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Post by pielover19 on Jul 15, 2017 0:13:25 GMT -6
Anime was a mistake.
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Post by The Big Cheese on Jul 15, 2017 0:42:51 GMT -6
Indeed.
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Post by SummerCrow on Jul 15, 2017 0:46:05 GMT -6
OK!
Main session summary!
- Shira held Celica against the ceiling and then... somehow it took 2 hours for nothing to happen other than her dealing 1 MD damage to herself and 1 MD damage to Slimex and even then we fast-forwarded to the demon leaving... - ...Crow is sad about how pathetically she did... - Demon got exorcised and ran off. - Alice comforted Celica during her mental breakdown... and... everyone else... decided to give her space, I guess? - Shira took control of a mountain - Slimex gunned down a ton of animals because reasons - Amy sat and stared into space - Read the team journal, learned about the old team - which included Trikan the pilot-medic and Velia the MONSTER trap user tech specialist. - Headed to a small village instead of the one we actually need to go to because... uh...... - Celica and Alice went on their date! So they unlocked kissing. - Shira turned invisible and ran off - Amy disappeared into the crowd/graveyard - Slimex is asleep - Wat - Seriously what is our goal here
Results from Celica/Alice date!
- Alice knows Celica's name! - Alice is going to find a dark room and try to learn to control her glowiness. Celica's going to help. - Alice grew up in a peaceful little village - She remembers her mom teaching her how to sing (also she had wings) - Federation of Magic kidnapped Alice and a bunch of her friends - Alice doesn't know what she is or how to control her glowiness or how it works - End of useful information - Alice is cute - CUTE - Alice and Celica decided to go on vacation to the burble ranch with their kids later - Bought some extra cake for their kids and Puddin and ended the date
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Post by SpringForest on Jul 15, 2017 0:54:36 GMT -6
Cheese + Pie = Why Did I Do This To Myself
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Post by Neo on Jul 15, 2017 1:17:20 GMT -6
Mystic. In all seriousness, don't take on more than you can handle. You are the GM. You have every right to say "no, enough is enough". And if you're too kind, then Crow or I can do so for you. We're your Co-GMs for a reason. If you have to say no to Pie or Cheese, do it. And do it soon, before either of them gets too attached to their ideas.
Pie. You have to learn the differences between a Vitcon RP and a tabletop campaign and how to reign yourself in. If you do not, it will not end well for anyone. I love this campaign, and I love my character, and if you make Karl 3.0, I will find a RP reason for Shira to kill him in the first session. You simply cannot make your usual character. Ask Cheese what happened when his character went too far before. It's not fun for anyone. But it really shouldn't get that far. And I'm going to do my best to make sure of that.
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Post by Neo on Jul 15, 2017 1:20:39 GMT -6
Crow, it got lost in all the chaos, but Shira suggested going to the small town first, to gather information about the Queen and the state of things, before going to meet her, so the party is a bit more prepared.
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Post by pielover19 on Jul 15, 2017 1:30:49 GMT -6
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Post by SummerCrow on Jul 15, 2017 1:48:50 GMT -6
That fight... actually was pretty upsetting. Just 2 hours of my character, designed to be good at nothing but close-quarters combat, being completely helpless while I couldn't even do anything about it. It would've been some consolation if she'd at least scored a hit against someone besides herself or the mage...
If Mystic hadn't suggested skipping forward, I'd have asked him to in about 5 more minutes.
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Post by Neo on Jul 15, 2017 6:38:59 GMT -6
That fight... actually was pretty upsetting. Just 2 hours of my character, designed to be good at nothing but close-quarters combat, being completely helpless while I couldn't even do anything about it. It would've been some consolation if she'd at least scored a hit against someone besides herself or the mage... If Mystic hadn't suggested skipping forward, I'd have asked him to in about 5 more minutes. That wasn't your character. And that way of thinking was what made that encounter so much more painful than it had to be. That was Celly controlled by a minor demon, without all her memories, without her best weapons, without everything, in a very small area, with the other party members surrounding her. There was no other way that could go; you yourself said something similar before. You were rooting for a demon for two whole hours, got upset at me for trying my best to end the "battle" quickly, and somehow managed to forget that Celly is a Glitterboy OCC designed to use her Glitterboy and in an actual fight against Shira, would win 9/10 times.
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Post by Neo on Jul 15, 2017 7:06:47 GMT -6
No, this whole "Shira VS Celly mentality" needs to stop. Me even bringing up Celly being able to beat her is part of the problem.
This pissing contest between our characters has gone on long enough. It has made nearly every single session hostile and unwelcoming. I'm tired of all the fights and all the arguments. So here's what's going to happen. Shira and Celly are going to have a throwdown next session, so those two characters can get all their animosity towards each other sorted out. Then, Crow and I are going to have a little chat with GX and Cheese moderating, and we are going to get everything out in the open and work through it.
This is not voluntary. No more arguments, hurt feelings, or constant hostility. And if this doesn't happen, then Crow and I both need to think about taking a couple months away from Rifts.
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Post by SummerCrow on Jul 15, 2017 7:16:34 GMT -6
My character isn't fighting a child.
Is it really so bad that I wanted my character to not look comically incompetent?
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Post by SummerCrow on Jul 15, 2017 8:11:52 GMT -6
All I wanted was "gee, I know you were in a bad mood beforehand, and I can see why your character getting effortlessly disabled by the character that keeps belittling her and straight-out called her useless while you have zero control might be frustrating." Not an explanation of why I'm wrong. Of course that was the only good way it could end, but would you really have been OK if it'd been Shira?
...I'm not having some stupid duel, and I'm not having any "little chat." I'd rather be forced to take a few months off.
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Post by Neo on Jul 15, 2017 8:28:39 GMT -6
Crow. You're doing it again. I'm not "explaining why you're wrong". I'm trying to help you understand, and like always, you're assuming I don't and we're dancing around each other in circles.
This constant hostility and friction has to stop. If it doesn't, it can only end in yet another fight, and eventually, one of us dropping out of Rifts. I'm tired of fighting with you, I'm tired of always upsetting you despite my best efforts, and I'm tired of constantly feeling like I'm the bad guy for just playing my character.
Something has to be done. And if you don't feel like cooperating at all, then we are both going to take a while off Rifts. And when we get back, the next time you see Shira, she will be a 600 year old Dragon and have a very different personality, and your issue with her being a child will cease to be a issue. I was hoping to not have to resort to moving my own plans up so much, but it seems I don't have much choice. This has to stop, one way or another.
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Post by SummerCrow on Jul 15, 2017 9:27:50 GMT -6
Look, Neo. From a purely logical standpoint, I get that I shouldn't be bothered. At all. But can you really say you wouldn't have been frustrated in my position?
...Anyway. You said there was a problem, you brought it to my attention, so I'll work on it. That's all there is to it. No need to start with the doom and gloom and contingency planning.
Oh. While I'm at it. When you do your Dragonrite talk with Justice, review the magic combat stuff on 189. It talks about losing spells and having to start over, so I'm convinced it's non-immediate. If the GM looks at it and says I'm wrong, I'll drop it. But while it would make things a bit harder for us, being to interrupt a boss out of a big spell later could be... Eh, you get it.
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Deleted
Deleted Member
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Post by Deleted on Jul 15, 2017 10:01:23 GMT -6
There there Crow its going to be okay. Poor Celly. Hugs
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Post by Malefio on Jul 15, 2017 10:39:54 GMT -6
Look, Neo. From a purely logical standpoint, I get that I shouldn't be bothered. At all. But can you really say you wouldn't have been frustrated in my position? ...Anyway. You said there was a problem, you brought it to my attention, so I'll work on it. That's all there is to it. No need to start with the doom and gloom and contingency planning. Oh. While I'm at it. When you do your Dragonrite talk with Justice, review the magic combat stuff on 189. It talks about losing spells and having to start over, so I'm convinced it's non-immediate. If the GM looks at it and says I'm wrong, I'll drop it. But while it would make things a bit harder for us, being to interrupt a boss out of a big spell later could be... Eh, you get it. From my understanding, some spells have a constant effect. For example, Shira's levitation spell's lenght was 10+ turns if I'm not mistaken? Well, if she would have gotten attacked, the spell would have ended, because she lost her concentration. As for the exorcism spell, note that there's the instant version which has a DC of 12, but I can also do a ritual with a DC of 16. The ritual version can easily be interrupted of course. Now, I've read something though. With any spell that doesn't specify "instant", they say the user and the target must make an initiative roll and if the target beats the user on that roll, they can try to interrupt the spell.
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Post by Neo on Jul 17, 2017 18:25:09 GMT -6
I've researched the spell stuff more. Mal is right. Spells that are instantly cast have that in the spell description. Any spell that lists "Instant" or "Instantaneous" or "Immediate" under its duration is cast instantly and not channeled, regardless of level. If a spell lists a certain amount of minutes under its duration, it can be interrupted, and if it's a level 5 or higher spell, it must be channeled. To channel a spell, you must spend the required actions in a round, before you can cast it. Each of your turns during that round is taken up by channeling, until the spell is cast. If you have any actions remaining after, you take your turn as normal.
Warlock and Elemental spells can have lower cost versions of Invocations, which have different wording. So some Warlock versions of normal spells may be instant cast, or easier to use. This is done intentionally by the devs, to show the difference in expertise and specialization between normal mages and Warlocks/Elemental Fusionists/Dragons/Gods.
Special abilities and special magic, such as Dragon Legendary Spells and natural abilities or Godly powers, may be exempt from normal channeling and spell rules- they can take longer to channel, or be instant versions of higher level spells, or not require PPE at all, etc.
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Post by Neo on Jul 17, 2017 18:30:10 GMT -6
I have not seen anything about Initiative order being used for spells. That is up to the GM's discretion, though I caution against it.
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Post by Neo on Jul 17, 2017 18:47:08 GMT -6
Actually, the more I think about it, the more the Initiative thing seems pointless. Instant cast spells can not be interrupted; that's their whole point. But they can usually be dodged or saved against. And Channeling spells can already be interrupted.
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Post by Malefio on Jul 17, 2017 19:35:06 GMT -6
I have not seen anything about Initiative order being used for spells. That is up to the GM's discretion, though I caution against it. Page 189, Magic Combat, 4th paragraph. (Ultimate Book) Starts with "When firing off a level 1-5 Invocation...". I can't copy-paste the paragraph apparently.
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