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Post by Golurkcanfly on Jul 28, 2014 12:11:55 GMT -6
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Post by Osranger on Jul 28, 2014 12:19:34 GMT -6
Doesn't he also get a bonus feat for being human or is it something special with Crusader? He has iron will as a bonus feat.
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Post by Osranger on Jul 28, 2014 12:20:31 GMT -6
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Post by Golurkcanfly on Jul 28, 2014 12:30:10 GMT -6
What Pantheon's are we using?
Wait, what exactly are the Pantheons used for in D&D?
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Post by Osranger on Jul 28, 2014 12:49:16 GMT -6
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13 Damage pool: 0/5
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20
Melee: Longsword +4 (1d8 +2, 19-20/x2 4 lbs)
Range: Short Bow +1 (1d6, x3, 60 ft. 2lbs)
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve/5 (ex): you have a delayed damage pool. When you are attacked, any hit point damage the blow deals is added to your delayed damage pool. At the end of your next turn, you take damage equal to the total stored in your delayed damage pool.
Furious counter strike (ex): During your turn, you gain a bonus on attack rolls and damage rolls equal to the current value of your delayed damage pool (see steely resolve, above) divided by 5, and rounding down (minimum +1). You can only gain a maximum bonus on attack rolls and damage rolls of +6 from furious counterstrike.
Combat gear: Quivers w/ 20 arrows. Long sword Short bow
Strikes: crusader's strike, Vanguard Strike, Charging Minotaur, Leading the Charge, Douse the flames
Boosts
Counters
Stance: Iron Guard Glare
Disciplines learned: Devoted Spirit, Stone Dragon, White Raven
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Skills:
Balance* 4 Concentration Craft Diplomacy 4 Knowledge history 2 Knowledge religion 2 Jump* Martial lore 2 Ride* Spot Intimidate. 2
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gold: 8 ---
Age: 20 Height 6' Weight: 180
Appearance: Fair skin, short blonde hair, one green eye one blue eye, average height,
Bio: Russell is a warrior of the church who goes where the church tells him to go. One day he decides to just up and leave his hometown because he can't stand being ordered around like a slave. He feels like there is more to life then just taking orders and being a slave. He might come across as slightly rebellious but that's because he is sick of being ordered around. He dosent disrespect the law he just choses not to follow rules he feels are stupid.Despite that he is actually a really nice person. He does have a good sense of humor and he can be very sarcastic. For him that's just the way his sense of humor works. He is very protective of his friends and will do whatever it akes to keep them safe. He is also a little shy around new people (especially around females). He also has a soft spot for animals and hopes to have his own pet one day.
Hopefully, third time's the charm. (Its a popular saying around the Philly area). Oh yeah here's 3.0
It's great. I put a delayed damage pool counter under your HP, and I took passages from the PDF describing Steely Resolve and Steely Resolve so they are clearer. I removed most of my comments to make it a tad bit shorter.
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Post by Osranger on Jul 28, 2014 12:51:52 GMT -6
What Pantheon's are we using? Wait, what exactly are the Pantheons used for in D&D? It's in the handbook. There's pretty much a deity for every allignment, and a patron deity for every standard, and some non-standard races. I'm sticking with them, because why not?
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Post by Golurkcanfly on Jul 28, 2014 16:12:10 GMT -6
Are we going to have money affect character weight?
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Post by yellowclover on Jul 28, 2014 16:53:48 GMT -6
Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Prepared spells: Rank 0: create water, detect magic, detect poison, purify food and drink Rank 1: cure minor wounds, entangle, healthful rest --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
---
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: brew potion
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. (How should I do the hawks backstory?) --- Age: 34 Height: 5'7" Weight: 184lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
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Post by Osranger on Jul 28, 2014 17:14:13 GMT -6
Are we going to have money affect character weight? 50 coins = 1 lb. No half pounds. Even if you have 49 coins, they are essentially weightless.
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Post by Golurkcanfly on Jul 28, 2014 17:18:09 GMT -6
Okay.
So where do we store our excess lucre?
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Post by Osranger on Jul 28, 2014 17:33:45 GMT -6
Bottomless bags, with trusted friends, banks (which are just storage facilities), exchange your coins for better ones, chests. You'll be putting most of your coins into equipment. Seriously though, once the amount if coin you carry is actually a problem, you'll be getting bottomless bags. (Which aren't actually bottomless, but will increase your carrying capacity for treasure)
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Post by Golurkcanfly on Jul 28, 2014 17:36:01 GMT -6
Are banks universal or not?
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Post by Golurkcanfly on Jul 28, 2014 17:51:06 GMT -6
Anyways, I have to readjust my carry weight to 18 because of rounding rules and money weight.
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Post by Osranger on Jul 28, 2014 17:54:12 GMT -6
Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Prepared spells: Rank 0: create water, detect magic, detect poison, purify food and drink Rank 1: cure minor wounds, entangle, healthful rest --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
---
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: brew potion
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. (How should I do the hawks backstory?) --- Age: 34 Height: 5'7" Weight: 184lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
You are good. The hawk doesn't need a backstory. It does get its own block.
Tiny Animal Hit Dice: 1d8 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +5 melee (1d4-2) Space/Reach: 2½ ft./0 ft.
Special Attacks: — Special Qualities: Low-light vision, link, share spells Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon finesse Tricks:
Read the druid's animal companion section of the Druid page. It gets 1 bonus trick.
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Post by Osranger on Jul 28, 2014 17:55:22 GMT -6
Are banks universal or not? Correction: it varies country by country. Not all countries have banks. Just consider it location based money storage, like chest that won't get broken into.
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Post by Osranger on Jul 28, 2014 17:55:43 GMT -6
Anyways, I have to readjust my carry weight to 18 because of rounding rules and money weight. You always round down.
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Post by Golurkcanfly on Jul 28, 2014 17:57:45 GMT -6
Okay, then 17.
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Post by Golurkcanfly on Jul 28, 2014 18:17:42 GMT -6
Wait, I just had a brainfart.
How do containers like backpacks and sacks function?
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Post by yellowclover on Jul 28, 2014 18:19:15 GMT -6
Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Prepared spells: Rank 0: create water, detect magic, detect poison, purify food and drink Rank 1: cure minor wounds, entangle, healthful rest --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
---
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: brew potion
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. (How should I do the hawks backstory?) --- Age: 34 Height: 5'7" Weight: 184lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
You are good. The hawk doesn't need a backstory. It does get its own block.
Tiny Animal Hit Dice: 1d8 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +5 melee (1d4-2) Space/Reach: 2½ ft./0 ft.
Special Attacks: — Special Qualities: Low-light vision, link, share spells Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon finesse Tricks: fetch
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Post by Osranger on Jul 28, 2014 19:07:01 GMT -6
Wait, I just had a brainfart. How do containers like backpacks and sacks function? Your gear goes in them. They don't function as much as you have them, and if you didn't have them, you would constantly have your hands full. Though spell component kits usually go on a belt.
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