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Post by Deleted on Nov 10, 2014 20:30:50 GMT -6
*Name: Princess Lana *Gender: Female *Race: Human, fair *RP/CYOA of origin: OZ crossroads of Legend *Card Character?; No *Age: 20 *Appearance: Shoulder length whit hair, average human height, striking features, wears a flowing royal pink dress when she's at the palace. but when venturing with the hero's wears a simple cloth shirt and cloth skirt, with boots Card Description (if applicable): N/A *Weapons: A steel lance that's been infused with a special metal where she can channel her magic through it. *Notable Traits, Powers and Abilities: Right off the bat she can use elemental spells comparable to a level spells (Fira, Blizzara, etc.), mid level light magic and moderate level healing, but is capable of learning even greater spells through training She has general knowledge on how to weild a lance. She learned to weild by pestering the guards. She can become capable of even greater techniques, through proper training She's extremely knowledgeable based on the fact she would spend most of her free time being spent at the libary. She is able to pick up on things quicker then most. One final ability she has is too create ruby powered rifts. She may not be quite as gifted as her mom Glinda but she's adequate enough. Cohorts; None *Bio: The princess of Yulessia and daughter of Glinda. Lana growing was a very curouis and adventurous little girl. Lana had a thirst for knowledge and was always seen with her head in a book. *Personality: Naive, Head strong, sheltered, Kind hearted, Sweet, shy, Smart Likes; Books, reading, exploring new things, animals (especially dogs and cats) Dislikes: Authority figures, being coped up Values: Family, Knowledge, exploring Theme: TBA Character Relationships: Lana----Daughter---> Glinda Lana --- Mother like---> Cia
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Post by HHDeception on Nov 14, 2014 14:56:26 GMT -6
Rydan Epecroix Gender: Male Race: Human RP/CYOA of origin: Kingdom Hearts: Dissidia RP Card Character?: Yes Age: 25 Appearance: Black hair, dark circles under eyes. Skinny and of medium height. Wears casual clothes even while using corridors of darkness. Plain red T-shirt that seems kinda ragged at the edges under a white denim jacket. Cargo pants with plenty of zippers. Card Description: A slanted rainbow gradient with a white and red Heartless emblem front and center. Weapon: Refraction - A Keyblade that looks as if made of fractured glass. Broken shards hover around the main blade, but are as much a part of the keyblade as the rest of it. The Keyblade flashes through the colours of the rainbow depending on the angle it is seen at. It can be split into 7 blades to be used at once, each one a different colour, different shape, and with a different power. Passion - Red blade of Fire Eureka - Orange blade of Light Amity - Yellow blade of Thunder Idol - Green blade of Life Chasm - Blue blade of Ice Memento - Indigo blade of Time Guidance - Violet blade of Space Also carries a ring with a summon crystal containing Doomtrain. In order to release him for the first time, he will need 6 steel pipes, 6 remedy+, and 6 Malboro tentacles (or something equivalently toxic). Notable Traits, Powers and Abilities: Perfect control over his Keyblades and the elements they correspond to. Can float naturally and enter a Dark mode where his strength, reflexes, and magic power are significantly increased. Spell list: Fire, Holy, Thunder, Cure, Esuna, Blizzard, Stop, Haste, Gravity, Reflect. He can easily spam -ga level spells, and with some focus he can use -ja or -za level. When he junctions Doomtrain, he rides atop the train as if it were a dragon. He gains control of a deadly smoke that can cause a random number of the following statuses: Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrify, Vit 0. It's effectively Malboro breath. Cohorts: Commands enough darkness to control Heartless around him. Junctioned to the Guardian Force Doomtrain. Bio: He had no interest in studying the heart at first, but one day he was granted a keyblade. With it, he traveled to the World That Never Was and opened the floodgates of Darkness. He oversees the heartless attack on the worlds. He seems to have no specific target or aims, he just wants as many people taken to the darkness as possible. Personality: Kind of psycho. He spends a lot of time alone talking to himself and doesn't like company that talks back. Doesn't waste much time in ripping the heart from everyone around him. Likes: The Heartless, Nobodies and being without hearts in general, his keyblade. Dislikes: People Values: The power of the heart, resilience in the face of death Theme: Crazy Train - Ozzy Osbourne Moran Gender: Male Race: Nobody RP/CYOA of origin: Kingdom Hearts: Dissidia RP Card Character?: Yes Age: 29 Appearance: Tall and muscular. Shaved head with black eyes. The left half of his face is ripped away and deformed like a Dusk's. When disguising himself, he often appears to have spiky orange hair and purple eyes. He is also missing his left arm, but he wears a robe with a long left sleeve that covers that side of his body (the right sleeve is short and goes down to his right elbow. Inside that left sleeve is an arm similar to the Twilight Thorn's. Wears the Empty House uniform beneath the robe, but the robe still has the symbol on it. Card Description: A dull grey card with the Nobody insignia in the centre Weapon: His amorphous left arm, than can copy any weapon, including projectile, energy, and throwing weapons. Notable Traits, Powers and Abilities: As capable a physical fighter as any Kingdom Hearts character would be. He is a perfect mime, able to mimic the skills and abilities of anyone he fights alongside or against. The distortion on his face can completely change the look of his head, and change his voice, to copy that of another person. His left arm can copy any weapon he has seen before. He can also change his body dimensions between 5 and 7 feet tall. He can cast a variety of Blue Magic from monsters he's encountered, as well as copying the skills of various FF jobs. Limit Break: Morphing Time - The entire left side of his body unravels and rearranges itself so he now has 6 arms total. He equips Lightbringer (FFVI), Ultima Weapon (FFVII), Lion Heart (FFVIII), Excalibur II (FFIX), Caladbolg (FFX), and Odin's Zantetsuken (FFXIII). Cohorts: Can influence and empower and Nobodies around him. Bio: He woke up one day in Traverse Town as a Nobody, with only a vague notion of who he was. His deformed figure cursed him, and luckily his emotionless state left him immune to the horror others met him with. Eventually he decided that he was a learner, and so he learned how to interact with people properly. First, he learned to speak from copying the Moogles kupo. Then, after meeting people, he learned how to copy their emotions and respond accordingly. He learned about the Nobodies and how they are just like him. He learned of the heartless threat, and decided that safety was best in numbers. He founded the Empty House as a refuge for Nobodies and a base from which he could discover who he used to be. Personality: Reserved but always observant. Fights for his friends. It can be hard to take him seriously because of his verbal tic kupo, but those that know him know he means well. Likes: Allies, keeping them close, and keeping them alive kupo Dislikes: Those who threaten his allies kupo Values: Something to live for Kupo Theme: Live to Rise - Soundgarden Anthea Corsiva Gender: Female Race: LOTUS RP/CYOA of origin: LOTUS RP Card Character?: Yes Age: 20-ish Appearance: Generally still a short female humanoid, but streamlined like a toboggan. Pink skin that seems polymer in nature. No long hair or any other bits that could detract from motion. Ears that retract into her head. Nose smoothed into her face. Screens over her eyes and mouth to leave a polished surface. Her joints seem mechanical and can be seen rotating beneath her skin at times. Small retractable jets can appear all over her body to assist in high-speed movement. Over her LOTUS body she wears a semi-hard light hologram of an average 5'2" girl dressed as per the trends to fit in. Shoulder length black hair. Usually includes pink cat ears. The hologram projector can scan the image of another person and replicate it, but it does nothing for her voice or body proportions inside of it. Card Description: Headshot of her hologram form including cat ears. Smiling, head tilted, doing that two-fingers-in-a-sideways-V-and-winking thing. Weapon: A miniaturized teleporter that brings her weapons and other items. Notable Traits, Powers and Abilities: A large part of her abilities are based in quantum mechanics. Insanely advanced cognition speed allows to her significantly slow down her perception of time to where it effectively stops. The rest of her body is mechanically optimized to be able to act at a speed to fit her current perception of time. In short, in her view she's an able gymnast that can stop time. To everyone else around her she's the Flash. She was also outfitted with a mental universal translation matrix, extracted from the alien species Babel Fish. Cohorts: N/A Bio: The first LOTUS found and awoken, but one of the last experiments done. She is an informal informant to the Draxan government and attempts to create peaceful relations between Draxans, Humans, and LOTUSes, help integrate LOTUSes into the space colony humans currently live on, deal with crises and the colony's black market as as super hero, negotiate with cosmic level threats who possibly have a thing for her, take a university degree in psychology, and keep up with fashion trends. Personality: Type-A, keeps busy, very mission oriented and always on task. Formal and polite and looks a lot younger than how she speaks. Usually treats conversations as means to an end that isn't happening fast enough. Likes: People including herself, psychology, getting things done, looking cute. Dislikes: Having to wait. Values: Humanity, peace, order and structure. Theme: Female President - Girl's Day
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Post by empireoffire on Dec 9, 2014 4:07:42 GMT -6
I was going to wait until a few Nova posts later, but since a few of my characters already use projected skillsets and such, I decided to do it anyway. Emma/Essentia Name: Emma (Alias: Essentia) Gender: Female Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua...? Age: 18 Appearance: cdn.bulbagarden.net/upload/c/c5/XY_Essentia_2.png -- without the helmet, she has tan skin, blue eyes, and black hair cut short. Her left eye can be faintly visible past the helmet's visor, but only barely and when looked closely. Card Description (if applicable): The pose above with circles with head shots of her Pokemon at the bottom. From left to right: Mimi, Malamar, Clawitzer, Greninja Weapons: Twin uzis, a laser blade (A thin metal slice about shortsword length that creates an orange blade of energy around it), and a knife Notable Traits, Powers and Abilities: - Wears a battle suit that enhances the wearer's physical capabilities to superhuman levels and possesses cloaking abilities for invisibility and illusionary abilities to give the wearer the appearance of another person. - Skilled at using a laser sword. - The suit's visor has auto-aim/aimbot capabilities to quickly take down hostiles with firearms. - Has a handgun-like item that fires a small device that shuts down any electronic that it hits. Though it fails against armor usually worn by Nova admins, it can disable their biofields, albeit temporarily. - The suit is unable to be hacked by Porygon or Rotom. - The suit has a small gauntlet on the right arm that allows the wearer to switch between the following types for the suit to emulate: Dark, Ghost, Ground, Fairy, Steel. - Possesses a Protect-generator that can take the form of either a wall or a dome. The barrier can absorb most attacks, but shatters under prolonged stress or particularly powerful attacks. - Good at pickpocketing. Cohorts (if applicable):- Mimi the Espurr Ability: Infiltrator -- Psybeam -- Light Screen -- Reflect -- Protect - Clawitzer Ability: Mega Launcher -- Dragon Pulse -- Dark Pulse -- Water Pulse -- Aura Sphere - Malamar Ability: Contrary -- Superpower -- Psycho Cut -- Foul Play -- Hypnosis - Greninja Ability: Protean -- Water Shuriken -- Night Slash -- Dig -- Substitute Bio: During her life in Kalos, Emma lived as a street orphan in Lumiose City, illiterate and poor, with the companionship of some kids out to play and Mimi the Espurr. Unfortunately, things went to hell pretty quickly after Nova took over, what with their decision to raze Kalos to nothing but inhospitable ruin. Knowing she would be unable to board one of the evacuation ships, Emma was about to accept her fate until, by chance, she literally ran into a "big-boned" man running out of a long-closed cafe carrying out various electronic components. Apologizing, Emma helped pick up the machinery, to which she offered to help carry them somewhere, reasoning that anyone still in the city for those items would probably need all the help they could get. The man allowed it, letting her follow him to the Northeast coast in haste. After reaching their destination, Emma realized that the machinery the man came for was for a small submarine. After pleading for the man to at least take Mimi to safety, he revealed there was enough room for her as well. Following the evacuation of the doomed region, Emma revealed her illiteracy and lack of parentage, wondering if surviving Kalos's destruction was worth it after all; she would just continue living on what she was able to take in some back alley somewhere. Taking pity, the man, who identified himself as Xerosic, offered to officially adopt Emma as his daughter in exchange for her help in something... important. She accepted. Now able to read and perform arithmetic, Emma assisted Xerosic in his plans to locate and destroy The Ultimate Weapon that ravaged armies in ancient Kalos times before Nova (or anyone else for that matter) could get their hands on it. She wears the Expansion Suit designed by Xerosic that gives her superhuman strength and speed and designed for infiltration and light combat. under the codename 'Essentia'. With a new resistance movement devoted to opposing Team Galactic and their use of The Ultimate Weapon, she operates as Xerosic's right hand and the leader's partner. Personality: When using her alias as Essentia, she wears a facade of being cold and distant, showing very little body language. However, Emma is truly a girl who isn't really afraid to speak her mind or hold back the snark when she wants to. Despite this, she is kind and befriends people easily, rarely one to hold grudges. She is very loyal and devoted to her father, and it joys her to hear praise from him, seeing it as her reaffirming that she is repaying the kindness he showed her. When she has a job to do, she is determined to see it carried out. One doesn't take out one of Nova's notoriously dangerous admins by crying over every scraped knee, after all. She is quite affectionate towards Mimi. Likes: Gaining Xerosic's approval, distracting men with fake "assets" in her disguises, performing acrobatics, cooking, math. Dislikes: Killing, clogged toilets, bald people (don't ask), bullies, creepy surgeons. Values: Mimi, her father, not taking things for granted. Theme: www.youtube.com/watch?v=h-rj8HVW3PQCharacter Relationships:Emma <---Adopted--- Xerosic Emma <---Partners---> Hugh Emma --- WILL SHOOT ON SIGHT---> Galactic Hugh Name: Hugh Gender: Male Race: Human RP/CYOA of origin: Team Nova Card Character?: Yes ~ Joshua...? Age: 22 Appearance: Headshot: cdn.bulbagarden.net/upload/1/1f/Hugh_Xtransceiver.png -- Wears a prototype heavy-weapon assault-type power armor with retractable helmet. Bulky and heavily armored, a jetpack-like thing on his back. Mostly colored black with occasional green hexagons... Card Description (if applicable): Full body shot of him (helmetless) standing up straight and to the side with his right arm outstretched holding his laser rifle, as if to either shoot the person looking at the card in the shoulder or someone standing next to the "cameraman". Circles with head shots of his Pokemon at the bottom. From left to right: Gourgeist, Dragalge, Noivern, Klefki Weapons: Usually charges unarmed, but has a laser rifle that fires a laser that can pierce almost anything. However, the rifle is an imperfect prototype, and will break upon use unless another is purchased from Anna or Hugh is killed, then revived. Notable Traits, Powers and Abilities: - Wears armor that vastly augments the wearer's physical capabilities to superhuman levels and has high defenses even without the Biofield activated. - The armor has a latent bio-field that can absorb most attacks. However, it can only absorb so much, and will pop after enough abuse. Afterward, the field cannot be restored until a purchase from Dark Anna or Hugh is killed, then revived. - The armor comes with a gauntlet that allows the wearer to choose any Pokemon type for the armor to emulate (excluding ??? and Shadow types), giving their strengths and weaknesses. - Can fire explosive ammunition from a cannon on his left wrist. - The armor is unable to be hacked by Porygon or Rotom, and is resistant to magnetic pulls. - Has a handgun-like item that fires a small device that shuts down any electronic that it hits. Though it fails against armor usually worn by Nova admins, it can disable their biofields, albeit temporarily. - His jetpack can sprout wings (bladed on the top to be able to cut, say, thin wires) and boost himself a fair distance very quickly. However, it can only work in small bursts, and thus full flight is not possible. Cohorts (if applicable):- Gourgeist (average size) Ability: Insomnia -- Pain Split -- Phantom Force -- Will-O-Wisp -- Leech Seed - Dragalge Ability: Poison Point -- Dragon Pulse -- Toxic -- Sludge bomb -- Focus Blast - Noivern Ability: Infiltrator -- Boomburst -- Hurricane -- Dragon Pulse -- Double Team - Klefki Ability: Prankster - Light Screen - Reflect - Thunder Wave - Protect Bio: A childhood friend of Nate's, Hugh's life became a downward spiral almost as soon as Nova came into the picture. In an attempt to protect his home town from a Nova assault, he stood his ground with his Flygon to face the threat. However, his Flygon was Starbursted and made to use Draco Meteor on the town, turning it to ruin with very little survivors... His parents and little sister not among them. He stayed only enough to adopt his sister's Liepard before running away, seeing the whole ordeal as his fault. Eventually, he was tempted by Yveltal into joining her team to take revenge against Nova. After a series of events that left him -- once again -- as the sole survivor of a squad of Yveltal soldiers, Hugh began working under Yveltal admin Silver and fellow soldier Archie to perform measures to bring the "every-man-for-himself" team into an organized structure, halted when Galactic arrived, slaughtered Silver, Archie, and a great majority of Yveltal soldiers, and gained the bird's favor, becoming Neo-Yveltal. Discovering what had happened, Hugh destroyed a base and got himself imprisoned for his troubles. After being able to surrender himself with Nova along with 6 others to prevent Nova from destroying the Sevii Islands, Hugh was eventually rescued, in part of Galactic's apparent heroics. With his family gone, old team destroyed and cast aside, barely anyone to call a friend, and the people he loathed proving themselves as heroes, Hugh was at a loss as to what to do, seeing little point in continuing to fight. By chance, he happened upon Essentia's theft of the Zygarde egg and tackled her right as she was being teleported, inadvertently coming along for the ride. After a few seconds of staving off death from fighting Essentia, he connected with the person pulling her strings: one named Xerosic. He explained that he desired the egg as a method of destroying The Ultimate Weapon from Kalos times, which had fallen into Galactic's hands somehow and had been used for the rescue. Xerosic reasoned that Galactic used the prison rescue as a publicity stunt: they will be seen as heroes with Team Mewtwo begging to have them on their side, oblivious that Galactic has a weapon of mass destruction -- capable of destroying Nova on a whim -- on their side just begging to be used for malicious purposes. Enraged, Hugh vowed to gather a team of ex-Yveltal remnants and do everything in his power to destroy Galactic, even if it meant going against the support of the general population. Personality: Almost always in a bad mood (who can blame him?) and blunt in his speech, no matter how it may hurt. However, he is still loyal to anyone he holds some positive reception towards, and is willing to help those who need it. Conversely, if he sees you as an enemy, he shows no mercy. He can be very impulsive, causing him to make rash decisions. Seeing as he is easily angered, this is a frequent occurrence only made worse by the fact that he's become slightly more... unhinged... since meeting Xerosic. Likes: Not a whole lot, but Pokemon battling can count. Dislikes: People referring to his hair as anything pertaining to a Qwilfish, Nova, Galactic, Yveltal (the Pokemon), life (sometimes) Theme: www.youtube.com/watch?v=KfwteoZCvoYCharacter Relationships:Hugh <---Partners---> Emma Hugh <---Accomplices---> Xerosic Hugh <---Acquaintances---> Yancy Hugh <---Teeth-clenched---> Joshua Hugh <---Childhood Friends---> Nate Hugh --- HATRED---> Galactic Hugh --- HATRED---> Yveltal
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Post by Golurkcanfly on Dec 27, 2014 17:06:09 GMT -6
Name: Arcturus Galatine Gender: Male Race: Vampire RP of origin: The Realm of Austur Card Character: No Age: 22? (24+ with magic) Appearance: 6'5", muscular, pale, short brown hair. Wears Cleatian Mithril Armor (hard and light armor designed to protect vital areas without sacrificing joint movement) Weapon(s): Lenna (A giant near-indestructible hammer that increases his abilities) Notable traits, powers, abilities, etc: Bio: The son of the eldest child of Cleatia's emperor and a humble blacksmith, Arcturus grew up knowing nothing of his royal heritage. Until he was 15, he learned smithing crom his father while also studying type-3 magick at the prestigious Grandgold Academy in Shaldra, the captial of the Cletian Empire. That same year he met Pearl, a water nymph from Nivian Lake (who he fell madly in love with and married shortly afterwards), several other strange characters, and also discovered his lineage. Relationships: Arcturus <----------married to----------> Pearl Arcturus <----------father/daughter----------> Little Nivian Arcturus <----------it's complicated----------> Elia Arcturus <----------it's complicated---------->Vincent
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Post by Golurkcanfly on Dec 27, 2014 17:11:23 GMT -6
Name: Anthor Camoran Gender: Male Race: Human Lich RP: A Single Spark Card Character: Nope Age: 68 Years Appearance: Sort of like this: img2.wikia.nocookie.net/__cb20071101143002/finalfantasy/images/9/95/Lich.PNG Weapons: +1 Dagger Cloak of Charisma +12 Cloak of Resistance +10 Headband of Intellect +12 Ring of Protection +9 Ring of Greater Spell Turning Notable Traits, Powers, and Abilities: 12 Sorcerer/16 Epic Loremaster - Lich HP: 218 Ability Scores: Strength: 8 Below Average Dexterity: 14 Great Constitution: 0 Undead Intelligence: 16 (+12) Genius Wisdom: 12 Perceptive Charisma: 25 Impossible (+12) - Has pretty nice hardness (AC 26) and damage resistance (15/bludgeoning and magic) - Awesome Saves (Reflex 21, Fortitude 32, Will 26) - Takes damage from positive energy, is healed by negative energy - Damaging Touch - Weak creatures are overcome by fear - Paralyzing Touch - Can create acidic spheres - Can create fiery explosion - Can create an electric bolt - Immune to cold, electricity, polymorph, and mind affecting spells - +4 Turn Resistance - Skills: Bluff (45), Concentration (45), History (26), Arcana (40), Diplomacy (14), Profession (3), Spellcraft (40) - Feats: Skill Knowledge (History), Apprentice (Spellcaster), Quicken Spell, Still Spell, Silent Spell, Maximize Spell, Acidic Splatter, Combat Casting, Fiery Burst, Storm Bolt, Explosive Spell, Automatic Quicken Spell, Epic Spellcasting, Spells: 0: Prestigitation Mending Ray of Frost Detect Magic Light Mage Hand Ghost Sound Message Caltrops 1: Color Spray Magic Missile Mage Armor Charm Person Identify 2: Glitterdust Scortching Ray Mirror Image. Web Rope Trick 3: Fireball Suggestion Fly Slow 4: Black Tentacles Solid Fog Acid Breath Greater Invisibility 5: Arcane Fusion Cloudkill Baleful Polymorph Feeblemind 6: Chain Lightning Acid Storm Greater Dispel Magic 7: Plane Shift Spell Turning Forcecage 8: Summon Monster VIII Prismatic Wall Greater Arcane Fusion 9: Greater Dimension Jumper Meteor Swarm Time Stop Epic: Crown of Vermin Spells Per Day: 0 - 6 1 - 9 2 - 9 3 - 9 4 - 9 5 - 8 6 - 8 7 - 8 8 - 8 9 - 7 Cohorts: Vici, a tiny viper who lives in Anthor's rib cage who serves as his familiar. Hard to hit and hard to kill, Anthor can empower him with many spells. Bio: A LE Sorcerer Lich who lost his faith in his patron goddess, he now seeks to spread his dominion over the land. He killed many of his former allies to further his goals Personality: While not a complete jerk, he will crush anyone who gets in his way and prefers to smash his opponents with arcane might instead of taking them over with an army. He doesn't really like the undead that much, as most are unintelligent. He will offer refuge to any intelligent undead who has been estranged from society, and welcomes goblinoids and humanoids alike. He does kill for fun when he gets bored though, but it's usually those who defy him anyways. Likes: Intelligent people, flinging acid at stupid people Dislikes: Stupid people, cockroaches Themes: www.youtube.com/watch?v=5dA25Cwa9XI
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Post by empireoffire on Feb 25, 2015 18:30:32 GMT -6
I could've sworn I posted this earlier. Xerosic Summon Name: (Professor) Frederick Xerosic Gender: Male Race: Human RP/CYOA of origin: Team Nova Age: Late forties Unlock Conditions: Defeat/Recruit Hugh and Emma Appearance: cdn.bulbagarden.net/upload/thumb/4/41/XY_Xerosic.png/279px-XY_Xerosic.pngCard Description: A headshot of him looking at the camera with his head tilted forward slightly. The image is tinted blue with "TV lines" and mild static, as if he's being seen through an old TV monitor. Actions: Unlike other summons, Xerosic himself does not appear. Instead, a notice appears on Emma/Essentia's HUD that reads "Signal Acquired. Link Reconnected." A feed of Xerosic appears and he speaks a few words to Emma and her Expansion Suit enters Overdrive mode, wherein Emma receives a drastic boost in speed, strength, and agility for about five minutes. Alternatively, Emma can now perform an attack where she charges at a single target in a blink of an eye and assaults them with a barrage of lethal slashes with her laser blade (which Emma calls a "Blitz") at the cost of Overdrive ending immediately and her suit entering an immobile cooldown state that lasts two minutes. During the duration of Overdrive mode, Emma is mostly silent while Xerosic speaks through an intercom on her helmet. After the summon ends, Xerosic's icon on Emma's HUD disappears and a notice appears reading "Signal Lost. Link Disconnected." Restrictions: Emma only. May only be used once a battle, and only when a battle has been prolonged to 40 posts or more. Bio: The adoptive father of Emma, a survivor from the now ruined Kalos region, and a self-proclaimed scientist of brilliant intellect, Xerosic has waged his own personal war while everyone else in the world is focusing their efforts on Nova. Possessing knowledge of the existence of the Ultimate Weapon that brought entire kingdoms to ruin in King AZ's War, and fearing the thought of Nova possessing such a great power, Xerosic has gone to great lengths in search of the location of the weapon and methods of destroying it before it falls into the wrong hands. Now that the weapon has been found and used by Team Galactic/Neo-Yveltal, Xerosic is well aware that Galactic may use it to rule the world with an iron fist. To that end, he recruited the assistance of Hugh, the highest ranking survivor of Team Yveltal-Prime, to amass a fighting force (comprised mostly of other Yveltal-Prime members) dedicated to opposing Galactic, bringing them to ruin, and destroying the Ultimate Weapon somehow, this time for good. ...At least, this is what he tells those who ask him about himself. Personality: Greatly absent minded for one who often speaks of his high intelligence (and has the inventions to prove it). Despite his apparent friendly demeanor, he does not appear to possess any problems ordering Hugh or Emma to perform certain... dirtier deeds. Likes: SCIENCE! Dislikes: Greed, Materialism, Pickles Values: Science. Theme: www.youtube.com/watch?v=2dPaVk4G1jgCharacter Relationships:Xerosic ---Adopted---> Emma Xerosic <---Accomplices---> Hugh Xerosic ---Must be destroyed---> Galactic Zygarde Summon Name: Zygarde Gender: Identifies as Male Race: Order Pokémon RP/CYOA of origin: Team Nova Age: Technically a newborn. Unlock Conditions: Defeat/Recruit Hugh and Emma. Appearance: cdn.bulbagarden.net/upload/3/3a/718Zygarde.pngCard Description: Looking directly at the camera with a cave-like background. Actions: Performs one of four actions: - Earth Power: The power of the very land itself is gathered and unleashed from underneath a group of targets' feet. - Thousand Arrows: Zygarde fires Earth energy in an arc upward that then falls down like a rain of arrows. All airborne enemies hit by this move are sent plummeting to the ground. - Thousand Waves: Zygarde glows and erupts into a swarm of hexagons much like those that compose his body. The pentagons then slam into a path of enemies in a large wave-like structure. - Land's Wrath: The ground surrounding a large area rises up and wraps around the area before crashing down, crushing and burying all those within the target area. Restrictions: Hugh only. Requires a cooldown of three battles. The nearby terrain must be Earth-based. Bio: After a long exchange of hands, the Zygarde egg finally hatched under Hugh's care. He now follows "Pop's" orders as he and his friends work to destroy the Ultimate Weapon. Theme: www.youtube.com/watch?v=GDY2GgkxeGU
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Post by SwordMasterEX on Mar 8, 2015 5:24:59 GMT -6
High King BjornName: Bjӧrn Stӧrmberg "The Tall" Gender: Male Race: Dalish/Giant RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: No Age: Almost as old as the World Tree Appearance: He appears as a 25ft tall man in his late 30's. He has a red beard the size of an average man and long red hair that extends beyond his shoulders with four evenly spaced out braids. His body is made of well developed muscles covered in battle scars: Two perpendicular on his chest, one across the bridge of his nose and a few smaller ones across his arms. He has a chiseled square jaw with a stern visage, but his face is as worn and tired as his expression with noticeable wrinkles. His eyes are jade green with abysmal pupils. He is typically seen wearing a metallic, lustrous Ceannlann chest plate with a blue and orange greater kilt wrapping around the right shoulder and across the back also wearing a silvery circlet with a topaz gem and finishing off with white braces and tanned leather boots. Weapons: An 17 foot, Ultrasonic High Frequency Tabarzin Battle Axe. 5, five foot daggersmarked (+)(-)(+)(-)(+). Notable Traits, Powers and Abilities: -Giant's Strength, he can leap tall trees in a single bound and punch boulders~!-Anti-Magic Field, The topaz in his circlet shines and releases a field that negates magical/magitech effects and power for the duration of the battle or until his defeat. -Elemental: wood magic, manipulation of trees and earth for attack and defense. Limited by arena. (negated by AnM Field) -Tunneling, not digging, but quantum tunneling. Simultaneously causes all his atoms to disappear and reappear elsewhere. Short range teleportation that leaves him open to attack. (negated by AnM Field) -Force of Will, Bearing his full will, he creates a spherical wave of force that pushes back opponents and projectiles. 5 minute recharge period.(negated by AnM Field) -Nature of Life, analyzes biology of targeted creature revealing weak points, weaknesses and strengths. (negated by AnM Field) -Quanta Energy Disruptor, He overcharges his axe with his braces releasing multiple frequency waves that short circuit technology. - Vibranium Armor, absorbs some kinetic energy weakening attacks. (Overcharged after QED) -Electric Pulse, his braces expand revealing generators. He can then amplify his punches with static electricity or create sparks by smashing his braces together. (negated by QED) -Magnet Tear, after tossing two daggers, he can electrify them by grabbing them causing them to become magnetized and pull apart certain metal targets. Humans too if one of the daggers pierced them. Only works if the daggers are oppositely charged. (negated by QED) Cohorts: Can call for the Ents, Wood Wraiths, and Spirits of the Forest when available. Although they tend to be slow to reinforce. Bio: No one's really sure if his father was Dalish and his mother Giantess, or if it was the other way around, but all agree Bjӧrn is ancient and born of a very questionable conception. As an ancient of a man, he has both seen and influenced the history of OZ. His most important contribution to history is widely regarded as uniting the Dalish into one cohesive nation. He started by becoming the mentoring hero of a few lone hunters who gradually became a tribe which eventually began to absorb others as they coveted the capability to want rather than need. Once they expanded to the size of a human nation, he was unanimously declared King;however, he was aware he alone could not watch over an entire nation. So he appointed several other kings to plotted sections of land and was then declared High King. He enjoyed a peaceful reign for many years until Ganen the Powerful organized the five other kings to mutiny in a coup gambit. Bjӧrn did not fight back as accounted for, yet Ganen did not foresee that General Thoresk would force his occupation forces into retreat with only a fifth of the fighting strength. Nightingdale quickly spiraled into a civil war ended by the death of Ganen at the hands of Bjӧrn. Bjӧrn wanted to leave after that ordeal, but the country was in turmoil. He stayed to maintain stability leaving only after he found a replacement he could trust. He became a guru after that offering advice to weary travelers. Eventually the High King he left in charge became corrupt and tried to abuse his power to start deforestation. He was exiled thereafter. Then Bjӧrn became A soldier to defend Yggdrasil from the monstrosities created by the wordsmiths and dealers. After training the ranks as Prime General, he once again stepped down to live in peace. A peace that was disrupted when the kingdom of Ephesus invaded in an attempt to harness the magic of Yggdrasil into a weapon to combat the witch. In a counteraction to this grave offense to the dalish, the current leader of the Council of Nightingdale activated a Devil Arm routing an entire legion of Ephesus troops. At the cost of his own life. Seeking to prevent such drastic measures from being taken again, he assumes the role of High King again, guiding the Council and the Dalish army. Because of his own history with betrayal, he understands fully trusting another person only invites danger into one's life. Although, he also understands shutting oneself out from the rest of the world is the best way to avoid progress. In vain of this he has taken on his first apprentice in years. He often spends his off time meditating with the trees. Personality: Recluse, Slow to Judge and Never Trusting of Strangers beyond mutual survival. Likes: His home, People, Peace Treaties, Forest Dislikes: People, War, Unnecessary Destruction, Greed Values: Yggdrasil, The Dalish, Honesty Theme:The Best Is Yet To ComeVS: An Improvised ConciertoCharacter Relationships: Bjӧrn<-----Mentor/Apprentice----->Reginn Bjӧrn----Commands--->Dalish Army Bjӧrn<---Works with--->Nightingdale Council ReginnName: Reginn Minor Gender: Male Race: Dalish RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: No Age: 50 Appearance: He appears to be in his late adolescence (As most Dalish do by that age) and has a slender frame. He has short spicy blonde hair dyed black(except the roots) and red eyes. Wears black eye liner/shadow and lipstick in contrast to his pale skin. Is usually wearing a cape over an 80's glam inspired outfit of tight pants, platform boots with heels and a girl's tank top. Weapons: Steel Daibo with concealed blades. Notable Traits, Powers and Abilities: Powerful wind magic with average magic stamina. Regenerates to full in half a day. Experienced Boxer and Street Brawler. -Vacuum, strips a designated area of air for almost two minutes. Requires immense concentration. -Wind Drill, turns two large double helixes of rapidly moving air particles at his opponent that send them spiraling back. Uses a lot of magic. -Come Sail Away, lifts lighter combatants with himself into the air and carries them away with the wind. -Tornado Upper, throws an uppercut that hits with a vortex directly in front of it -Razor Kick, shoots a disk of razor wind in the direction he kicks Cohorts: Encanto the Eagle. An Eagle that follows Reginn on adventures. Bio: An ostracized child, Reginn grew up quite and shy. After a voyage to Yggdrasil with his family when he was still young, he thought he heard the world tree speak, and the words were what helped him open up to how he felt on the inside. Since then he's had a rebellious streak that continued well until his military career. It was his brutal honesty that made Bjorn notice him and take him up as an apprentice. Personality: Reginn is an expressive spirit with no filter for his opinions. He tends to be completely too honest and will be the first to run from a fair fight. He typically forgoes substance induced highs for the comfort of people. Likes: Attractive parts of a Female, Naps, Lasers Dislikes: Working, Oppression, Studying Values: Freedom and Humor Theme: If I Only Were A GothVS: Decisive BattleCharacter Relationships:Bjӧrn<---Mentor/Apprentice--->Reginn Reginn<---Envious---Thoresk the 3rd Reginn---Dislikes--->Nightingdale Council Thoresk the 3rdName:Thoresk Myrkviðr the 3rd Gender: Male Race: Dalish RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: No Age: 207 Appearance: Buff and of average height. Green eyes and dark brown hair. Wears the enchanted plate armor of the Prime General. Weapons: An absurdly large claymore forged from a broken Devil Arm. It only retains some of the original power. Explosive tomahawks and an energy bow for ranged combat. Notable Traits, Powers and Abilities: User of Ancient Magic and Conjuring spells. Attained Physical peak of Dalish body, experienced military fighter. Slight Strength boost from sword. -Conjure: Animal, 75% chance to be tame -Conjure: Demon, 50% chance to bargain successfully -Conjure: Spirit, 10% chance to temporarily merge(enhanced perception and ability to harm ghost) -Ancient Power, Enters a super mode that doubles his strength and allows him to use weak to moderate energy blast -Ancient Power: Release, concentrates intense amounts of energy and explodes. Ends super mode. Closer to explosion=More damage. One use per three battles -Ruin, crushes his opponent with a replica of a ruined statue. Cohorts: 5th battalion of the Dalish army and any forces not under direct orders from the council or the High King. Bio: TBD Personality: Strict, Prideful and Arrogant, Thoresk is known for his savage fighting style and uptight command. He always accepts duels and seeks worthy opponents to test himself against. He is hardly ever seen with a smile preferring to get down to business. Likes: Order, Combat, Praise Dislikes: Louts, Undeserved Promotions, Meat Values: Hard Work, Determination, Dreams Theme: BattlefieldVS: *Warning foul language* Back To The PrimitiveCharacter Relationships:Thoresk---Serves--->Bjorn Thoresk---Dislikes--->Reginn Thoresk---Respects--->Alexus Thoresk<---(Married/Loves)--->Sutra
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Post by empireoffire on Mar 18, 2015 3:28:07 GMT -6
Alvis Aeon Name: Alvis Aeon Gender: Male Race: Human RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: 46 Appearance: Parted blonde hair and green eyes. Average build. Wears light armor along with a green mage-general's cape. Being primarily a wind mage, his clothing is primarily green, similar to the wind mage uniform. Wears emerald-colored, elbow-length gauntlets on both hands. Card Description (if applicable): N/A Weapons: - Alvis's sword: a medium-length sword that's oddly lighter weight despite being no less deadly than a regular sword. Notable Traits, Powers and Abilities: -In addition to complete mastery of traditional wind magic, he is also capable of conjuring wind-based, humanoid summon spirit to fight alongside. -- Aero Barrier: Can conjure up a shield of wind around him to various intensities; deflecting physical projectiles on standard intensity and cutting through people as they are pushed back on higher intensities. They higher the intensity, however, the less control he has controlling any other form of wind magic, including the summon spirit. -- Aero Shield: Can conjure up a small, circular wall of intense wind that knocks away physical strikes and magic affected by wind. Only two can be set up at a time. -- Razor Wind: Can near-effortlessly create razor slices of wind capable of rending steel. He can adjust the sizes of each slash independently and maneuver them with great mobility and precision. -- Whirlwind: Can create a large surge of wind rise from under the target's feet, launching them up in the air. He can also target himself for mobility use. Ineffective against heavier targets. -- Almighty Push: Alvis thrusts both of his hands in front of him, creating a fierce blast of wind in front of him. -- Weapon Raid: If Alvis sees a discarded weapon or throwable object on the ground, he can direct them toward his targets (pointy end first, when applicable). -- Searing Twister: Conjures a medium-sized tornado of razor winds forward. Can be redirected, but needs a brief moment of focus to conjure and a moment afterward to regain enough strength to create another one. -- Summon Spirit: After a brief period of focus, Alvis conjures a humanoid, yet beast-like entity made of wind to fight alongside him. The spirit lacks legs and instead levitates in the air. The summon spirit possesses a lot of freedom of movement even outside of Alvis's direct control, has peak-human strength, and has two razor wind armblades on each arm. -- Aeolus Hurricane: four large twisters of razor winds shoot out from Alvis and seek out enemies on their own. Meanwhile, intense winds capable of knocking a person off balance start raging to hinder mobility, and it is not unheard of for thunderclouds to form overhead and strike lightning below. This act drains Alvis severely, leaving him incapable of performing further magic for at least a day. Dispels the summon spirit. - Is acrobatic, but is only average in swordfighting skills. Cohorts (if applicable): The summon spirit of wind Alvis may conjure (see above), and the soldiers under his command. Bio: A prestiged mage general within the Yuleian military, who was considered to be a prodigy by his peers when he was a footsoldier. He rose among the ranks and served under Vance before Glinda ascended the throne. He is among the latter's closer confidants, and possesses a great loyalty to her, as he did to Vance before her. Personality: Alvis possesses a stoic, but soft-spoken demeanor. He is a man of great patience, and rarely raises his voice (unless the loud noises around him requires it, of course), and has almost never been seen angered. He is the most likely to remain calm under the most dire circumstances. Likes: Books, organized bookshelves, chess, coin collecting Dislikes: Disorganization, irrational thought, The Witch, Flying Monkeys, pollution Values: Order Theme: www.youtube.com/watch?v=cCW-pmlxLUkCharacter Relationships:Alvis ---Subordinate/Close Confident---> Glinda Alexus Name: Alexus Gender: Male Race: Human RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: Although he should be in his late 60s, he appears to have decelerated aging as a side effect of his Devil Arm use. As such, he appears to be around his early 40s. Appearance: Wears a mix of medium and heavy armors primarily colored red, alongside a torn red cape and a bronze helmet that covers most of his face. Red hair and eyes, with a yellow tint to the sclera. Far larger than the average person. Card Description (if applicable): N/A Weapons: - Primary Weapon: Rift to Tartarus - a large greatsword Devil Arm of great destructive power that also empowers the user to an extent. Often wrapped in bandages and hung from his back using a hook harness. - Other weapons: - Legionary Pila - Throwing Spear designed to be able to pierce enemy shields and barriers. - Ether Minigun - Fire non-elemental explosive rounds for ranged attacks. - Tomahawks - Throwing axes that he holds as secondary ranged weapons. Notable Traits, Powers and Abilities: - Possesses super-human physical strength, speed, and agility. The Devil Arm is believed to be at least partially empowering him, though the extent of it is unclear. - Cleave: A giant horizontal slash of the blade that sends out a large projectile that travels in a cone shape outward, causing destruction upon everything in its path. - Shockwave: Thrusts the Devil Arm into the earth, creating a shockwave that attacks in a radius. - Blood Sacrifice: The Devil Arm absorbs the life force of slain enemies and grants it to the wielder, healing their wounds for every kill they obtain. - Hellfire: Sends out a strong fireball projectile from his hands. Can be rapid-fired up three times per hand while alternating without a five second recharge period, or both hands can be used to fire a stronger fireball that explodes on contact at the cost of one use per hand. - Relentless Charge: Charges forward and slams the blunt surface on the sword onto an opponent, followed by a fiery uppercut while their guard is broken. Can only be successfully blocked by using energy or magical barriers. - Eruption: Covers his blade with fire and performed a vertical swing in front of him, causing a large explosion of fire to erupt upward. - Obliteration: Thrusts his blade onto a downed opponent with one hand, raises his free hand with fire on his open palm, then clenches his hand into a fist, igniting the stabbed opponent. - Chaotic Burst: With both his hands free, he holds them out to create a large, stationary sphere of flames that engulfs the area in front of him. Then, he delivers a great punch into the fireball, releasing 20 flares that travel and decimate the general area in front of him. Can only be used once an hour. Cohorts (if applicable): The soldiers under his command. Bio: The brutal and merciless leader Alexus's Legion. As his legion has seen service through three individual kings/queens despite their ruthlessness, it is said that they are only tolerated for their proven military might against both abominations and Ephesians (mostly the latter). Yuleian footsoldiers whisper that if Ephesians want to tell scary stories in the dark, they tell Legion stories. Personality: Alexus is a proud and arrogant warlord who strives for blood. Dissatisfied with the performance of the standard Yuleian branches (save the Angelos, their leaders being among the few people he holds respect for), he eschewed their procedures and somehow assembled a fighting force of his own; their members trained to peak physical form. Due to Alexus's philosophy that a true warrior must start from humble beginnings and earn their keep through what they accomplish by their own power, his soldiers scavenge from enemies rather than accept armaments from Yuleia. Alexus has openly voiced his doubts to Glinda's rule, from her overly defensive tactics against the abominations and Ephesians instead of launching offensive measures, to the summoning of the Outlanders, believing the latter act to be one made in ignorance from the lessons of history (after all, the realm is at the brink of ruin because of others being summoned to fight Oz's battles). As such, he considers her a poor substitute for Vance, the previous king. Likes: Combat Dislikes: Glinda, Ephesians, Ozma's Rebel Forces, The Straw Values: The art of war. Theme: www.youtube.com/watch?v=LZWfOxbaXZECharacter Relationships:Alexus ---Subordinate---> Glinda Alexus ---Respect---> Viola/Harken Angelo Viola Angelo Name: Viola Angelo Gender: Female Race: Human RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: 33 Appearance: Light blue hair cut short, blue eyes. Beautiful. A small scar runs across her left eye. Wears primarily yellow armor. Since a lightweight is ideal for optimal speed and agility in combat, her armor bares a noticeable amount of her skin. Card Description (if applicable): N/A Weapons: Uses a variety of weapons that she often switches, including a spears, halberds, sabres, rapiers, and crossbows. She is most proficient with sabres, however, possessing a uniquely-forged, light blue sabre with angelic adornments. Notable Traits, Powers and Abilities: - Flight (signified by Ether taking form of wings on her back) - Medium-range teleportation - Ability to shine the metal in her weapons to a great extent, blinding her enemies. - Light Charge: After a charging period, she thrusts her weapons forward and charges through in a straight line using a blast of light magic. - Light Heal: Creates a drop of light that heals minor wounds. - Light Javelin: Conjures an ether spear made of light and throws at a target, which detonates in a large blast of light a short moment later. - Thundaga: Casts down a series of strong lightning strikes to attack an area. - Light Blast: The user is bathed in light before the light is expelled, blowing back all enemies in the surrounding area. - Light Cannon: Can fire a barrage of ether bullets from her weapon. - Bind - Chain: Chains of light appear from the ground in order to bind, divide, or hinder enemies - Bind - Rune: Creates a light rune that traps a target within the rune's surface area. - Light Armor: Creates a transparent barrier that forms around the bodies of allies, increasing defenses. Cohorts (if applicable): The soldiers under her command. Bio: The daughter of Michael Angelo who has recently taken leadership of Los Angelos after the incident that resulted in a grave number of Yuleain and Ephesian casualties and the death of her father. Despite the circumstances of her ascension, she has proven to be a formidable and capable leader and fighter, joining her soldiers in the front lines on the Ephesian front. Currently, she is in charge of repelling Ephesian advances, alongside a partnership with Jonathan Sterling. She has misgivings regarding the summoning of the Outlanders, but ultimately remains loyal to the queen's word. Personality: Straightforward and serious. Doesn't seem to like talking about herself. Likes: Painting Dislikes: Devil Arms, The Lionheart Theme: www.youtube.com/watch?v=AJ_AKIDPElACharacter Relationships:Viola ---Subordinate---> Glinda Viola <---Cooperation---> Sterling Viola <---Respect--- Alexus Jonathan Sterling Name: Jonathan (Jone) Sterling. Gender: Male Race: Half-Elf RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: Appears to be in his mid thirties. Appearance: Wears a dark oversized hat, has a 5 o'clock shadow, tanned skin, wears a brown longcoat, and overall looks like a reject from some spaghetti western or another. Card Description (if applicable): N/A Weapons: - Ranger's Magnums, his custom revolvers with explosive rounds. - Ol' Saint Lucy - His custom assault rifle with armor-piercing rounds. - Thelma & Louise - His two custom handguns with incinerating rounds. - Also possesses regular-grade ammunition for the above weapons. - Also carries a combat knife and some grenades, including special Yuleian variants. Notable Traits, Powers and Abilities: He's fit and he's a good shot. What more can ya ask for? Cohorts (if applicable): The soldiers under his command. Bio:It's all the same, only the names will change (Same s***, different day) Everyday, it seems we're wastin' away (People are dyin' every passin' day) Another place where the faces are so cold (Another battlefield, 'nother graveyard) I drive all night just to get back home (I just want this over with) I'm a cowboy (I'm a Yuleian commander), on a steel horse I ride (I can drive vehicles into battle) I'm wanted dead or alive (...By the Ephesians) Wanted dead or alive (See above) Personality: I walk these streets (I fight these battles) A loaded six-string on my back (...Err, revolver, that is) I play for keeps 'cause I might not make it back (kill or be killed) I been everywhere, still, I'm standing tall (I've been all around Oz and I'm still standin' tall) I've seen a million faces (I've seen many enemies) And I've rocked them all (And I've rocked them all) Likes: Music, westerns, ribs, the ladies, tomato soup Dislikes: Pointless fighting, The Tinman Values: Gunslingin' Theme: www.youtube.com/watch?v=GF2OHXPtzZgCharacter Relationships:Sterling ---Subordinate---> Glinda Sterling <---Cooperation---> Viola
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Deleted
Deleted Member
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Post by Deleted on May 1, 2015 16:16:10 GMT -6
*Name: Yoshirou Ryouta
*Gender: Male
*Race: Human
RP/CYOA of origin: (Which RP or CYOA does your character originate from?) CYOA
*Card Character?: No
Age: 19
Appearance: Messy, dark blue hair that ends a little above his ears. He is remarkably 5'4; almost always being mistaken for a child. Wears a pair of black jogging pants with red stripes, a black jacket with red stripes, and a blue T-shirt with, "Get rocked" on the front. Small ruby eyes and a light complexion. White pair of headphone around his neck.
Card Description (if applicable): N/A
*Weapons: A silver katana with a red hilt. The blade is balanced and light. Carries a small handgun he calls a "Bruce gun". Commonly on his right thigh. On his left hand is a black gauntlet that seems to summon trapped demons.
*Notable Traits, Powers and Abilities: The ability to summon demons and other spirits. Can have decent negotiation with said creatures.
*Cohorts (if applicable): Archangel, An angel that serves those aligned with the 'law', Norn, a deity that seems to know all things, but would rather keep quiet, and Setanta, the child version of a famous hero.
*Bio: Yoshirou hails from the Eastern Kingdom of Mikado, or at least a future version of it where things went awry. Something in the Expanse called out to him, but it seems to have displaced him. Regardless, he is a somewhat trained fighter.
*Personality: Much like his fellows, Yoshirou has lived a sheltered life where knowledge is not common, and a sense of awareness is high but never pursued further. Upon waking up elsewhere, it spawned a series of events that would transform him for an ignorant boy to an outspoken and adventurous adult that is almost always wanting to help people get over their problems. Can also be seen as lost in his thoughts most of the time.
Likes: Books and animals. Flowering as well.
Dislikes: Wishy-washy people, clingy people, and being ignored.
Values: Honesty, close friends, and accepting the flaws and strengths of the world.
Theme: Soul Phrase
Character Relationships:
Yoshirou ----Cohort----> Norn
Yoshirou ----Cohort----> Setanta
Yoshirou ----Cohort---- >Archangel
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Post by SummerCrow on Jun 13, 2015 22:38:12 GMT -6
June (non-card character) Name: June Gender: Female Race: Human Origin: Seasons of Sorrow Card Character?: No Age: 23 Appearance: Average height, muscular. Long, chestnut-brown hair and brown eyes. Flowing black dress lined with metal scales, black tiara. Weapons: *Armads, the berserker’s battleaxe. A massive, two-headed axe. Its true power remains sealed. *Hatchet. June’s trusty hatchet, sharpened to a razor edge and enchanted to return to her hands after being thrown. Notable traits/powers/abilities: *Prevail – When June is close to death, she summons up a massive burst of strength. *Mount – June can fight from horseback as effectively as on foot Cohorts: Marth the horse, an aged brown quarterhorse Bio: June was born in Hearthstone and grew up as a farmer. When her village was destroyed by zombies, she took up mercenary work, and soon found herself commanding a small army. After being branded a traitor, she fled with the “enemy’s” king. Eventually her group united the two countries to strike at the source of the zombie menace. Personality: Though June says she doesn’t like combat, she secretly enjoys a good fight every once in a while. She hates hurting innocents, and will put herself at risk to protect them. She’s normally calm and collected, but occasionally flies into a blind fury. June prefers to lead from the front. Likes: Flowers, forests, horses, sparring Dislikes: Traitors, slavers, evil gods Values: Justice, honor, family Theme: TBD Relationships:
June <---Married---> Paen June <---Children---> Rand, Lily June ---Mentored by---> Rain, Doran
Card Characters Talia al Alhasifa Name: Talia al Alhasifa Gender: Female Race: Human Origin: Austur Card Character?: Yes/June Age: 32 Appearance: Thin and tall, with a long, black ponytail. Dresses in white pants and shirt, with a tan jacket and a white cape. Card: Talia leaning forward and blowing a kiss with one hand, holding a knife behind her back in the other. Weapons: 12 small throwing knives, 4 large throwing knives, 2 long daggers Notable traits/powers/abilities: Illusion magic, specializing in self-hypnosis *Disguise (changer her appearance, but not her actual physical form) *Minor Illusion *Telepathic communication *Emotional Manipulation *Disorientation Using more powerful illusion magic causes Talia problems ranging from exhaustion to discomfort to pain, so she tries to avoid doing so *Advanced Illusions (multiple targets, realistic illusions involving multiple senses) *Self-hypnosis (adrenaline surge, heightened perception/reflexes, ignoring pain, etc) *Mind Reading Bio: When Talia was 3, her father, a merchant from a small town, brought her to the Alibab capital while on a business trip. He was killed, and she was taken in by a kindly woman – not that Talia knows any of this. One thing led to another, and she took up work as an assassin. Personality: Friendly, flirty, cheerful Likes: Booze Dislikes: Difficult marks, people with heightened senses, meat Values: Money, repaying debts Theme: TBD
George Brown Name: George Brown Gender: Male Race: Human Origin: Waking Dream Card Character?: Yes/June Age: 25 Appearance: Short and burly. Wears blue jeans and a plain white shirt with a straw hat. Brown hair, green eyes. Card: George holding his hat down with one hand, and his phone up with the other. His demons are visible as shades behind him. Weapons: COMP (Smart Phone with Devil Summoning Program) Notable traits/powers/abilities: *Demon summoning Cohorts (limit: 2 at a time) *Pixie (Dia, Zio) [light heal, weak electric magic] *Mauthe Doog (Fatal strike, Mow down) [medium physical attack, weak multi-target physical attack] *Garm (Berserk, Paladin soul) [medium multi-target physical attack, guard) *Babd Catha (Zandyne, Anti-most) [powerful single-target wind magic, magic damage reduction] *Cerberus (Fire absorb, Mighty hit) [absorb fire damage, strong physical attack] *High Pixie (Megido, Drain) [multi-target pure magic spell, single target leech spell] Bio: George grew up on a farm, and never would’ve left if demons hadn’t started pouring into his world. Now he uses them to try to help people in need. Personality: Friendly to a fault, he’d give you the shirt off your back if you asked nicely. Piss him off, though, and he’ll come at you like an angry bull. Likes: Cows, chickens, corn Dislikes: The letter C, people who prey on the weak Values: Equality Theme: TBD
Rand Name: Rand Gender: Male Race: Human/Branded Origin: Age of Destruction Card Character?: Yes/June Age: 23 Appearance: Messy brown hair, gold circlet. Black, crimson-trimmed armor - light plate with a skirt similar in design to a pegasus knight's. Carries a black scale shield made from Grima - the Shadow Emblem. Card: Rand standing on Hector's back, raising his axe into the air dramatically. Weapons: Wishblade, Brave Axe *Cohorts: Hector - Wyvern Notable traits/powers/abilities: *Lifetaker – Restore health after killing an enemy *Critical Guard - Reduce enemy critical damage from 3x to 2x *Charm - Slightly increase the accuracy and avoid of all allies within 3 squares Bio: The son of June and Paen. He volunteered to collect the Valmese emperor's nephew and proceeded to run into ****. Personality: Much more impulsive than his sister, Rand has a tendency to charge into fights without thinking things through. Occasionally lacks confidence. Values: Honor Theme: TBD Relationships: Rand ---Mother---> June Rand ---Older sister---> Lily Rand <---Childhood bros---> Gale
Villians Horatio Name: Horatio Gender: Male Race: Human Origin: SoS Card Character?: No Age: 50. Appearance: Thin, small, and athletic. Dark hair starting to turn grey, generically evil goatee. Weapons: Levin sword, Rewarp staff Notable traits/powers/abilities: Nothing inherent, but Horatio is extremely deceptive and good at getting in people's good graces all while plotting how to stab them in the back. His berserk staff sends those affected into a blind fury and has a decent range. His Levin sword lets him attack with ranged lightning magic. Bio: Horatio spent years infiltrating Valeria's government, eventually working his way up to the moderately respectable position "commander of the army." He was secretly scheming to turn Valeria and Carcina against each other so they wouldn't be able to appropriately respond to Bune's appearance - which he also had a hand in. It's unknown whether he was simply trying to make a name for the country of Meridia, if he did it for personal gain, or he's just insane. Personality: Calm, collected, and- no, he's just really good at hiding it. He wears a mask of composure, but when it falls off, he's a raving lunatic. Likes: ??? Dislikes: King Paen, Doran, June, people interfering with his plans in general Values: ??? Theme
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Deleted
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Post by Deleted on Aug 17, 2015 18:16:05 GMT -6
*Name: Dimento *Gender: Male *Race: Human like; Magician *RP/CYOA of origin: Mushroom Kingdom Chronicles *Card Character?: No *Age: Unknown; appears to be a young adult or late teens *Appearance: he appears to be a jester of some kind, wears a white, black, and purple outfit with a jester's hat, (Insert link) *Weapons: Nothing of note unless you count being extremely manpulative *Notable Traits, Powers and Abilities: He's a master of traveling between dimensions, Ability to teleport, and make duplicates of himself, and can shoot energy balls Dimento has a very disarming personality and can come across as aloof, but beneath the facade he is very manipulative and is an expert at making things go according to his plans. Throughout his stay in Oz Dimento will be acquiring varouis things to further increase his power. When everything is said and done Dimento might just reach terrifying new levels of power. *Cohorts: N/A *Bio: He was once a mercenary hired by Count Bleck because of his abilities to warp dimensions at will. Yet, his true past is unknown while there are several different theories ranging from decendant of the wizard who created the pixels to creator of the book which speaks of the Chaos Hearts. One thing is for certain though Dimento is not to be trusted. Dimento would begin plotting behind Count Blecks back ever since he learned of Mario (the hero of prophecy) and the others (Bowser, Peach, and Luigi). Dimento would set a seris of plans to help the hero's but only because he needed them to defeat Count Bleck. After the final showdown between the hero's and Count Bleck, Dimento would reveal his true plan and activate the sprout (mind control plant) inside of Luigi. Dimentos true plan was to gain the power of the Chaos Hearts and fuse himself with the Chaos Hearts and Luigi creating the being known as Super Dimento. Due to the power of the Chaos Hearts, Super Dimento was completely invincible to anything the hero's could throw at him. All hope seemed lost until the Pure Hearts were revived by the feelings of love for Count Bleck. The Pure Hearts were able to cancel out the protective powers of the Chaos Hearts and the hero's were able to defeat Dimento. Yet Dimento had one last trick and with his last bit of energy empowered the Void to swallow everything. Dimento wasn't around to see his last act of desperation fail due to the efforts of Count Bleck and Tipi renewing their love for one another and therefore revealing the true power of the Pure Hearts. Dimento was floating in the void until a mysterouis force called to him. The force seemed to need of his assistance which Dimento is more then willing to help. The people of Oz have no idea what's in store for them and woe be to the hero's that defeated him in the first place because he has something in store for them Ciao. Personality: A flair for the dramatics, clever, master manipulator Likes: Himself, power, Dislikes:Bowser, noisy people Values:Manuplating Theme: General Theme: Dimento, Charming Magician Ultimate Reveal: The Ultimate Show Ultimate Showdown: The Ultimate Show remix
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Post by Deleted on Aug 22, 2015 16:35:22 GMT -6
*Name: King Boo *Gender: Male *Race: Boo *RP/CYOA of origin: Mario and the Golden Goddess *Card Character?: Yes~ The Straw (He's the one who deals with illusion type villians right) *Age: ??? do boos even have an age *Appearance; Card Description (if applicable): N/A *Weapons: Illusions and I guess the crown atop his head which launches dark spells and lighting *Notable Traits, Powers and Abilities; Just b/c he was defeated by Luigi w/ a glorified vacuum cleaner don't make the mistake and think he's a pushover. The master of illusion is a pro at using that title to his advantage. Below is a list of abilities he uses against his foe.
All phases except King Boos Mansion
Kings Guard; Most forms of physical damage do min to no damage. Unless you can attacked with a weapon that is blessed and is holy in nature only magic based attacks will cause any damage. Master of clones; As master of illusions he is able to make near perfect clones of himself. The only difference is the boo that shies away from being looked at that is the real king boo. The illusions don't do anything and are easily defeated but there is so many it is meant to distract the for Clear Mind; King boo is unfazed by persuasion, tauting, anything that could mess with ones mind does not affect King Boo. Vanish; King Boo is able to disapper and reappear anywhere in the battle. Yet if you are observant you will be able to spot his shadow. Basic Attacks; Lighting Strikes, Darkness, puffing himself up and trying to crush his foes, high speed tackle
1 st Phase King Boo
Master of Illusions; King Boo brings your greatest fear to life. While caught in King Boos Illusion all your senses are affected. The damage is magical based and meant to slowly drain away your health. (Basically, its like a sandstorm that affects every one and doesn't lift until you can break the illusion.) This isn't over; If you are able to break free from his illusion or inflict enough damage. King Boo retreates into a nearby indestructible statue of Bowser. The statue is indestructible b/c that's where the second phase of the battle takes place. Essentially, its the end of the first phase of the encounter.
Second Phase; King Boo and Dry Bowser (Dry version of Bowser)
Dry Bowser; A skeleton version of excellence
Dry Bowser is vunlerable to magical. Unlike King boo he doesn't depend on clones of himself Mines; Booser is able to throw explosive mines from his wrist. They damage upon contact and when they explode. Can only throw out 3 at a time. Once all 3 disappear he can throw more Flame Breath; Just a standard breath attack but with flames. Uses once every 10 minuents Tackle; A high speed tackle Stomp; Dry Bowser jumps high and tries to stomp on his foes. If the Attack misses Dry Bowser is stunned for a few minutes Dry Bowser; Dry Bowser can break apart his body and either use his body to attack or dodge incoming attacks. Even if an attack is strong enough to break apart his body he will just reassemble his body Dry Bowser is immune to fire, dark, and death based attacks
The inferno beneath; Since the group is fighting on top of a platform over top of an inferno every so offer King Boo or Boowser will try to knock you off the platform. Those who have the ability to fly, float for a period of time or are either highly resistant or immune to flames can survive being knocked off with min. to no damage. Yet if you are unable to do any of the following and get knocked off the platform then you could lose 90% of your health.
Final Phase; King Boos Mansion By summoning all his minions at once (b/c Boos become more powerful the more there are) King Boo prepares his final phase by fusing with his mansion to around tall height (10'). The mansion is extremely slow and could easily be outpaced. Yet the mansion has extremely high health and attack and below average defense and resistance. Also below are the following attacks it can use.
Basic Actions; King Boo's mansion will do basic combos using its arms and legs. Also king boo's Mansion will unleash a purple flame attack which is an infusion of flames and darkness; Finally, King Boo will try to suck in his foes into the mansion. If successful the for is trapped for half an hour and once released will lose 25% attack
King Boos Big Bang Attack; King Boo will stand perfectly still for 20 minutes. This is a onetime attack he will do when his health is below 50%. After he is done charging his attack he will unleash a sphere of incredible damage. The sphere is a mixture of flames, lighting, darkness, and ghost. During the charge up period a few boo minions will harass the foes but they do no damage and are fairly easy to defeat
*Cohorts (if applicable): The numerous Boos under his command *Bio: The King of the Boos and master of illusions. Nobody knows where he came from and how he became king. He just appeared one day when he sent a fake letter to Luigi claiming Luigi won a mansion. The letter was a trap by King Boo to capture both Mario and Luigi. While King Boo was able to capture Mario twice he was stopped both times by Luigi. He was in the Boo containment field until one day a Koopling was tricked to setting him free and paid the price for it. Now in the land of OZ his powers of illusion and trickery has increased exponentially. With this new found power he is looking to take down the hero's w/ their very own fears and doubt's. He has a couple of tricks planned for those who can see past his tricks. *Personality: Arrogant, very prideful, sarcastic, cold, shifty Likes: Paintings Dislikes; Cleaning Devices Values: Screwing with his foes mind Theme: General Theme; Luigi's Mansiom King Boo battle 2; Battle vs. Cackletta Soul (Final Boss M&L SS) King Boo Mansion awakens; King Boo Battle (LM Final Battle) King Boo Mansions battle; A Haunting Battle (PM: TYD) Character Relationships: King Boo---Depises--->Luigi. King Boo ---Captured--->Mario
Finally, the moment everyone has been waiting for. The RP looks ok but lacks one thing and that's the appropriate amount of chortles and fury. Thankfully, the master of chortles and fury is here to help fix that problem. *Name: Fawful *Gender: Male *Race; Green Humanoid bean person *RP/CYOA of origin: Mario and the Golden Goddess *Card Character?: Yes ~ Man behind the curtain *Age: Unknown. If I had to guess maybe around Mario's age *Appearance: Human like w/ a bean head. He wears a red cloak and a red cape. He also has his flying helmet upon his head Card Description (if applicable): Fawful has the chortles while he is in card form *Weapons: Various machines and gadgets at his disposal. *Notable Traits, Powers and Abilities; Fawful is the cloest thing Nintendo has to a mad genuis. He is very gifted as an inventor and create various machines. Usually he will show up unexpectedly taunt the hero's and fly off leaving one of his minions or machines take care of his dirty work. He is very unpredictable so any attempt to figure him out is impossible even for the most season strategist. He is able to hypnotize weaker members (minions varouis and local eneimes) to do his bidding Fawful is resistant to illusions, suggestion, persuasion, and intimidation. Also he is invulnerable to status effects When Fawful finally feels like you have the approiete level of fury. He will assume his dark Fawful form. Upon feeling like he is close to defeat Fawful will break out a special toy from a special friend a dark version of the star rod Fawful enter his third form healing his health completely beginning the final form .
During the second and third part of the battle Fawfuls pokemon will be fighting with him. During the final encounter Fawful will instruct the pokemon to leave. Eventually, after the battle Pixy, Chlortles, and Fen Fen will join up with the heros helping them anyways they can.
Dark Fawful; He has above average stats and below are a list of his actions
Machine Minions; Dark Fawful is able to call upon varouis macherinery to do his bidding. The robot minions do moderate damage and are fairly hard to defeat Vacuum Helmet; Fawful by using special materials he received from an individual of immense fury he is able to imbed his helmet with a force feild. The force field reduces all forms of damage by 75%. Yet it is possible to knock the helmet off effectively disabling the force field. When the force field is disabled he will take normal damage.
Orbs of Fury; Fawful will summon different colored orbs which do moderate elemental damage; The element is based off the color of the orb. Blue = Water, Red= Fire, Yellow= Electricity, Green = Grass, Purple = Dark, Pink = Normal, Rainbow = Major non elemental damage, White = Ice
When Dark Fawful is defeated he is turned to a little black bug of fury. You think he is easy to defeat in this bug of little fury but again the one with chlortles has you beat because this is when the final phase begins. Fawful hopps into a Robot that looks an awful lot like Luigi and Mario. Fawful refers to this bot that is so full of fury B robot as a mock tribute to the Mario Bros. He was saving it for them but your group will do.
Third Part; Fawful w/ ???? Item
BroBot Final Phase; Abilities and Actions here's a picture of Brobot B robot Type L. But full bodied w/torso and limbs
Brobot has the usual sort of basic commands. Can shoot missiles from both palms. Can detach its self from the main body to allow for multiple attacks. Brobot also can house multiple grunts that can repair brobot or be used to harras the opponents.
Brobots Black hole attack...... When Brobot is on the verge of defeat he will use his ultimate attack. He will open a hatch at the top of his head. The cannon houses his secret weapon a black hole bomb. At which point Fawful will detach the head from the body and begin to try and get far away. The hero's can fight against it but it will slowly drain them of their strength. Giants can even be pulled into the hole and not be outright killed. Yet anyone caught up and engulfed by the black hole will be defeated outright. Finally, Fawful will lose most of his abilities due to his body and weapons being sucked up into the hole.
*Cohorts (if applicable): Varouis minions he has gained throughout his encounters including Mansion Boos, grunts etc.,
*Bio: The master of chortles has made his way to the land of OZ to spread fury and chortles throughout the land. He was once the side kick of Coilletta a powerful sorceress from Bean Bean kingdom. When she was defeated Fawful eventually, set out on his own eventually, tricking Bowser to inhaling Mario, Luigi, Peach, and others inside of Bowser's body. Fawful would eventually, find the Dark Star core and absorb its power before him and the dark star core were defeated by the combined forces of Bowser and the Mario Brothers. *Personality; Genius of fury, calculating, manipulative, cunning, crazy as hell, sarcastic Likes: Mustard of doom, fury, chortles, machines Dislikes: Bowser, anyone w/o fury, Values: I have the chortles Theme: Fawful general theme; Fawfuls theme (Yuga Battle LBW replace Yuga with Fawful) Dark Fawful Battle; The Final Battle - M& L Bowser's Inside Story Fawful Final Encounter Brobot; Adventure's End- M & L Dream Team Character Relationships: Fawful ---dislikes--->Bowser Fawful --- Respescts the fury of ---> ??? Fawful<--- Unwilling Pawn--- ???
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Post by Deleted on Aug 22, 2015 17:03:23 GMT -6
Name: Pixy, PikachuPhD From; Cementary Gates (Gamefaqs) Race; Pika Bio; While Fawful was on his journey in a distant website he journeyed to a land which is known for its Pokemon. Upon visiting one of the building he challenged a Pikachu PhD to a battle. Pixy was able to defeat both of Fawfuls pokemon at the time, a gastly and Tediursa. Yet Fawful was able to capture her with the help of a pokeball launched from a T shirt canon. At first Pixy was very resentful of Fawful but over time became his mosted trusted Partner. Now the two are irsepriable and is Fawfuls loyal and most trusted partner, and advisor
Skills; Smart and very tactical despite only being able to say Pika, Chu, or Pikachu. Thanks to modifications is stronger in urban areas or areas where there is a ton of ambient energy. Her lab coat has very varouis functions and tools she uses them to assist Fawful. Her glasses besides making her look adorable, actually have a tiny spy camera inside of them able to record anything in her field of vision. Pika Pika. Because she is an extremely smart Pikachu, she can learn more then the four moves most pokemon can learn.
Moves Agility: Pixy is already fast this moves increases her speed Surf: A strong water based attack where Pixy summons a wave to swamp the battle field. Thunderbolt; A very strong electrical attack Quick Attack; A high speed tackle Iron Tail; Pixy stiffens his tail making it almost iron like before striking her foe Grass Knot; A root is summoned to trip up the opponent, the heavier the target the stronger the attack
Likes; Fawful, Pika, being adorable Dislikes; other Pikachus (she's kinda of a Pikachu eletists), anyone who would harm Fawful Theme: TBA Relationships:
Pixy ------ likes-----> Fawful Pixy ------ respects -----> Wario Pixy ---- friends-----> Fen-Fen Pixy ---- annoyed but likes ----> Chlortles
Name; Fen Fen From; Cementary Gates (Gamefaqs) Species; Delphox (female) Card Character; No Personality; Sly, Clever, Comforting, Kind Bio: Fen Fen is also a Pokemon from the land of Ethos. She was but a Fennekin when Wario encountered her and caught her with the help of Wario's Pokemon Gothita (named Ashley). The two would travel and eventually, him and Fen Fen would become just as close as Fawful and Pixy. During her travels Fen Fen would reveal that she was abandoned as a Fennekin by her mom and a mysterouis trainer. Fen Fen would run into her mom but before anything could happen, Wario and Fen Fen would leave and travel throughout Ethos. One fateful day Wario was killed during a pokemon battle and Fen Fen and the other Mon were orphaned until Fawful came and took them in. Now Fen Fen travels with Fawful and helps him anyway she can. Skills; TBA
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Post by Neo on Sept 19, 2015 2:06:12 GMT -6
King Gilgamesh Name: Gilgamesh/ Orion Farsong Gender: Male Race: Aetherious Halfbreed(Demon/Human) RP/CYOA of origin: Fairy Tail Origins Card Character?: No Age: 25 Appearance: 6'3, shoulder length white hair with a dark silver tint. Athletic and muscular build. Midnight blue eyes that are as deep and dark as the bottom of the ocean. Long jagged scar across the left side of his face. Wears a silver half-mask that only covers the left half of his face, to hide the scar. Has a large ornate black phoenix tattoo on his back, and the mark of a scythe and eye on his right shoulder blade. Ancient black runes cover both of his arms. The runes glow a faint purple. He is never seen without his armor, though he only wears his helmet when heading into battle. Also wears a long black cloak. Wears his four legendary staves strapped to his back via four dark brown leather straps across his chest. He always carries a broken katana around with him(Only half a blade) but he never uses it for fighting, and he never unsheathes it. Armor: img191.imageshack.us/img191/9801/91235013.pngWeapons: Ouroboros, Nosferatu, Rexvala, and Aureoles, four powerful staves with mastery over different magic types. Ouruboros holds mastery over Life and the healing arts. Nosferatu holds mastery over darkness and destruction. Rexvala holds mastery over fire and the elements. And Aureoles holds mastery over the air and the sky. Notable Traits, Powers, and Abilities: Northern Lights: Borealis- Allows him to fly at will, so long as he has enough magic power to sustain it. He can conjure up to 6 weapons of light while flying without using too much extra magic, and he can cast some spells while flying. In Unlimited Form, he can conjure up to 12 weapons at once and can cast stronger spells, as well as fly at a much greater speed. Gate of Babylon- The treasury of the King of Heroes is opened, and countless legendary blades enveloped in burning light rain down from the sky. Creates a massive explosion upon final impact. Requires a 24 hour in-story cooldown, and can only be used once per battle, and only against opponents the King of Heroes decides are worthy. I.E, important battles, not random bandits. Grand Cross- Gilgamesh traps his opponent(s) in a magic seal, temporarily paralyzing them, and then causes the seal to explode in a massive beam of burning light that shoots skyward. Immediately afterwards, he conjures a giant spear of light and hurls it at the beam, piercing the beam straight through, and creating a second, even larger diagonal beam. The twin beams form a massive burning cross that then detonates in a blinding explosion. Requires a 3-5 hour cooldown. The initial paralysis can be resisted. If the initial paralysis is successfully resisted, the attack is cancelled. Demon Cage- Chains of burning light burst forth from the ground to ensnare and trap a single opponent in unrelenting agony. Demon Cage: Second Circle: Cerberus- Large chains of burning light erupt from the ground, taking the shape of a massive three headed hellhound and coiling around a single opponent. The more the trapped enemy moves, the more the chains tighten. Works on stronger enemies. Demon Cage: Third Circle: Shadow Dragon- Giant chains built of solid shadows erupt from the ground, forming a living cage in the shape of a dragon that devours and traps a single opponent in its stomach. The dragon obeys the orders of its caster, and can move and fly like a real dragon. The caster can cause the cage to implode at any time, causing significant damage to the occupant. Can even work on incorporeal enemies. One hour cooldown. Demon Cage: Fourth Circle: Lucifer's Binding- the ultimate form of Demon Slayer trapping magic. The ground cracks and quakes, and massive fiery chains of light and shadow explode forth, surrounding a single target at incredible speed. The target is wrapped from shoulder to toe in nigh impenetrable chains and lifted high into the air, where they are suspended and lulled into a deep slumber. The target is ensnared in a world of realistic and vivid nightmares and illusions that reflects their worst fears. Only by overcoming their own fears and weaknesses can the spell be broken. Does not work on those without significant fears. 24 hour cooldown. Ragnarok- When reduced to half health, Gilgamesh temporarily becomes invulnerable for a short time. He rockets high into the air and attempts to shatter a hole in the fabric of Space(This is basically him charging his next attack). If he takes enough damage while charging, the spell will be interrupted, and he will fall down to the ground, rendering him vulnerable and taking significant damage. If he is not interrupted in time, he will shatter a hole in reality itself, and summon forth Ragnarok. A giant hole in the dimension is created, and a gargantuan sword is summoned forth from beyond. The gargantuan sword descends, and creates an ultimate explosion. Any caught in the blast have their HP immediately reduced to 1. This is a wide range AoE effect centered around the area where Gilgamesh is precisely when he reaches half health; As such, it can be avoided simply by getting the hell out of dodge. This is his version of Sephiroth's Heartless Angel; as such, it is a constant, passive ability. Once per battle, every battle(When he is a "Boss"), this ability will automatically activate as soon as he reaches half health. Notice the parentheses. That's there because I will also be using him as a PC. Rule of thumb when fighting Gilgamesh: if he screams something along the lines of "DIE PATHETIC FOOLS", begins to glow a dark red, and promptly shoots into the sky, RUN. And run FAR. Summon Gugnir: He summons a massive spear of light, and hurls it at his opponent(s). Can be used simultaneously with "Summon Gae Bolg". Summon Gae Bolg: He summons a massive spear of darkness, and hurls it at his opponent(s). Can be used simultaneously with "Summon Gugnir". Demonic Might: Gilgamesh possesses strength and resilience far greater than any human. One With the Twilight: Highly resistant to most forms of light and dark magic, and immune to all forms of mind control(In the broadest sense) and possession. This would also probably make him immune to the Straw, but I'm not sure how exactly the Straw works. Ethereal Shift(Aureoles): As long as he has Aureoles on him, he can tap into its power to teleport over small distances. Fire Storm(Rexvala): As long as he has Rexvala on him, once per day he can summon giant balls of fire to rain down from the sky over a large area. Dark Eruption(Nosferatu): As long as he has Nosferatu on him, once per day he can tap into its power to cause massive beams of darkness to erupt from the ground, dealing significant dark damage to any who are hit. For every enemy hit by one of the beams, a Spectral Sentinel is summoned to serve and guard him. Spectral Sentinels are immune to all physical damage, they levitate and glide instead of walking, and attack with long range beams of darkness and close range health draining spells. However, they are very frail and vulnerable to magic. Revitalize(Ouroboros): As long as he has Ouroboros on him, once per day he can cast a constant Regen-like effect on himself. For the next 20 minutes, he naturally regenerates health and magic power at an extremely fast rate. Trick of the Light: Invisibility- He can make himself appear invisible for a short time. Trick of the Light: Doppelganger- He can trick opponents into seeing someone else instead of him. This can be broken in the same manner as an illusion. Unlimited Power: Gilgamesh removes the Limiter set upon him, and assumes his true demonic form. His appearance changes, his attacks and spells become much stronger, he becomes much faster and much more resilient, and he naturally regains health and magic power at a gradual pace. He also has access to "Gugnir, the True Spear of Light" and "Gae Bolg, the True Spear of Darkness" in this form. 72 hour cooldown, can only be used once per battle. Notes: He has a lot of minor abilities that I'm too tired to go into. But he can wield all four staves at once, using Aureoles's ability to make them hover around him and move on their own. Each staff has a regular attack in addition to its major power; I.E, Laser Beam, Shadow Beam, Fire Beam, and Wind Tunnel. Cohorts: None Bio: The current Guildmaster of the infamous Dark Guild Khaos, and the leader of the Nebilim Organization. The King of Heroes. The Demon King. He who Rules, and He who Judges. At the young age of only 25, he is effectively the ruler of the world. But this was not always so, and in a different universe, one similar to his own, things were much different. It all came down to a single choice. As a young boy, he was taken from his home and trained to be the perfect assassin. To be the ultimate demon, and the perfect weapon. But he was too good. And when he was merely a teen, he started a dangerous rebellion that very nearly succeeded. He was punished for his rebellion, and deemed a threat, his powers sealed away. But this also had an unforseen side effect: It also sealed away his emotions, and made him utterly ruthless. And determined. When he was 20, he was sent on a mission to kill a young girl with extraordinary powers. The entire mission was a set up, designed to kill him. And it backfired horribly. Gilgamesh knew exactly what the mission was really for, and sent his Second-In-Command, Athena, instead. The then Guildmaster of Hypnos marched on his parent Guild, the Dark Guild Silent Skull, and assassinated the Black Witch Morrigan. With his powers unsealed, he united Hypnos and Silent Skull and forced Black Lotus into submission, killing their Guildmaster in the process. With the entire might of Hypnos, Silent Skull, and Black Lotus behind him, the self proclaimed King of Heroes marched upon Khaos itself and after a fierce battle that lasted for several months, Gilgamesh emerged victorious. Khaos the Unliving lay broken and bloody at his feet, and as he ascended, the world entered a new and terrifying age. An age unlike any before, an age that was both a dark age and a golden age. One by one, country after country, everything fell before him. Only two obstacles remained. But as the King of Heroes squared off with the Black Wizard Zeref and the Dragon King Acnologia, something miraculous happened. Something that once again would change everything. Personality: Cold, ruthless, merciless, and cunning. Slow to anger and unflappable, his cold unfeeling demeanor makes him truly terrifying. However, deep down he is a compassionate and kind man who yearns for a place to belong, and someone to understand him. But that part of him was buried a long time ago. Values: His Guildmates, power, strength, intelligence Likes: Athena, fighting, reading Dislikes: Life, fools, killing, corruption, insane people, burning villages, people who mistreat women, torture Theme: The King of HeroesCharacter Relationships: Gilgamesh <--- It's Complicated ---> Eden Gilgamesh <--- Mutual Interest ---> Legretta
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Post by Neo on Sept 20, 2015 1:33:19 GMT -6
Summon Name: Ea, the Sword of Rupture Gender: N/A Race: N/A RP/CYOA of origin: Fairy Tail Origins Age: Older than Time Unlock Conditions: Unlocked if Gilgamesh joins the heroes after he is defeated for the final time. Appearance: www.papercraftsquare.com/wp-content/uploads/2015/01/Gilgamesh-Sword-of-Rupture-Ea-Papercraft.jpgActions: When summoned, Gilgamesh flies high into the atmosphere and pulls the sword seemingly out of thin air, retrieving it from Space and Time. He channels all of his power into the Sword of Rupture, and unleashes the might of the Babylonian God of Creation, sending a reality distorting and space bending blast down upon his foes. This is a World-Level annihilation attack. Any enemy caught in the attack is instantly erased from existence. For reference, or if you're curious: www.youtube.com/watch?v=SfGjKtyXNpQwww.youtube.com/watch?v=qtg5ezVRKLI 2:10-3:00 Restrictions: Can only be used by Gilgamesh. Can only be used once. After it's used, the card crumbles and vanishes. Bio: The original and greatest of all weapons. It was used in the creation of the Multiverse. Its power defies all reality, and may only be wielded by the worthy. The Sword of Rupture can only be summoned by those who know its true name. And if summoned by the unworthy, it will erase that person foolish enough to do so from all existence. A single strike can move galaxies and warp the laws of Space and Time. Note: Gilgamesh will only be able to summon Ea after he joins the good guys, and to avoid trivializing the MBC fight or any other Endgame boss fight, he'll only be allowed to use it under very strict conditions... Conditions which I need to work on. I'll edit this when I do.
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Post by Neo on Oct 9, 2015 0:17:27 GMT -6
Emperor Garm, the Harvester Birth Name: Arthur Silvenhall Nickname: Garm Gender: Male Race: Human/Chaos Dragon RP/CYOA of origin: The Unnecessary Balance Card Character?: No Age: 50(Looks to be in his early 40s) Appearance: 6'7, very muscular, with medium length dark gray hair and steely blue eyes. Has a long jagged scar across the right side of his face and a deep scar across the bridge of his nose. He wears brown hard leather leggings over chainmail pants, worn leather boots, and hard leather bracers on each arm. He wears a leather and steel crossplate over his chest which covers his back completely, but leaves his front mostly bare, save for four leather straps attached to a steel plate in the center, and a single leather pauldron covering his right shoulder. Like this: i67.photobucket.com/albums/h301/troyboy1208/Life%20In%20The%20Stronghold/Skyrim2/sky-2613.jpgWeapons: Dual wields the legendary battleaxes Garm, the Black Axe of Judgement, and Armads, the Divine Axe of Thunder. Garm drains the Life Force of its victims on every hit and transfers the stolen energy to its wielder, gradually healing his wounds over time. Armads allows its wielder to control lightning. Notable Traits, Powers, and Abilities: Chaos Shift: Invokes the blood of chaos to partially transform into a Chaos Dragon. He cannot turn into a full dragon, but he can transform single parts of his body into that of a dragon, such as his arms and legs. This allows him to perform incredible feats of strength, such as jumping over long distances, picking up extremely large objects, and exponentially enhancing the strength of his already powerful physical strikes. He can also use this ability to greatly harden his skin, increasing his physical defense, like dragonscales. However, due to limitations, he can only focus on one area of his body at a time(If he transforms his legs, he can't also change his arms at the same time) Monstrous Strength: Augmented by the blood of Yormungand, Garm possesses superhuman strength. Chaos Blood: Greatly resistant to Fire and Dark element attacks, and immune to all forms of mind control or possession. Earthquake: Garm transforms his legs into a dragon's legs and leaps high into the air, then hurls Armads back down to the ground with extreme force, triggering a massive quake in the vicinity that staggers and knocks down anyone caught in the AoE. Can knock over trees and buildings. Tempest: Garm swings his twin axes around him with such force that he creates a maelstrom of raging wind, damaging all enemies around him. Range- up to twenty feet around him in all directions. Fist of the North Star: Garm transforms his right arm, channels all his strength into a single blow, then rears his mighty fist back and slams it into his opponent with enough force to topple a mountain. Creates a giant shockwave, damages surrounding terrain heavily, and has a chance to instantly kill weaker or unarmored opponents. Slow wind up. Only usable once per battle, and has a 3 day cooldown. Berserker King: The longer a battle rages, and the more wounded he is, the more crazed he becomes. If wounded, he gains an increase to strength and speed that is directly proportionate to how badly wounded he is. Slow Time: Once per battle, Garm can drastically slow the relative time of everyone except him within 300 meters. This lasts for 10 seconds. Unchained Rage: Garm sacrifices all intelligent thought to become an unstoppable killing machine for three minutes. In this state, his strength and speed is drastically increased, he is immune to all forms of stagger, knockback, and status ailments, and he takes greatly reduced physical and magic damage. However, he cannot use any other abilities during this time, strategize, or even speak. Well, besides growling. 24 hour cooldown. Heartless Angel: Garm turns his right hand into a dragon's claw and stabs himself in the chest, doing significant damage to himself but granting him temporary full control of the Chaos Blood. His skin turns a dark purple, his eyes turn a dark red, his hair turns pure white and he sprouts long black wings and black horns. He flies into the air and unleashes a devastating barrage of large black energy beams, which rain down over the area below, inflicting extreme damage on anything- or anyone- they hit for up to 10 minutes. While in this state, he is immune to all damage. However, if enough damage is done to him while he is rising into the air, the attack can be interrupted, which will leave him temporarily stunned and return him to normal. Can only be used once per battle, and has a 1 full week cooldown. Demon God's Blitz: Garm transforms his legs and charges in a straight line at incredible speed, swinging his axes around him in a deadly whirlwind, slicing anything in his path to ribbons. 1 hour cooldown. Lightning Field: Garm charges both of his axes with electricity and slams them into the ground, electrifying the ground for up to twenty yards around him for 30 seconds, zapping and briefly paralyzing everyone in the area except him. If he removes his axes from the ground, the effect ends. 1 hour cooldown. Call Lightning: Garm raises Armads into the air and calls forth a bolt from the blue, striking the opponent of his choice. Lightning Storm: Garm charges the power stored within Armads for several seconds, while dark storm clouds gather overhead, then transforms his legs and leaps high into the air, summoning a deadly thunderstorm and causing bolts of lightning to rain down below him. He then hurls Armads back towards the ground, turning it into a giant spear of lightning that damages everyone within 50 meters. Only usable once per battle, and has a 72 hour cooldown. Gigaspark: Garm raises Armads over his head and forms a giant sphere of electrical energy, which he then hurls directly in front of him. This attack is instant and has no charge time. 24 hour cooldown. Great Shield: Once per battle, when near death, nullifies one fatal attack. Cohorts: None Bio: A tragic figure known as the Dark Emperor, he is the former Emperor of Drakia, and father of Kanis Silvenhall. After having a vision of an apocalyptic future, he locked himself away and dedicated himself to finding a way to prevent it, even going so far as to neglect his beloved young daughter. He eventually discovered a ritual to summon and bind the Chaos Dragon Yormungand, and intended to use it to compel the deity to give him enough power to save the future, but needed a conduit of great power and the dark energy of countless sacrifices and untold sorrow and hate to fuel the ritual. To that end, he stole the Fire Emblem, the sacred treasure of Midgard, and orchestrated a continent-wide war. He was eventually stopped by his daughter and her husband, and slain. Or so it had seemed. It was later discovered he had been manipulated by Doctor Jeckel, one of the leaders of the organization known as the Culture. Now, having been summoned to the new world of OZ, he seeks to start anew. Personality: Brash, arrogant and proud, but kind at heart and a devoted family man. He loves the thrill of battle and the unknown, and is very charismatic. A veteran leader who knows how to get things done, and isn't afraid to get his hands dirty. As a warrior, he always sought a challenge. As a father, he sacrificed everything for his family, and what he believed was right. Beneath his rough exterior, he is surprisingly wise and cunning. Has a strong love for good drinks. Values: Family, strength, foresight, wisdom Likes: Fighting, challenges, alcohol, the unknown, birds, family, his axes Dislikes: Dragons, fools, thieves, assassins, people who prey on the weak, mistreating women Theme: www.youtube.com/watch?v=s9KtfYBtAt8Character Relationships ??? <--- It's complicated ---> Ethan ??? <--- It's complicated ---> Eona
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Post by empireoffire on Oct 18, 2015 3:20:40 GMT -6
Leonard Skaar Name: Leonard Skaar Gender: Male Race: Human RP/CYOA of origin: Oz: Crossroad of Legends. Card Character?: N/A Age: 44 Appearance: A large built man who towers over most others. Wears a longcoat alongside his primarily orange-colored armor and garments. Wears a metal band around his head. Has a shiny bald head. Card Description (if applicable): N/A Weapons: - Megaton Gauntlets: Huge metal gauntlets made with complex machinery that can augment his already great strength and release powerful blasts at any solid material he punches. Extremely heavy and can't be wielded by the average person. - Tiger's roar: A giant ornamental cannon forged in a shape of a tiger's head opening it's massive maw. The properties of the shells loaded into the weapon vary, but typically possess great destructive power. - The Discipline Installer: A giant cannon with crude and vulgar graffiti that openly mocks whoever just happened to be in front of the barrel. Typically used to punish enemies or inept soldiers who performed a particularly bad blunder on his watch. Usually loaded with packs of tar mixed with feathers to -- what else -- tar and feather the losers he's aiming at. The tar may or may not be heated depending on how generous he's feeling at that moment. It is said that if you ever see the inside of the cannon's barrel, it's already too late and you should brace for impact. - A standard issue (for the defense force) pistol and stun baton. Notable Traits, Powers and Abilities: - Possesses superhuman levels of strength; enough to wrestle Legionaries to the ground and provide a match for Alexus in an arm wrestle. - A passable understanding of Earth manipulation magics that he channels through physical force. - Riot Control: With his gauntlets, Leonard jumps into the air and strikes the Earth. The force of the resulting blast throws the surrounding victims away. - Barricade!: Punches the ground in front of him with a fist, raising a giant rock wall from the ground in front of him. - Pacifier: Grabs a foe and then throws them to the ground behind him, burying the foe from their head to about their hips to the ground. - Spire: Stomps the ground to send a light of energy to cut through the ground in front of him. Once it reaches a target, the light dissipates and stalagmites spring out from the ground. Cohorts (if applicable):The defense force soldiers under his command. Bio: The loud, no-nonsense head of defense of the Yuleian capitol of St. Elne. Under his watch, anyone who tries to harm the capital or it's citizens is bound to be given hell and terminated or repelled with their heads between their asses. That being said, however, he admits to possess... difficulties, with certain non-human threats. He also possesses the mission to maintain order within the capital in case of mass panic, rioting, and basically anything that goes beyond nonviolent protests should such events arise at some point. Such things have yet to occur, fortunately, and he hopes that a demonstration of his power on inanimate objects and yelling at the people to "get their s*** together and calm the hell down" would be enough to quell them. Personality: A loud, booming voice and boisterous tone mark his presence in the general area. No-nonsense and slightly trigger happy when it comes to bringing out The Discipline Installer on some incompetent fools, he works tirelessly to make sure his walls are difficult to breach and Yuleia's people are as secure and safe as they can be given the circumstances. Very loyal to the Yuleian throne. Takes any breaches in his defenses as a personal challenge. Would give anything to be able to tar and feather an Ephesian general. Likes: Dogs, tigers, hamburgers, milk. Dislikes: Ephesians, Abominations, The Witch, celery. Values: Discipline, safety and security. Theme: TBA Character Relationships: Leonard ---Subordinate---> Glinda
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Post by SummerCrow on Oct 18, 2015 20:15:10 GMT -6
Yuelia Castle support staff Alice *Name: Alice Perdis *Gender: Female *Race: Human *RP/CYOA of origin: Oz: CoL *Age: 26 *Appearance: Black hair tied with a white ponytail, glasses, red eyes. Black dress, white apron, black bow with a golden emblem on the chest. White collar and cuffs. Dark grey leggings and black shoes. Pastries floating around behind her at all times. *Weapons: Feather duster and mop... of justice. *Notable Traits, Powers and Abilities: Absolutely normal human with no special talents whatsoever. Above-average dexterity, flexibility, and balance. *Bio: Never met her parents. Raised as an orphan in a large city near the capital. Earned a modest living working as a maid moving between various positions before finally landing a position at the castle. *Personality: A talented maid, detail-oriented and thorough, when she doesn't get distracted. Adventurous, though a bit shy. Quick to anger and quick to forgive among her peers, but able to bite her tongue around her superiors. Likes: Cleaning, a job well-done, pudding, Franklin, time off, seeing new things Dislikes: Filth, indecisiveness, cabbage, Franklin, puns Values: Charity Theme: CROW DO THIS LATER Character Relationships:
Alice <---Siblings---> Bob (I don't know who this is?) Alice ---Hates---> Charlie (K) Alice <---Lusts after--- Derek (Sure) Alice ----Fears her boss---> Geraldine Alice <---???---> Franklin Franklin *Name: Franklin "Rose" Delano *Gender: Dude *Race: Human *RP/CYOA of origin: Oz: CoL *Age: 24 *Appearance: Emmpy, what's a standard castle guard uniform look like? Other than that, brown hair, green eyes. Slightly above average height, a bit on the muscular side. *Weapons: Standard issue rifle *Notable Traits, Powers and Abilities: Highly trained soldier, one of the elite chosen to guard her majesty's castle *Bio: Enlisted as soon as he was able. Demonstrated extremely high proficiency with a rifle, achieving some of the highest marks on marksmanship evaluations. Is currently focusing on mastering hand-to-hand combat and explosive weaponry. *Personality: Laid-back most of the time, but extremely focused during training. Has a tendency to take things too far. Likes: Alice, puns, dogs, chicken biscuits, Yuelia Dislikes: Cowards, traitors, deserters Values: Justice, honor Theme: CROW DO THIS LATER Character Relationships:
Franklin <---???---> Alice Franklin ---Deep respect---> Queen Glinda Franklin ---Man crush --->Alexus Pierre *Name: Pierre (last name unknown) *Gender: Male *Race: Human *RP/CYOA of origin: Oz:CoL *Age: 52 *Appearance: Short, chubby man. Blond hair, hidden under a tall, white hat. White apron. Wears several belts laden with chef's tools. *Weapons: Knives, ovens, spices *Notable Traits, Powers and Abilities: Unrivaled talent bordering on magic. Has nearly limitless influence in the kitchen. Can create a reality marble laden with a big-bang-level supernova in order to create an apple pie from scratch *Cohorts (if applicable): The other chefs of Yuelia castle, his faithful drones *Bio: Pierre started out scrubbing dishes in an inn in southern Yuelia as a young boy. Began cooking soon after. Was a moderately well-known chef by the time he was 13 with no formal training. Spent several years as a wandering chef. Eventually opened a small restaurant that quickly grew into a major attraction. Finally scouted for the castle staff a few years ago. *Personality: Knows how skilled he is. Likes: Pierre, Pierre, cooking, garlic, Pierre, thyme, lamb, Russet potatoes, Pierre, a challenge Dislikes: People who dislike Pierre Values: Hard work and GUTS Theme: CROW DO THIS LATER Character Relationships: Pierre <---Lusts after--- Pierre Pierre <---Loves---> Pierre Geraldine *Name: Geraldine Coleridge *Gender: Female, probably *Race: Human, probably *RP/CYOA of origin: Oz:CoL, probably *Age: Somewhere between 80 and 8,000, probably *Appearance: Grey hair tied with a white ponytail, half-moon glasses, black eyes. Black dress, white apron, black bow with a golden emblem on the chest. White collar and cuffs. Dark grey leggings and black shoes. Pastries floating around behind her at all times, probably. *Weapons: A mop, a handgun hidden in her apron Custom-made 13mm automatic pistol loaded with custom armor-piercing explosive rounds, probably *Notable Traits, Powers and Abilities: Just a normal, sweet old lady, probably. Has exceptional sight and hearing, as well as strength and agility far beyond most people her age. *Cohorts: the maids of Yuelia Castle, usually. *Bio: No one's completely sure. Geraldine's been around longer than anyone can really remember, probably. *Personality: Pretends to be an unrepentant sadist... and probably is. Has little tolerance for tomfoolery. Expects everything to be done punctually and perfectly, definitely. Likes: Punctuality, perfection, cleanliness, chamomile tea Dislikes: Laziness, slovenliness, tomfoolery Values: Dedication Theme: CROW DO THIS LATER Character Relationships: Geraldine ---Secretly really likes and has high hopes for---> Alice Geraldine <---Drinking buddies---> Igneus Geraldine ---Disapproves of---> Franklin Geraldine ---Serves loyally---> Queen Glinda Ignius *Name: Ignius Wright *Gender: Male *Race: Human *RP/CYOA of origin: Oz:CoL *Age: 76 *Appearance: White hair with a large bald spot. Always wears oversized reading glasses. Long, white beard to the waist. Wears a white cloak with red trim while on duty. *Weapons: Knowledge and wisdom *Notable Traits, Powers and Abilities: Just a normal, sweet old man with a photographic memory. *Bio: When he was young, Igneus spent most of his days learning, reading every book he could get his hands on. As a young man, he alternated his time between writing his own works and doing field studies of ruins, demographic trends, local culture - any social science that caught his eye. His impressive resume as an author and exceptional memory earned him a position managing a large library in a town near the capital. After several years of exemplary performance, he was hired as a member of the Yuelian Castle staff.
His mother was killed by an Ephesian sniper during a skirmish when he was 12. *Personality: Although he was a firebrand as a youth, strongly opinionated and wordy, he's evolved into a calm, wise old man who always presses for the path of peace. A bit of a doomsayer. Likes: The pursuit of knowledge, writing, mint tea Dislikes: Willful ignorance, people who fold books' spines backwards Values: Wisdom and knowledge Theme: CROW DO THIS LATER Character Relationships:
Igneus <---Frequently argue over the best type of tea---> Geraldine Igneus ---Nuisance---> Pierre Igneus ---Fascinated by---> Queen Glinda
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Post by SummerCrow on Jan 14, 2016 22:53:05 GMT -6
New characters have arrived! Mary and Vine are gone. Waite's for Horatio, Gale's for June. I'll edit Horatio's intro and first mention of his cards later. Waite Name: Waite Gender: Female Race: Human Origin: Waking Dream Card Character?: Yes/Horatio Age: 30's, apparent Appearance: Pale, slight woman. Short, dark hair. Pale eyes, often bloodshot, and thin eyebrows. Wears a white sundress, strappy sandals, and a wide-brimmed hat with lots of jewelry - she's particularly fond of pearls. Card: Waite glaring at the card front. One hand's on her hip, the other is held flat with a small geyser erupting from her palm. Her demons appear as sillhouttes in the background. Weapons: Magic
Notable traits/powers/abilities: *Interplanar gate creation *High-level elemental/draining magic *Demon summoning *Water manipulation/breathing
Cohorts (limit: 2 at a time) *Lilith (Temptation, Drain) [High-level charm magic; magic/life steal magic] *Alice (Megido, Die For Me!) [Mid-level pure magic; high-level curse magic] *Beelzebub (Maragidyne, Holy Strike) [High-level, multi-target fire spell; high-level single-target pure physical attack] *Bast (Multi-Strike, Assassinate) [High-level, multi-target physical barrage; powerful single-target strike] *Vorvadoss (Magarudyne, Maziodyne) [Multi-target, high-level wind/lightning magic] *Lucifer (Mabufudyne, Megidoladyne) [Multi-target, high-level ice magic; multi-target, high-level pure magic]
Bio: Waite began appearing in Kira (WD MC)'s dreams about the same time the demons began invading their world. Since then, she occasionally shows up to help when the party's in trouble, never sticking around long to chat. Kira made the terrible mistake of trying to flirt with her. She's tutoring Kira to use magic without her phone. Personality: Waite's dismissive of others, especially the weak. She behaves flippantly, even in the face of overwhelmingly powerful opponents. Likes: Antiques (especially books/tomes), cloudy/rainy days, water Dislikes: Pretty much everything else, especially nosy people Values: Strength, wisdom, dedication, commitment Theme: TBD
Relationships: Waite --- Vaguely acknowledges the existence of ---> George Waite <--- Doesn't know how to feel about --- George (Waite --- Stalker ---> WD MC) Gale Summon Name: Gale Gender: Female Race: Taguel Origin: AoD Unlock: Explore the world! Kindle that spirit of adventure! Appearance: Bunny! Short, light brown hair and big, floppy ears. Dark brown eyes. Wears a blue tunic with a pair of black shorts underneath. Transforms into a very large, black-bear-like bunny. Card: Gale in human form riding on herself in battle-bunny form. Actions: First activation - Gale KICK! Tackle an enemy to the ground! Second activation - Transform! Launch and juggle the enemy into the air with a series of powerful kicks and tackles! Restrictions: Can be used twice per battle, but once per area. She wants to see somewhere new! Bio: The daughter of Zephyr, a traveling taguel, and Sherry, captain of Tartarus' city guard and taguel rider extraordinaire. Likes to travel the world with her father. Joined Rand so he'd have an experienced traveler to help him not die! Personality: Cheerful, bright, and friendly - guaranteed to get along with any of X's characters! Relationships:
Gale <--- Childhood Friends ---> Rand, Lily Gale --- Like an Aunt/Uncle ---> June, Paen
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Post by empireoffire on Mar 16, 2016 4:37:29 GMT -6
Don't worry, these are the last of the Yuleian commanders I have in store. Of course, having to wait months for posts gives me plenty of time to think, so things can change. Nicholas C. Abraham Name: Nicholas C. Abraham Gender: Male Race: Human RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: 46 Appearance: Silver-colored, medium weight armor. Somewhat better armored than standard Komodo Riders. A closed helmet that hides his facial features. Wears an azure cape. Card Description (if applicable): N/A Weapons: Wields a halberd as a primary melee weapon, an assault rifle as a primary ranged weapon, and a pistol and shortsword by his side as secondary weapons. Notable Traits, Powers and Abilities: - An experienced Red Komodo Rider, with great skill with a halberd and blade, as well as great precision with a rifle. - A master of Barrier magics, capable of creating magic walls of varying sizes to either defend fellow Yuleians, settlements, and key objectives, or for offensive purposes, such as forcing foes into disadvantageous positions. --- Barrier Creation: Creates a barrier composed of hexagons. Its form can be straight or curved. The barriers possess a tint of coloration to signify their properties. Azure barriers reflect all forms of magic and deflect physical contact. Gold barriers reflect only magic attacks, but physical contact may pass through harmlessly. Scarlet barriers deflect only physical contact, while allowing magics to pass through. --- Barrier Manipulation: Creates one or more flat barriers that can move forward and backwards towards foes, pushing them into situations and positions that hinder or damage them. Barriers can also be formed beneath the foot of enemies to launch them upward, or be formed above foes to crush them. --- Piercing Barrier: Manipulates an existing barrier and folding it into a sharp, spear-like shape, before launching it at foes. --- Barrier Shrapnel: Detonates an existing barrier, sending the barrier's shrapnel toward foes standing in front of it. --- Barrier Disk: Creates a small, circular barrier, before spinning it at high speeds and throwing it horizontally at an opponent, shredding them like a buzzsaw. Cohorts (if applicable): - Rides his signature Red Komodo, capable of scorching foes with a breath of flame. - The soldiers under this command. Bio: Coming from a strict religious background and himself a former missionary, Lieutenant Abraham has founded the Templar division of Yuleian soldiers; dedicating themselves to using barrier magics to defend the settlements of Yuleia from Ephesian and Abomination attacks alike. He is currently overseeing Templar efforts within Yuleia, but behind the Angelos' lines in the lands contested between Yuleia and Ephesus. He has given no vocal opinions regarding the plan to summon warriors from other worlds to aid the Yuleian cause. Personality: Abraham himself is a calm person, if not very approachable for small or friendly conversation; the only person he has regular conversation with being General Alvis. However, he is very militant on the battlefield, and he rarely shows quarter to his enemies. He rarely works with his fellow commanders unless specifically instructed to by General Alvis or the Queen. Likes: Komodos, fishing, collecting stamps, pork, chess Dislikes: Apples, the concept of necromancy, Abominations, corruption Values: his beliefs Theme: www.youtube.com/watch?v=rGetImTgyFACharacter Relationships:Abraham ---Subordinate---> Glinda Abraham ---willing to answer to---> Alvis Abraham <---Philosophy/Chess buddies---> Alvis And now, a weeaboo duo! Naito Masujiro Name: Naito MasujiroGender: MaleRace: HumanRP/CYOA of origin: Oz: Crossroad of LegendsCard Character?: N/AAge: 24Appearance: A man with an average build, blonde hair, brown eyes. Wears a primarily black Ō-yoroi with traces of crimson. Card Description (if applicable): N/A Weapon: A standard Katana. Notable Traits, Powers and Abilities: - An adequate sword fighter with the ability to briefly envelop his sword in flames. Also has a mean left hook. Cohorts (if applicable): - The soldiers under this command. Bio: A somewhat hotheaded individual who has somehow achieved victory in many engagements despite having all the makings of an incompetent fool. Spectators who don't really know better claim that he seems like the kind of person who makes all the wrong decisions in a battle, only to seemingly get his funk together and make strategic and surprisingly effect tactics. He receives all the praise and spotlight given to him for this. Good thing either his pride or stupidity has made him oblivious to the truth 90% of his own soldiers are aware of. He commands the humbly-named "Masujiro Squadron", who have adopted a style heavily influenced by a culture that now exists only in history. Their weapons, armor, and fighting styles in particular have garnered a small but loyal cult following among the rest of the Yuleian ranks. He has no strong opinions toward the idea of calling people from other worlds for help. Personality: Hotheaded, loud, prideful, and arrogant. The only times he ever admits to a fault is his own skills in a duel. He genuinely cares about the lives of his men, however. Likes: The ancient culture he styles his squadron after, swords, seafood, ladies. Dislikes: Alexus' Legion, canines (due to allergies), poison, cowardly people. Values: Being alive. Theme: www.youtube.com/watch?v=ugE3fDOIjD8Character Relationships:Masujiro ---Subordinate---> Glinda Masujiro <---Subordinate--- Tanaka Masujiro ---Finds Attractive---> Takana Masujiro <---Finds Annoying, but useful--- Tanaka Masujiro ---Finds Attractive---> Glinda Masujiro ---Fears---> Alexus Arima Tanaka Name: Arima Tanaka Gender: Female Race: Human RP/CYOA of origin: Oz: Crossroad of Legends Card Character?: N/A Age: 21 Appearance: Long blonde hair tied neatly to a bun at the back of her head. Blue eyes. Has a streak of dyed light blue hair at her front. Wears a floral yellow furisode with sleeves and lower body cut shorter, white leggings, a light blue sash around her waist. Card Description (if applicable): N/A Weapon: A bundle of sharp needles often charged with electricity and/or thrown as projectiles. Easily pierces people when electrically charged and thrown. Notable Traits, Powers and Abilities: - Tanaka possesses expert control over the conjuring and manipulation of both water and electricity. Her preferred strategy is to attack with water before switching to electric strikes once her foes are drenched and conductive. --- Aqua Arsenal: Can manipulate water into a solid form replicating any physical weapon she desires. Her weapons of choice tend to be those used by Masujiro Squadron. Charging these weapons with electricity would obviously be a very poor idea. --- Electric Palm: Stretches her hand outward, releasing bolts of electricity. --- Thundaga: Casts down a series of strong lightning strikes to attack an area. --- Tidal Wave: Creates a tidal wave underneath that she rides on top as it travels forward, as if she were surfing. After she catches her enemies, she jumps off and sends a lightning strike toward her wet enemies. --- Charge: Holding needles between her fingers, she spins around, enveloping herself in electricity before darting toward her targets at high speeds. --- Icarus Killer: Raises a needle up in the air, firing a bolt of electricity that automatically targets airborne opponents. - Possesses an amateur form of physic manipulation ability. She is able to mentally implant suggestions and ideas to nearby individuals to make them act or think a certain way. Most, however, are easily able to sense the source of these suggestions after a few seconds, due to the difficulty of the act, the precision required, and her lack of extensive training nor desire to further improve this ability. Cohorts (if applicable): The soldiers she technically doesn't command. Bio: Born to a Yuleian noble family, Arima Tanaka is a mute, previously only able to communicate through sign language and writings. To counteract the barrier of communication with everyone else, her parents enlisted a tutor who taught her a form of physic manipulation to allow her to better express how she is currently feeling. Tanaka wouldn't use this ability extensively until she was assigned to the military division of some guy named Masujiro. In a chance conversation with him, she found that whenever she tried to tell him an idea or ask him a small favor to do (such as obtaining tea leaves for her), he would believe that her thoughts were his own. She was amused at this, but wasn't going to act upon this fact until a certain battle inspired her to implant battle plans in his mind, which he relayed and carried out. This led to a clutch victory from what was initially a losing battle. As a result, Tanaka decided to stay by his side and act as a #2 in order to have a mouthpiece to relay her commands; effectively being the one who truly leads the division to success. Most of the soldiers within the division are aware of what she's doing, but decide to stay quiet. After all, she was a fine commander, but Masujiro served as the mouthpiece in which she can speak to others. There's only so many ways a mute could speak, after all. Has no objections to the ritual that would summon warriors from other worlds for help. Personality: A cheery, bubbly, and playful attitude, but with a cunning mind that catches more than a few people who don't know her off guard. Friendly and jovial, at least to those who aren't Ephesians. Despite the manipulative nature of her physic powers, she doesn't actively try to deceive anyone except Masujiro with it, and she has her reasons for doing such a thing to him. Likes: Tea, chocolate, seafood, flowers Dislikes: Ghosts, Masujiro, Alexus' Legion, coffee Values: Acceptance Theme: www.youtube.com/watch?v=qnOwUccAO5QCharacter Relationships:Tanaka ---Subordinate---> Glinda Tanaka ---Subordinate---> Masujiro Tanaka ---Finds annoying, but useful---> Masujiro Tanaka ---Distrust---> Alexus Tanaka ---He's HAWT <3---> Sterling
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