Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 2, 2014 5:25:10 GMT -6
Let's try dark magic and pugilism. EDIT: 23 and 31 This.
|
|
|
Post by yellowclover on Jul 2, 2014 10:38:49 GMT -6
File 23) engaged: Dark Magic. Magic of the attribute darkness is oft feared for it's power and disturbing appearance. In truth dark magic is far more stable than most magic, with a firm balance between offense and defense. What follows is a primer on basic dark magic spells. Dark bolt: a small sphere of dark power is fired in a straight line from it's caster inflicting moderate damage to the first target it strikes, dissipating as it does so. Cost 5mp. Envelope: dark power envelopes a small area suffocating, ringing and inflicting minor damage continuously for an extended period of time. Cost 10mp. Dark tendrils: as the name implies numerous tendrils made of dark power extend from the caster. The number of tendrils and the control of their spread is dependent on the skill and power of the caster. The most damaging of the basic dark spells. Cost 15mp. Shadow bind: a needle of dark energy erupts from the targets shadow, this prevents the target from moving beyond the length of their shadow as long as the spells persist. Cost 5mp. Conceal: hides the target by absorbing the light emitted and/or reflected off their body, most effective at night or in darkened areas. Cost 10mp. Blind: prevents light from reaching the target's eyes effectively blinding the target for the duration of the spell. Cost 5mp. Silhouette: produces a false shadow in whatever shape the caster desires, meant to distract and or confuse opponents. Occasionally used for recreational purposes. Cost 5mp.
|
|
|
Post by yellowclover on Jul 2, 2014 10:48:47 GMT -6
File 31) engaged: Pugilism. The art of hand to hand combat. Most effective at close range. This skill entails stringing combos of punches, kicks, throws, and techniques from other schools of combat. No mp required but damage is limited without combat boots and knuckles equipped. Warning: this fighting style is not very effective on large, heavy, or armored foes, act accordingly.
|
|
|
Post by yellowclover on Jul 8, 2014 23:45:36 GMT -6
Bump becase my birdy boss got killed unessesarely. I vow to never grow envested in monster characters I design again. Now off to go sit and pout.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 9, 2014 5:20:03 GMT -6
It's best not too, yellow.
|
|
|
Post by yellowclover on Jul 25, 2014 9:50:58 GMT -6
Bump because its been a couple of weeks since anyone visited.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 25, 2014 9:54:42 GMT -6
I know..
|
|
|
Post by yellowclover on Jul 30, 2014 23:03:29 GMT -6
System glitch detected... New files unlocked:
34) Keeper's Classifications: The Keepers 35) Keeper's Classifications: The Kept 36) Keeper's notes: the spirits
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 30, 2014 23:30:36 GMT -6
Number 34
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 31, 2014 6:22:06 GMT -6
34
|
|
|
Post by yellowclover on Jul 31, 2014 11:05:35 GMT -6
Fial 34) engaged: Keeper's Classifications: The Keepers
The Keepers, those who watch over the solar system, maintain the ritual, and govern the developement of the new age's worlds. Descendants of the crew of Comet Cracker 32, the keepers are the only humans known who retain the advanced tech of the golden age. Unlike all other organisms in the post cascade solar system the keepers are not aligned to any of the twelve magic attributes, they istead use tech which combines many magic atributes without restriction. The keepers higherarchy is divided into three casts; the rocks, the papers, and the scissors. The rocks operate in space stations, relying on neural augmentation to allow them to process the vast amounts of data gathered by their spying equiptment and feild operataves. Using this data they plan the cource of all events in the system, they have no compunction against playing god. The papers are the feild operatives of the rocks, the ultimate chameleons they can freely change their appearance to look, sound, and even smell like who or whatever they wish, or even dissapear entirely. Their job is to gather information, and carry out plans of sabotage, subterfuge, bribery, and/or extortion to insure the plans of the rocks go smoothly. Lastly the scissors, they are the most powerfull wariors ever to exist. Just one could obliterate an entire planet, or blow a flea of a sprinters neck without a scratch, and any mission in between. Together the keepers govern all, and intend to do so for all time.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2014 14:40:42 GMT -6
Can we have another vote? If so, 36
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2014 18:07:34 GMT -6
Second vote for 36
|
|
|
Post by yellowclover on Aug 1, 2014 18:28:29 GMT -6
File 36) engaged: Keeper's notes: the spirits Spirits the intangible souls of living and once living creatures. To this day the spirits are poorly understood. In the distant past their existence was speculated by every known culture, but no concrete evidence was ever found to confirm them as anything more than fantasy. That was until the dawn of magic, as magic responds to interactions with spirits more readily than it does with most forms of matter. Through these interactions the soul was confirmed as a tangible part of reality, though some argue that the spirits are a byproduct of magic and thus did not exist before magic. Whatever the case all living beings have a spirit and a spirit can persist indefinitely as a being unto itself. Spirits amass a special form of energy that is necessary for them to interact with matter or magic, however this energy has never been identified beyond the state of present or absent. Though much is still unknown about spirits one thing is very clear; without them the ritual would be impossible and life as we know it would be doomed.
|
|
|
Post by kjmccloud on Aug 2, 2014 17:55:45 GMT -6
Wait, so all people have some kind of alignment? I thought those alignments were the unique source of power for people who can fight, but I guess these would just be closest to affinities in Fire Emblem, then?
|
|
|
Post by yellowclover on Aug 2, 2014 18:10:45 GMT -6
To clarify most organisms are aligned to three attributes, one elemental attribute (earth, wind, fire, water), one essential attribute (light, dark, decay, renewal), and one cosmic attribute (time, force, distortion, void). Pretty much the only exceptions to this rule are: the Keepers, the incarnations, and tier 12 monsters.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 5, 2014 8:09:08 GMT -6
Let's do number 35
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 5, 2014 8:16:20 GMT -6
|
|
|
Post by yellowclover on Aug 5, 2014 12:35:49 GMT -6
File 35) engaged: Keeper's Classifications: the Kept. Those over whom the Keepers keep watch. The mutated and scattered seeds of the cascade. Odd behavioral patterns have been observed amongst them and have lead to fairly concise sub categorization. The millers are unremarkable souls who tend to remain in small areas performing regular routines even when acted upon by outside pressures. The local personalities like millers they tend toward similar areas and routines but unlike millers LP's respond regularly to outside stimuli. The wayfarers like millers they follow routines but wayfarers do so over vast areas. The wanderers, they are to wayfarers as LP's are to millers. The seeds these are the great ones who on their own shift the wheels of fate. The incarnations, those who we keepers made, the very key to the survival of our universe their survival until success of the ritual is paramount beyond all other concerns.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 5, 2014 23:12:00 GMT -6
Let's see I choose B for the contest.
|
|