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Post by SwordMasterEX on Jul 21, 2014 10:56:05 GMT -6
3 and 1
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Post by GX1997 on Jul 21, 2014 11:00:27 GMT -6
Uh... Why? There was a clear winner. Two votes is enough to win. Why did you use the RNG? Three tied votes and only two possible winners. I had to use RNG to break the three-way tie. The only reason I allowed everyone to vote on three options was because I thought there would be a larger variety of votes, and that would make the final vote count less likely to be a tie. I never factored in the possibility that everyone would vote for the exact same three items...
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Post by Golurkcanfly on Jul 21, 2014 11:06:03 GMT -6
Three tied votes and only two possible winners. I had to use RNG to break the three-way tie. The only reason I allowed everyone to vote on three options was because I thought there would be a larger variety of votes, and that would make the final vote count less likely to be a tie. I never factored in the possibility that everyone would vote for the exact same three items... Yeah I was disappointed by the lack of variety too. No one wants a blade tornado Khajiit
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Post by Golurkcanfly on Jul 21, 2014 16:13:29 GMT -6
Sword and Flames locked in, will update tonight.
Sorry for the slow pace. We're still finalizing everything.
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Post by Golurkcanfly on Jul 22, 2014 4:36:18 GMT -6
You let loose a stream of fire as the wounded Reaver slowly limps towards you, clearly disheartened. As he nears closer, you kin see his skin smoldering as his fur armor ignites. He manages to get within striking distance and slowly swings his greatsword at you, striking your leg but somehow not cleaving through it. As you recoil from the pain, you thrust your sword through the Reaver's chest, ending his life with a look of pity.
Destruction Increased to Level 16
The fire on his armor slowly dies out as his stench fills the room. His boots are intact, a nice fur pair that just happens to be your size. How does that happen anyways? He also has the iron greatsword that he struck your leg with. You could probably carry it on your back. You put on the boots and fit the blade into a convenient strap as you carry on, with the wound on your leg patching up as you cast Healing on yourself before continuing up the stairs. At the top is a door, but it seems to be locked. Conveniently, there are picks on the step beside you. An unlocking spell would be useful, but conventional methods should do. The lock is probably pretty weak.
Lockpicking Tutorial:
A number of options are presented, each with a different chance to unlock the lock. If Lockpicking fails, the lockpick breaks. Choices remain the same within the same lock.
Choices:
A B C D
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Post by yellowclover on Jul 22, 2014 10:48:54 GMT -6
B if in doubt on a test pick B.
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Deleted Member
Posts: 0
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Post by Deleted on Jul 22, 2014 10:59:38 GMT -6
I go with C
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Post by Neo on Jul 22, 2014 12:51:08 GMT -6
Hmm.... C. Just to start. Though I have a hunch it's actually D...
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Post by Golurkcanfly on Jul 22, 2014 12:55:36 GMT -6
Running RNG now.
Your lockpick breaks, though you have nine more. You should definitely try another approach, since this one failed instantly.
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Post by Neo on Jul 22, 2014 12:56:56 GMT -6
Pleh... I'm going with D.
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Post by Golurkcanfly on Jul 22, 2014 13:04:24 GMT -6
Attempt failed.
Lockpicks left: 8
You sigh to yourself as lean back, but you're thankful that it worked slightly better than your previous attempt.
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Post by Neo on Jul 22, 2014 13:09:38 GMT -6
Um... B? I guess...?? Principle of elimination maybe?
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Post by Golurkcanfly on Jul 22, 2014 13:12:38 GMT -6
Man Anna haaaates you.
Lockpicks: 7
You cry in frustration as you punch the door. It was so close. You could feel the lock opening, hell, you could smell it.
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Post by Neo on Jul 22, 2014 14:14:50 GMT -6
........ Can we use mods? If so, I vote we use the Lockpicking Overhaul mod, so we can melt the lock. If not... I'll let someone else vote. Anna and I had a um... Bit of a disagreement last night. I've tried calling her, but she isn't returning my calls. So yeah. I'm just gonna see myself out...
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Post by Golurkcanfly on Jul 22, 2014 14:18:33 GMT -6
........ Can we use mods? If so, I vote we use the Lockpicking Overhaul mod, so we can melt the lock. If not... I'll let someone else vote. Anna and I had a um... Bit of a disagreement last night. I've tried calling her, but she isn't returning my calls. So yeah. I'm just gonna see myself out... You chose the best option, which is B, and it had an 85% success chance. The RNG rolled an 86
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Post by yellowclover on Jul 22, 2014 14:43:15 GMT -6
A is all thats left and I picked B at the start.
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Post by Golurkcanfly on Jul 22, 2014 14:45:57 GMT -6
Attempt failed.
Lockpicks: 6
You curse as you kick the door again. At least you almost managed last time. Too bad the third law of physics sent you accidentally tumbling down the stairs, giving you a serious headache and back pain along with the frustration as you climb back up to the door.
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Post by yellowclover on Jul 22, 2014 15:39:50 GMT -6
B-b-b-but we tried all the options!
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Post by Golurkcanfly on Jul 22, 2014 15:42:18 GMT -6
It's based off of RNG. Each option has it's own chance to successfully unlock the lock, and the text in the failed attempts point towards the option with the best chance.
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Post by yellowclover on Jul 22, 2014 15:49:51 GMT -6
Then B
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