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Post by Golurkcanfly on Mar 10, 2017 20:42:18 GMT -6
d2 Crusader is literally infinite damage.
And Iron Heart Surge can is at-will, has no cost, and can destroy the sun.
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Post by Neo on Mar 10, 2017 20:56:21 GMT -6
d2 Crusader is literally infinite damage. And Iron Heart Surge can is at-will, has no cost, and can destroy the sun. ... That's just silly.
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Post by Golurkcanfly on Mar 10, 2017 21:01:39 GMT -6
The d2 Crusader works by having a chaotic Crusader of at least 15th level with either a Luck domain Cleric buddy or with multiclasssing. The Chaotic Aura makes your damage dice explode on the maximum possible roll (so, if you roll a 6 on a d6 weapon, you get to roll again and at it to your total).
The Luck Domain Imbued Healing bonus allows you to turn all 1s you roll for damage into 2s.
So, if the Crusader uses a d2 weapon (such as a small gauntlet or a medium shuriken), then he will always roll a 2, which is the maximum, meaning that he keeps adding more and more damage to his attack, creating an infinite loop of damage.
Then there's stuff like some rules combinations that give a Sorcerer the ability to cast an infinite number of spells in a single round.
To suffice, 3.5 is horribly, horribly broken and cheese-filled.
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Post by Golurkcanfly on Mar 10, 2017 21:05:42 GMT -6
Iron Heart Surge is just a poorly written ability which allows a Warblade to end any effect currently effecting the Warblade as well as eliminating the direct cause of the effect (it eliminates the cloudkill spell, not the spellcaster).
This means that if they are being blinded by sunlight, the Warblade can permanently blot out the sun.
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Post by Neo on Mar 10, 2017 21:15:00 GMT -6
Iron Heart Surge is just a poorly written ability which allows a Warblade to end any effect currently effecting the Warblade as well as eliminating the direct cause of the effect (it eliminates the cloudkill spell, not the spellcaster). This means that if they are being blinded by sunlight, the Warblade can permanently blot out the sun. I actually just looked up Iron Heart Surge, and that's not quite accurate. It can only end something that qualifies as a "spell, effect, or condition" and only if it has a "duration of 1 or more rounds". The Sun is a cosmic body. It is a star. And sunlight is merely a form of natural radiation. Neither of those fall under "spells, effects, or conditions". And the Sun doesn't exactly have a duration. It's omnipresent, regardless of whether or not you can see it. So no, I'd say Iron Heart Surge could definitely not blot out the Sun.
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Post by Golurkcanfly on Mar 10, 2017 21:40:59 GMT -6
Sunlight is counted as an effect in 3.5e
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Post by SpringForest on Mar 10, 2017 21:42:41 GMT -6
Cheese filled? Sounds delicious.
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Post by SummerCrow on Mar 13, 2017 17:10:33 GMT -6
Mystic, don't forget the experience and notes.
Also... I want to do a "this should probably be done in a mini-session" thing when the party goes to bed. I'd ask to do it this week instead of at session, but that's not really realistic considering we're in the middle of something important. Which could impact things.
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Post by Neo on Mar 13, 2017 17:18:31 GMT -6
Oh right, Mystic, I've been working on a character sheet for Lady Anna. It has all her updated stats and stuff, so check it out when you get a chance. She has way too many spells to put on there, but I'll put in her legendary spells and some of her special abilities for you. It will definitely be done by next session, so you don't have to worry about her being difficult to use. I also still need to PM you stuff about her personality- unless you want me to RP as her. Which I would be fine with.
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Post by SummerCrow on Mar 13, 2017 17:44:58 GMT -6
I'm going to be blunt about this. I really didn't enjoy the last three sessions.
A lot, lot of that is my own fault. Despite saying I wouldn't do it anymore, I went into things with certain, stupid expectations. And... well, I handled it going off from that really well at first, then decided to start trouble over some stupid little thing because I was feeling ignored again. Then proceeded to act like a child and throw a tantrum instead of taking the obvious opportunity to fix it. Which is largely why things felt really awkward for the next two sessions. Partly because I made an adversarial atmosphere, and partly because half the party was too busy sulking to listen to backstory and figure out what we were supposed to be doing. I honestly don't know if we accomplished what we needed to or if I completely ruined it, because I was acting on what I thought was... Well, you get the idea.
All that said. I went in OK with just fighting Mech, but... I asked before I attacked for a reason. Someone said they weren't OK with it, so I didn't. Once we agreed to help him, I was no longer OK with it. So... Basically, can we agree that if someone's talking to an important NPC, the others won't just attack/provoke them out of the blue?
Well. I guess I could've explicitly asked people not to, instead of just reacting against it in-character. So I guess this is actually largely my fault for not communicating again. A lot of this could've been resolved if I'd been better. Dammit. I screwed things up... majorly, in multiple ways. Again.
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Post by SpringForest on Mar 13, 2017 17:53:59 GMT -6
Don't worry about it. Nothing's screwed up. Though killing the Terrasque with spoilers is kind of...anti climactic I guess. I don't really like it, but Neo seems excited, so I guess I don't have a reason not to.
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Post by Neo on Mar 13, 2017 17:58:59 GMT -6
Don't worry about it. Nothing's screwed up. Though killing the Terrasque with spoilers is kind of...anti climactic I guess. I don't really like it, but Neo seems excited, so I guess I don't have a reason not to. Well, I was operating under the assumption that the party didn't stand a chance against the Terrasque. At all. Mal and I both asked you if the party did stand a chance multiple times, and you weren't exactly clear with the response. If the Terrasque can't one-shot people, maybe we can fight it after all and Spoiler only comes in towards the end of the fight to help us finish it off? That would make Shira meeting her easier too, so I like that. But if the Terrasque can do something ridiculous like 200 MDC with its normal attacks, then there's no way we can fight it.
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Post by SpringForest on Mar 13, 2017 18:04:28 GMT -6
No, you can't fight it right now. I meant to use it later as a side boss. I mean, you can fight it, but you'll die. I just think its kind of lame to be like "This thing is so dangerous. Just kidding, this chick just whooped its butt." It would be kind of nice to follow consequences for once instead of...hand waving it. It's fine, I just don't particularly like it.
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Post by Golurkcanfly on Mar 13, 2017 18:05:04 GMT -6
What if the Terrasque is actually a giant teddy bear?
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Post by Deleted on Mar 13, 2017 18:08:14 GMT -6
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Post by Neo on Mar 13, 2017 18:16:21 GMT -6
No, you can't fight it right now. I meant to use it later as a side boss. I mean, you can fight it, but you'll die. I just think its kind of lame to be like "This thing is so dangerous. Just kidding, this chick just whooped its butt." It would be kind of nice to follow consequences for once instead of...hand waving it. It's fine, I just don't particularly like it. But when the consequences are literally apocalyptic- as in, the Terrasque would easily destroy millions of lives before the armies of the world would bring it down- there needs to be other methods to deal with it to compensate. And there should be more failsaves than a single button and lots of warning labels, if the consequences are that drastic. Especially since a cataclysm of that level would definitely disrupt the entire Dracomundi questline, possibly even preventing us from finishing it until later. In 13th Age, Terrasques are immortal unless an Icon sacrifices their life to permanently kill It. We could say the same in Rifts. The only way the Terrasque can be permanently killed is if a god uses Godblaze on it; I.E sacrifices themselves to kill it. So, once it's HP drops to 0, it just wades into the ocean and goes to hibernate at the bottom of the sea for a while. That way you can still use it later. Also, I think you need to take Crow's feelings into account. I think that's especially important here. If we can't stop the Terrasque and it literally causes the apocalypse on Dracomundi, I'm worried there's a very real chance that Crow might drop out of the campaign. Or at least roll a new character. And I really like Celica. But... Just remember that you're the GM, Mystic. Not me. In the end, your decision is final. I'm only here to help and advise you.
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Post by Golurkcanfly on Mar 13, 2017 18:31:35 GMT -6
You could go with the 5e route and say it slumbers for eons once its HP drops low enough, or go the 3.5 and just have it require Wish (which any decent Djinn or Efreeti should have) to make it permanently dead.
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Post by SpringForest on Mar 13, 2017 18:33:10 GMT -6
I didn't say that the world was going to end immediately. And I also didn't say I'm disregarding Crow's feelings. I just don't particularly like that branch of going about it. That's all.
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Post by Neo on Mar 13, 2017 18:47:37 GMT -6
I didn't say that the world was going to end immediately. And I also didn't say I'm disregarding Crow's feelings. I just don't particularly like that branch of going about it. That's all. I didn't say it was going to end immediately either. Just that it would cause thousands to millions of deaths before it was brought down, since you specifically stated it would take all the Mark Bearers to come together to defeat it, or all the armies. And that in turn is going to significantly disrupt the questline. You do what you feel works best. I just want to make sure you've looked at every angle, and that you've weighed the pros and cons.
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Post by SpringForest on Mar 13, 2017 18:52:51 GMT -6
You're also allowed to leave that world whenever you want and go to another one. But that's more of a temporary fix. I just thought I'd mention it because most people don't consider fleeing.
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