I have to finish the map first, and we need to iron out a few more things, before we boot up the actual Sign Ups. So hold your horses, King.
Anyway, I'm not finished with my character applications yet.
Name:Leon(Leo)
RP/CYOA of origin: The Realm of Austur
Card Character: No
Weapon: Joy and Despair, twin Yo-Yos made from Adamantine, a forged, magic enhanced Mythril. They can shatter steel with ease, and Leo is adept at wielding them as weapons. Mr Awesome, Leo's beloved skateboard.
Powers, Traits, and Abilities: Booyah, Last Ride, Trick or Treat, Scarry-Go-Round, The Leonaught, Awesomeness Incarnate, Game of Shadows, Wish or Die, Supersonic, Underworld's Heir
Booyah: Leo enhances his Yo-Yos with the power of darkness, and vanishes for a brief second. He reappears behind his opponent and slams his Yo-Yos into their lower back.
Last Ride: Mounting his skateboard, Leo charges his opponent head on, then vanishes at the last moment. He reappears above his opponent, and screams at the top of his lungs. While his opponent is reeling, he slams his skateboard into his/her knee, and walks away like an adorable badass.
Trick or Treat: Leo pulls a lollipop out of his pocket, and offers it to his opponent. If his opponent accepts, Leo steps back and grins, and the lollipop explodes into dark mist, badly poisoning them. He then follows it up with a powerful blast of darkness. If the opponent refuses, Leo throwsthe lollipop at them to distract them, and unleashes a beam of darkness.
Scarry-Go-Round: Leo forms a nearly impenetrable shield using his Yo-Yos, blocking all attacks for one minute. Magic is reflected back at the caster, and physical attacks harm the attacker instead. Has a 1 hour cooldown.
The Leonaught: Leo focuses all his power into a single mighty blow. While it takes time to charge, it is extremely powerful.
Awesomeness Incarnate: While on his skateboard, all enemy attacks have a 20% better chance to miss. Once per battle, he can evade any one attack, regardless of the attack's power or the enemy using it.
Game of Shadows: Leo conjures 100 different shadows, excluding his own, and hides himself in one of the shadows. He then creates a nearly impenetrable barrier of darkness surrounding him and his opponent, and the opponent cannot leave until he/she guesses which shadow Leo is hiding in. An incorrect guess results in a Yo-Yo to the face. While it is possible to break the barrier, it is exceeding difficult, even for another Type 2 Mage. If guessed correctly, the game ends, and Leo promises not to dodge the next attack. He lies. Can only be used once per battle.
Wish or Die: Leo offers to grant his opponent any one wish. If they play along, his eyes change color, and he retrieves an eery white mask from his backpack. He then draws the number three into the ground, and asks for three requests. If his opponent grants those requests, Leo will give him/her a random item, which he enchanted beforehand. The item will explode in his/her face. If his opponent doesn't ask for a wish, the game is ended, and Leo can't use this ability for another three battles. If his opponent asks for a wish, but doesn't grant his requests, Leo summons several undead warriors and attacks en mass, while still in his 'Changed' state. In his Changed state, all damage done to him is halved and his speed is greatly increased.
Supersonic: Greatly increases his speed for the duration of five minutes. Only usable once per battle.
Underworld's Heir: Leo finally stops playing around, and begins to fight for real. He transforms into his Changed form, and summons two mighty spears of darkness, each over twelve feet long. His hair turns white and his eyes turn a crimson red. All damage done to him is halved, and his speed is greatly increased. He can only remain in this form for up to half an hour. Can only be used once per day.
Allies: None
Bio: The firstborn son of Vincent, the Demon King.
No spoilers!
Tech Level: Modern/Fantasy
Name: Arista(Aris)
RP/CYOA of origin: The Realm of Austur
Card Character: No
Weapon: Izanagi, a magical deck of cards, and Osafune, a legendary dagger from the far east.
Powers, Traits, and Abilities: Dark Storm, Card Barrier, Magic Burst, Serpent Strike, Judgement, Homing Edge, Sacred Blade, Dark Protection, Dark Flare, Blade Edge, Enchantment Overdrive, Queen of Thorns
Dark Storm: Aris' cards hover around her at high speeds, and she summons dark lightning bolts around her, followed by three consecutive blasts of dark fire.
Card Barrier: Her cards form a shield, blocking the next physical attack or reflecting the next magical attack. Stronger attacks could still break the barrier. Can be used up to three times per battle.
Magic Burst: Aris unleashes all her remaining power in a mighty blast. This attack deals massive damage, but has a cooldown period of several days.
Serpent Strike: A lightning quick dagger strike that has a high chance to poison the target. This attack never misses.
Judgement: Aris throws her cards high into the sky. The four Aces of her deck land in a rectangular pattern around her target, and beams of dark energy rain down from the sky, impacting the area inside the pattern. Only usable once per battle.
Homing Edge: Aris' cards chase her opponent, then the cards bind her opponent's arms and legs, sending jolts of dark electricity through their body.
Sacred Blade: All attacks with Osafune deal extra damage to dark type enemies.
Dark Protection: Aris conjures a barrier of darkness around her allies, boosting their defense and evasion. Lasts for 10 minutes. Can be used up to 5 times per battle, but the effects do not stack.
Dark Flare: A weaker version of her father's Shadowflare. Can only be used once per battle.
Blade Edge: Aris enchants her allies weapons with darkness, increasing their physical attack. Can be used up to 5 times per battle, but the effect does not stack.
Enchantment Overdrive: Aris augments her allies magical power, increasing their magic attack. Can be used up to five times per battle, but the effects do not stack.
Queen of Thorns: Aris transforms into her Izanagi Form. Her hair and eyes glow, and her attack power increases greatly. The power of her buffs also increase. She can only remain in this form for up to half an hour.
Allies: None
Bio: The only daughter of the Shiryuan God of Death.
No spoilers!
Tech Level: Medieval/Fantasy
Behold, the adorable evil genius, demon children!