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Post by Deleted on Aug 22, 2014 23:21:16 GMT -6
Okay then sticking with A.
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Post by Deleted on Aug 22, 2014 23:36:15 GMT -6
A. even though how far deep is the girl. Could iris realistically make it there before she needs to breath? this
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Post by kjmccloud on Aug 23, 2014 1:28:39 GMT -6
We'll need more than one tired woman to rescue her from a block of ice. Not to mention monsters prowling at night...
Let's return with a full party. B.
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Post by yellowclover on Aug 23, 2014 10:06:59 GMT -6
Who said she needs "rescuing"?
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Post by kjmccloud on Aug 23, 2014 10:38:06 GMT -6
Regardless, she does need alerting, and I'm not putting Iris in danger for someone we know so little about, even if we know she's a recruit. I actually LIKE Iris.
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Post by yellowclover on Aug 24, 2014 22:04:38 GMT -6
2 votes A, 1 vote B. A wins.
Don't worry cloud Iris is in no danger.
It is now 5:00am in the Vera archipelago. Edit: you found the incarnation of water Bubbles.
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Post by yellowclover on Aug 24, 2014 22:35:57 GMT -6
Your not sure what's going on but you are sure this is a pressing matter. You rush over to Iris and call out to her. As her eyes flutter open she mumbles, "Huh. Wha-, is something the matter?" You tell her about the girl in the ice bubble down at the docks and urge her to follow you their. She responds, "Did you say a girl with blue hair and grey skin in a bubble of ice under water? Could she really have landed that close by?" Iris then hurries down to the docks, and you point out where the ice is. To your surprise Iris hops into the water without being prompted. Once under she swims up to the ice and then knocks on it in a rhythmic pattern, waits a few moments then repeats the pattern. Then a response pattern sounds from inside the ice and Iris swims to the surface. You're confused by this, but as you hover/swim/float or whatever there the ice melts away revealing the girl, who is now clearly awake. She proceeds to swim up next to Iris so you follow. Iris then cheers while rapping the new girl in a hug, "Bubbles!! I'm so glad we got together first!" The new, blue girl replies with a mixture of happiness and annoyance, "Good to see you to sis, but could you please stop hugging me." Iris backs away a little then continues talking, "Oh, sis still hiding out in ice balls, your lucky the spirit found you or we might not have found each other for months." Bubbles (apparently) responds, "Are we so sure thats a good thing? Wait did you say spirit?" Iris cheerily replies, "Yes the wander was paired with me, he's floating right over there" as she points right at you. Bubbles retorts, "Iris why are you pointing you know I can't see him right?" Iris responds, "Oh yeah spirits are invisible, but wait yesterday we found a spirit stone. This is perfect if we use it you'll be able to see him too." She then turns to you, "What do you think mister wanderer?"
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Post by yellowclover on Aug 24, 2014 22:38:50 GMT -6
Yah, what do you think.
A) use the stone.
B) don't use the stone.
Binary choice time!
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Post by Deleted on Aug 24, 2014 22:47:41 GMT -6
A.) B/c of the power of sisterly bond.
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Post by Deleted on Aug 25, 2014 7:02:01 GMT -6
A.) B/c of the power of sisterly bond.
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Post by kjmccloud on Aug 26, 2014 0:11:07 GMT -6
Mmm... Iris swimming... I bet that's nice to see... I jest, I jest. A.) B/c of the power of sisterly bond. I'm curious about the effect of the stone... and nice twist! Can't say I saw that one coming. Methinks we need to give Iris more time to talk!
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Post by yellowclover on Aug 26, 2014 0:41:27 GMT -6
Actually Cloud I kinda covered the ties between the twelve, so when I announced who she was the connection should have been clear. Also I thought my initial description of her was a pretty good clue as to her identity. But I digress my view is somewhat skewed.
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Post by kjmccloud on Aug 26, 2014 9:41:03 GMT -6
Not sure i follow. So, are all 12 of them related in some way? From what I understand, everyone is on a mission to find a successor. From the earlier post, a monster of the same magic alignment is required as well. We need some form of a sensor to tell us exactly what to expect with each enemy type, as well. All enemies do have a form of magic alignment, right?
I'm asking all this here because I like to flip through the pages from time to time for recaps, but if you prefer to answer in the compendium topic that's fine too.
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Post by yellowclover on Aug 26, 2014 10:02:27 GMT -6
Look in the compendium.
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Post by yellowclover on Aug 27, 2014 23:11:55 GMT -6
Clearly everyone wants to use the stone.
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Post by yellowclover on Aug 27, 2014 23:34:12 GMT -6
You figure now is as good a time as any to add another person who can see you, so you tell Iris to bring out the stone and set it on the dock. She does just that, and knowing what to do Bubbles picks it up. Neither of the girls appear to notice but you started seeing rays of blue light emanating from the stone at the moment Bubbles touched it. You remember these from Iris, you need to let them find and converge on you. As the rays converge your mind is again flooded with information. Bubbles was born of the flesh of a sorpundeld human and the head of an aurora gar. Her abilities are a mix of hand to hand combat in the pugilist style, and water attribute magic. Like Iris, Bubbles has complete mastery of her magical attribute knowing all water based spells. She has some identity issues disliking her gender. Her issues make her uncomfortable around people which is why she prefers to stick to the wilds. Iris is her favorite sibling, though she would never openly admit it. Wow that was some personal stuff. Bubbles swims in front of you as dazed as you are, when Iris chimes in, "Wow that was impressive. How do guys feel?" Bubbles takes little time answering, "I feel like I got the short end of the stick. Our little wanderer here has so little in his head that I hardly gained any thing from that." Hey thats rude of her you can't help not being complicated you're only three days old.
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Post by yellowclover on Aug 27, 2014 23:36:42 GMT -6
Well what next?
A) back to camp.
B) family reunion.
C) impromptu treasure hunt.
D) chew out that stuck up sorpundeld for insulting you.
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Post by kjmccloud on Aug 28, 2014 7:54:24 GMT -6
C. Now is as good a time as any to start looking for the monsters we need, now that our goal is clear. What better place to get attacked by water mosters than at sea?
...wait. Is there a way to recruit monsters without Iris' Charm spell?
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Post by Deleted on Aug 28, 2014 8:33:32 GMT -6
C. Now is as good a time as any to start looking for the monsters we need, now that our goal is clear. What better place to get attacked by water mosters than at sea? ...wait. Is there a way to recruit monsters without Iris' Charm spell?
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Post by yellowclover on Aug 28, 2014 9:04:32 GMT -6
You still have Iris. I also suggest going to the compendium and requesting the subject on water magic. Its option 22)
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