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Post by Golurkcanfly on Jun 13, 2016 21:17:56 GMT -6
I meant, couldn't a Holy One choose to become evil?
Also, how would this blessing translate to a Holy One PC?
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Post by GX1997 on Jun 13, 2016 21:23:43 GMT -6
Lurk, I don't particularly want my character to be a Holy One as of now, and the same goes for a necromancer. I haven't even had time to think about what I want to do. Let's not debate over whether it should be possible when I don't know I want either of thise things, let alone both. Now, if I do for some reason want to go that route, I'll turn to you for help with a persuasive arguement later.
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Post by Golurkcanfly on Jun 13, 2016 21:26:59 GMT -6
Well, Necromancers have an ability which strengthens their spells if they give them monologues, and you can have exploding skeleminions I'm not joking about either. The example given by the book for the first one is the caster saying "Down on your knees, worm!" when she fires a Ray of Enfeeblement, which adds the effect of immobilizing the target by forcing them to kneel Necromancers are really cool, and we need a High INT character. Though Wizards and Occultists are pretty cool as well.
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Post by Neo on Jun 13, 2016 21:42:56 GMT -6
I meant, couldn't a Holy One choose to become evil? Also, how would this blessing translate to a Holy One PC? Then they are no longer a Holy One. The Gods are careful to choose people who have very little potential to be evil. Those few who do become evil have their Marks and Gifts twisted, and become servants of the Dark Gods instead. Everything- including the Blessing- translates to roleplay opportunities only.
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Post by Golurkcanfly on Jun 13, 2016 21:44:57 GMT -6
Okay.
So unlike standard lore Aasimar, it's more like being a Favored Soul class, rather than its own race.
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Post by Neo on Jun 13, 2016 21:50:51 GMT -6
Okay. So unlike standard lore Aasimar, it's more like being a Favored Soul class, rather than its own race. Kinda, yeah.
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Post by Golurkcanfly on Jun 13, 2016 21:55:33 GMT -6
Okay. I still think we need a Necromancer more than a Sorcerer though. Mainly because Necromancers have more unique flavor and play style and we could use an INT user. We've got CHA covered by our bard and Paladin.
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Post by empireoffire on Jun 13, 2016 22:56:24 GMT -6
But why male models?
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Post by Neo on Jun 13, 2016 23:45:57 GMT -6
Orcs: Orcs are a nomadic, wandering people with no land of their own. Millennia ago, before the First Age when the Tyrant still ruled the world, the Orcs lived in Arlingaar, an ancient kingdom in the northern tundra, far beyond Civilization's Edge. During the final battle against the Black King, when the alliance of man, elves, and dwarves were on the verge of defeat, the Orc horde, numbering in the hundreds of thousands, stormed down from the north and crashed into the Tyrant's forces like a tidal wave upon the shore. They were lead by the Orc Lord himself, first and only King of the Orcs, one of the most legendary and mythical Icons in history. Clad from head to toe in obsidian armor as dark as night and wielding a massive battleaxe and flail, the Orc Lord singlehandedly slaughtered thousands of the Tyrant's forces, then once the battle was over, he disappeared without a trace, never to be seen again. Suddenly without their Icon's guidance, the Orcs were lost, and wandered aimlessly. Some tried to return to Arlingaar, but for whatever reason, never made it all the way. The few who returned to civilized lands said a giant, constant, impenetrable blizzard prevented anyone from finding the lost Orc capital.
Since that time, there has been no single Orc ruler. All the wandering tribes have a Chieftain, and once a year, the tribes come together to elect a Warchieftain, who acts as the leader of the Orcs' armies for that year, in case the tribes need to unite. However, they never do, so it is a figurehead position only. But ten years ago, during the Scourge, when dragons darkened the skies and rained down death over the land, the Orcs were caught off guard and lost nearly three whole tribes to the dragons. Angered at how far their people had fallen, another four tribes left the civilized lands on their own, determined to reclaim Arlingaar, their lost seat of power. No one has seen them since.
There are around five or six wandering Orc Tribes in the civilized lands currently, each tribe numbering from 150 to 200 Orcs. They mainly stick to the forests and trails off the beaten path, but sometimes, traveling adventurers will get lucky and see a small city of large green tents dotting a field or open plain. The Orcs are known for their hospitality and friendliness to outsiders, and are always happy to share a good drink and a fine meal with them.
Orcs have no real religion to speak of. Unless you count worshipping the art of battle. Orcs are generally very tall, at least seven feet, and have dark green skin and long canines. They have incredible strength, and are very proud warriors. However, they aren't particularly inclined to... Tactics. An Orc would much rather charge into battle and meet their foes head on then sit around a table looking over a map. They are a refreshingly simple people, but by no means are they unintelligent. Orcs are very, very quick learners. It is said the Orc Lord's horde had been so powerful, so dominating, so invincible, because he had managed to turn the Orcs into a well oiled machine, and break past their weakness for tactics. It is generally agreed by all, that if such a horde were to appear again, even the Dwarves and all their Golems and Forgeborn and military might would be swept away in the tide.
Traditions and customs tend to vary between each tribe, but the love for battle is the same. Orc Tribes often hold tournaments- which passing outsiders are welcome to join- and respect and power is earned by the strength of your arm and sharpness of your blade. Also, Orcs generally dislike and mistrust magic.
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Post by Neo on Jun 14, 2016 5:45:28 GMT -6
So, I've decided to try to implement something that may be a bit... Controversial. As you are all well aware, this is a "Neo campaign". That means a couple things: lots and lots of dragons, and you guys are gonna get a lot of OP stuff. In case some of you guys don't know(I know Lurk does, and I'm pretty sure Cheese and Crow do too) in Forgotten Realms(Subsection of D&D), deities that are slain then have their Domains and "Divine Essence" absorbed by their slayer or slayers. This usually means a mortal who slays a deity usurps that deity and takes their place. I'm going to implement something similar in the campaign, that will have both gameplay repercussions and roleplay repercussions. Because this is a Neo Campaign, you guys are obviously going to be fighting lesser deities at some point(Which will be fun, considering how religious some of the party is). Whether you stumble across them later in the campaign, or end up fighting some in the story, I'm not going to reward you guys with random loot, or even normal Magic Items, for beating a freaking deity. You beat a freaking deity for crying out loud. Obviously, you guys are going to deserve a special reward that's more satisfying than random stuff. So here's what I'm going to try. If you guys manage to slay a deity in the campaign(Which would obviously be a level 10-15 Epic Tier enemy- oh right, did I mention enemies don't technically have a level cap?) then each PC will absorb a small amount of said deity's Divine Essence. I haven't decided what exactly this will entail gameplay-wise, but it will most likely involve an automatic level up, even if you're max level(So PCs can go beyond level 10), and you getting some bonuses specific to that deity's Domain. These are not set bonuses that every PC receives, but rather, bonuses that would make sense for your character. Let's use the Lich King for example. This campaign treats the Lich King as a minor deity, despite being an Icon, because he has his own domain. If you guys end up battling and slaying the Lich King in the campaign, the party will absorb a portion of the Lich King's domain- which is Necromancy. For Lurk's character, that would probably mean a +2 expanded crit range when attacking undead, or something similar, because his character has gained insight on how to better permanently destroy undead things. For Crow's character, he might get an extra free use of his Smite Evil ability that he can use at will and a bonus to damage when fighting undead. For Cheese's character, he would probably gain a feat from the Life/Death Cleric Domain or, if he already has all the feats for that domain, he may get access to a brand new custom Cleric Domain that I would obviously have to create. For Mystic's character, he might gain access to a brand new custom song. And if there's a Necromancer in the party... Well, let's just say one of the PCs might become an Icon themselves. Obviously, all this would have to be tweaked and balanced. But if you guys are going to fight something truly powerful, something beyond mortal ken, you deserve truly awesome rewards if you win. And the possibilities for RP, oh the possibilities... It would be hysterical to see how a pretty religious party would deal with one of their companions being the new "good guy/girl Lich King", or how they would cope with the "heresy and blasphemy" of killing a god and absorbing their power. Especially if they were forced. On man, the drama would be delicious.
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Post by SummerCrow on Jun 14, 2016 7:14:45 GMT -6
Okay. I still think we need a Necromancer more than a Sorcerer though. Mainly because Necromancers have more unique flavor and play style and we could use an INT user. We've got CHA covered by our bard and Paladin. Speaking of which, there's going to have to be a good reason that the Inquisitor Paladin doesn't immediately turn around and smite-evil the hereticromancer.
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Post by Neo on Jun 14, 2016 7:24:08 GMT -6
Okay. I still think we need a Necromancer more than a Sorcerer though. Mainly because Necromancers have more unique flavor and play style and we could use an INT user. We've got CHA covered by our bard and Paladin. Speaking of which, there's going to have to be a good reason that the Inquisitor Paladin doesn't immediately turn around and smite-evil the hereticromancer. Maybe because the Hereticromancer is really nice?
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Post by SummerCrow on Jun 14, 2016 7:42:36 GMT -6
Well you know that. And I know that. But Pixie doesn't know that. But I know that you know other stuff that I know about Pixie.
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Post by SpringForest on Jun 14, 2016 9:59:36 GMT -6
The Necromancer has cookies. So we can't kill them.
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Post by Neo on Jun 14, 2016 10:39:08 GMT -6
So I've been working on the sewer dungeon and the catacombs. You guys are gonna love it, I promise.
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Post by SummerCrow on Jun 14, 2016 10:44:57 GMT -6
So, like... Feats. Uh. At 5 you get a bonus class ability and your first champion feat. For 4 adventurer and 1 champion. That means really means 3 adventurer feats and 1 adventurer+champion feat, right? Assuming you don't get one that only has a champion level or something. Or does it mean you should have 4 at adventurer level and 1 at adventurer+champion...?
I'm just trying to figure out how to make the bonus class ability champion level. Whether that means holding my feat point at rank 4 or if there's some way to move feat points.
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Post by Golurkcanfly on Jun 14, 2016 10:55:00 GMT -6
Each level you get one feat. Level 1 has 1 Adventurer Feat. Level 2 has 2, Level 4 has 4, and Level 5 has 4 Adventurer and 1 Champion Feat.
No level gives you two feats, but Humans start out with an extra feat.
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Post by Neo on Jun 14, 2016 12:51:34 GMT -6
Moving feats around can be done, but I'm way too tired to explain. Gimme a few... Hours.
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Post by The Big Cheese on Jun 14, 2016 16:04:08 GMT -6
Speaking of which, there's going to have to be a good reason that the Inquisitor Paladin doesn't immediately turn around and smite-evil the hereticromancer. Hereticromancer will have to make a series of elaborate disguise checks to role-play within a role-play as a druid, who has the misfortune of always summoning very anorexic animal companions. Obviously.
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Post by Neo on Jun 14, 2016 19:42:15 GMT -6
So, let's talk about scheduling real quick like. Does everyone want to wait until STARS is over? Or, in case STARS goes on for a while, would people be okay with running the campaign on Saturday night?
I know at least GX usually has to work on Saturday, so she might be too tired then. Thursday night could be an option as well. But if we all agree to wait until STARS is over, then we can just slide this campaign into the Friday night slot we'll all be used to by then.
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