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Post by Deleted on Jul 26, 2014 19:07:29 GMT -6
That went completely over my head...
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Post by Osranger on Jul 26, 2014 19:12:24 GMT -6
I was afraid of that, cause I don't know what to do in any of that stuff... you also need to change your age since elves don't reach adulthood for 110 years. www.d20srd.org/srd/description.htm#vitalStatisticsScroll down to the bottom and you will find the information you need for age, height, and weight. Add about 4 inches to your height since grey elves are supposed to be taller. If you click on the blue numbers on the table, it will roll numbers for you. Oh, and scouts should use the same dice as rangers when confirming age. (You can be older than the number you roll, just not younger)
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Post by Osranger on Jul 26, 2014 19:19:16 GMT -6
Most of our character's names start with A. I'll change Aliana's name to Liliana. --- AC: 14 (+1 DEX, +3 std leather) Base AC=10. Add DEX bonus and armor bonus.
FF: 13 Means flat footed. Occurs before you have your first turn in combat. =10+armor bonus
Touch: 11 When facing attacks that need contact to function 10+dexterity
HP: 14/14 Max hp you can roll+constitution modifier. Liliana uses a 12 sided dice to roll for health so it is 12+2
Fort: 4(2+2 con) base bonus + con modifier Ref: 2 (0+1 dex+1BC*) DEX modifier + special ability Wil: -1 (0-1 wis) base bonus + WIS modifier.
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Post by Deleted on Jul 26, 2014 19:30:04 GMT -6
What is a scouts armor rating, etc? I can't find scout on the class thingy, and don't know where to look. Sorta frustrating...
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Post by Golurkcanfly on Jul 26, 2014 19:36:22 GMT -6
*discovers the Guided Shot spell* No one will be safe from Meteor Swarm
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Post by Osranger on Jul 26, 2014 19:39:18 GMT -6
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Post by Deleted on Jul 26, 2014 19:40:48 GMT -6
Hrm her AC will be 15 yes? Her health will be around 12-15 yeah?
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Post by Osranger on Jul 26, 2014 19:46:40 GMT -6
*discovers the Guided Shot spell* No one will be safe from Meteor Swarm I'm starting to wonder why I gave you access to over 500 more spells to play with.
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Post by Osranger on Jul 26, 2014 19:50:07 GMT -6
Looking at your earlier inquiry, Golurk, I see the confusion. Your starting outfit, say your scholar robe, does not contribute to encumberence, while weapons do.
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Post by Golurkcanfly on Jul 26, 2014 19:50:15 GMT -6
If only True Strike was a swift spell. I guess I'll just use it with the Quicken spell feat once I get some spells like Meteor Swarm.
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Post by Golurkcanfly on Jul 26, 2014 19:52:08 GMT -6
Looking at your earlier inquiry, Golurk, I see the confusion. Your starting outfit, say your scholar robe, does not contribute to encumberence, while weapons do. Okay, then I'll take six pounds off. I was wondering why your character seemed so light.
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Post by Golurkcanfly on Jul 26, 2014 19:53:59 GMT -6
*discovers the Guided Shot spell* No one will be safe from Meteor Swarm I'm starting to wonder why I gave you access to over 500 more spells to play with. Don't worry, I'm a sorcerer, I can only use 43-something spells.
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Post by Osranger on Jul 26, 2014 19:58:04 GMT -6
Hrm her AC will be 15 yes? Her health will be around 12-15 yeah? STR 10 DEX 18 CON 12 INT 12 Wis 13 CHA 9 Your DEX bonus is +4, so assuming you take leather armor, which carries a +2 armor bonus, your AC will be 16, flat footed, it will be 12, and touch, it will be 14. Your con bonus is +1 and your hit dice is an eight sided die, so your starting HP will be 9. Every time you level up, you will role an 8 sided die and add your constitution modifier to the result in order to determine the health you gain.
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Post by yellowclover on Jul 26, 2014 19:58:32 GMT -6
Crois Cloverfeild Half elf Druid NG medium humanoid
Hp 9 ? Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- ? --- Oak club Oaken shield Sling (common) --- Rank 0: create water, detect magic, detect poison, purify food or drink Rank 1: cure light wounds, entangle Rank 2: restoration (lesser) --- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: brew potion
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: Leather vest, travelers cloak, travelers sandals, bag of stones, back pack, 1 days rations, water skin, bed roll 33lbs light load
Animal Companion: hawk, Red --- Age: 46 Height: 5'11' Weight: 165lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
No back story yet. ?'s are where I didn't know calculations. Does everything else work?
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Post by Osranger on Jul 26, 2014 20:02:32 GMT -6
I'm starting to wonder why I gave you access to over 500 more spells to play with. Don't worry, I'm a sorcerer, I can only use 43-something spells. We're going into epic levels. You have plenty of opportunities to use that spell knowledge feat if you ask me.
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Post by Golurkcanfly on Jul 26, 2014 20:06:49 GMT -6
Yellow, all you need is AC, saves, Initiative, gp leftover (I doubt you would have spent it all) and a few other things.
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Post by Golurkcanfly on Jul 26, 2014 20:08:42 GMT -6
Don't worry, I'm a sorcerer, I can only use 43-something spells. We're going into epic levels. You have plenty of opportunities to use that spell knowledge feat if you ask me. 63 spells. Woah. Though since I'm going for Loremaster too, I'll get epic feats a little later than everyone else (assuming no one else multiclasses or uses prestige classes).
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Post by yellowclover on Jul 26, 2014 20:12:28 GMT -6
Yellow, all you need is AC, saves, Initiative, gp leftover (I doubt you would have spent it all) and a few other things. Yah I don't know how to calculate any of that yet.
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Post by Golurkcanfly on Jul 26, 2014 20:27:07 GMT -6
AC is 10+DEXbonus+Armor.
The saves is based off of stats and class bonuses. Same with BAB.
The average starting gold for Druids is 75 gp I think, like Sorcerers. Alternatively, you could roll 3d4 and multiply the result by ten. Then you subtract the cost of your gear and equipment, and now you have your current gold. Initiative is your DEX bonus (you have 0). I can't remember what else you need. Oh, your movement speed is 30.
I have another question for you Os. I haven't been able to find any specifics on range penalties except for increments. What is one increment? Is it a percentage of an attack's range?
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Post by yellowclover on Jul 26, 2014 20:39:25 GMT -6
Where do I find the stats for armor and equipment?
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