StillDandy
New Member
It's official I like you guys
Posts: 39
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Post by StillDandy on Apr 21, 2019 2:30:09 GMT -6
So the one thing that's important you missed is that a couple of these thugs were church boys gone bad
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Post by SummerCrow on Jun 10, 2019 2:33:32 GMT -6
We talked with Green about banding together to kill some Pirates, Malatyne killed the Blue and we all got knocked out by the Green's panic poison. Woke up and met Kedac, one of the Black's messengers/minions, who told us to be at the Grey Towers just NE of the Spider Wood in 3 days. The Black himself wants to meet with us now. Kedac implied it would not be a totally friendly meeting. But first, we're visiting the Witches to get Malatyne's mask and learn about Binding magic. Also, Malatyne is imprisoned currently for the Blue's murder
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Post by SummerCrow on Jun 15, 2019 9:47:27 GMT -6
Met witches that worship spider Didn't fight witches Agreed to bring Malatyne to talk to witches
Met Black Didn't fight Black Currently attempting to grab Malatyne
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Post by SummerCrow on Jul 13, 2019 16:19:29 GMT -6
Beat Black Got Mal back
Ok actually the black beat the red and later admitted he just wanted to test your resolve and whatnot and gave you the bracers to make up for it.
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Post by SummerCrow on Jul 13, 2019 16:20:48 GMT -6
There was a town here It's gone now
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Post by SummerCrow on Aug 23, 2019 1:08:17 GMT -6
Yora get.
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StillDandy
New Member
It's official I like you guys
Posts: 39
|
Post by StillDandy on Sept 2, 2019 14:14:24 GMT -6
i suppose a Dandy Summary is better then none so here it goes: We came back from Shadowport, Gave Alice her bird as Adam's watched, Solis was already in the Throne room when we arrived, Yora might be a little responsible for Alistar's death but to be fair to her both Alistar and Solis were using her to this end, Solis tryed to get a last minute big stab in and lost his arm for it thanks Virgil, Astrid let Mosernet kill him and then we shot back over to Santa Cora. There Tannith played cards with a drunk guy who may be a Jack, the Jack or just a Jack plant who knows with those guys, anyways with the power of illusion we learned Horizon was our next stop to mixed reception, everyone stopped a second to reassure Fenia then we shifted back to the Tower for some Social Linking and baths before getting the announcement from The High Priest (who is a hot elf) that they're teaming with BK to take down Aimie more info at (Whenever next session is).
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Post by The Big Cheese on Sept 9, 2019 9:57:40 GMT -6
Summary:
The church announces their collaboration with Burger King, say Lucca and the elves helped her capture Towa, who's now a heretic. Lucca tries to play it cool, mostly succeeds. Doesn't know wtf is going on. Aimie asks Fenia for a better view, warns her that the collar brand is now known. Eventually, she just takes over Towa and tells the crowd that she could do it to any of them too. Griffith agrees to escort Towa to Axis for trial.
Back at the tower, team Z is helping Velka figure out her Bonded situation when Rose, Holol and Leia crash the party after having a few too many (merciless beatings.) Get them started on healing, Rose gets up and tells us they got jumped by the former GO. Gives Holol his arm back. Rose is handing out orders to everyone, turns out that following Alistar's keikaku she's also got part of the GO iconship, as does every other Fateweaver, albeit less. Gives us 4 possible tasks, rescue Towa, help the Jack solve a crisis in Horizon, help Lucca get away from her enemies and help Saya resolve internal conflict among elvenkind. Aimie shows up to flex, was gonna take Leia and bind Velka in exchange for help, but Astrid, Jerome and Rukky weren't having any of her offers so she fecked off.
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Post by The Big Cheese on Oct 29, 2019 22:26:40 GMT -6
Team Z got to the Queenswood to help Saya, inb4'd an ambush that Rose predicted, led by the paladin who severed Holol's arm. The paladin in question turns out to be Tanith's apparent replacement, henceforth "Twonith." We ambush the ambush and get the upper hand on Twonith, Astrid spares her and we try to get some answers out of her but get little, so instead we tie her up. Ruktig and Saya parley with the pixies across the river and get passage through their lands to escape, but only if we fulfill a strange sounding request to help a tree.
Team R, we decided to go right into Horizon to look for our Jack contact. Hatman was he, or "Jack????" and he ushered us into the sewer. Inside he explained that there sewers are often used by Lord High Maguses as laboratories for less savory experiments, and the place he led us to was one such laboratory, the problem was an aura that we could see on the map, which was gradually expanding, and killed anything inside then turned it undead. Since Fenia is already afflicted with that, she could go in, and deactivate the mechanism. She attracted the attention of a zombie Jack minion and killed it, also some zombie rats which she blocked off with wall of stone. She then destroyed the mechanism which was casting the aura, but not before investigating it enough to realise that some of the writing on it were the same as on her collar, Aimie's magic. She went back to the party, they finished off the rats, then tried moving on, however Jerome was around for the starmasks incident so he told everyone to stay where they were when they saw one ahead on their path. Instead of going in, Fenia used arcane eye to scout ahead. The sight of it freaked her out, and the party tried to get help before proceeding, unsure of what to do.
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Post by SummerCrow on Jan 22, 2021 22:07:30 GMT -6
1,283 Gold Swiftstone Necklace Commander's Dust Wet Stone Uncandle Unlucky Coin Sphere of Witch-mists Lucky Hairclip Frog mask Incised rolling-pin Double-End Wax Seal Memento Mori Pendant 3 random unfashionable hats Sizable box of shiny and moderately magical gems that Athena is VERY insistent no one touch Flashnut x3 Weird Chocolates x3 Potion of Elemental Mithridatism x6 (Fire x2, Psychic x2, Acid x2) Elemental Oil (Epic) x3 (Fire, Poison, Ice) Potion of Iron Skin (champion, +2 AC) x2 Potion of Iron Mind (champion, +2 MD) x2 Potion of Iron Body (champion, +2 PD) x2 Healing Potion (Epic) x4 Scroll of Hold Portal (level 5) Scroll of Force Salvo (level 5) Scroll of Flight (level 7) Scroll of Blur (level 3) Scroll of Teleport Shield (level 7) Scroll of Fireball (level 5)
Bloody Belt - Legendary Artifact of the Prince of Beasts. Quick action. Make a basic melee attack. On a hit, you can heal with a recovery. Quirk: Likes punching the air. +4 PD, recharge 16+
Incised rolling-pin: Cut with the backward images of mystic sigils, when used to roll out baked goods (pie crusts, cookies, etc) the images make the correct impression, imbuing the baked goods with magic. The magic of the pies is pretty random—one pie might levitate, another might glow, another might release blackbirds when cut open.
Double-ended wax seal: Seal an envelope with melted wax using one end and pour an identical wax blob and stamp it with the other side of seal. When one seal is broken (like when the envelope is opened) the other seal (that you keep) will break as well.
Amber comb: A comb carved out of amber, inscribed with curved knot-work. The comb makes hair shiny and helps it grow faster. The more that it is brushed, the faster the hair grows.
Uncandle: An uncandle absorbs light, spreading deep shadow around it and freezing anything that touches its unflame. Uncandles are made from tallow runoff collected from the graves of wizards. Some books of magic can only be read by the light of an uncandle.
Commander’s Dust: This multicolored powder glows and sparkles at your command, dancing in a magical wind. You can use the powder to create glowing, three-dimensional images (to display maps of battlefields for example), or to illuminate an area. When you are done with the powder, it returns to its pouch or container at your command. Quirk: Over-explains simple concepts.
Wet stone: This small pebble is always wet. If you pop it into your mouth you’ll never become dehydrated.
Frog Mask: Wonderous item. +3 to jump checks. Gain a vague understanding of what frogs are trying to say.
Memento Mori Pendant (1/day): Reroll (or force a reroll) of any die roll (for example, an attack roll for or against a PC, a roll to determine targets, one d10 in a d100 roll, a damage die; etc.). If the reroll fails, gain a +1 bonus to saves until your next full heal-up. Quirk: Forgetful.
Sphere of Witch-mists (quick action – recharge 16+): Teleport to a nearby location you can see, and if the orb fails to recharge, you can spend a recovery to regain this power. Quirk: You prefer to remain mysterious.
Lucky Hairclip: When wearing this clip, your hair will never move out of place no matter what you do.
Weird Chocolate: Quick action. Roll on the High Weirdness table.
Flashnut: Quick Action. Ranged Basic Attack. Hit: Daze 1d4 grouped nearby enemies (save ends).
Potion of Elemental Mithridatism: Gain Resist (Element) 18+. Take 10 ongoing (Element) damage until end of battle.
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