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Post by SummerCrow on Mar 19, 2016 19:48:38 GMT -6
Alright, I just finished speaking with the member ya'll haven't met yet, and he gave a few recommendations, so I'll be adding them to the rules later.
Limit of -30 for Defects (HHD, you're probably fine as an exception, but I'll double-check your character). Limit of size 4/5/8/9 for mecha, super-heavy-mecha, cruisers and frigates, and capital ships respectively.
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Post by SummerCrow on Mar 19, 2016 19:52:49 GMT -6
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Post by Neo on Mar 19, 2016 20:15:00 GMT -6
My dragon doesn't need a size limit right? She's size 8 right now IIRC.
And okay, I understand now.
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Post by SummerCrow on Mar 19, 2016 20:21:54 GMT -6
After looking at how ramming works... dial it down to 6. 8 would be WAY too much for a highly-mobile character.
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Post by Neo on Mar 19, 2016 20:48:30 GMT -6
After looking at how ramming works... dial it down to 6. 8 would be WAY too much for a highly-mobile character. But that would DRASTICALLY reduce my dragon's size... In that case, no ramming. It's not worth it.
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Post by Golurkcanfly on Mar 19, 2016 20:55:08 GMT -6
Here's the weapons development military pseudo-branch:
Siegfried Developments is a large weapons R&D company heavily associated and publicly sponsored by the Phobos Republic. Dating back to the early days of the Phobos-Asinate conflict, Siegfried Developments has shaped modern warfare in ways both practical and stylish. While other companies developed satellite weapons or humanoid mechs, Siegfried Developments based many of its designs off of different varieties of animals and plants, creating a diverse fleet of land, sea, sky, and space drones and vehicles. While not averse to energy weapons, Siegfried Developments generally uses ballistic or explosive rounds, with a heavy preference for railguns. The company itself is run by a large board of directors, three of which are permanent members while the others are chosen every three years in addition to a regularly replaced military official acting as an overseer.
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Post by SummerCrow on Mar 19, 2016 21:39:24 GMT -6
Part of the point is to drastically reduce the size. You shouldn't be as big as the party's ship.
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Post by Golurkcanfly on Mar 19, 2016 21:39:45 GMT -6
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Post by Neo on Mar 19, 2016 22:28:05 GMT -6
Part of the point is to drastically reduce the size. You shouldn't be as big as the party's ship. ..... Fine. I'm taking that as you saying I do, in fact, have a size limit. Which is 125 meters. Which means my character goes from Space Dragon titan to a Godzilla ripoff. Yay. Since you're the GM, I will abide by it, but I do want a reason for it. Considering what I PM'd you, I see no reason why my space dragon can't be that large, and since the Awkward Size defect adds points I can use to spend on my character, reducing that defect will reduce the amount of points I can spend. Which means you're nerfing my character. Which is something I'm not a fan off.
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Post by SummerCrow on Mar 19, 2016 22:37:42 GMT -6
Godzilla's only about 50m tall... Anyway. Your characters don't need to start as an untouchable flying space fortress beast. Otherwise there's no room to grow. I may let the size thing go up later in the campaign once enemies start getting tougher.
Plus, isn't your character still young-ish?
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Post by Neo on Mar 19, 2016 22:40:12 GMT -6
From this size: To this size: Is a pretty damn big difference. That's a huge nerf, and I want a reason for it, other than "You're too big pls nerf" or "Because I said so." See how tiny that second image is in comparison? There are some Mechs that are bigger than that, and there is no way any mechs should be larger than a giant space dragon entity.
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Post by empireoffire on Mar 19, 2016 22:41:34 GMT -6
Neo so big he ain't gonna be playable in a Smash Bros game.
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Post by Neo on Mar 19, 2016 22:44:36 GMT -6
Godzilla's only about 50m tall... Anyway. Your characters don't need to start as an untouchable flying space fortress beast. Otherwise there's no room to grow. I may let the size thing go up later in the campaign once enemies start getting tougher. Plus, isn't your character still young-ish? Godzilla is 100 meters tall. I don't think you realize the difference between 300 meters and 125 meters. So see my latest post. Unfortunately, the coding didn't work properly cause the universe hates me, so oh well. It is physically impossible for my character to grow that much in the campaign, unless the campaign lasts a few thousand years. And obviously, she's not going to use her dragon form right away. PRETTY sure I mentioned that. And it should be obvious why. Edit: Also, young in comparison to the others of her species, who have most likely existed since time immemorial.
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Post by Neo on Mar 19, 2016 22:46:04 GMT -6
There, fixed the coding.
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Post by SummerCrow on Mar 19, 2016 23:09:54 GMT -6
Is a pretty damn big difference. That's a huge nerf, and I want a reason for it, other than "You're too big pls nerf" or "Because I said so." There is no way any mechs should be larger than a giant space dragon entity. The original Gojira was about 50m. I didn't realize how much they've inflated him since then. Wow. I think - by which I mean I know - I said most mechs would be around 30m. 60m would be a super-mech. I haven't said before, but the ship's clocking in at 300m. Being the size of a super-mech as a starting character's already a bit ridiculous. Being the size of the ship is simply too much. Basically, I want there to be some level of power balance between the party members.
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Post by SummerCrow on Mar 19, 2016 23:11:33 GMT -6
And if there's a "why" tied to that, it's because I've played in a game where one character was 10x stronger than all the others, and he was the only one that ever got to do anything. Which gets old. Plus it's much, much harder to plan encounters if there's a huge power difference.
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Post by HHDeception on Mar 19, 2016 23:12:35 GMT -6
Inb4 "Balance from not using full power" argument.
Also, will the ship start with any drones/droids/things like that to accompany away missions? It might influence how I do my companion.
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Post by Neo on Mar 19, 2016 23:25:31 GMT -6
Fine whatever. I'm going to look into doing something different then, since having a dragon the size of a bridge is just plain stupid.
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Post by The Big Cheese on Mar 20, 2016 0:40:31 GMT -6
Queries:
What's energy good for?
What are the implications of having 0 - 2 Soul?
Can massive damage apply to projectiles?
How do I know what weapons/items/funds I can start with?
Does the 2 weapons combat technique imply that I can't do more than dual wield, even with extra arms? Not without severe penalties?
How stringent are we gonna be on storage realism?
Oh yeah and do I really, like, need skills?
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Post by Neo on Mar 20, 2016 0:45:33 GMT -6
Hmm. Would it be possible to have a larger dragon form, if we put a time restriction on using it? Along with only using it under certain circumstances?
If not, I'll just have to deal with 125m I guess. The size of a condo. Or a bridge. Or a roller coaster. -_-
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