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Post by grayjack on Jun 28, 2014 19:04:55 GMT -6
I think we should do the next camp, and then recruit Grima and/or Atlas. Maybe with them we might be able to beat one of the weapons, although from what you said that'd be extremely difficult. We should probably go to Jotunheim soon.
By the way, do you got the stats for the Emerald Weapon? I wanna see just how strong he is compared to what we've been facing so far.
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Post by Golurkcanfly on Jun 28, 2014 19:41:40 GMT -6
Recruit Terra so we can recruit Kolskeggr and have some more Ham-To-Ham Combat.
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Post by Neo on Jun 28, 2014 23:07:17 GMT -6
I think we should do the next camp, and then recruit Grima and/or Atlas. Maybe with them we might be able to beat one of the weapons, although from what you said that'd be extremely difficult. We should probably go to Jotunheim soon. By the way, do you got the stats for the Emerald Weapon? I wanna see just how strong he is compared to what we've been facing so far. Remember, we need to finish the current sidequests first though, which are Ligers, Quetzalcoatl(1), and Wastelands. Grima and Atlas would certainly help, so would Tiamat. But the giant difference will be how strong you've gotten Trail and Leah, and whether you've recruited Terra, Eregor, Aquarius, and Duncan or not. When all three Primals are on the battlefield at the same time, they boost each other's stats, thus helping Leah even more, since she and Lazzy will be at S Rank after next camp. Having both Terra and Kanis on the field does the same thing, and if you have Terra married to someone(Kol maybe?) then it really maximises the strategy. This strategy is simple. It utilizes a small but deadly team all of married couples, and uses Lover's Adrenaline to negate the majority of the damage from the Weapons. You can also fight with your chosen team beforehand in order to build up the Adrenaline Gauge, so everyone will be ready to use it at the get go. I thought up this strategy because I realized it was looking like we wouldn't get to face the Weapons until Chapter 16+. Which wouldn't leave a lot of room to get a certain half ghost, because of the deadline for 2nd gen characters. So, with this strategy, we can potentially fight the Weapons sooner. I'll PM you the EW's stats.
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Post by grayjack on Jun 28, 2014 23:14:21 GMT -6
I think we should do the next camp, and then recruit Grima and/or Atlas. Maybe with them we might be able to beat one of the weapons, although from what you said that'd be extremely difficult. We should probably go to Jotunheim soon. By the way, do you got the stats for the Emerald Weapon? I wanna see just how strong he is compared to what we've been facing so far. Remember, we need to finish the current sidequests first though, which are Ligers, Quetzalcoatl(1), and Wastelands. Grima and Atlas would certainly help, so would Tiamat. But the giant difference will be how strong you've gotten Trail and Leah, and whether you've recruited Terra, Eregor, Aquarius, and Duncan or not. When all three Primals are on the battlefield at the same time, they boost each other's stats, thus helping Leah even more, since she and Lazzy will be at S Rank after next camp. Having both Terra and Kanis on the field does the same thing, and if you have Terra married to someone(Kol maybe?) then it really maximises the strategy. This strategy is simple. It utilizes a small but deadly team all of married couples, and uses Lover's Adrenaline to negate the majority of the damage from the Weapons. You can also fight with your chosen team beforehand in order to build up the Adrenaline Gauge, so everyone will be ready to use it at the get go. I thought up this strategy because I realized it was looking like we wouldn't get to face the Weapons until Chapter 16+. Which wouldn't leave a lot of room to get a certain half ghost, because of the deadline for 2nd gen characters. So, with this strategy, we can potentially fight the Weapons sooner. I'll PM you the EW's stats. Sounds like a good strategy, how soon is Kol available?
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Post by Neo on Jun 28, 2014 23:58:09 GMT -6
Kolskeggr will be available once you recruit Terra, as doing so opens the option to visit the hidden Laguz village. Hey Golurk? You wanna ship your character with Terra? It will have... Surprising perks, if they get hitched. Perks I think you might like.
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Post by grayjack on Jun 28, 2014 23:59:51 GMT -6
I ship it already.
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Post by Deleted on Jun 29, 2014 0:15:55 GMT -6
Sidequests and if possible recruit Grima afterwards.
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Post by Golurkcanfly on Jun 29, 2014 11:18:45 GMT -6
I support this and any ship involving Kolskeggr.
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Post by Neo on Jun 29, 2014 18:00:28 GMT -6
Just wanted to let you know, I'm over my spell, and will be updating tonight.
While you're waiting, here is the first ever official Nina Reminder. If you are confused and have absolutely no clue what I'm talking about, head on over to the Unnecessary Hall. Neo is feeling a bit lazy right now.
NINA REMINDER!! THE ADORABLE TAGUEL MUST BE MARRIED TO UNLOCK THE TRUE ENDING!!!!
........ I will do this periodically, every two days or so. It is for your own good.
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Post by Deleted on Jun 29, 2014 20:00:21 GMT -6
You drive a hard bargain. To many choices.
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Post by Neo on Jun 29, 2014 21:06:42 GMT -6
"That's the last of 'em," you say triumphantly, returning Naglfar to the satchel at your waist.
Lazzy walks up behind you, sighing and placing a hand on your shoulder. "You know Leah, you're going to be the death of me. You could have at least let me help."
You turn and casually walk into his arms, smiling. "Sorry. I um... Kinda got carried away. It won't happen again. Promise."
He kisses you briefly, to which you don't object, but you quickly remember you aren't alone. And what Kara must be feeling right now. You step out of Lazzy's embrace, suddenly self conscious. To her credit, she appears to be holding together.
"Kara, you okay?"
She smiles slightly and nods. "I think I am, thanks to you. Now let's go end this, so you can go home. I would really like to meet all your friends. Though they wouldn't be able to see me, would they..."
You give a knowing smile. "I wouldn't be so sure about that Kara."
She gives you a curious look, but doesn't press the subject. Surprisingly, Kara takes the lead, as you travel down the lone path, twisting and turning like a snake.
------
Terra gasped as she saw the dragon beneath the ice. She called it a dragon, but really, it was a creature unlike anything she had ever seen before. Its body was reptilian, dragonlike, with dark purple scales and two massive wings. All resemblance to a dragon ended there however, as the creature had five heads, long serpentine necks, and was as big as a mountain. Most of its body was hidden from view, and she realized the ice beneath her feet was actually the cover of an underground lake, or something like that. And from the looks of it, the lake extended quite a ways. Maybe it's time she double back to the other tunnels... Terra looks up, intending to ask the spirit who guided her here, only to find herself alone.
Well... This sucks. What do I do now? I really don't like swimming, and that... Whatever it is looks really scary. But that spirit wouldn't have guided me here without a reason, right? Then again... Doubling back is definitely the safer choice.
A:Attempt to break the Ice(Terra can breathe underwater for much longer than humans, but her health will begin to diminish after a while) B: Double back and try one of the other tunnels(Can choose either Center or Right)
Note: Choosing A does not necessarily wake the Hydra.
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Post by yellowclover on Jun 29, 2014 21:13:10 GMT -6
A tenatevly.
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Post by grayjack on Jun 29, 2014 21:38:45 GMT -6
A, I guess. How strong is the Hydra?
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Post by Deleted on Jun 29, 2014 21:42:54 GMT -6
A but I am not too sure
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Post by Neo on Jun 30, 2014 1:36:08 GMT -6
A, I guess. How strong is the Hydra? Hydra Lv 30 Hydra HP:80+100 Str:62+5 Mag:20 Skill:50 Spd:52 Luck:40 Def:64 Res:45 Avoid 82 ATK 87 Skills: Rough Scale(Physical damage is halved, magical damage is doubled), Astra, Two-For-One(Whenever this unit takes damage, and a head is lost, this unit may grow two new heads. Trigger%=Luck Stat÷2), Collective Might(+20 HP and +1 Str for every head the Hydra possesses), Pavise Weapon Level: N/A Items: Corrosive Breath(-/- Mt 20 Hit 70 Crit 0 Rng 1-5 des- the acidic breath of a Hydra. Said to melt even the toughest armor. May cause poison, paralyze, or reduce the enemy's defense to 1 for 1 turn), Iote's Shield(Negates bonus damage to fliers. Drops) And... Terra Lv 18 Phoenix Tribe HP:68 (132) Str:32 (64) Mag:45+10 (90) Skill:40 (80) Spd:40 (80) Luck:28 (56) Def:35 (70) Res:50+5 (100) Avoid 82 (150) ATK 90 (120) Skills: Ascension, Instant Transmigration, Rightful Sovereign, Shadowgift, Galeforce(My bad. Forgot to add this last time) Weapon Level: Tome SS, Sword B Items: Purgatory(-/- Mt 30 Hit 80 Crit 0 Rng 1-2 des- Mag+10, Res+5, has fire attribute), Goetia(-/- Mt 18 Hit 80 Crit 10 Rng 1-2 des- Res+10, heals the caster for half the damage dealt), Elixir(3/3) Please note that the Hydra is weak to fire, and the chamber is large enough to transform. Also note that you might not have to fight. There is a chance for the Hydra to help you, a chance to fight it, and a chance not to wake it at all. Also, there is a chance for a secret treasure trove if you get past the Hydra. This trove can be anything from lots and lots of gold(which you'll probably have to come back for), to Excalibur and/or the Orgo Armor, which is one of the best armor sets in the CYOA. And by Excalibur, I mean the sword, not the Tome. And besides, Terra could obliterate the Hydra in a couple hits in Phoenix form. Remember, Terra only deals Magical damage in Phoenix Form, and all her attacks have the fire attribute. Which the Hydra happens to be weak to. So no worries. Oh, and Terra's main attacks in Phoenix form... Breath of Ruin(-/- Mt 30 Hit 95 Crit 0 Rng 1-5 des- the devastating breath of a godlike Phoenix. Said to reduce the world to ash), Inferno(-/- Mt 20 Hit 70 Crit 30 Rng 1-2 des- A towering pillar of flame that consumes the very soul of its victims), Song of Rebirth(Heals all allies in range for 10/+Mag and resurrects all fallen allies with half HP. Rng 10. Can only be used once per turn), Lightning Storm(-/- Mt 20 Hit 80 Crit 0 Rng 3-10 des- A sacred storm, said to tear the world asunder.) Yes. She is completely OP. Move over dragons, Phoenix coming through. Oh... And I'm not saying A is the correct choice. Just saying.
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Post by SwordMasterEX on Jun 30, 2014 6:59:48 GMT -6
Now this is just a hunch, but I'm voting A
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Post by Neo on Jun 30, 2014 12:47:51 GMT -6
A is locked. Will roll the RNG and update as soon as I can.
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Post by Neo on Jul 1, 2014 15:28:04 GMT -6
Sorry about the delay, my internet was acting up. So I rolled the RNG, and... Dunno if it's because I seduced Anna or not, but you guys got like the best results possible, or close to. Update is on its way.
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Post by Neo on Jul 1, 2014 16:40:46 GMT -6
(Continued)
That spirit guided me here for a reason... I can't turn back now. Both Lord Lazareth and Lady Leah are counting on me. Lord Mori, Elder Manu... Please forgive me. I'll find my sister soon I promise. But right now, this takes precedence. I'm so sorry... But I need my powers.
Terra only hesitates for a moment, before she kneels down and places her palm on the ice. Sacred fire seeps from her hand, gradually spreading through the ice. It is a beautiful fire of the purest white, and wherever it touches, the lake of ice begins to thaw. A plan began to form in Terra's mind, though she wasn't sure it would work... If I quickly dive in, as soon as the lake thaws, then I should be able to...
No. That won't work. Thinking she can outswim a water based creature of that size is pure foolishness. Even if she were a natural swimmer, which she isn't, that would still be nearly impossible. And she can't transform in the water either... Terra sighs in frustration. Seeing no other option, she accelerates the thawing process and leaps back onto dry ground, readying herself for the inevitable battle to come. The lake finally thaws, the remainder of the ice melting into the lake. The beast slumbering beneath begins to stir, and Terra inhales sharply. Should she wait...? Or strike now while she has a chance?
As it turns out, the choice is abruptly taken away from her. The entire cavern shakes as the beast slowly rises, its numerous bloodshot eyes opening. It finds the small girl waiting in the corner easily, and slowly begins to crawl out of its watery prison. Terra is just about to transform, until the most unbelievable thing happens. The beast just collapses on the lake's edge, sound asleep. It doesn't even make it fully out of the water. Terra simply stands there, blinking in disbelief.
What are the odds of that?
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Post by Neo on Jul 1, 2014 23:54:02 GMT -6
Good Origin, I hate swimming... Though maybe I should have listened to Lord Mori and been more serious about my lessons...
Terra dives deeper and deeper into the lake, taking full advantage of the opportunity Lady Luck presented her. She had to keep her eyes open to see where she was going, but the deeper she swam, the darker it got. Not to mention the pressure felt like a mountain crushing her skull. Just as her lungs were about to burst, she found a side tunnel buried in the rock. Terra quickly swam into the tunnel, following it to a small underwater cavern. She gasps for air as she breaks the surface, hauling herself onto the rocky floor of the small cavern. For several very long minutes, she simply lay there like a beached fish. Good grief, what a day... And her clothes were completely soaked...
Terra heaves a tired sigh, as she rises to her feet and uses her sacred flame to dry herself off. Only then does she notice the small altar just a few feet in front of her. The cavern is quite small, only ten or so feet in diameter, and yet... This altar... It's clearly been tended often, and is well maintained. A beautiful set of armor hangs neatly from a small hook in the wall, just above the altar. The armor is a mix of silver and emerald, with golden shoulder pads shaped like Lion heads, and silver-gold hip guards. Terra's eyes widen a bit. How... How did she not sense this before? This is a sacred artifact! She should have sensed this from a hundred miles away!
Terra tentatively approaches the gleaming armor, only for a wall of burning light to spring into existence, protecting the altar. She yelps, stepping back in shock. Well... It was probably too much to ask to be that lucky. Still, that armor... It felt like it was calling to her... What could it hurt? She was one of the twin wielders of the sacred flame. No light or fire could possibly harm her. Her head held high, Terra walks right through the barrier, and it dissipates without a sound. This power... Its incredible...
*You received the Orgo Armor!(HP+50, Def+40, Res+20, Mag+5. Des- one of the ten sacred artifacts of the Sun Goddess Alaxia, First Consort of the Creator, Origin. Said to posses the ability to heal any wound. Grants the skill Renewal. Its true power is sealed.)
Note: The Artifacts of Alaxia have no bearing on the ending of UB, unlike the Artifacts of Krios, but they are insanely powerful. Each of Alaxia's items have their true power sealed, and can only be unlocked during certain quests. Congratulations on finding your first OP artifact.
Now, would you like to equip the Orgo armor on Terra?
A:Yes. Must... Have... OP Phoenix! B:No. Save it for someone else.
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