|
Post by Golurkcanfly on Aug 16, 2014 11:18:45 GMT -6
Azrael is flanking the one that Russel is attacking, correct? If so, Magic Missile the one that Krista will attack.
|
|
|
Post by yellowclover on Aug 16, 2014 12:15:55 GMT -6
All my spell slots are set with support spells and Crois is both injured and bad at ranged attacks so I'm bidding my time till my spells are needed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 16, 2014 12:19:50 GMT -6
Right now about to go Leroy Jenkins on the one kobold. If you want Crois to get behind Russell I am about to go into my stance after that.
|
|
|
Post by Osranger on Aug 17, 2014 0:54:16 GMT -6
Hey Yellow, as the medic of this party, I take it as a bad sign for the survivability of everyone else if you are unable to heal yourself.
While most of your spells aren't bad, as the only person capable of healing anyone in this party, you should probably be capable of healing more than one person.
Some advice for future spell slot preparation.
If Golurk has a spell, don't prepare it unless it is really important, like more heal spells. He doesn't get those, but spells of such importance are what is worth doubling up on.
In fact, coordinate with Golurk. If he has a lot of offensive and utility spells, maybe you can prepare buff and heal spells.
Purify food and water and healthful rest are very situational. Incredibly situational. They work in the context described in the spells, but usually there are other things that can provide the same, or a similar function, perhaps not to the degree that those specific spells, but work in broader situations and can solve more problems. In fact, your heal and survival skills, which you happened to invest perform the functions the spells above provide.
Then there are spells that you'll have a more difficult time finding replacements for. I'd like to use two prime spell examples for this. Feather fall, and hold portal.
Hold portal holds a door shut. While featherfall prevents fall damage. While both spells are very good at their job and you probably won't find better ones, falling traps are common enough, and since a fall from a great height is instantly fatal, that it is probably a good idea for a wizard to prepare that spell at least once. While an open door, usually isn't instantly fatal, and doesn't have much utility in general.
You should probably also a spell that will let you do something in a combat situation. That way, if there is a melee fighter attacks you, you can avoid dying. Entangle is good. The problem is that it only works when there are plants. And more importantly it affects all creatures, including you and your allies. I recommend sand blast. It deals nonlethal damage, but that can still render targets unconscious, and more importantly it also stuns them if they fail a reflex save. Stunning is great.
That way, tomorrow, you can do more than just hide in a bush, since I can't imagine that hiding in a bush until something must be entangled or someone must be healed, or stabilized after that one cure spell runs out is particularly fun.
|
|
|
Post by yellowclover on Aug 17, 2014 8:50:08 GMT -6
Down side to not knowing what scenarios I'll encounter when I have to prepare spells in advance. My thought was to prepare variety in case of unexpected problems. Oh and sand blast needs sand and we're in a forest, forests have lots of plants for entangle but not allot of sand.
|
|
|
Post by Golurkcanfly on Aug 17, 2014 8:57:08 GMT -6
Sandblast does not need sand. It only needs a Divine Focus.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 17, 2014 10:03:21 GMT -6
So are our characters are only considered dead at -10 HP does that mean at 0 or -1 to -9 we can fight? Also if we do hit -10 does that mean we have to create another character?
|
|
|
Post by Golurkcanfly on Aug 17, 2014 10:05:45 GMT -6
At 0, you are disabled and cannot act under normal circumstances. You can take one standard action but that drops you to -1. Once you reach the negatives, then you are dying. You cannot act and you lose 1 HP per round.
|
|
|
Post by The Big Cheese on Aug 17, 2014 11:57:43 GMT -6
Also, if more than half of your current life is dropped you have to make a Fortitude check to stay conscious.
|
|
|
Post by yellowclover on Aug 17, 2014 13:45:18 GMT -6
My heal skill stops your hp from dropping while your in negatives. So in other words I keep you from going from dying to dead.
|
|
|
Post by Golurkcanfly on Aug 18, 2014 20:47:22 GMT -6
Os, you're keeping track of XP, correct? If so, how much does Anthor have right now?
|
|
|
Post by yellowclover on Aug 18, 2014 21:46:31 GMT -6
I'm curious about Crois' exp as well.
Ps. My home wifi is back up. For now at least.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 18, 2014 21:51:50 GMT -6
Good to hear clover. I had to go about a week w/o home internet and I know how much it sucks. Also is Russell just really inaccurate w/ attacks or did that kobold get lucky?
|
|
|
Post by Osranger on Aug 18, 2014 23:32:58 GMT -6
Os, you're keeping track of XP, correct? If so, how much does Anthor have right now? I have the total of each encounter, not including bonuses. Also, since XP isn't awarded until the end of an encounter, you only have 116 XP from the wolves. You need 1,000 XP to level up. Afterwards, one must rest 1+1d6 days(+1d6 for every 4 levels) in order to level up. It does not need to be in a row. Every day rested works toward the total. Plus, you get to skip most of them. It's just a precaution I've installed to regulate the time period. In order to reach level 30, it would take roughly 3 years in universe, maybe 4. I can speed things up when I need to, but downtime is expected. This current encounter can progress one of several ways, but each group of possible obstacles is worth a certain amount of XP.
|
|
|
Post by Osranger on Aug 18, 2014 23:42:07 GMT -6
Good to hear clover. I had to go about a week w/o home internet and I know how much it sucks. Also is Russell just really inaccurate w/ attacks or did that kobold get lucky? He rolled a 5. The kobold had an AC of 15. Not terribly high, but it doesn't suck. Also, remember to use your maneuvers. Charging Minotaur Leading the attack Vanguard strike (literally the same thing as leading the attack) Crusader strike (can also heal allies, but only works in combat) Douse the flames Your stance is Ironguard Glare. You might want to start calling it that, since when you get your second stance, I'm going to have to ask you which one. If you could also keep track of your maneuvers, you will be better able to employ them in combat. Remember you gain two random maneuvers at the start of an encounter, and gain a new one each turn. After three turns, you start with two new ones and begin again. If you take care of keeping trackof which maneuvers you have, you can form strategies around them, instead of waiting for me to tell you what your options are. Use flash cards or a similar tool. I assign them each a number value from greatest to least, and gen a random number between 1 and 5. I remove the maneuver and gen between 1 and 4 and so on.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 19, 2014 0:00:39 GMT -6
Okay O's I think I will just place them on the spreadsheet I have on my tablet. This way I can look it and have the info right there instead of just saying stance... Skill...
|
|
|
Post by Osranger on Aug 19, 2014 0:06:55 GMT -6
Skill to the max
|
|
|
Post by The Big Cheese on Aug 23, 2014 8:34:59 GMT -6
I was hoping to flex that +4/+3 Tumble muscle, but I'm guessing that didn't work out too well, eh Ossy? : P
|
|
|
Post by Golurkcanfly on Aug 23, 2014 8:41:48 GMT -6
Actually, Vanguard Strike and Leading the Attack are not identical. Leading the Attack grants a +4 to morale bonus, while Vanguard Strike grants a +4 untyped bonus, making Vanguard Strike more useful.
|
|
|
Post by Osranger on Aug 23, 2014 21:55:36 GMT -6
I was hoping to flex that +4/+3 Tumble muscle, but I'm guessing that didn't work out too well, eh Ossy? : P You'll find out once Yellow, and SM move.
|
|