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Post by SpringForest on Dec 7, 2016 13:25:12 GMT -6
Hey, Mystic, can you add a second character sheet for my mech? Because I think that'll be easier in the long run than filling it in as a minion. I'll get you one once I'm home.
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Post by SummerCrow on Dec 7, 2016 13:29:45 GMT -6
Don't worry, I've still got plenty else to fill in... Plus I'm about to head off to work. This has to be the longest-to-fill character sheet I've done.
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Post by SummerCrow on Dec 7, 2016 13:52:47 GMT -6
So many great psionic powers to choose from... I need some input here, I don't know what everyone else can do. What do we need most? Information gathering? Healing? Or should I go with combat-enhancing abilities?
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Post by Malefio on Dec 7, 2016 13:55:20 GMT -6
I know I have a scout familiar to gather information...
Other than that I still have to dive into my 20 spells and abilities
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Post by Golurkcanfly on Dec 7, 2016 14:04:21 GMT -6
I hope I don't get screwed by lack of exploding dice and a non-combat class.
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Post by GX1997 on Dec 7, 2016 14:30:27 GMT -6
So many great psionic powers to choose from... I need some input here, I don't know what everyone else can do. What do we need most? Information gathering? Healing? Or should I go with combat-enhancing abilities? I say take what you like. I get my pick of quite a few psionics myself thanks to the dice, so my Cyber Knight can pick up any slack, so long as it's reasonable.
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Post by SummerCrow on Dec 7, 2016 14:58:03 GMT -6
But what I like is to make sure we have a well-balanced team...
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Post by Neo on Dec 7, 2016 14:59:37 GMT -6
We have so many Psychics in our party... We're going to be fighting the Coalition Army so much. I'd like to remind you guys that my character is actually the main Psychic person. She's a Master Psychic, has access to a ridiculous amount of powers, can see through invisibility, and can meld into shadows and disappear at will. Speaking of my character, I need to go choose her spells and powers... Also, she's a better tank than Crow's Glitter Boy.
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Post by Golurkcanfly on Dec 7, 2016 15:34:00 GMT -6
I am the only one who didn't get an exploding stat. And no Psionics either. Looks like I'll be playing Joe Slightly-Above-Average because all my rolls were 9s or higher.
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Post by Golurkcanfly on Dec 7, 2016 15:40:58 GMT -6
Except stats below 16 don't provide any bonuses whatsoever...
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Post by Neo on Dec 7, 2016 15:42:36 GMT -6
I didn't get an exploding stat. At least, I don't think I did. What are exploding stats again? I'm tired.
Also, where do you find the darn secondary skill list...
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Post by Golurkcanfly on Dec 7, 2016 15:44:50 GMT -6
When you roll a 16 or higher, you add an extra 1d6, and if that gets a 6, you roll another 1d6.
The chances of at least 1 16 out of 10 rolls is about a 32%, I believe, but it looks like I'm the only one that didn't get an extra die for rolling.
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Post by Neo on Dec 7, 2016 15:47:32 GMT -6
No you're not. I didn't roll a 16. My highest roll was a 14 IIRC.
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Post by Golurkcanfly on Dec 7, 2016 15:49:32 GMT -6
And with my class bonuses, I get only one stat with a 16 or higher, and it's a 16, so that means I only have one stat with any bonuses, and it has the lowest possible bonus.
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Post by Golurkcanfly on Dec 7, 2016 15:50:22 GMT -6
Okay. Mystic told me that was the case from looking at everyone's character sheets, so I guess it was offset by the Dragon innate bonuses.
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Post by Neo on Dec 7, 2016 15:57:42 GMT -6
Mystic, I got an 18 on my dragon's PS roll. But it was a 4d6 roll, not a 3d6. Does that count as an "exploding stat"?
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Post by Golurkcanfly on Dec 7, 2016 15:58:13 GMT -6
After doing some research, my character is functionally the same as a character of the same class with 7 in all stats except MA which has a 16. In fact, rolling lower than a 7 would have actually been beneficial.
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Post by empireoffire on Dec 7, 2016 16:06:46 GMT -6
Neo, post in Oz mailbag discussion.
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Post by Neo on Dec 7, 2016 16:27:15 GMT -6
Hey Mystic, I found the list of Secondary Skills. And it's a little dumb.
So, Secondary Skills are basically skills that are self taught. Abilities and things that you taught yourself how to do, either by constant practice, or watching others and learning by example. That's what the book says. And yet the book says "NO ESPIONAGE OR ROGUE SKILLs" can be self taught. So, apparently, every single two-bit thief or thug in the universe is professionally trained. And the Professional Trainers learned it from other Professional Trainers who learned it from others who learned it by reading books... Except that most people can't read. See where I'm going with this?
The Secondary Skill list makes absolutely no sense to me. There's no reason my character, who was raised by wolves and a hunter, wouldn't know how to move stealthy and track prey.
So, in short, can I still have Prowl as one of my Secondary Skills? You're the GM, it's up to you.
Oh, and people apparently can't teach themselves how to pick locks or pick pockets, or... Anything.
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Post by SpringForest on Dec 7, 2016 16:38:26 GMT -6
Oh, right. I forgot Neo rolled 4d6. I don't think 18 counts as an exploding stat with four dice. And you probably don't need the bonus anyways with your crazy dragon boosts.
Did you add your skill bonuses yet, Golurk? I'm pretty sure that's a thing.
That rule seems dumb. Why can't you learn how to steal stuff? I guess as a general rule, ask me first, but in your character's case, Neo, I see no reason why she couldn't learn Prowl as a secondary skill.
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