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Post by Golurkcanfly on Jul 26, 2014 14:06:11 GMT -6
When an item is equipped, say, a dagger or a robe, is it's effect on encumbrance the same?
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Post by Osranger on Jul 26, 2014 16:29:12 GMT -6
When an item is equipped, say, a dagger or a robe, is it's effect on encumbrance the same? Yes.
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Post by Golurkcanfly on Jul 26, 2014 16:32:34 GMT -6
Okay. When I asked Neo, he said it didn't have an effect on encumbrance, and I've found several other people saying the effect is halved. I'll make my edits to my character sheet before posting then.
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Post by Golurkcanfly on Jul 26, 2014 16:37:53 GMT -6
Anthor Camoran Male Human Sorcerer 1 LG Medium Humanoid
Hit Points: 5/5 Intiative: +2 Language: Common, Draconic, Goblin
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Armor Class: 12 (+2 DEX, +0 Scholar's Robe) Fort: 1 (+1 CON) Ref: 2 (+2 DEX) Will: 2 (2)
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Speed: 30
Melee: Dagger -1(1d4-1/19-20) 1 ft
Ranged: Dagger +2(1d4-1/19-20) 10 ft
Grapple -1
Attack Options: None
Combat Gear: None
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0th-Level spells:
Light Caltrops Ray of Frost Detect Magic
1st-Level Spells:
Magic Missile Detect Secret Door
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Abilities:
STR: 8 DEX: 14 CON: 12 INT: 14 WIS: 10 CHA: 16
Special Qualities: +1 feat at 1st level +4 skill points at 1st level +1 skill point per level
Feats: Still Spell Silent Spell
Skills: Bluff: 4 Concentration: 4 Craft: 0 Diplomacy (crc): 2 Knowledge (Arcana): 4 Profession: 1 Spellcraft: 3
Gear:
Spell Component Pouch 2 Trail Rations Waterskin Belt Pouch Backpack
Weight: 16.5 lbs Light Load
67gp 9sp
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Age: 19 (96) Height: 5'9" Weight: 150 lbs
Additional Information:
Appearance: Has a somewhat a square face with two dark brown eyes that contrast with his pale skin. No facial hair, but does have thick eyelashes and a full head of auburn hair kept at a medium-short length. There's a very large scar acrosshis abdomen up to his ribcage. He also has a missing toe on his right foot that he tells no one about.
Biography: Lived in a small town with numerous churches, his mother and father didn't always get along, but he was happy. He developed his natural magical aptitude at an early age similar to his mother, but this stressed his father out deeply. His mark on his abdomen is from when he was nearly killed by his father when his mother got into a fight with him and accidentally cast Insanity. The muscle tissue was badly damaged and the cleric who healed him was inexperienced, causing the rest of his muscles to partially atrophy. This left him weak, and his heart and lungs unstable. His mother soon left out of grief and he was placed inside a church of the goddess Academia, where he was continuously treated until his organs were able to function properly again. In thanks, he felt compelled to serve, so he worked at the temple until his nineteenth birthday, when he decided it was time to serve away. Not as a cleric or a messenger for Academia, but as a crusader, er, sorcerer. They need a term for that.
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Deleted
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Post by Deleted on Jul 26, 2014 16:55:28 GMT -6
This is too much work. Lol kidding, but where is you get this sheet??
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Post by Golurkcanfly on Jul 26, 2014 17:11:54 GMT -6
I have a question.
All the tools and stuff I've found use Craft and Profession as whole skills instead of as subgroups like Knowledge. I haven't even been able to find any information on Profession subgroups at all. So, are you considering Craft and Profession as two entire skills, or as two skills with different subsets?
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Post by Osranger on Jul 26, 2014 17:39:52 GMT -6
I have a question. All the tools and stuff I've found use Craft and Profession as whole skills instead of as subgroups like Knowledge. I haven't even been able to find any information on Profession subgroups at all. So, are you considering Craft and Profession as two entire skills, or as two skills with different subsets? Someone who can make swords and armor probably uses different skills to see a dress. They have subsets, but you probably won't need most of them. If you can make a sword, I will assume that you can craft other metal things as well.
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Post by Golurkcanfly on Jul 26, 2014 17:42:13 GMT -6
Okay, and for Profession? I shouldn't have a hard time with choosing a subset if you do, since it's about making money on non-adventuring hours.
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Post by Osranger on Jul 26, 2014 17:53:12 GMT -6
Character sheet, step by step:
Aliana Redhawke Female Human Warblade 1 CG Medium humanoid
Initiative:+5 Language: Common, Dwarven ---- Name your character whatever you feel like. Use full name. (Robert instead of Bob) and make a last name by putting a random adjective and noun together. Ex. Solomon Wetfish. Or you can make up a last name,
On the second line, you put your gender, your race, templates if you have any/get/spontaneously discover any. You should not have any templates right now. Then you put your class(es) and the levels you have in each class.
On the third line, you put your allignment (CG stands for chaotic good), your size (we are all medium) and your creature type (which is humanoid).
Next you put your initiative. Initiative is your dexterity modifier, but it can be improved by feats such as improved and superior dexterity. Lastly, you put the number of languages you know. You know common+whatever class and racial languages you get. An elven wizard for example gets elven and draconic for free. Also, for each +1 on your intelligence modifier, you start with an additional language.
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Post by Osranger on Jul 26, 2014 17:56:23 GMT -6
Okay, and for Profession? I shouldn't have a hard time with choosing a subset if you do, since it's about making money on non-adventuring hours. I don't really care about profession, as long as you don't become a fishing mercenary shopkeeper who occasionally cooks during his free time. For every 8 ranks or so, you can choose a new profession.
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Post by Deleted on Jul 26, 2014 18:01:46 GMT -6
I'm confused about the dexterity modified unless you mean the 3.5 one.
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Post by Osranger on Jul 26, 2014 18:11:10 GMT -6
I'm confused about the dexterity modified unless you mean the 3.5 one. Your dexterity modifier is a bonus or penalty you take based on your dexterity. If your dexterity is 13, that bonus is +1.
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Post by Golurkcanfly on Jul 26, 2014 18:14:08 GMT -6
Here's a quick table for modifiers:
6-7: -2 8-9: -1 10-11: 0 12-13: +1 14-15: +2 16-17: +3 18-19: +4
Those modifiers go towards things like gaining more skill points per level, skill checks, attack rolls, etc.
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Post by Osranger on Jul 26, 2014 18:18:35 GMT -6
Okay. When I asked Neo, he said it didn't have an effect on encumbrance, and I've found several other people saying the effect is halved. I'll make my edits to my character sheet before posting then. Really? I wasn't sure when you asked, so I went to look for the passage in the handbook. It definitely affects encumberence. "If you want to determine whether your character’s gear is heavy enough to slow him or her down more than the armor already does, total the weight of all the character’s items, including armor, weapons, and gear."
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Post by Golurkcanfly on Jul 26, 2014 18:23:45 GMT -6
That's what I was confused about. I've seen multiple sources cite halved weight of gear and the passage on d20srd isn't too specific. Neo did say he was rusty though.
Anyways, does my character sheet check out correctly? His wealth total came from a dice roll using the template in the handbook. Got 80 gp, which is slightly above average for Sorcerers, so I'm happy.
Another question that I have is about taking ten. I've seen examples of some DMs allowing taking ten on attack and touch rolls. I know it's non-standard, but are you doing that?
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Post by Deleted on Jul 26, 2014 18:38:38 GMT -6
Azara Windcrow Female Grey Elf Scout 1 LG Medium Humanoid
Initiative: +4 Languages: Conmon, Elven, Draconic ------- Abilities:
STR:10 DEX:18 CON:12 INT:12 WiS:13 CHA:9
Appearsnce: Long grey hair, blue eyes. Short, but slender. Dresses in leather black armor for stealth. Short sword and short bow, both brown. Sharp face, small nose.
Age:112 Height: 5'9 Weight: 140 pounds.
Is there anything I need to add? <-------- complete noob.
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Post by Golurkcanfly on Jul 26, 2014 18:54:32 GMT -6
You need HP, equipment, gear, skills, feats, special traits (racial powers and such), Armor Class, Save rolls, combat data, etc.
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Post by Deleted on Jul 26, 2014 18:56:40 GMT -6
I was afraid of that, cause I don't know what to do in any of that stuff...
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Post by Osranger on Jul 26, 2014 18:58:56 GMT -6
Character sheet breakdown part 2
AC: 14 (+1 DEX, +3 std leather) FF: 13 Touch: 11
HP: 14/14
Fort: 4(2+2 con) Ref: 2 (0+1 dex+1BC*) Wil: -1 (0-1 wis) --- This second block is made up of primarily defensive stats. The first line is AC, or armor class. Armor class is how hard you are to hit. Alaina's total AC, 14, is before the parentheses. Within the parentheses are the modifiers which make it so.
She gets a +1 bonus from her dexterity, and a +3 bonus from her studded leather armor. If she was a small or large creature, she would get a modifier based on her size. Smaller creatures get positive modifiers, while larger creatures get negative modifiers.
Below her AC are her flat footed (FF) and a Touch armor scores. Flat footed characters haven't had a chance to act in combat and can't add their dexterity modifier to their armor class.
When defending against spells or abilities that only require a touch to cause their effect, armor is not useful, so armor bonus is not included in determining touch attack armor class.
Below that is her HP.
A character's starting HP is the maximum roll for their class hit die + their constitution modifier. Starting HP cannot be less than 1 for obvious reasons.
A warblade's hit die is d12, so her HP is 12+ her constitution modifier (2), which is 14.
Finally are her saves. She has 3 saves, fortitude, which is constitution based, reflex, which is dexterity based, and willpower, which is wisdom based.
Each class has base save bonuses for each of them.
Like with AC, the 4 in her fortitude save is her total fortitude save. When she makes a fortitude save, she will add 4 to whatever her roll is. The numbers in parentheses are the modifiers which make her fortitude save.
The first number, 2 is the base fortitude save of a level 1 warblade. Unlike base AC, save based change with both class and level so they are not omitted. The second is her constitution modifier.
Next is her reflex save, which is a 2. Warblade's have a base reflex save of 0 at level 1, but Aliana has a dexterity bonus of 1. She has 1 more value modifying the bonus though. Warblades have a class ability called Battle Clarity (shortened to BC above) which gives them a bonus equal to their dexterity bonus on reflex saves as long as they are not flat footed, which adds an additional 1 to the reflex save.
The poor will save is a result of a 0 base will save and a -1 wisdom modifier.
These are her attributes and their respective modifiers for reference:
CON 15 (+2) STR 16 (+3) DEX 13 (+1) INT 13 (+1) WIS 8 (-1) CHA 8 (-1)
--- I've modified my character a bit since the last time you've seen her. I made a few numerical errors, and reevaluated some of my choices.
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Post by Osranger on Jul 26, 2014 19:05:34 GMT -6
That's what I was confused about. I've seen multiple sources cite halved weight of gear and the passage on d20srd isn't too specific. Neo did say he was rusty though. Anyways, does my character sheet check out correctly? His wealth total came from a dice roll using the template in the handbook. Got 80 gp, which is slightly above average for Sorcerers, so I'm happy. Another question that I have is about taking ten. I've seen examples of some DMs allowing taking ten on attack and touch rolls. I know it's non-standard, but are you doing that? Yeah, it's fine. I used the starting package and slightly modified it, even if I may be cheating myself out of some coin. As to the taking ten, I'm going to have to say no. Taking ten is meant to be done in a stress free environment. It could probably be an epic feat though. Estimated final level is about 30, because of stupid level adjustments.
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