|
Post by yellowclover on Aug 18, 2014 22:13:40 GMT -6
These orbs are an enigma, an enigma you must solve. Last night Corva's orb wisked you far away to a tramatic scene and what you saw seemed to effect Corva. Tonight you plan to check Iris' orb. You brace yourself and float towards it and as you pas through you are struck with a familier scene. Stars in all directions nothing but countless stars, and not just any stars. You know these stars. These are the very same stars that comprised your first memory. Right on cue the glyph on which your journey began appeared just as it did the first time. But this time one new feature was pressent. Iris was standing with her eyes closed in the same circle which held her tree form. Then the voice sounds once more, "So wanderer, you have returned to this plain. As per the code of Ritual I may grant one boon to you before I return you whence you left. Fear not the choices are already known to you."
|
|
|
Post by yellowclover on Aug 18, 2014 22:22:10 GMT -6
Choices? Oh those choices!
A) what am I?
B) what is Iris' mission?
C) what is the Ritual?
D) grant me power.
E) grant me a skill.
F) empower Iris.
G) grant us fortune.
H) grant me guidance.
Note: F requires you to pick a stat. G talks about daily luck not wealth.
|
|
|
Post by kjmccloud on Aug 19, 2014 3:00:01 GMT -6
This. Is. Tough! I have a couple questions before we pick anything here...
With D, how much of the selected state are we talking, and is it a permanent increase, or temporary?
With fortune (F, I believe?), is that a permanent increase to daily luck, or just for the next day. A permanent increase would offer a boost in charming future monsters as well...
Is it possible if we just ask a question, we can get another choice as well? Picking between extra plot and extra stats is difficult.
That's all of them I have now, but I know when you answer these, they'll just spark more...
Edit: Fortune is definitely G, not F.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 19, 2014 7:40:09 GMT -6
This. Is. Tough! I have a couple questions before we pick anything here... With D, how much of the selected state are we talking, and is it a permanent increase, or temporary? With fortune (F, I believe?), is that a permanent increase to daily luck, or just for the next day. A permanent increase would offer a boost in charming future monsters as well... Is it possible if we just ask a question, we can get another choice as well? Picking between extra plot and extra stats is difficult. That's all of them I have now, but I know when you answer these, they'll just spark more... Edit: Fortune is definitely G, not F.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 19, 2014 9:40:24 GMT -6
I think I am leaning towards B
|
|
|
Post by yellowclover on Aug 19, 2014 10:20:22 GMT -6
To clarify the fortune increase lasts one day but its a big boost. The stat you gane if you are empowered is spirit energy the only stat you have. And as to the plot ones most of the info can be gained in the compendium already here you just get it in more detail and in story context. You only get one option no matter what. Guidance will tell you where you need to go next when you need to get their by and any juicy rewards you can find in the interim. Oh before any of you try to view different versions of this scene in the compendium, know that using that exploit has in story consequences. (Theres more than just secret characters you can unlock in the compendium, and not everything is good.)
|
|
|
Post by yellowclover on Aug 19, 2014 22:02:10 GMT -6
24 hour bump.
Could use more votes.
|
|
|
Post by yellowclover on Aug 20, 2014 22:36:11 GMT -6
One vote for B and two undecided. B wins.
|
|
|
Post by yellowclover on Aug 20, 2014 23:05:28 GMT -6
"So you wish to know your charge wander?" The voice sounds. You know the way this voice responds to the first thought that pops into your head really annoys you. The voice begins again, "Bare with me young one, this is how things must be. As to your charge; Iris must complete only a small few tasks in her time. Firstly she must find a living member of any organized race, but not just any member this person must have an inherent alignment with the attribute of renewal, the stronger the person and the stronger the alignment the better for her purpose. She then must obtain a willfully given piece of that persons body, the more vital the piece the better for it's purpose. Next she must find a beast, like the person before this beast must be aligned with the attribute of renewal, and the stronger and more prominently aligned the better for this quest. She must cut a piece of this beast away and lay claim to it, the more vital the better for the process. Lastly she must take these items to the great wheel on the western pinnacle site of Worelle, there she and the rest of the twelve shall conduct their part in the ritual on the eve of an equinox. Thus shall they secure their successors born of the offerings that they each tribute." All is quite for a moment as you absorb what was said. The voice then sounds again, "You now know your quest return to the realm below and see it through. Farewell until our next meeting oh wandering soul." With that the orb reappears above the sleep/standing Iris. This time however you are sucked into it and find yourself back in town above the peacefully sleeping Iris. The orbs over Hón and Corva are gone now, but the sun doesn't appear close to rising yet.
|
|
|
Post by yellowclover on Aug 20, 2014 23:07:31 GMT -6
Well what to do till morning? A) stay put. B) check the docks. C) check the homes. D) why do anything?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 20, 2014 23:59:41 GMT -6
C the last house was a dud but maybe there was something in the other homes.
|
|
|
Post by yellowclover on Aug 21, 2014 0:11:12 GMT -6
Perhaps I should be more assertive with my clues. Oh well I guess what will be, will be.
|
|
|
Post by kjmccloud on Aug 22, 2014 3:23:06 GMT -6
B. Fishy water recruit ho!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 22, 2014 21:59:58 GMT -6
B. Fishy water recruit ho!
|
|
|
Post by yellowclover on Aug 22, 2014 22:09:20 GMT -6
Ok two votes B so B wins. I guess I should be grateful you guys paid attention.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 22, 2014 22:13:37 GMT -6
But I thought everyone was a sleep still and only Iris knows about the MC??
|
|
|
Post by yellowclover on Aug 22, 2014 22:40:52 GMT -6
Wow... Ok that happened, or at least you think it happened. Well at least you know what Iris is supposed to do. But how are you supposed to know what attribute someone is aligned to. You could watch for someone who casts renewal magic, but from what you've gathered mages aren't that common. Guess you'll have to discuss it with Iris in the morning. Well mornings still aways off and it doesn't appear as though the group is in any danger, you might as well take some time to explore. Now where haven't you gone yet? You haven't been to the docks yet, thats as good a place as any. You hover over, nothing too impressive at first glance. Two pontoon docks anchored to the shore with steaks, a few small boats, and a moderately sized sailing vessel, but you head out for a closer look any way. As you get over the pontoons you notice something pale under the water, so of course you dive in to check it out. (Does it count as a dive if you don't displace any water? Note to self ask a scholar.) Just under the pontoon lies a large hunk of ice adhered to the bottom of the pontoon. This is strange the water here is tropical and warm so why is there ice? You decide to investigate, so you faze into it. What do you find in side? A young woman with short blue hair snoozing away. Ok you've seen allot in your two days of existence but this is new, a girl in a blue tank top and shorts snoozing away in a water filled ice cube under a pontoon dock on a small tropical island. You wonder how she's not drowning until you notice the blue aura around her, and from your experience you know a blue aura means water magic. Along with the aura you notice something else about this girl, she's kinda short but has great muscle tone, and her skin has a grayish hew to it. Not much more you can do on your own, so you surface. You note that the aurora has appeared again this time over the eastern sky.
|
|
|
Post by yellowclover on Aug 22, 2014 22:44:27 GMT -6
What now?
A) wake Iris so she can investigate this girl.
B) head back and wait for Iris to wake up.
C) lets just explore some more.
Ps. X I had my reasons for hinting.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 22, 2014 23:03:52 GMT -6
A. even though how far deep is the girl. Could iris realistically make it there before she needs to breath?
|
|
|
Post by yellowclover on Aug 22, 2014 23:15:22 GMT -6
She's about three feet under.
|
|