sid
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Post by sid on Jun 6, 2014 8:36:14 GMT -6
Split between D (June, Paen, Sherry, Zepher, Bud, Wendy, and whoever else) and B (5 generals, 10 warriors, and 5 sages) Ill switch my vote to support both if that will away it at all.
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Post by SummerCrow on Jun 8, 2014 22:15:08 GMT -6
Split between D (June, Paen, Sherry, Zepher, Bud, Wendy, and whoever else) and B (5 generals, 10 warriors, and 5 sages) Ill switch my vote to support both if that will away it at all. It took me a while to figure out what you meant... So, now we're split between: D Send June, Paen, Sherry, Zepher, Bud, Wendy, and whoever else after the throne room and E Send 5 generals, 10 warriors, and 5 sages to attack the catapults, then June, Paen, Sherry, Zepher, Bud, Wendy, and whoever else after the throne room
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Post by Neo on Jun 8, 2014 22:34:36 GMT -6
I'm going to choose B, drop 5 generals, 10 warriors, and 5 sages to take the catapults. Leave the names units on the ground to deal with any surprises that might occur while the npcs are taking care of the easy stuff. I'll back this. Also, the Dark Queen is reunited with her King at last.
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Post by SummerCrow on Jun 10, 2014 20:38:45 GMT -6
Yeah, sorry Neo, but Sid changed his vote. So it's now a 3-day tie. And since I've become impatient, I called in "Anna" again. D wins. Since the exact list of who to bring wasn't specified, I'm going with all the named characters, failing any objections within... about 12 hours.
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sid
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Post by sid on Jun 10, 2014 21:17:46 GMT -6
Well balls, I'll revert my vote if it'll move things along faster. Whatever it takes to give me something to read.
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Post by SummerCrow on Jun 11, 2014 14:39:57 GMT -6
You decide that the enemy has the advantage, and the easiest way you can think to level the field is to take out their catapults. Once those are down, you can make a move on the enemy's line without worrying about being worn down so badly. You signal for your pegasus knights and Adam. "Take 20 men, drop them on the far side of the wall. Give the archers a wide berth. Once the catapults are down, we can figure out the next step.
Adam nods, then points to several of his men. 5 generals, 10 warriors, and 5 sages step foward, and he gestures to the pegasus knights. "Go smash those little toys they've got," he says plainly. The men respond with a battle cry. It takes a moment for the pegasus knights to help them mount up, then they take off one after the other. You notice one of the sages wrapped around his knight, a horrified expression on his face - she tries to mask her amusement. One of the warriors tries to stand while waving his axe in the air, only to slip and almost fall off.
The enemy responds to your knights' approach by readying their bows. Your knights change course, choosing to fly over the walls well to either side of the enemy's formation. The enemy doesn't respond, and the first of your knights passes over the wall, low, ready to drop off her burden as quickly as possible. The first knight passes without a problem. As the second knight, following close behind, clears the wall three arrows shoot straight up. Archers, hidden out of your sight.
The pegasus drops toward the ground. The knight tries to control the fall while the general mounted with her attempts to jump off. The pair disappear behind the wall before you can see what happens. The rest of your knights spread out instead of following in a line, and the arrows have a harder time picking them off. Still, one pegasus knight is struck from her mount, leaving a confused warrior to try to regain control, while another two knights lose their riders. The first few knights to pass circle around, but you can't see what happens. As the knights rise back into view, their riders are gone. A few seconds later, the arrows stop.
The remaining knights continue towards their two targets. Sages attack with fire from the air, not even bothering to land. A token defensive force of sages and soldiers around the catapults themselves counter with wind magic, extinguishing the flames and targeting your knights. A few warriors join the fray, running from wherever they're dropped off, hacking at catapult and soldier alike.
The enemy's main formation finally responds as their rear line breaks. 30 of their troops split off, heading back to join the fight. The generals you dropped form a defensive line, ready to make a last stand. Most of your pegasus knights were badly wounded or killed, and they lack the numbers to pull your ground troops to safety, even as the catapults collapse.
You don't get a chance to decide what to do. Adam slams the butt of his battleaxe against the ground, and all the troops around you tear their eyes from the battle in the distance. He doesn't give a command, just hoists his axe over his shoulder as he starts forward. His troops begin to move in response, a massive throng beginning to charge towards the enemy formation. "We're going right through!" you hear Adam yell as he breaks into a full run.
"I like this guy," Paen comments as he starts to join the charge. With a frustrated sigh, you swing up onto Marth.
Most of the enemy archers' shots overshoot, as they underestimate how fast your units charge. As the first of your troops reach the enemy formation, their generals raise their shields. Rather than slowing to attack, your units just keep running, slamming into the generals. Many of them hold, but a few are knocked back, some falling onto archers. True to his word, Adam leads his troops through the enemy formation before turning to attack the archers. The generals are forced to choose between protecting the weaker units or dealing with your army's slower troops. With the mass of bodies, you can't maneuver your mount, and you settle for sitting in the back loosing arrows at the enemy.
Though the enemy formation is surrounded, they don't collapse or panic. They hold their ground, breaking into smaller combat units and pushing back against your assault. Despite your troops' advantage in terms of positioning, the enemy still has the advantage of numbers, even when your strike team and pegasus knights join the fray. Your army is suffering grievous losses, with some of the enemy smaller cells managing to break through to join others.
From your vantage point near the back, you can see both sides are much smaller than they were at the beginning, with many of your troops limping back to safety. Corpses from both sides litter the ground. Slowly, you can see your side gain the upper hand. Your friends are a major factor, but your army's ability to pull the wounded to safety, heal them, and send them back into the melee is the deciding factor. While the enemy forces are whittled away, you can constantly cycle in healthy troops to replace your wounded. The enemy fights to the last man.
Looking over the devastation, you see just how bad the fight was. None of your friends were badly hurt, but many are tending to small wounds. About half your hundred-man army is lying dead, with several more bleeding badly as your healers struggle to catch up. The pegasus knights were hit especially bad, with only five of your original thirty remaining. Still, the path into the castle itself is open.
You find Adam nursing a bleeding head wound. "Oh... hey," he greets you as you approach. "That was pretty crazy, huh? Look, uh, if you're going to lecture me for launching that attack without orders, I couldn't just, y'know, let my men die."
"We won, that's what matters," you answer. You don't feel like arguing with a half-dead berserker. "I'm taking my team, and we're heading into the castle. Get your troops patched up, take care of these corpses before they become Risen, then... wait out here. Be ready for Horatio to pull something. Maybe he'll run, maybe he's got reinforcements waiting, but I'm sure he's still got something up his sleeve."
"Right, I'll watch your back," Adam tells you. "Soon as I can see straight again. Go get Horatio for us. Much as I'd like to smack that little weasel myself, pretty sure that guy's called first dibs." He nods in Paen's general direction. The kind stands apart from the others, staring up at the castle's front door, clenching and unclenching his fists. He glances over his shoulder at you, impatiently.
(A) Head straight for the throne room (B) Search the dungeon first (C) Search the armory first (D) Split up
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Post by yellowclover on Jun 11, 2014 15:56:23 GMT -6
D lets search the castle just in case we're up against scorched earth tactics.
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Deleted
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Post by Deleted on Jun 11, 2014 16:36:30 GMT -6
C something tells me Haritio wasn't just sitting around waiting for us to up. There is a trap somewhere and the dungeon is probably a good place to start. At worse we meet someone locked up wanting to fight with us against Horatio
OP edit: I assume you mean B? C's the armory.
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sid
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Post by sid on Jun 13, 2014 8:58:51 GMT -6
I'll vote B as well. Anyone imprisoned down the is likely to be a decent human being, seeing as he would have released them on the town if they weren't. Giant warning as to why this might be a bad idea, if horatio killed all the prisoners, well be walking right into a small corridor of risen.
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Post by Deleted on Jun 13, 2014 21:42:39 GMT -6
Yeah I meant B. If they are risen I am sure June and her 'knight/ baron' in shining armor could easily handle them.
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Post by SummerCrow on Jun 14, 2014 0:19:51 GMT -6
Horatio's going to have another card or two up his sleeves. Hopefully, you can take care of one or two of his tricks before he can use them. "We're heading for the dungeons first," you announce. "Alyssa, do you remember the way?"
She nods and stalks to the front of your group, signaling everyone to follow.
Paen growls in frustration. "You think he's in the dungeons? A megalomaniac like Horatio?"
"I have no idea where he is or what he's doing, but he's probably in the throne room," you admit. "I just remember last time we were here, checking the dungeon saved your life."
Paen glances at Claudia. "Point. You really think he's got hostages, though?"
"We'll know soon enough," Alyssa cuts in. "Unless you keep standing around chatting instead of walking." With that, she turns and proceeds down a hall. Your group starts to follow her.
The castle is oddly silent. You don't pass any guards, no servants, nothing. At first, you can still hear the battle far off in the distance, but the sound fades as you descend deeper into the castle. Alyssa systematically checks every room, signalling your heavy-hitters to push open the doors, picking any that are locked. Her diligence turns up nothing save a few looted chests. Finally, she pauses at the top of a stairwell, pressing against the wall and peering down. A light flickers from the bottom of the stone stairs. Alyssa sighs before she starts down the stairs. "Last time I went down here, a general tried to turn me into a pincushion," she whispers. "So you stay close. Just in case."
You group tries to stay quiet coming down the stairs, but some of them are better than others. Realizing any chance of surprise is lost, you leap down the last few stairs, planning to rush any guards you find before they can react. You aren't prepared for what you find waiting for you.
The first thing you notice is the lack of guards. The second thing you notice is the sudden noise. Growls and snarls surround you. A large cell is filled with a massive creature that seems to be made of several Risen, all stitched together. Two heads with four eyes lock onto you, while four arms shake the bars. "Kill..." one of the heads mutters before roaring at you. You stagger back, raising your hatchet, but the bars hold.
You keep scanning the room. More Risen are stored in smaller cells. Some are missing arms, some are missing chunks of flesh. A purple wolf in the back melts into the ground, reforming in a humanoid shape - a Risen laguz. All the Risen are attempting to advance on you, held back by bars and chains. One catches your eye - half of its body still looks human, while the rest shows the normal signs of decay. "Oh, thank Naga," a voice to the side makes you whirl around.
You turn. A woman is locked in one of the small cells, staring at you expectantly. You judge her to be a Valerian pegasus knight, going by the armor - then you notice her arm. A Risen's arm, sloppily stitched onto a stump. "You have to get me out of here," she tells you. "They've been doing... horrible things in here. Experimenting on humans and Risen and... gods, just get me out!" A young man is in the cell next to her, half of his leg removed and bandaged; you can only guess that he's a civilian. He stares at you blankly. As you continue to look down the row, you find three more villagers, seemingly untouched, all staring at you in fear.
While you were recovering from your initial shock, the rest of your party made its way down the stairs. Most stand in stunned silence. John is standing to one side saying a prayer, while Mary comforts him. Haley turns and climbs the stairs, and Ferris and Jessup follow her. Paen walks over to one of the villagers, grabs his cell's door, and starts trying to rip it from the hinges, snapping everyone else out of their surprise. Alyssa starts picking the locks to the villagers' cells. Cecil swears under his breath as he starts thrusting his sword between bars to execute Risen. Stabbing the massive, two-headed Risen only seems to make it angry. It takes several hits before it finally falls, dissolving into several puddles of slightly different hues.
Three of the four villagers make their way out of their cells. "Th-thank you..." one of them mutters.
"Don't worry none, we'll getcha out o' here," Rosalin says, wrapping an arm around one of the younger villagers.
Wendy hesitates in front of the half-human, half-Risen hybrid. When it snarls and lunges for her, she jumps back in surprise. Her mind made up, she readies hers sword and finishes it. Instead of dissolving like a normal Risen, it falls to the ground, melting much slower. The pegasus knight, still in her cell, recoils in horror. "Gods... I'm so glad I won't end up like that." Her eyes start to tear up. "Just... get this... Get this damn arm off me!"
"What?" you ask.
"It's what happened to him," she answers, nodding at the corpse beside her. "After they put that arm on him, it spread and spread until... Just get it off! Hurry!"
"Do you... think it would work?" Claudia asks you, taking care not to let the knight hear.
"I have no idea," you admit. "But if we leave it, there's no hope, is there?"
Claudia sighs. "Maybe it'd be more merciful to just kill her..." --------------------- (A) Let the knight free, leave her as-is (B) Let the knight free, remove her arm (C) Leave the knight locked away (D) Kill her
(1) Head for the throne room (2) Head for the armory
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Post by yellowclover on Jun 14, 2014 0:37:16 GMT -6
B1 and blast the wound with whatever healing magic you have.
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sid
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Post by sid on Jun 14, 2014 1:19:20 GMT -6
I'll go against my better judgement and say b1 instead of d1. I'd say go to the armory, but I imagine it's already been striped clean by horatio.
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Deleted
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Post by Deleted on Jun 14, 2014 20:26:45 GMT -6
B1
Also cdm if you don't mind what were the consequences for going to the dungeon first was there anything 'bad' or 'good' that came out of it? If it's a spoiler then don't worry about it.
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Post by Neo on Jun 14, 2014 20:46:00 GMT -6
B1, but try to heal her.
And damn CDM.... You're starting to rival me when it comes to mad scientists... Horatio is beginning to seem a lot like Jeckel... Hopefully, he isn't too much like Jeckel, because that would mean we are in for one b**** of a fight.
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Post by Deleted on Jun 14, 2014 20:51:09 GMT -6
B1
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Post by SummerCrow on Jun 14, 2014 23:16:58 GMT -6
B1 Also cdm if you don't mind what were the consequences for going to the dungeon first was there anything 'bad' or 'good' that came out of it? If it's a spoiler then don't worry about it. I'll let you know once it's no longer a spoiler. Probably not going to be able to write today, because of father's day.
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Post by Osranger on Jun 15, 2014 15:20:32 GMT -6
B1.
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Post by SummerCrow on Jun 16, 2014 18:41:03 GMT -6
"If you're sure this is what you want..." you begin. The knight nods. You turn you your group. "Alyssa, the door. So, how do we...?"
"I'll do it," Jessup answers, pulling a knife from his robe. "She'll need a healer, and I need to make sure I get all the Risen flesh... This is going to take a while, so you should go ahead without me."
"I'll stay behind to watch him, just in case," Alyssa tells you. She motions to the other villagers. "I'll make sure the rest get out safely, so focus on the battle."
You give her a nod, then start ushering your group up the stairs. "We're going to the throne room. If Horatio has anything planned, we'll deal with it as it happens."
Paen takes point, and you let yourself fall behind, taking once last glance at the dungeon as you leave. The knight is trembling visibly as Jessup examines the arm. Alyssa approaches behind her and strikes her in the back of the head. Jessup is surprised, barely catching the unconscious knight as she falls, before Alyssa helps lower her to the ground. "It's probably better this way," he admits. You see him shudder violently. "Alright... first, we... need to remove these stitches. Hold my staff..." -------------------- You approach the entrance to the throne room. Paen remains in front, with Claudia and Dan flanking him. He glances at you as he reaches for the double doors. You give him a nod. It isn't locked, and slowly begins to open for him. Claudia and Dan take over pushing, and Paen readies gungnir. He strides confidently into the room, barely giving the pair of giant Risen a glance as they roar at him, his eyes locked on the throne, and Horatio.
The two giant Risen in the room are vaguely similar to the one you found in the dungeon. Massive, not fitting together quite right, with extra arms, but only one head each. The pair stand in the center of the room, blocking the throne. As Paen marches forward, the pair turn toward him. A clack from the far side of the room stops them in their tracks, and gets your attention. Horatio is standing now, a staff you don't quite recognize in his hand, and slowly walking towards you. He and Paen both stop a few paces from the center of the room. Your group falls in line behind Paen, the Risen giants standing ahead of Horatio.
Horatio holds his staff loosely in one hand, resting the other on the hilt of a short sword. "Well, you came, Dark King. I can't say I'm surprised. I knew as soon as I heard the bounty hunters had failed you'd be working your way here. Though I was hoping you'd have a few less troops with you. My, is that Lady June behind you? And I recognize a few other Valerian knights as well. I didn't expect you'd be willing to risk fighting your fellow Valerians, attacking this city."
"Valeria and Carcina unite against you, schemer. Your plot, whatever it is, shall fail," Paen announces.
"My plot?" Horatio snorts. "Even if you defeat me, I'm sorry to inform you that 'my' plot will continue. You see-"
(A) Let him finish, hope he lets some useful information slip (B) Cut him off, attack him directly (C) Cut him off, attack his guards
(1) Take him alive (2) Kill him
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Post by Deleted on Jun 16, 2014 18:42:37 GMT -6
A1
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