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Post by The Big Cheese on Sept 17, 2014 8:25:48 GMT -6
I think SMEX won the title of laziest, but I fought (read: sat on my ass and did nothing) for it admirably.
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Post by Golurkcanfly on Sept 17, 2014 8:34:13 GMT -6
SMEX is worse.
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Post by Golurkcanfly on Sept 17, 2014 8:38:57 GMT -6
Also, don't forget that one coin weighs .02 lbs. Don't use fractional weights, so just round down.
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Post by AlmosDug on Sept 17, 2014 8:47:01 GMT -6
F***. I'll go add those in.
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Post by HHDeception on Sept 17, 2014 12:32:32 GMT -6
I only have to pick cantrips now right? First level spells I can mix them up every day?
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Post by The Big Cheese on Sept 17, 2014 12:38:52 GMT -6
Can I assume that there's no way to get a Feat at level 1 in this edition (unless maybe you're a Fighter?)
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Post by Golurkcanfly on Sept 17, 2014 13:06:01 GMT -6
Yes, HHD.
No, Cheese, since we're not using the variant human.
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Post by Golurkcanfly on Sept 17, 2014 13:38:06 GMT -6
Just know that the spell list I linked to is not entirely complete.
I will provide all relevant information on spells when needed.
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Post by AlmosDug on Sept 17, 2014 13:48:12 GMT -6
So... now that I've done the character sheet, I'm curious about this "Arcane Trickster." It sounds more interesting than the Thief or Assassin, at least.
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Post by HHDeception on Sept 17, 2014 14:00:46 GMT -6
Do I have to choose a cleric specialty yet? Like the life/light/war thing.
And are there any cantrips/first level spells not mentioned in the pdf?
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Post by Golurkcanfly on Sept 17, 2014 14:33:53 GMT -6
Yes, you choose your god's Domain.
I've decided to use the Greyhawk deities.
Give me your character's alignment and preferred domain and I'll give you a list of deities that you can have.
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Post by HHDeception on Sept 17, 2014 14:46:03 GMT -6
Um...Lawful Neutral and Knowledge.
Knowledge is a domain I think.
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Post by AlmosDug on Sept 17, 2014 14:54:26 GMT -6
Holy apathy, Batman, is nobody going Evil or Good?
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Post by Golurkcanfly on Sept 17, 2014 14:55:09 GMT -6
Name: Morlius Thythus Gender: Male Race: Tiefling Age: 23 Class + Level: Warlock 1 Background: Guild Artisan (Merchant Variant) Alignment: TN --- HP: 10 STR: 8 DEX: 12 CON: 14 INT: 13+1 WIS:10 CHA:15+2 Proficiency Bonus: +2 Save Proficiencies: Wisdom and Charisma Skill Proficiencies: Persuasion, Deception, Arcana, Insight Weapon Proficiencies: Simple Armor Proficiencies: Light --- AC: 12 (+1 Leather Armor and +1 DEX) Initiative: +1 Speed: 30 ft Attacks: Light Crossbow (1d6+1 Piercing) Dagger (1d4+1 Piercing) Handaxe (1d6-1 Slashing) Handaxe (Thrown) (1d6+1 Slashing) --- Special Abilities: Otherworldly Patron: Great Old One Awakened Mind Fire Resistance Darkvision Spells/Cantrips: Cantrips: Thaumaturgy Eldritch Blast Mage Hand 1st-Level: Dissonant Whispers Hex Spells Slots: 1st-Level: 1 Spell Save DC: 13 Spell Attack Bonus: 5 Feats: Known Languages: Common, Dwarven, Infernal, Draconic --- Gear and Inventory: Leather Armor (Equipped) Traveler's Clothes (Equipped) Backpack (Equipped) Pouch (Equipped) Crystal Arcane Focus (Equipped) Merchant's License (In pouch) 2 Daggers (Equipped) Handaxe (In Cart) Light Crossbow (In Cart) 10 Torches (1 In Backpack/9 in Cart) Tinderbox (In Backpack) 10 Pitons (In Pouch) 10 Days of Rations (In Backpack) Hammer (In Backpack) Crowbar (In Backpack) Waterskin (Equipped) Rope (Strapped to Backpack) Mule Cart (Attached to Mule) Money: 15 gp Carried Weight: 61 lbs --- Business: Maps, books, scrolls, and charts Personality Traits: I don't part with money very easily and will haggle tirelessly to get the best deal possible. I also tend to mess with other people for fun, but only when it won't hurt them in the long run. Bonds: The forgotten knowledge bestowed upon me is my life, and it must be fed. Ideals: People need to work together, even if it is just as a means to an end. Flaws: I tend to cause people around me to mistrust me. Appearance: (Include Height and Weight): 5'7" 160 lbs. He has a somewhat lean stature, and most of his weight is in his lower back because of a spiny red tail that trails behind him. His skin is a dark red and somewhat scaly, but its more like its cracked than lizard scales along with feeling like stone. He has rigid spikes on the back of his shoulders and on the back of his calves, along with some on his jawline. His ears are angular and rigid, and he has no distinguishable lips from a far distance. He has bright yellow eyes with no iris or pupils to speak of, and his nose has several ridges as it stretches down his face. His hair is somewhat long, black, and fairly raggedy, and his horns are a blackened red which extend far from his face and are almost like antlers. Here's a crude picture: i.imgur.com/pl3smsE.jpg?1Backstory: Born in a large city in the small desert continent north of the main landmass, he grew up like a mostly normal kid, but had few friends because of his fiendish bloodline. Nevertheless, he grew up fairly well-off for a commoner because his father was a very shrewd businessman, which me took after greatly. After he matured, he left and traveled to various villages selling basic supplies along with many maps and books. He entered a pact with a Great Old One, which one he does not know, when he read a book containing a ritual of ultimate power. To be fair, it was in the cooking section of the library he was in at the time. He burned the book at the behest of his new patron, with one vague mission: to learn. Any Allies/Organizations: Merchant's Union
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Post by Golurkcanfly on Sept 17, 2014 15:00:44 GMT -6
Um...Lawful Neutral and Knowledge. Knowledge is a domain I think. Let's see... Boccob, God of Magic (TN) Celestian, God of Stars and Wanderers (TN) Istus, Goddess of Fate and Destiny (TN) Rao, God of Peace and Reason (LG) St. Cuthbert, God of Common Sense and Zeal (LN) Wee Jas, Goddess of Magic and Death (LN)
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Post by AlmosDug on Sept 17, 2014 15:03:42 GMT -6
Is there some sort of limit to what we can have equipped? Or can I just have three rapiers, four daggers and my bow equipped? I understand how drawing weapons and all that works, but what about just having it equipped?
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Post by Golurkcanfly on Sept 17, 2014 15:33:10 GMT -6
Equipped means it's on your person, not in a bag or such.
I'm not enforcing concrete limits, but try to keep it within reason.
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Post by HHDeception on Sept 17, 2014 15:39:24 GMT -6
My character would normally be Lawful Good, but his "goodness" is only due to his study, so I figured Neutral instead. What happens if you switch alignments at some point? He would probably start as LG.
Name: Ezekiel Incarnatzia Gender: Male Race: Human Age: 30 Class + Level: Level 1 Cleric of Rao Background: Sage/Acolyte Alignment: LG
Cantrips: Light Guidance Resistance
Proficiencies: Insight, Medicine, Nature, Religion, Arcana, History Languages: Common and Halfling
HP: 10 STR: 9 +1 DEX: 11 +1 CON: 13 +1 INT: 13 +1 WIS: 15 +1 CHA: 12 +1
Stuff: Mace Shield Light Crossbow w/20 bolts Holy Symbol x 2 (One on shield, one as a mask) Leather Armour Priest's Pack Bottle of Ink and Quill Prayer Book Vestments and Common Clothes 15 gp
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Post by Golurkcanfly on Sept 17, 2014 15:49:02 GMT -6
Oh, you also get to choose two skills from your domain of the following:
Arcana, History, Nature, Religion
You can swap out Religion on your base Cleric skills for Medicine and then get Religion and Nature from Knowledge Domain.
You also get two languages of your choice. You also get some free stuff as a Cleric that you don't have on your sheet.
You get a Mace, Scale Mail or Leather Armor (Your choice), a Light Crossbow w/ 20 bolts or another simple weapon (your choice), a priest's or explorer's pack (your choice), and another Holy Symbol.
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Post by HHDeception on Sept 17, 2014 16:08:19 GMT -6
I edited stuff. I thought I only got to pick one of those cleric bullet points.
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