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Post by SpringForest on Feb 10, 2017 19:11:05 GMT -6
B
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Post by SummerCrow on Feb 11, 2017 23:07:59 GMT -6
Peep that party set-up.Objective: Daniel and George escape. 50% of enemies survive. There are 30 enemies in 10 groups of 3. Any last minute changes, or is the formation acceptable?
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Post by SummerCrow on Feb 15, 2017 10:32:58 GMT -6
Say yes to me? Say no to me? I'll assume it's good if no one says anything about it by tonight.
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Post by SpringForest on Feb 15, 2017 12:08:57 GMT -6
Does the order in which they're listed matter...?
Looks fine to me.
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Post by SummerCrow on Feb 16, 2017 20:00:39 GMT -6
You punch a few buttons on your cell phone to link yours to the others, pass out skills, and assign demons. You notice how much faster you've gotten at doing this... Everyone checks what they've got. You tell them to only take down enemies directly in the way of George and Daniel escaping.
No one objects.
"Time for a scrap," Elise says.
"Got it," Sara says. "Let's hurry!"
"Let's... do it..." Rita agrees. She sounds sad, but determined.
You call to George and Daniel.
"Kira...?" George yells back. "Dammit, Kira, get out of here! Run! We'll distract them!"
You tell them that you're here to help.
"No! Don't hurt them!" Daniel yells. There's 4 groups directly between you and George and Daniel. There's 2 groups on the other 3 sides.
(A) Tell them to head towards you (B) Tell them to head directly away from you (C) Tell them to press towards either side (D) Tell them to hold position for now
(G) Tell them to fight (H) Tell them to defend only
(M) Tell them there's no way to save these people (N) Don't tell them that yet
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Anna
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Post by Anna on Feb 21, 2017 14:35:33 GMT -6
B, G, N!
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Deleted
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Post by Deleted on Feb 21, 2017 15:12:32 GMT -6
Fine A G N. Glay Glay
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Deleted
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Post by Deleted on Feb 21, 2017 16:32:55 GMT -6
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Post by SpringForest on Feb 21, 2017 16:39:41 GMT -6
AGN sounds like an IGN ripoff. Lets do it.
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Post by SummerCrow on Feb 25, 2017 18:53:40 GMT -6
You tell George and Daniel to fight their way straight to you. You don't mention that there's no hope for these people.
"Ah... Consarnit!" George yells. He calls out a pair of demons. One looks like a cat wearing tall boots and a feathered cap. The other's a floating, creepy-looking woman with green hair and a large harp.
"I said no, dammit!" Daniel says. "Don't hurt 'em!"
"What, we just gonna abandon all the ones what escaped?" George demands. Daniel falls silent, but doesn't summon his demons or anything. "I ain't gonna go all-out, anyway..."
He's preparing to head your way. Hopefully Daniel will at least follow in his wake.
You start attacking the horde of shambling human husks from the other side. A trio come your way...
(A) Hit them with Maragi (B) Try an ice spell, maybe? (C) Screw it, Megido (D) Just punch one
(1) Hold back and try not to kill them (2) Hit them as hard as possible
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Deleted
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Post by Deleted on Feb 26, 2017 10:07:22 GMT -6
A1
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Post by SummerCrow on Feb 28, 2017 23:23:27 GMT -6
Oh, yeah! I forgot about that thing I'm supposed to do! If George or Daniel are defeated in this battle, they will die. You throw out a fire spell, but you try to hold back a bit - you order your demons to do the same. The shambling beasts are blasted by the fire, and seem to take quite a bit of damage. It seems like you've found their weakness. After your initial attack, the monsters lunge forward and claw at you. Lailah takes a bad hit. The others go after you. They struggle to get past your demons, but still manage to do some damage.
The rest of the monsters go after the others as George tries to make his way towards you, dragging Daniel behind him. George plows through a group, physically shoving them out of the way without actually killing them. The monsters slash at Daniel's back and leave a moderate injury.
Sara follows your example and holds back fighting against one team. Despite taking several hits, she seems to be holding up well. She casts a healing spell towards you.
Rita looks like she's trying to hold back, but ends up killing two of the creatures. Her Grey is slightly injured by the last.
Elise doesn't hold back, obliterating one of the monster teams.
The monsters start closing in on George and Daniel's backs. If they don't hurry, they'll quickly be surrounded. All the enemies standing between them and the escape point are currently either engaged or dead. George: (A) Run recklessly (B) Move slowly and cautiously (C) Stand and fight
Everyone else: (1) Wipe out the enemies (2) Focus on holding them back (3) Surround George and move with him
Kira: (M) Keep holding back (N) Go all out
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Post by Deleted on Mar 1, 2017 12:40:53 GMT -6
George: 2 Keep moving but don't be stupid.
Everyone else except Elise: Surround George and Daniel. Kill whatever gets to close to you but focus on keeping those two and yourself healed and alive. Kill if you have to worry about consequences later once everyone is safe.
Kira and Elise: Stay slightly in front of the group and mow down anything in your path. Basically these two are going to plow an area in front of the group and create a path for the rest to follow. No holding back.
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Post by Deleted on Mar 1, 2017 18:32:31 GMT -6
George: 2 Keep moving but don't be stupid. Everyone else except Elise: Surround George and Daniel. Kill whatever gets to close to you but focus on keeping those two and yourself healed and alive. Kill if you have to worry about consequences later once everyone is safe. Kira and Elise: Stay slightly in front of the group and mow down anything in your path. Basically these two are going to plow an area in front of the group and create a path for the rest to follow. No holding back. Sure. Well go with this.
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Post by SpringForest on Mar 1, 2017 19:33:13 GMT -6
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Post by SummerCrow on Mar 2, 2017 22:45:20 GMT -6
You're done playing around. You incinerate the three creatures before you with a flick of your phone. One less obstacle to George and Daniel's survival. You tell Elise the two of you are going to clear the way - Elise wastes no time engaging the enemy. Rita and Sara will act as the rear guard and protect George and Daniel.
George and Daniel start advancing, making their way through the now-thinned horde of creatures. The only group standing between them and escape is currently fighting Elise, and you doubt they'll be alive much longer.
Rita and Sara manage to intercept all but one group of the creatures.
Sara continues to stand her ground, unflinching despite the numerous cuts beginning to accumulate from the wall of flesh assaulting her. Her demons, Ikusa and Moloch, also shake off blow after blow, guarding their summoner without retaliating.
Rita, however, is not faring as well. Grey will probably only survive a few more seconds. Barbatos is also badly injured. Rita's injured, but forces herself to stay standing to protect George. Elise orders Pyro Jack to heal her team with Fairy Dust. It helps a bit, but barely slows the inevitable. Fortunately, she probably doesn't need to hold out much longer. Sara shoves her way closer to Rita and heals Grey quite a bit.
George and Daniel are almost to the open field. And the road lies just beyond. Once they make it that far, it should be easy to outrun these creatures.
You start to feel hopeful.
A black shadow dashing across the ground in the moonlight draws your attention, and you snap your eyes up to search for the source.
A horrific creatures comes crashing down directly in your path. It's... What is that? Your mind darts through a dozen different animals trying to find an apt comparison. Horse, bird, bat, lizard... dragon, human... What Waite told you snaps to the forefront of your mind. To simply accept reality as it is. It is what it is. Demon, alien, monster... It doesn't matter why it's here. It doesn't matter. It's standing in your way, and everything about its demeanor tells you it intends to stop you.
It's a quadruped with large, leathery wings and a pointed tail covered in scales and ending in a wicked barb. It has hair, and a vaguely humanoid shape. Judging from its entrance, it's extremely fast. Your immediate assumption is that it's a mindless beast that relies on quick physical attacks, but... perhaps that's a foolish assumption.
(A) No change in plans. Cut through the newcomer and keep going. You can easily outrun the creatures once you're past. (B) Head to the side and through the woods. Hopefully that thing can't fly fast through there. Losing the humanoid monsters could be harder...
(1) Keep the same basic plan (2) Cycle positions
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Post by SummerCrow on Mar 27, 2017 12:57:27 GMT -6
Kira is frozen with indecision.
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Deleted
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Post by Deleted on Mar 27, 2017 13:14:21 GMT -6
Umm B1
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Post by SummerCrow on Mar 27, 2017 14:15:42 GMT -6
The next time I'm stupid enough to equip someone with Rage Soul (doubles attack but only normal attacks can be used) and anything other than out-of-battle healing skills, someone remind me I'm an idiot. "Lailah!" you call out. The angel of the night leaps darts forward and unleashes a wave of ice at the creature. It throws up one of its clawed hands to protect itself as it lets out a horrible groan. You are not dealing with this thing. Not today. Not now. You call for the others to run into the woods.
Elise is the first one there. She stops on the edge of the woods and waits for the others. She sends Rita and Sara ahead into the trees as they arrive. George, practically dragging Daniel, heads in after them. The creature recovers from your attack well before you reach the woods. As you feared, it's obscenely fast. It leaps into the air, easily overtaking you and landing in your path. Elise's demons, Pyro Jack and King Frost, unleash a wave of fire and ice as Elise leaps up and slugs it in the back of the head. The creature staggers and you run past. Elise is right behind you.
You and Elise run through the woods as fast as possible. All the vegetation slows you down. Fortunately, Pyro Jack's lantern gives you enough light to make it navigable and you soon catch up with the others. They've managed to find a gently used trail, and the going is much faster.
The corrupted humans don't seem to be handling the terrain very well at all, and you soon lose sight of them, though you can still see their gentle glow well in the distance behind you. More pressingly, you catch occasional glimpses of the nightmarish winged creature still following above you, its grotesque body silhouetted against the night sky. The trees form a simple roof above you, protecting you from the worst of his attacks, though the barbed occasionally whips down and swings at you.
You feel like you're heading deeper into the forest... You ask George if he knows where you're going.
"Uh... More or less," he says. "There's a split in the road ahead that can take us about anywhere we want to go."
(A) Loop around back to town, avoiding the glowing creatures (B) Head deeper into the forest and try to lose the flying monster (C) Head towards a clearing and try to kill the flying monster before the other creatures arrive
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Post by Deleted on Mar 27, 2017 15:46:59 GMT -6
Umm flying Dood how realstic is it that we can take him on.
Actually can we get a current stats check on everyone before I vote
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