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Post by kjmccloud on Jul 18, 2014 21:03:17 GMT -6
Iris needs to heal Hòn as soon as it's safe, buf for now...
Back to running.
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Post by Deleted on Jul 18, 2014 21:44:51 GMT -6
Run and pray we can outrun the counch. I would say fight but Hon is on his last legs and corva_is tapped out. Iris is not known for her offensive magic or attacking.
So I vote a
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Post by yellowclover on Jul 18, 2014 22:38:22 GMT -6
24 hour bump, sort of.
If your wondering why the charm spell failed on the gull its because foul gulls are partially aligned to decay and all things in line with decay have resistance to renewal magic like charm. Same reason you can't charm the snail. Also remember Hón still has his trump card the shining blade.
Further note if you want to know why I don't give you guy's enemy stats and alignment its because you need to obtain a bestiary in the story, once you do you can draw useful information on monsters before you fight them.
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Post by yellowclover on Jul 19, 2014 23:06:45 GMT -6
Ok then every one runs.
Time+0:30 (counting the last post)
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Post by yellowclover on Jul 19, 2014 23:20:44 GMT -6
You quickly spur Iris to start running for town again. She in turn shouts, "Come on the town is in sight, lets run for it!" Which is precisely what everyone did, though technically you hover. As you have nothing to fear personally you take the time to look back during the sprint, and find that the conch started to turn back after a short while. As soon as you were sure it had given up you inform Iris thusly so everyone can slow down and catch their breaths. The group finally stopped about fifty yards away from the edge of town huffing heavily. One of the perks of not having a body, no exhaustion. After everyone catches their breaths Iris starts work on repairing the gashes on Hón, unbidden. It takes only moments as the pink energy stitches Hón's wounds. That done an awkward silence sets in.
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Post by yellowclover on Jul 19, 2014 23:26:25 GMT -6
What to do now?
A) check in at the inn. B) visit Ann's shop. C) discuss the evil spirit currently tucked into Corva's bag. D) stand around and discus the days events. E) whats that drifting in the water? F) lets head back up the beach because we hate logical choices.
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Post by Deleted on Jul 20, 2014 5:45:50 GMT -6
C.
If she has been hiding let it come to light!
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Post by Deleted on Jul 20, 2014 8:03:21 GMT -6
F sounds very tempting but I vote E. Maybe what ever is drifting in the water is something useful.
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Post by yellowclover on Jul 20, 2014 8:45:16 GMT -6
C. If she has been hiding let it come to light! Did you forget? We trapped the creapy doll spirit that was haunting Hón in Corva's warded bag.
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Post by Deleted on Jul 20, 2014 9:09:42 GMT -6
Yeah I forgot... Let's go upon our merry way.
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Post by kjmccloud on Jul 20, 2014 13:53:08 GMT -6
A first, then C. Discuss at the table while everyone is eating, or something. Course, then you have to worry about who hears the conversation though...
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Post by yellowclover on Jul 20, 2014 22:54:55 GMT -6
24 hour bump.
Three way tie... Great...
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Post by yellowclover on Jul 21, 2014 23:00:20 GMT -6
Three way tie between A, C, and E. RNG tie breaker says C so C wins. Lets call ghost busters. (Oh how I hate my self for being unable to resist that joke.)
Ag+1 Mg+1 Time+0:30
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Post by yellowclover on Jul 21, 2014 23:34:43 GMT -6
Now that the immediate danger has passed but your group is still outside of town you think it best to bring up the subject of the creepy doll/ghost/demon/abomination currently trapped in Corva's bag. Iris being the ever helpful sweat heart she is brings the topic to the rest of your group for you. While she is talking though you zone out a little your attention grabbed by something bobbing a little ways off shore, no! You need to focus. Corva speaks up, "Yah, thanks for reminding me that I'm still ticked off about you using my bag as a ghost net without warning. Any way getting rid of the spook wont be easy. Spirits can't really die unless they expend all their spirit energy, and the only magic that can force that is void magic. Now I don't know about Hón here but I know neither you nor I can use void magic." She then looks to Hón as if expecting a response. Hón does not leave her waiting long, "My apologies, but I have little knowledge of the ways of sorcery, but one of the few things I do know is that my cosmic alignment is with time not void." Corva puts her hand on her forehead then says, "It was a long shot any way. Well guess that means I'm short the contents of my bag until I get back to Delta Vera." Iris chimes in, "Why couldn't we just put the ghost in another warded container, one not being used for anything else." Corva retorts, "That would be great but I don't happen to have one lying around, do you?" Iris responds, "Why can't we make one? I warded my room last night and you warded that bag in the first place. So I sure we can find some sort of container that we can put wards on for this purpose." Corva face palms before stating, "Firstly I didn't ward my bag the bag was a gift from my aunt and she is a warding specialist. Secondly the warding you did on your room was applied warding not infused warding, by now its already disappeared. Thirdly permanent wards require special materials and I'm fairly sure we wont find any here in this backwater. So in short no we can't just make a container." She then starts heading into town in a huff.
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Post by yellowclover on Jul 21, 2014 23:36:25 GMT -6
Well that went well what next? A) inn B) shop C) port D) custom
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Post by Deleted on Jul 21, 2014 23:48:00 GMT -6
B
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Post by Deleted on Jul 22, 2014 10:27:02 GMT -6
C
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Post by yellowclover on Jul 22, 2014 23:29:03 GMT -6
24 hour bump. And yet another tie
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Post by kjmccloud on Jul 23, 2014 5:01:38 GMT -6
B.
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Post by yellowclover on Jul 23, 2014 23:07:05 GMT -6
B wins. Time+0:05=5:45pm
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