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Post by Neo on Dec 7, 2016 16:42:32 GMT -6
Oh, right. I forgot Neo rolled 4d6. I don't think 18 counts as an exploding stat with four dice. And you probably don't need the bonus anyways with your crazy dragon boosts. Did you add your skill bonuses yet, Golurk? I'm pretty sure that's a thing. That rule seems dumb. Why can't you learn how to steal stuff? I guess as a general rule, ask me first, but in your character's case, Neo, I see no reason why she couldn't learn Prowl as a secondary skill. Yay! Thanks, Mystic. Lurk actually needed to talk to you about skills.
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Post by Golurkcanfly on Dec 7, 2016 16:43:46 GMT -6
There's only skill bonuses for physical attributes, which makes more sense than the gap between 16 and 15 in a stat being greater than 15 to 7, but still not very much sense given that intelligence can be increased with experience and knowledge, since knowing more things increases the pool of knowledge a person can draw on to make more intelligent decisions, and it increases critical thinking and logical skills.
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Post by SpringForest on Dec 7, 2016 16:50:17 GMT -6
There's only skill bonuses for physical attributes, which makes more sense than the gap between 16 and 15 in a stat being greater than 15 to 7, but still not very much sense given that intelligence can be increased with experience and knowledge, since knowing more things increases the pool of knowledge a person can draw on to make more intelligent decisions, and it increases critical thinking and logical skills. I have no idea what any of that means.
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Post by SummerCrow on Dec 7, 2016 16:52:29 GMT -6
The Secondary Skill list makes absolutely no sense to me. There's no reason my character, who was raised by wolves and a hunter, wouldn't know how to move stealthy and track prey. You can take almost anything under Wilderness skills, which includes Track and Trap, Hunting, and Survival.
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Post by SummerCrow on Dec 7, 2016 16:56:46 GMT -6
I got an 8 and 5, but it makes sense for my character imo... 17 is my highest stat though Did you remember to add both the penalty to each of those stats and the bonus for having a skill under 7 (1d4+3 to any other stat)? Mystic... I start play with any standard non-energy weapon. I went with a shotgun because shotgun. But if I don't take WP Shotgun... not only do I not get a bonus to hit with it, I can't technically reload it. And that's just silly. I can understand not being able to properly maintain it or fix jams, or it taking longer to reload - Hell, not being able to reload mid-combat, but not being able to reload at all...?
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Post by Golurkcanfly on Dec 7, 2016 16:59:15 GMT -6
Mystic let me roll another set. This one was much better, with a wider range of distribution (I got a 20 but I also got a 4). I think I'll use that set and keep the four for flavor.
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Post by Neo on Dec 7, 2016 16:59:19 GMT -6
There's only skill bonuses for physical attributes, which makes more sense than the gap between 16 and 15 in a stat being greater than 15 to 7, but still not very much sense given that intelligence can be increased with experience and knowledge, since knowing more things increases the pool of knowledge a person can draw on to make more intelligent decisions, and it increases critical thinking and logical skills. I have no idea what any of that means. Only physical skills give bonuses, apparently. Skills that should give bonuses to IQ, don't. A character with an Above Average IQ makes the same Intelligence Rolls as a character who's an idiot, because there's no difference mechanically speaking between a 7 and a 15.
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Post by SpringForest on Dec 7, 2016 17:02:43 GMT -6
I got an 8 and 5, but it makes sense for my character imo... 17 is my highest stat though Did you remember to add both the penalty to each of those stats and the bonus for having a skill under 7 (1d4+3 to any other stat)? Mystic... I start play with any standard non-energy weapon. I went with a shotgun because shotgun. But if I don't take WP Shotgun... not only do I not get a bonus to hit with it, I can't technically reload it. And that's just silly. I can understand not being able to properly maintain it or fix jams, or it taking longer to reload - Hell, not being able to reload mid-combat, but not being able to reload at all...? That seems...very weird. You should be able to at least reload it outside of battle. Does it give an explanation why?
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Post by SummerCrow on Dec 7, 2016 17:08:08 GMT -6
Kind of? It says that you're so unfamiliar with the weapon that all you can do is pick it up, aim, pull the trigger, and pray. That you can't figure out how to reload ammo or where to stick the E-clip. Doesn't... really explain more than that.
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Post by SummerCrow on Dec 7, 2016 17:10:47 GMT -6
It's page 331, first entry under WP Modern Weapons
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Post by SpringForest on Dec 7, 2016 17:29:42 GMT -6
I'm going to say you can reload, but since you're unfamiliar with it, it takes longer than a usual reload.
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Post by GX1997 on Dec 7, 2016 17:49:41 GMT -6
Lurk, did you have a bunch of nat 1s? Ask Mystic about it. After my first set of rolls last night Mystic made me roll again because there were so many 1s, resulting in like half of the stats being below average.
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Post by GX1997 on Dec 7, 2016 17:51:40 GMT -6
I have no idea what any of that means. Only physical skills give bonuses, apparently. Skills that should give bonuses to IQ, don't. A character with an Above Average IQ makes the same Intelligence Rolls as a character who's an idiot, because there's no difference mechanically speaking between a 7 and a 15. What good does having a decent IQ score do, then? If it's useless for me to be invested in it, I wanna know so I can redistribute my points.
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Post by Golurkcanfly on Dec 7, 2016 18:02:31 GMT -6
Mystic let me roll a new set, which had more variance in the rolls, so I had some low stats and some high stats, but it was overall much better.
Before, all my stats were just distinctly average and the OCC I have has pitiful stat bonuses, so I was stuck with only 1 mental stat at a 16, when the Rogue Scholar is supposed to have good mental stats.
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Post by Neo on Dec 7, 2016 18:09:52 GMT -6
I think Mystic might be willing to let some skills that should obviously give IQ bonuses actually give them.
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Post by Neo on Dec 7, 2016 18:17:08 GMT -6
GX, did you have one or two rolls below 7, before bonuses and rerolls? I think I accidentally told you the wrong bonuses for your stats.
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Post by SummerCrow on Dec 7, 2016 18:17:08 GMT -6
Only physical skills give bonuses, apparently. Skills that should give bonuses to IQ, don't. A character with an Above Average IQ makes the same Intelligence Rolls as a character who's an idiot, because there's no difference mechanically speaking between a 7 and a 15. What good does having a decent IQ score do, then? If it's useless for me to be invested in it, I wanna know so I can redistribute my points. The difference between 7 and 15 lies solely in how the character should be played. Above 16 you get... +3% to all skills or something? +1% per point above 16.
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Post by Golurkcanfly on Dec 7, 2016 18:20:28 GMT -6
It's just weird that the grand majority of all stat rolls have no bearing, but then physical stats can be pumped super hard (except PP) to ridiculous levels. With just a few skills, you can boost a stat by up to like +8 of what it was after rolling and class bonuses.
IQ really isn't that useful, but it's nice to know that a stat does something if it's at least decently high.
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Post by Neo on Dec 7, 2016 18:36:35 GMT -6
.... Holy crap. I'm finally starting to understand how MDC, SDC, and HP work. And it's now sinking in just how incredibly powerful my character is. She's literally going to be the Pancake of this campaign.
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Post by SummerCrow on Dec 7, 2016 18:44:21 GMT -6
She's literally going to be the Pancake of this campaign. (cut to comically large object falling on a dragon) Superman Syndrome: Juicers, Crazies, Combat Cyborgs, Shifters, and Dragons seem particularly susceptible to this delusion.
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