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Post by SpringForest on Dec 6, 2016 15:41:05 GMT -6
So, if the first set of 8 is bad, roll another set, and choose between the two. That way it's very hard to get screwed, but it's not too easy to get ridiculously high stats. Alright, sounds good.
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Post by SummerCrow on Dec 6, 2016 15:42:27 GMT -6
The difference between a Glitter Boy and a giant robot pilot's the difference between Spyd and Seren. Same-ish role, different levels of finesse.
I don't remember exactly how big a Glitter Boy is, Lurk, but you make it sound like power armor and it's definitely a proper mech. It's got a shoulder-mounted 7ft railgun and its hands are 3x human size.
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Post by Golurkcanfly on Dec 6, 2016 15:46:34 GMT -6
I was thinking Power Armor like Starcraft power armor. It's not a mech, but it's still really big.
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Post by SummerCrow on Dec 6, 2016 15:49:41 GMT -6
The stomp attack's effective on stuff to 3ft tall, so I'd estimate 10-12ft? I'll check in a bit.
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Post by Neo on Dec 6, 2016 15:49:46 GMT -6
So, if the first set of 8 is bad, roll another set, and choose between the two. That way it's very hard to get screwed, but it's not too easy to get ridiculously high stats. Alright, sounds good. I'd say make it more fluid. You aren't locked to either "set" of stats. You can choose which rolls you want to use, just like you can choose which rolls go to which stats(For rolls that match, like the 3d6 ones).
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Post by Golurkcanfly on Dec 6, 2016 15:54:52 GMT -6
Then it's pick and choosing, and it artificially inflates everyone's stats.
Maybe we could have two extra rolls for the set of 8 so you can drop the two lowest?
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Post by SummerCrow on Dec 6, 2016 15:55:25 GMT -6
Actually, I don't think I'm physically capable of checking right now... Neo, you can get Drampa... tomorrow or something. And those posts and sign-ups and whatnot, I'll probably do around 1AM when I un-collapse.
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Post by Golurkcanfly on Dec 6, 2016 15:57:22 GMT -6
Body Fixers: Body Fixers are medical doctors, but they treat all sorts of living creatures from aliens to monsters to people to demons and such. I don't think we're using the default setting since it's horribly crapsack, but these guys are usually criminals because they treat D-Bees, which are weird alien things that are breaking the law by being alive, so treating one is also a crime. While not great in combat, Body Fixers are the best medics around and have good out of combat skills like persuasion and familiarity, and are one of the few classes who are highly literate in the default setting.
City Rats: These characters are your rogue-types who don't really like getting into combat. They're good at sneaking and pickpocketing and navigating the cities, and whatnot. If you want to play a more traditional thief, and not the modern combat thief, this is your go-to class.
Cyber Doc: Generally black market workers, these are your doctors for cyborgs. They excel at surgically grafting flesh and machine, but are generally less scrupulous than Body Fixers because of the scrap trade, where cyborgs and robots will be destroyed and sold for parts to Cyber Docs. These characters I believe are the second most literate in the game, and excel at out of combat buffing of characters by enhancing them with cybernetics.
Operator: The Operator is your general mechanic and computer technician, capable of designing physical and digital systems and implementing them for certain tasks. They're great at assembling practical machines, finding parts, doing easy repairs, enhancing machines, etc. These are the Cyber Docs for pure robots, but can also do more on their own.
Rogue Scholars: These are your Indiana Jones's, being decent with weapons and stealth, but excelling at academia and teaching. These guys want the truth and are very good at investigating and identifying the authenticity of artifacts and whatnot. These guys are also walking libraries, getting special bonuses to finding information and books.
Rogue Scientists: These are like Rogue Scholars, but instead of spreading knowledge, are in pursuit of knowledge for themselves for various reasons. They tend to have more technical skills than Rogue Scholars and can build things like the Operator, though not quite as well. Basically, Kurt without his drill.
Vagabond: Basically a bandit or a combat rogue, with lots of relevant skills to match. Not much to say here.
Wilderness Scout: These are your Rangers and stuff, with bonuses to outdoor travel, tracking, mapmaking, and the like with relevant skills. If travelling in the wilderness, these guys are a must because they speed up group travel by up to 300% at max level.
That's it for Scholars and Adventurers. All that's left is mages and psions.
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Post by Neo on Dec 6, 2016 15:59:45 GMT -6
Then it's pick and choosing, and it artificially inflates everyone's stats. Maybe we could have two extra rolls for the set of 8 so you can drop the two lowest? You're forgetting why we're talking about this in the first place. It's to help people who got major RNG screwed- like me- and to give them more control over how their character turns out. It's either 3-5 rerolls, "picking and choosing"(As you call it), or I create a homebrew point buy system for Rifts. Or, you know, the GM tells me to suck it up and deal with it- which I'll be upset about, but will listen.
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Post by Golurkcanfly on Dec 6, 2016 16:04:56 GMT -6
That's what the two sets are for.
Also, since it uses the 18 point scale, you can use something like 5E's 8 stat point buy (optional rules if using Honor and Sanity).
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Post by Neo on Dec 6, 2016 16:12:40 GMT -6
That's what the two sets are for. Also, since it uses the 18 point scale, you can use something like 5E's 8 stat point buy (optional rules if using Honor and Sanity). Two sets of 8 might work for some classes. But not for dragons. And I really don't feel like explaining why right now. I got RNG screwed across the board. I only got two decent rolls. Two. My HP and MDC, which are both hugely important. What happens if I roll another set and roll even worse or similar on all my other stats, but I also roll terribly on HP and MDC? That only screws me further, and still doesn't give me any control over my character. Having 3 or so rerolls gives us a little more control, and it gives me a chance to not be totally screwed. I really want to finish my stats soon. Mystic, verdict?
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Post by Neo on Dec 6, 2016 16:24:12 GMT -6
Not to mention the penalties for really low stats are horrendous, and affect both gameplay and RP. I want to RP the character that I want to RP. Not the character the RNG tells me to.
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Post by SpringForest on Dec 6, 2016 16:28:41 GMT -6
I'm sorry, Neo. I don't know what to pick right now because I failed the world's longest audition and want to kill someone for all the time I've wasted here that could have been spent in a far more productive way. In short, I HATE EVERYTHING RIGHT NOW.
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Post by Neo on Dec 6, 2016 16:30:24 GMT -6
I'm sorry, Neo. I don't know what to pick right now because I failed the world's longest audition and want to kill someone for all the time I've wasted here that could have been spent in a far more productive way. In short, I HATE EVERYTHING RIGHT NOW. I'm sorry. I know how that feels. *hugs*
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Post by Golurkcanfly on Dec 6, 2016 16:30:49 GMT -6
Neo, the 2 sets of 8 works the same for all classes.
All classes need stats, and all classes have stats they need to capitalize on. A dragon doesn't have to be strong, fast, agile, smart, wise, handsome, etc. all in one.
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Post by Golurkcanfly on Dec 6, 2016 16:31:11 GMT -6
*hugs Mystic*
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Post by Neo on Dec 6, 2016 16:48:19 GMT -6
Neo, the 2 sets of 8 works the same for all classes. All classes need stats, and all classes have stats they need to capitalize on. A dragon doesn't have to be strong, fast, agile, smart, wise, handsome, etc. all in one. There are massive penalties for low stats. I don't want to RP a character the RNG tells me to. Another set of 8 changes nothing if I get RNG screwed across the board again, and it does absolutely nothing to change the base issue- I don't want to RP a character the RNG tells me to. I already have in mind the character I want to play. Dragons are MDC creatures. That means they work a bit differently than other classes who are only SDC creatures. I've said this all multiple times now. I've had enough of arguing this. I'm going to work on a homebrew point buy system and present it to Mystic later when he's feeling better. I respect your opinion. Let's agree to disagree and end the discussion here.
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Post by SpringForest on Dec 6, 2016 16:52:59 GMT -6
I'm feeling a bit better now. I did well on the acting portion, so I hope it balances out.
If you don't like sets and can't come up with a point buy system, we could always have it so you can roll your dice and then assign them to the stats you choose with two refills for your lowest stats.
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Post by Neo on Dec 6, 2016 16:58:21 GMT -6
I'm feeling a bit better now. I did well on the acting portion, so I hope it balances out. If you don't like sets and can't come up with a point buy system, we could always have it so you can roll your dice and then assign them to the stats you choose with two refills for your lowest stats. I'm sure you did fine, Mystic. My only problem with only the two lowest stats being rerolled is that negates the low stat bonuses I get, but still does nothing for the other stats that are low or barely average, but not low enough to give bonuses or reroll. Also, these are the stats I'm going to be stuck with for the vast majority of the campaign, so I want to make sure they fit the type of character I want to play.
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Post by SpringForest on Dec 6, 2016 17:21:15 GMT -6
Oh, then I guess it could be any roll you want, but generally it seems like it would be best to roll your lowest since you're choosing where to assign your rolls. I dunno. It seems normal to have some slightly lower than average rolls on some skills, but it's also true you should have high skills too. This is why I don't like Rolling for stats...
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