|
Post by Golurkcanfly on Dec 6, 2016 14:33:44 GMT -6
There's bonuses. For every score you roll that's an 8 or lower (I think), you get a bonus. For one roll that low, you can add 1d4+3 to any stat of your choice (I think, so check to make sure). If you have more, different bonuses are applied.
I honestly prefer rolling 2 instances of a set of 6 4d6b1 rolls, each assigned to a different stat by choice, and you can choose which instance you get.
But that only works for DND with how the stats work. In this, it doesn't feel like a critically low stat is crippling.
This is coming from the guy who made a paladin with 4 DEX once.
|
|
|
Post by Neo on Dec 6, 2016 14:40:59 GMT -6
I have one roll that was a 5, one that was an 8, and one that was a 9. Those are my lowest.
But you know what annoys me the most? I get to roll a 4d6 for PS because dragons have superstrength. I get a 13 out of 24. Granted, it could be worse, and I get to add a +10 to that, but still.... Come on RNG... That's one of my character's most important stats... At least let me have a high roll there...
This is why I absolutely despise rolling for stats in any tabletop system. I despise it with a burning passion.
|
|
|
Post by Golurkcanfly on Dec 6, 2016 14:41:55 GMT -6
Does it not have a minimum like the Juicer?
|
|
|
Post by Neo on Dec 6, 2016 14:43:17 GMT -6
Does it not have a minimum like the Juicer? Not that I can find, no. Which is stupid imo.
|
|
|
Post by SummerCrow on Dec 6, 2016 14:48:28 GMT -6
Abberent is more like Lawful Evil, which while still complicated, is easier to handle in a team dynamic. Lawful Evil: gets things done, even if they burn down a city block in the process. ...Actually that sounds more NE...
|
|
|
Post by Neo on Dec 6, 2016 14:51:46 GMT -6
Well, at least I got decent rolls for some of her stats. But I didn't get a single high roll. Not one. And out of all the rolls I did, I only rolled ONE green number.
I hate this SO much. So so very much. My character isn't nearly as powerful as she could have been. MEH.
|
|
|
Post by Golurkcanfly on Dec 6, 2016 14:56:53 GMT -6
So, the class details are extremely longwinded, so screenshots won't cover a class very well, and it's to the point where if I do screenshot a whole page, you can't read it because the text is so small. I'll try and do some analyses of the classes and type them out to cover them better.
|
|
|
Post by Malefio on Dec 6, 2016 15:06:39 GMT -6
Like I said, don't worry about me being evil.
I'm not gonna play against the other players. Ever.
It's not my first evil character in a tabletop who is part of a team.
Also, I know how hard it can be to be a Game Master. I do a lot of table tops with my friends and I'm almost always the GM. Last thing I'm gonna do is ruin the campaign.
|
|
|
Post by SpringForest on Dec 6, 2016 15:08:33 GMT -6
Well, at least I got decent rolls for some of her stats. But I didn't get a single high roll. Not one. And out of all the rolls I did, I only rolled ONE green number. I hate this SO much. So so very much. My character isn't nearly as powerful as she could have been. MEH. If you can come up with a point buy system that works, I'll definitely allow it. I don't like Rolling for stats either.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 6, 2016 15:13:48 GMT -6
_,You know what we need a Badass Knight turned Monk named Jess. Who is maybe a bit quick tempered and dramatic but is always there to help those in need. Oh and she travels around Terran with her loyal baby dwarf Hydra named Hilda (or Eggy)
|
|
|
Post by SpringForest on Dec 6, 2016 15:15:19 GMT -6
_,You know what we need a Badass Knight turned Monk named Jess. Who is maybe a bit quick tempered and dramatic but is always there to help those in need. Oh and she travels around Terran with her loyal baby dwarf Hydra named Hilda (or Eggy) I'd love to have Jess along, but if you don't have a computer, there's nothing I can do, Yoshi Yoshi.
|
|
|
Post by Golurkcanfly on Dec 6, 2016 15:19:50 GMT -6
I've gotten five of the classes done so far. I'll stop after a while to post it so I don't lose any work.
|
|
|
Post by Neo on Dec 6, 2016 15:21:33 GMT -6
Well, at least I got decent rolls for some of her stats. But I didn't get a single high roll. Not one. And out of all the rolls I did, I only rolled ONE green number. I hate this SO much. So so very much. My character isn't nearly as powerful as she could have been. MEH. If you can come up with a point buy system that works, I'll definitely allow it. I don't like Rolling for stats either. Well, for main stats like PP and PS, it would be pretty simple. I can borrow the point buy system from 13th Age and just tweak it a bit. But for things like MDC, SDC, and HP, it would be more difficult. I need to read how the extra bonuses for low stats work, but what if we allow players a certain amount of points, and they can spend those points towards Rerolls instead? So if someone gets a low roll but it's not quite low enough for the bonuses(Like my 13 on superstrength) then they can spend points to reroll it.
|
|
|
Post by SpringForest on Dec 6, 2016 15:21:34 GMT -6
The fluff of each of the classes can be changed, like a Juicer could be like a werewolf or something as long as the mechanics fit. Which ones are you interested in? This is actually a really good point. If you feel too limited just looking at the given stories, you can make a character that's completely different, but still fits one of the classes loosely. You'll just have to talk with me through PM.
|
|
|
Post by SpringForest on Dec 6, 2016 15:22:47 GMT -6
If you can come up with a point buy system that works, I'll definitely allow it. I don't like Rolling for stats either. Well, for main stats like PP and PS, it would be pretty simple. I can borrow the point buy system from 13th Age and just tweak it a bit. But for things like MDC, SDC, and HP, it would be more difficult. I need to read how the extra bonuses for low stats work, but what if we allow players a certain amount of points, and they can spend those points towards Rerolls instead? So if someone gets a low roll but it's not quite low enough for the bonuses(Like my 13 on superstrength) then they can spend points to reroll it. As long as it works out somehow, I'm good with it.
|
|
|
Post by Neo on Dec 6, 2016 15:28:08 GMT -6
Hmm. What if we simply give players 5 total rerolls, that they can spend across all their stats however they want?
|
|
|
Post by Golurkcanfly on Dec 6, 2016 15:29:20 GMT -6
Combat Cyborgs: Instead of being like regular cyborgs, these guys are essentially brains in a machine with a false skin coating, who may or may not be in another machine as well. You're super strong, faster, and armed to the teeth while being very hard to kill (you're one of the few beings where Mega Damage to the head isn't an instant kill). All of your senses improve, except for touch, and this plus the more inhuman appearance causes a lot of psychological problems for Combat Cyborgs. This class is one of the classes that essentially runs on money. You get money to upgrade your weapons, install new programs, augment yourself further, etc. This is probably the most complex non-magic/psionic combat class. Also, badass art: imgur.com/jLFm5Dj (for some reason the cropping tool in imgur wasn't working so you get to see my tabs). Crazies: Crazies are people who have had a special tech surgery called M.O.M. performed on them. This makes them stronger, faster, and smarter than others as well as giving them psionic powers. However, it makes them crazy. These guys have mechanical multiple personalities, and they can draw power from random objects and whatnot because they're crazy. They're like a more unpredictable, "rogue-ish" version of the Juicer. Juicers: Juicers are chemically enhanced people who are ridiculously strong, fast, and durable. By abusing addictive enhancement drugs, they become one of the strongest "normal" humans but risk death within 7 years of when they start Juicing. If you want simple and strong, these guys are it. A Juicer can quit and become another class, but it's up to chance whether they will free themselves from addiction, and if they do succeed, they get penalized hard. Also, Juicers are enormous adrenaline junkies who take pride in not using cybernetic enhancements. Cyber Knights: These guys are basically a mixture between paladins and Jedi. They get laser swords, wear armor, and follow a chivalric code of honor and justice, and get zen combat tactics which allow them to do things like dual-wield, use psionics in combat, manipulate their armor, etc. They're a bit hard to explain, but think of them as your psychic paladin, which I think is a Warden in DnD. Glitterboy: I can't describe this well, but think of it as a tankier, more streamlined version of the Combat Cyborg, except these guys can go in and out of their armor. Very strong, very tanky, and armed to the teeth. Also, their weapons make them essentially human-sized gundams, while the Combat Cyborgs are like 40k or Fallout power armor. Headhunters: These guys are faster, lighter partial cyborgs who generally function as bounty hunters. They get some natural Mega Damage armor and can customize their partial cyborg features. Their entire gimmick is that they employ permanent or semi-permanent alterations but can customize the levels of detail to handcraft their character. You want clawed feet? You can have them and a mechanical benefit. Merc Soldiers: These are exactly what it says on the tin. These are your space marines and regular soldiers, but unlike say, Juicers or Crazies, these guys have official combat training and plenty of useful skills. Robot Pilot: Explaining the difference between this and Glitterboys is tough, but these guys have more customization options and can choose between power armor and giant robots. They also tend to be grittier and have more out of combat skills. From a glance, it seems they lack the bulk of glitterboys but with customization, can be a DPS boat. That's all the standard "Combat Classes" for now, and I'll cover the Adventurers, Scholars, Mages, and Psions in later posts.
|
|
|
Post by Golurkcanfly on Dec 6, 2016 15:31:09 GMT -6
I say instead of giving people a number of rerolls, allow people to roll for their stats twice and produce two sets, and choose from the sets. That way, people don't just reroll what's low and end up with high stats all around. That should help keep things varied.
|
|
|
Post by Neo on Dec 6, 2016 15:37:15 GMT -6
I say instead of giving people a number of rerolls, allow people to roll for their stats twice and produce two sets, and choose from the sets. That way, people don't just reroll what's low and end up with high stats all around. That should help keep things varied. Hmm... Yeah, okay, I can agree with this.
|
|
|
Post by Golurkcanfly on Dec 6, 2016 15:38:43 GMT -6
So, if the first set of 8 is bad, roll another set, and choose between the two. That way it's very hard to get screwed, but it's not too easy to get ridiculously high stats.
|
|