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Post by Osranger on Jul 28, 2014 0:54:15 GMT -6
Here goes nothing:
Basic
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20 base is 30. -10 for heavy armor
Melee: Longsword +3 (1d8 +2, 19-20/x2 4 lbs) The +3 is your base attack bonus + your strength modifier. It is a bonus to accuracy. The +2 after the 1d8 is your strength modifier. You add it to damage.
Range: Short Bow+1 (1d6, x3, 60 ft. 2lbs) Ranged attack are the same, but use dexterity instead.
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve (ex) would go here Furious counter strike (ex) so does furious counter strike, since they only apply to combat. If you have any questions about how these abilities work, let me know. They're confusing to me as well, but I think I can explain it if you need me too.
Combat gear: like potions and stuff ---- Maneuvers you begin with five strikes maneuvers and one stance
Strikes Boosts Counters
Stances
Disciplines learned:
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Good
Skills: the skills you have at first level is 4 times normal. So you actually have 12 more points to spend
Balance* 1 Concentration Diplomacy 2 Intelligence 1 Jump* Martial lore Ride* Spot
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gp 8? ---
Age: 20 Need height and weight. Can be generated here:http://www.d20srd.org/srd/description.htm#heightAndWeight Bottom of the page.
Appearance: Bio: Will update this tomm
This format is easiest for me to recognize. Most of it was good. I had to fill in a few things as you saw. My comments are in italics.
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Post by yellowclover on Jul 28, 2014 1:07:35 GMT -6
Hey os can you help me with the attack stuff for my druid?
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Post by Osranger on Jul 28, 2014 1:24:43 GMT -6
A short guide to the Crusader's maneuvers.
Crusaders start with five maneuvers. You may think of them as spells if you wish. Like sorcerers and wizards can learn spells from their spell lists, crusaders have their own maneuver lists.
Crusaders may learn from the Devoted Spirit, Stone Dragon, and White Raven lists. I suggest you read and get a feel for each of them.
A crusader, like sorcerers, can only learn a certain number of maneuvers, and like wizards, can only prepare so many of them at a time. At the first level, the crusader knows five maneuvers and can prepare five maneuvers at a time, so you won't need to worry about this until later levels.
Unlike other spell casters though, you may use your maneuvers multiple times per day, or even multiple times per day. Once a wizard expends a prepared spell, he cannot cast it again until tomorrow, but your maneuvers reset at the beginning of every encounter! And if you don't like your prepared maneuvers, you can change them for other maneuvers you know for just five minutes of prayer instead of eight hours of sleep.
You begin each encounter with two of your maneuvers (spells) available to you, and each round, you get another maneuver! When you have no more maneuvers to draw, all of your maneuvers refresh. You pick two new maneuvers at random and start again.
Example:
Say you stumble upon a goblin, initiating an encounter. You prepared maneuvers A, B, C, D, and E earlier. You also have access to a stance that you can go in and out of at will.
On the first round, you draw maneuvers A and C. You use neither of them, instead deciding to attack the goblin normally this turn.
The goblin attacks, and you use maneuver A, a counter. It is an immediate action and can be activated any time, even on an enemy's turn. You expend your maneuver C, using it up for the time being, but you prevented damage from being done to you.
It is your turn again, and you draw another maneuver. This time, it is maneuver E. You decide to enter your stance and attack the goblin, not wasting your maneuvers for the time being.
On the third round, you draw another maneuver. This time, it is maneuver D. Maneuver D is a boost which increases your accuracy. You decide to use it, but since it was a quick, or swift action, you can still make a regular action and a move action, so you retreat a few feat and use maneuver E, a strike that allows you to close the distance on the goblin and do bonus damage instead of your regular attack.
Finally, you draw maneuver B. Maneuver B is a full round action and takes up your entire turn, but does massive damage.
The goblin, with only a few health left tries to retreat. You still have maneuver A back from round one, but since you have no more maneuvers to draw, all of your spent maneuvers are refreshed and you get to draw two at random again, this time, B and E. You use E to close the distance on the goblin and finish him with a clean strike.
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Post by Osranger on Jul 28, 2014 1:52:58 GMT -6
Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Please put spells here, but before you do, read my PM. --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
--- Prepared spells: Rank 0: Create water, detect magic, detect poison, purify food and drink Rank 1: cure light wounds, entangle, magic stone
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: brew potion
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. Not quite what I meant. Let's put him aside for now, too. --- Age: 46 Height: 5'11' Weight: 165lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
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Post by Golurkcanfly on Jul 28, 2014 6:28:20 GMT -6
*realizes that Spell Knowledge is not an epic feat for Loremaster*
Crap. I might not take ranks in that then. I'd lose all the access to the secrets and stuff though, and the Loremaster knowledge abilities. If I don't take the feat though, I'm stuck with 43 spells. It just doesn't make any sense why Loremaster, an obvious progression to Wizard and Sorcerer, would lack that one important feat when it does everything else to supplement the Sorcerer's spell learning.
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Post by Golurkcanfly on Jul 28, 2014 7:06:47 GMT -6
Actually, it does. It's just not listed on the Wiki. It is listed on d20srd though.
I'm saved!
Os, even if you don't let me use Arcane Fusion, I will still have Automatic Quicken Spell as an epic feat.
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Post by Golurkcanfly on Jul 28, 2014 9:34:10 GMT -6
I had a question that I don't think you answered earlier.
Do you expect anyone to level up in the first mission? If so, how many levels? The DN assigns experience, correct?
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Post by Deleted on Jul 28, 2014 9:34:12 GMT -6
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20 base is 30. -10 for heavy armor
Melee: Longsword +3 (1d8 +2, 19-20/x2 4 lbs) The +3 is your base attack bonus + your strength modifier. It is a bonus to accuracy. The +2 after the 1d8 is your strength modifier. You add it to damage.
Range: Short Bow+1 (1d6, x3, 60 ft. 2lbs) Ranged attack are the same, but use dexterity instead.
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve (ex) would go here Furious counter strike (ex) so does furious counter strike, since they only apply to combat. If you have any questions about how these abilities work, let me know. They're confusing to me as well, but I think I can explain it if you need me too.
Combat gear: like potions and stuff ---- Maneuvers you begin with five strikes maneuvers and one stance
Strikes Boosts Counters
Stance:
Devoted Spirit
Disciplines learned:
Crusader's Strike, Iron Guard glare, Vanguard Strike, Martial Spirit, Charging Minotar (if its possible to do two or more displines at one otherwise I will stick with devoted spirit. If I can do two or more stances at once then I will revise this.)
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Good
Skills: the skills you have at first level is 4 times normal. So you actually have 12 more points to spend
Balance* 4 Concentration Diplomacy 4 Intelligence 4 Jump* Martial lore 2 Ride* Spot Intimidate. 2
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gold: 8 ---
Age: 20 Height 6' Weight: 600 lbs.?? (The link said multiply base times roll and i got a 5) Can be generated here:http://www.d20srd.org/srd/description.htm#heightAndWeight Bottom of the page.
Appearance: Fair skin, short blonde hair, one green eye one blue eye, average height,
Bio: Russell is a warrior of the church who goes where the church tells him to go. One day he decides to just up and leave his hometown because he can't stand being ordered around like a slave. He feels like there is more to life then just taking orders and being a slave. He might come across as slightly rebellious but that's because he is sick of being ordered around. He dosent disrespect the law he just choses not to follow rules he feels are stupid.Despite that he is actually a really nice person. He does have a good sense of humor and he can be very sarcastic. For him that's just the way his sense of humor works. He is very protective of his friends and will do whatever it akes to keep them safe. He is also a little shy around new people (especially around females). He also has a soft spot for animals and keeps a baby falcon who he named Captain with him. (I figured if I have a baby animal with me he can follow me w/o having any issues combat wise but if it becomes to complicated I can drop the pet.)
This format is easiest for me to recognize. Most of it was good. I had to fill in a few things as you saw. My comments are in italics.
So here is 2.0 is there any major changes I should make.
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Post by Golurkcanfly on Jul 28, 2014 9:36:20 GMT -6
His Bio seems kind of odd for a Crusader. They are kind of like Paladins but less stupid and can be any alignment except True Neutral.
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Post by Deleted on Jul 28, 2014 9:48:31 GMT -6
I cleaned up the bio hopefully it fits better and he is Good, Neutral
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Post by Golurkcanfly on Jul 28, 2014 9:57:45 GMT -6
Which god does he represent if any?
Judging by his alignment and class, I'd say either Gygax, Tamareth, or Saran. These are overdeities, so they are really powerful. My character follows Academia, a greater deity who represents wizards, scholars, and civilized conduct, even though he is of a non-religious class.
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Post by Osranger on Jul 28, 2014 10:24:49 GMT -6
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20 base is 30. -10 for heavy armor
Melee: Longsword +3 (1d8 +2, 19-20/x2 4 lbs) The +3 is your base attack bonus + your strength modifier. It is a bonus to accuracy. The +2 after the 1d8 is your strength modifier. You add it to damage.
Range: Short Bow+1 (1d6, x3, 60 ft. 2lbs) Ranged attack are the same, but use dexterity instead.
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve (ex): you should put the effect of steely resolve here Furious counter strike (ex): same here. Let me know if You want me to do it for you.
Combat gear: like potions and stuff ---- Maneuvers you begin with five maneuvers and one stance. The stance is counted separately from the rest of your maneuvers. So you may only have 1 stance. Iron Guard's Glare is my recommendation.
So you may pick two more maneuvers, but no stances. I suggest taking a peek at the White Raven, and to try getting a boost and/or counter in your repertoire.
Strikes: crusader's strike, Vanguard Strike, Charging Minotaur
Boosts
Counters
Stance: Iron Guard Glare
Disciplines learned: Devoted Spirit, Stone Dragon
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Skills: you have 4 points to spend
Balance* 4 Concentration Craft Diplomacy 4 Knowledge history Knowledge religion Jump* Martial lore 2 Ride* Spot Intimidate. 2
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gold: 8 ---
Age: 20 Height 6' Weight: 180 you multiply your height modifier, not your weight
Appearance: Fair skin, short blonde hair, one green eye one blue eye, average height,
Bio: Russell is a warrior of the church who goes where the church tells him to go. One day he decides to just up and leave his hometown because he can't stand being ordered around like a slave. He feels like there is more to life then just taking orders and being a slave. He might come across as slightly rebellious but that's because he is sick of being ordered around. He dosent disrespect the law he just choses not to follow rules he feels are stupid.Despite that he is actually a really nice person. He does have a good sense of humor and he can be very sarcastic. For him that's just the way his sense of humor works. He is very protective of his friends and will do whatever it akes to keep them safe. He is also a little shy around new people (especially around females). He also has a soft spot for animals and keeps a baby falcon who he named Captain with him. (I figured if I have a baby animal with me he can follow me w/o having any issues combat wise but if it becomes to complicated I can drop the pet.)
So here is 2.0 is there any major changes I should make.
Probably no falcon yet. You can, buy or train a pet falcon. Just not for level 1. By all means, get a falcon, but you just can't start with it. And not to mention whenever you bring it along with you, there is a chance that someone is going to try to shoot it out of the sky.
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Post by Golurkcanfly on Jul 28, 2014 10:39:30 GMT -6
I had a question that I don't think you answered earlier. Do you expect anyone to level up in the first mission? If so, how many levels? The DM assigns experience, correct?
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Post by Deleted on Jul 28, 2014 11:03:28 GMT -6
Name: Russell Alphadog Male Human Crusader lvl 1 NG medium humanoid
Initiative: 0=your DEX bonus Languages: common --- Defense
AC 16(0 DEX+4 Scale armor+2Heavy wood shield) FF 16 Touch 10
Hp 13/13
Fort 5(2 base+ 3 con) Ref 0 Wil 1(0-1wis+2 iron will)
--- Offense
Speed: 20 base is 30. -10 for heavy armor
Melee: Longsword +3 (1d8 +2, 19-20/x2 4 lbs) The +3 is your base attack bonus + your strength modifier. It is a bonus to accuracy. The +2 after the 1d8 is your strength modifier. You add it to damage.
Range: Short Bow+1 (1d6, x3, 60 ft. 2lbs) Ranged attack are the same, but use dexterity instead.
Base attack bonus: 1; grapple bonus: 3 base attack bonus+strength modifier) whenever you are in a grapple, you use your grapple modifier for rolls.
Attack options: Steely resolve (ex): Instead of feeling the effects of damage right away you can choose to put it to a delayed damage pool. Furious counter strike (ex): Depending on the amount of damage in the delayed pool you can add up to +6 to your damage. The amount you can add depending on the amount of damage.
Combat gear: Quivers w/ 20 arrows. Long sword Short Bow ---- Maneuvers you begin with five maneuvers and one stance. The stance is counted separately from the rest of your maneuvers. So you may only have 1 stance. Iron Guard's Glare is my recommendation.
So you may pick two more maneuvers, but no stances. I suggest taking a peek at the White Raven, and to try getting a boost and/or counter in your repertoire.
Strikes: crusader's strike, Vanguard Strike, Charging Minotaur, Leading the Charge, Douse the flames
Boosts (I don't seem to have any this level)
Counters (Same here)
Stance: Iron Guard Glare
Disciplines learned: Devoted Spirit, Stone Dragon, White Raven
----
Abilities:
Con: 16 Str:15 Dex:10 Int.10 Cha.13 Wis.9
Skills:
Balance* 4 Concentration Craft Diplomacy 4 Knowledge history 2 Knowledge religion 2 Jump* Martial lore 2 Ride* Spot Intimidate. 2
AC Penalty: -6 *skills affected by armor penalty Keep track of armor penalty in the skill section. I believe it was -6.
Feats: Weapons Focus (longsword). Bonus: Iron Will
Gear: Backpack Waterskin One day trail rations Bedroll Sack Flint and steel 3 torches Quiver w/ 20 arrows Tent Travel outfit Cold weather clothing Holy symbol
Gold: 8 ---
Age: 20 Height 6' Weight: 180 you multiply your height modifier, not your weight (phew I was worried about having a 600 lb. Crusader)
Appearance: Fair skin, short blonde hair, one green eye one blue eye, average height,
Bio: Russell is a warrior of the church who goes where the church tells him to go. One day he decides to just up and leave his hometown because he can't stand being ordered around like a slave. He feels like there is more to life then just taking orders and being a slave. He might come across as slightly rebellious but that's because he is sick of being ordered around. He dosent disrespect the law he just choses not to follow rules he feels are stupid.Despite that he is actually a really nice person. He does have a good sense of humor and he can be very sarcastic. For him that's just the way his sense of humor works. He is very protective of his friends and will do whatever it akes to keep them safe. He is also a little shy around new people (especially around females). He also has a soft spot for animals and hopes to have his own pet one day.
Hopefully, third time's the charm. (Its a popular saying around the Philly area). Oh yeah here's 3.0
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Post by Osranger on Jul 28, 2014 11:13:36 GMT -6
I had a question that I don't think you answered earlier. Do you expect anyone to level up in the first mission? If so, how many levels? The DM assigns experience, correct? I hadn't designed it fully yet. Probably... Maybe. It will be close.
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Post by Golurkcanfly on Jul 28, 2014 11:21:12 GMT -6
Okay.
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Post by Deleted on Jul 28, 2014 11:34:38 GMT -6
His god will be Saran
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Post by Osranger on Jul 28, 2014 11:47:22 GMT -6
X, don't forget to add weapon focus to your attack roll section. It gives you +1 accuracy with longswords. Add it to the number before your damage roll value for your melee attack.
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Post by Golurkcanfly on Jul 28, 2014 11:49:50 GMT -6
Doesn't he also get a bonus feat for being human or is it something special with Crusader?
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Post by Osranger on Jul 28, 2014 12:02:53 GMT -6
Saran isn't a god... Pelor is neutral good in the pantheon. He is the Sun God, and is welcomed just about everywhere. Probably one of the most popular religions, and one of the least demanding of its followers.
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