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Post by Osranger on Aug 1, 2014 12:24:22 GMT -6
Krista Redheart Female Human Warblade 1 CG Medium humanoid
Initiative:+6 Language: Common, Dwarven --- AC: 14 (+2 DEX, +3 std leather-1 Flaw) FF: 13 Touch: 12
HP: 13 /13
Fort: 4(2+2 con) Ref: 3 (0+ 2dex+2-1BC*) Wil: -1 --- Speed: 30
Melee: greatsword +4 (2d6+4 /19-20)5ft
Ranged: short bow +1 (1d6/3x)60ft
Base attack 1 ;Grapple 3
Attack options: Battle clarity(ex): +INT mod on ref save when not FF
Combat gear: none ---- Maneuvers and stances known: initiator level 1
Stances: punishing stance
Strikes: douse the flames* steel wind* Boosts: Counters: moment of the perfect mind* Disciplines: diamond mind, iron heart, white raven
*prepared maneuvers --- Abilities
CON 14 STR 16 DEX 14 INT 14 WIS 8 CHA 8
Special Qualities +1 skill point per level + bonus feat at first level
Shaky: -2 on ranged attacks Vulnerable: -1 AC
Feats
Improved initiative Power attack
Skills:
Balance*: 4 Climb*(STR):2 Concentration(Con): 4 Craft(int): Diplomacy(CHA): 4 Intimidate(CHA): 4 Jump*(STR): 4 Martial lore(Int): 3 History(int): Local(int): Swim*(STR): Tumble*(DEX): 3
AC penalty: -1 *suffer penalty
Gear:
Backpack with waterskin One day's trail rations Bedroll Sack Flint and steel Quiver with 20 arrows 2 torches Traveler's outfit Weight: 28 lbs
8gp
--- Age: 16 Height: 5'6" Weight: 129 lbs Appearance: She could be pretty, or maybe even beautiful, her fiery red hair tied back into a rogue knot, whipping around as she practiced her swordplay with with unbroken concentration, striking at imaginary foes with the strength and grace of a tiger, her sharp features emphasizing her focus and determination. You continue to watch her from your spot in the shade, leaning against the wall of the alleyway. She could be beautiful, but one look in her icy blue eyes sends a shiver down your spine. Cold, ruthless, the eyes of a killer. So focused she is in her training, that even after watching her for what must have been at least three hours, she hasn't even noticed you. Her only interest lies in her blade.
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Post by Golurkcanfly on Aug 1, 2014 12:28:57 GMT -6
Anthor Camoran Male Human Sorcerer 1 LG Medium Humanoid
Hit Points: 5/5 Intiative: +2 Language: Common, Draconic, Goblin
---
Armor Class: 12 (+2 DEX, +0 Scholar's Robe) Fort: 1 (+1 CON) Ref: 2 (+2 DEX) Will: 2 (2)
---
Speed: 30
Melee: Dagger -1(1d4-1/19-20) 1 ft
Ranged: Dagger +2(1d4-1/19-20) 10 ft
Grapple -1
Attack Options: None
Combat Gear: None
---
0th-Level spells:
Light Caltrops Ray of Frost Detect Magic
1st-Level Spells:
Magic Missile Detect Secret Door Color Spray
---
Abilities:
STR: 8 DEX: 14 CON: 12 INT: 14 WIS: 10 CHA: 16
Special Qualities: +1 feat at 1st level +4 skill points at 1st level +1 skill point per level +2 to Spellcraft checks +1 1st level spells known
Feats: Still Spell Silent Spell Apprentice (Spellcaster)
Flaws: Noncombatant
Skills: Bluff: 4 Concentration: 4 Craft: 0 Diplomacy (crc): 2 Knowledge (Arcana): 4 Knowledge (History): 1 Profession: 1 Spellcraft: 3 Use Magic Device: 1
Gear:
Spell Component Pouch 2 Trail Rations Waterskin Belt Pouch Backpack
Weight: 17 lbs Light Load
67gp 9sp
---
Age: 19 (96) Height: 5'9" Weight: 150 lbs
Additional Information:
Appearance: Has a somewhat a square face with two dark brown eyes that contrast with his pale skin. No facial hair, but does have thick eyelashes and a full head of auburn hair kept at a medium-short length. There's a very large scar acrosshis abdomen up to his ribcage. He also has a missing toe on his right foot that he tells no one about.
Biography: Lived in a small town with numerous churches, his mother and father didn't always get along, but he was happy. He developed his natural magical aptitude at an early age similar to his mother, but this stressed his father out deeply. His mark on his abdomen is from when he was nearly killed by his father when his mother got into a fight with him and accidentally cast Insanity. The muscle tissue was badly damaged and the cleric who healed him was inexperienced, causing the rest of his muscles to partially atrophy. This left him weak, and his heart and lungs unstable. His mother soon left out of grief and he was placed inside a church of the goddess Academia, where he was continuously treated until his organs were able to function properly again. In thanks, he felt compelled to serve, so he worked at the temple until his nineteenth birthday, when he decided it was time to serve away. Not as a cleric or a messenger for Academia, but as a crusader, er, sorcerer. They need a term for that.
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Post by SwordMasterEX on Aug 1, 2014 13:11:08 GMT -6
Azreal Goldpick
Male Elf Rouge 1 CN Medium Humanoid
Initiative +3 Language: Common, Elven, Draconic, Sylvan --- AC: 15 (+3 DEX, +2 Leather Armor) FF: 12 Touch: 13
HP: 6/6
Fort: 0 Ref: 5 Will: 1 --- Speed 30
Melee: Rapier +1 (1d6+1 / 18-20\x2) 5ft.
Ranged: Crossbow(Hand) +3 (1d4 / 19-20\x2) 30ft.
Base Attack Bonus 0, Grapple 1
Attack options: none
Combat Gear: none --- Abilities:
STR 12 DEX 16(14+2) CON 10(12-2) INT 15 WIS 12 CHA 10
Special Qualities: Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) Rouge Proficiencies- Light Armor, Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, and Short sword Sneak Attack Trap Finding Immunity to magic sleep effects +2 racial saving throw bonus against enchantment spells or effects
+2 DEX, -2 CON Low-Light Vision +2 Listen, Search and Spot checks Detect concealed doors in 5ft. range
Feats: Stealthy
Skills- Appraise: 4 Balance: 2 Bluff: 2 Climb: 0 Craft: 0 Decipher Script: 2 Disguise: 2 Escape Artist: 0 Forgery: 0 Gather Information: 2 Heal: 0 Hide: 4 Jump: 0 Listen: 4 Move Silently: 4 Open Lock: 4 Perform String Instrument: 2 Ride: 0 Search: 4 Sense Motive: 2 Sleight of Hand: 4 Spot: 4 Survival: 0 Swim: 0 Tumble: 2 Use Rope: 0
Gear:
Entertainer's outfit Thieves' tools Backpack Waterskin Musical Instrument (common) One Day Trail Rations Bed Roll Artisan's Tools 20 Crossbow Bolts in a quiver Weight: 27 lbs Light load
11gp --- Age: 118 Height: 5'11" Weight: 167
Additional info: He carries a Lute, but he can also play a Bouzouki and a Sitar.
Appearance: Azreal is gifted with many great qualities. His hair is a sunflower blonde that shines with a gilded quality and falls in natural waves ever so gently to his lower back while his bangs are center parted and trimmed to not block his eyes. His eyes are a rich hazelnut that can meld into one's own day dreams smoothly, adding a hint of sweetness into one's romantic hopes, and are the main attraction of his face. His facial features have finess and a tender quality which go along with his trim body. He has developed some muscle tone through scaling small mountains and swimming through rivers with normal currents, but he's not exactly ripped. His complexion is a luscious cream which can reveal a very telling rosy blush during times ofembarrassment or deep emotions But of course this isn't what most people see. His hair is usually unkempt and unwashed. His visage is a bit condescending and nonchalant effectively neutralizing his natural come-hither gleam. And to reiterate, hisnot-the-best-it-could-be-hygiene leaves just a bit too much dirt on his skin. If he bothered to train his strength then he could have a better body, but his current one is still nice. And his arrogance can certainly help others forget he has a pretty face. Although they're usually reminded rather quickly. Over all, Azreal has the potential to be a very charismatic and charming man, but he doesn't quite want to realize it.
History: This won't be a traditional Bio, but it will help me keep it vague until we know more lore.
Q:Are you ready for your interview Mr.Goldpick? Yes? Ok then first question: where were you born?
A: A small town of no importance. I left young with a group of traveling Entertainers to reach out and explore the world, so I don't remember much about it.
Q:Ran away with the circus as a kid, eh? So was it during this time you picked up your shady talents?
A: Well it mostly started as a way to attain toys I couldn't afford while I learned some more legal professions, but ultimately yes it was. Nowadays it's more of a casual hobby than anything.
Q:So what is your profession now?
A: I entertain. Whether it's providing music for a tavern, visual spectacles for a town square or private shows for the nobility, people pay me to lift there spirits for a brief moment in time. It's a temporary fix to more deeply rooted social problems, but sometimes it's just entertainment
Q:And you don't think you might get paid better if you were a little more well presented?
A: ... I'm quite clean I'll have you know. But when your job involves as much travel as mine, you're bound to get a little dirt. Besides didn't someone once say beauty on the inside is what counts. I feel like I've heard that expression before.
Q:Alright last question, has there ever been anyone special in your life?
A: Lost and aloof are many of the loves of my past. Alas they all had the unfortunate desire of wishing for me to stick around.
Well that's all for now Azreal. Hopefully we'll get to know you a little better in the time to come.
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Deleted Member
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Post by Deleted on Aug 1, 2014 13:17:20 GMT -6
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13 Damage pool: 0/5
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20
Melee: Longsword +4 (1d8 +2, 19-20/x2 4 lbs)
Range: Short Bow +1 (1d6, x3, 60 ft. 2lbs)
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve/5 (ex): you have a delayed damage pool. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool.
Furious counter strike (ex): During your turn, you gain a bonus on attack rolls and damage rolls equal to the current value of your delayed damage pool (see steely resolve, above) divided by 5, and rounding down (minimum +1). You can only gain a maximum bonus on attack rolls and damage rolls of +6 from furious counterstrike.
Combat gear: Quivers w/ 20 arrows. Long sword Short bow
Strikes: crusader's strike, Vanguard Strike, Charging Minotaur, Leading the Charge, Douse the flames
Boosts
Counters
Stance: Iron Guard Glare
Disciplines learned: Devoted Spirit, Stone Dragon, White Raven
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Skills:
Balance* 4 Concentration Craft Diplomacy 4 Knowledge history 2 Knowledge religion 2 Jump* Martial lore 2 Ride* Spot Intimidate. 2
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gold: 8 ---
Age: 20 Height 6' Weight: 180
Appearance: Fair skin, short blonde hair, one green eye one blue eye, average height,
Bio: Russell is a warrior of the church who goes where the church tells him to go. One day he decides to just up and leave his hometown because he can't stand being ordered around like a slave. He feels like there is more to life then just taking orders and being a slave. He might come across as slightly rebellious but that's because he is sick of being ordered around. He dosent disrespect the law he just choses not to follow rules he feels are stupid.Despite that he is actually a really nice person. He does have a good sense of humor and he can be very sarcastic. For him that's just the way his sense of humor works. He is very protective of his friends and will do whatever it akes to keep them safe. He is also a little shy around new people (especially around females). He also has a soft spot for animals and hopes to have his own pet one day.
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Post by yellowclover on Aug 1, 2014 15:00:46 GMT -6
Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Prepared spells: Rank 0: create water, detect magic, detect poison, purify food and drink Rank 1: cure slight wounds, entangle, healthful rest --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
---
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: self sufficient, sturdy Flaws: shaky
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. --- Age: 34 Height: 5'7" Weight: 184lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
Tiny Animal Hit Dice: 1d8 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +5 melee (1d4-2) Space/Reach: 2½ ft./0 ft.
Special Attacks: — Special Qualities: Low-light vision, link, share spells Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon finesse Tricks: fetch
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Post by The Big Cheese on Aug 2, 2014 12:21:11 GMT -6
Gildis Bambrosus Male Human Bard 1 N Medium Humanoid
Hit Points: 6/6 Intiative: +3 Language: Common, Draconic
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Armor Class: 16 (+3 Dex, +2 Leather Armour, +1 Buckler) Fort: 0 Refl: 5 (+3 Dex, 2) Will: 2 (2)
---
Speed: 30
Melee: -3 Atk, Rapier -- 1d6, 18-20x2
Ranged: +3 Atk, Light Crossbow -- 1d8, 19-20x2, 80ft
Grapple -1
Attack Options: None
Combat Gear: Leather Armour, Buckler
---
0th-Level spells:
Flare Lullaby Ghost Sound Summon Instrument
---
Abilities:
STR: 8 DEX: 16 CON: 10 INT: 12 WIS: 10 CHA: 16
Special Qualities: +1 feat at 1st level +4 skill points at 1st level +1 skill point per level +1 First Level Spell/day Bardic Music Bardic Knowledge Countersong Fascinate Inspire Courage +1
Feats: Rapid Reload Point Blank Shot Dodge
Flaw: Noncombatant
Skills: Appraise: 0 Balance: 4 Bluff: 0 Climb: 4 Concentration: 0 Craft: 0 Decipher Script: 0 Diplomacy: 0 Disguise: 0 Escape Artist: 4 Gather Information: 1 Hide: 4 Jump: 4 Knowledge (Arcana): 4 Listen: 0 Move Silently: 0 Perform: 4 Proffession: N/A Sense Motive: 0 Sleight of Hand: 0 Speak Language: N/A Spellcraft: 0 Swim: 0 Tumble: 4 Use Magic Device: 0
Gear:
Spell Component Pouch 2 Trail Rations Waterskin Backpack Grappling Hook
Weight: 45 lb Medium Load
39gp, 0sp, 0cp
---
Age: 21 (88) Height: 5'7" Weight: 165 lbs
Additional Information:
Appearance: Stocky build with an already receding black hairline. Dressed in gaudy jester's clothes partly hidden by a leather breastplate and his protective hand and legwear. Shifty amber brown eyes with a pointed nose that has a slight, but noticeable curvature that combine to give him a shrewd look.
Biography: Gildis was raised in a remote village which housed a clan of Dragon Disciples away from the scrutinous public eye. Before his birth, the territory came to be settled by a barbarian tribe who in Gildis' youthful days began raiding the clans, using their superior numbers to whittle away at the more powerful clansmen. After the invasion, young Gildis was taken as a slave to be reeducated into a warrior, but they soon found that his poor strength, nimble fingers and remarkable agility lead better to his role as their entertainer. After years in captivity and the barbarians thinking him no longer a threat, Gildis fell into the role of helping to train the animals. It was a terrible miscalculation, as one night the men never woke again and Gildis left, leaving the dogs to continue ripping at their prey. Now, he wanders performing for townsfolk to make a living, but some report seeing him awake into the wee hours of the night, obsessively studying what only he and the gods might know.
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