgotten. Or overlooked. In terms of other worlds, all of them are open and I have all day to work on any new maps. Ard has a lot of stuff complete, I can do Extremitas without too much difficulty, I might be able to do Anima depending on if I can find city maps, you can return to RIFTS Earth if you want, or you could also just do a sidequest mini world for some extra cash. Pretty much any world is open for exploration. Oh, and the Reversal World is really easy to make since it's so nonsensical.
|
|
|
Post by SummerCrow on Mar 14, 2017 9:42:37 GMT -6
Actually, I was thinking about suggesting something, but put it off as a stupid idea. But that stuff Mystic said...
What if some of us (probably Celica, Shira, and Mech) distracted the thing while the rest of the party went down the elevator it crawled out of? There might be something useful down there. Some clues, at least.
|
|
|
Post by SpringForest on Mar 14, 2017 9:54:41 GMT -6
EXP
Shira: 700 Celica: 1050 Amelia: 650 Don: 600 Slimex: 600
|
|
|
Post by Malefio on Mar 14, 2017 10:11:20 GMT -6
Actually, I was thinking about suggesting something, but put it off as a stupid idea. But that stuff Mystic said... What if some of us (probably Celica, Shira, and Mech) distracted the thing while the rest of the party went down the elevator it crawled out of? There might be something useful down there. Some clues, at least. Could be done depending on how many hours of sleep Slimex got... If he got any. I also still have Elixirs to get PPE back. Shadow Meld could let me sneak behind the Terrasque into the elevator. (Of course, Shira has Shadow Meld too, but if we want her distracting the beast, she's not an option.)
|
|
|
Post by Neo on Mar 14, 2017 11:23:09 GMT -6
Shira would definitely be the best option to distract the Terrasque, I think. Simply because she can fly. If she stays in dragon form, she should be able to stay just out of range while also pelting it with fire. And Shira might also be able to paralyze it for a while. And Amy could help, since Amy can fly as well, and she can fly really fast. And Amy has lots of missiles and lasers. I think Celica, Slimex, and Mech could go down the elevator and look for clues. Maybe we can find a way for Mech to... I dunno, absorb the Terrasque.
I really, really don't want to leave Dracomundi and start another brand new planet... But if I'm outvoted, I guess that doesn't matter.
|
|
|
Post by Neo on Mar 14, 2017 11:35:17 GMT -6
Mind you, that's assuming the Terrasque doesn't have any ranged attacks. If it does, then welp. So much for that plan. I'm not risking losing Shira, especially if there's no one coming to help.
|
|
|
Post by Neo on Mar 14, 2017 13:39:39 GMT -6
If we do decide to go to a different planet and come back later, where does everyone want to go? I'd say either back to Rifts Earth or Terra. I really don't want to go to Anima under these conditions, cause that would make RPing Shira really, really hard for me. She would be pretty badly depressed. And the really hard planets are still, you know, too hard for our levels. I guess the Reversal World would be fine too.
|
|
|
Post by SummerCrow on Mar 14, 2017 14:03:33 GMT -6
Considering Celica has... negative money and only 1 more explosives, a money-sidequest would be good. Or the scouting plan. Unless Mystic's like "no." Also I wasn't going to volunteer anyone else for fighting Terry. Except Shira. I'm fine to volunteer Shira for that. Any Amy's little fly-y thing would be great for getting past someone and flying down an elevator shaft. And we established she can carry two people with her. And GX was just talking about how fast she is and how she wants to do something.
Other than that... I'd rather just go ahead and knock off one of the "Celica's useless" worlds.
|
|
|
Post by Neo on Mar 14, 2017 14:09:11 GMT -6
I would definitely be okay with a money sidequest. If Shira had the Lightning Spear, Amy had a Plasma Cannon and/or some mini nukes, and we got Celica a railgun that doesn't have friendly fire, we might actually be able to beat the Terrasque by cheesing it. I.E shoot it with OP MD weapons repeatedly from really, really, really far away until it dies.
|
|