Post by SpringForest on Sept 28, 2017 18:09:56 GMT -6
Lotus' Party
Cardinal's Party
Lotus Lv3
Light and Dark
Stats
Health: 14
Power: 8
Ward: 5
Speed: 15
Spells
Darklight: A weak dark element spell that deals ¼ Power damage. (0 Manaflow)
Illuminate: A weak light element spell that deals ¼ Power damage. Can be used outside of battle to briefly illuminate dark areas. (0 Manaflow)
Shadowdance: A dark element spell that deals ½ Power damage. Can be used outside of battle to distract others. (1 Manaflow)
Flash: A light element spell that deals ½ Power damage. (1 Manaflow)
Burst: A light element spell that deals damage equal to Power. (2 Manaflow)
Shadowstrike: A dark element spell that deals damage equal to Power plus the difference of the User’s and Enemy’s Speed. (3 Manaflow)
Mirrorblade: A light element spell that deals damage equal to Power plus the difference of the User's and Enemy's Speed. (3 Manaflow)
Fjord Lv3
Water and Shield
Stats
Health: 19
Power: 9
Ward: 12
Speed: 2
Spells
Frost: A weak water element spell that deals ¼ Power damage. (0 Manaflow)
Frozen Wind: A water element spell that deals ½ Power damage. (1 Manaflow)
Defend: User will receive ½ damage this turn. (1 Manaflow)
Provoke: User provokes an enemy, increasing their chance of being targeted. (1 Manaflow)
Ice Spear: A water element spell that deals damage equal to Power. (2 Manaflow)
Ice Armor: User sacrifices 5 health to raise Ward by 4 until the end of the battle. (2 Manaflow)
Brace: User will survive all attacks with 1 health this turn. Does not take into account ailment damage. (3 Manaflow)
Light and Dark
Stats
Health: 14
Power: 8
Ward: 5
Speed: 15
Spells
Darklight: A weak dark element spell that deals ¼ Power damage. (0 Manaflow)
Illuminate: A weak light element spell that deals ¼ Power damage. Can be used outside of battle to briefly illuminate dark areas. (0 Manaflow)
Shadowdance: A dark element spell that deals ½ Power damage. Can be used outside of battle to distract others. (1 Manaflow)
Flash: A light element spell that deals ½ Power damage. (1 Manaflow)
Burst: A light element spell that deals damage equal to Power. (2 Manaflow)
Shadowstrike: A dark element spell that deals damage equal to Power plus the difference of the User’s and Enemy’s Speed. (3 Manaflow)
Mirrorblade: A light element spell that deals damage equal to Power plus the difference of the User's and Enemy's Speed. (3 Manaflow)
Fjord Lv3
Water and Shield
Stats
Health: 19
Power: 9
Ward: 12
Speed: 2
Spells
Frost: A weak water element spell that deals ¼ Power damage. (0 Manaflow)
Frozen Wind: A water element spell that deals ½ Power damage. (1 Manaflow)
Defend: User will receive ½ damage this turn. (1 Manaflow)
Provoke: User provokes an enemy, increasing their chance of being targeted. (1 Manaflow)
Ice Spear: A water element spell that deals damage equal to Power. (2 Manaflow)
Ice Armor: User sacrifices 5 health to raise Ward by 4 until the end of the battle. (2 Manaflow)
Brace: User will survive all attacks with 1 health this turn. Does not take into account ailment damage. (3 Manaflow)
Cardinal's Party
Cardinal Lv. 1
Purity and Shield
Stats
Health: 15
Power: 2
Ward: 8
Speed: 5
Spells
Restore: A weak healing spell that restores health equal to ¼ Power. (0 Manaflow)
Regenerate: A spell that gives a 20% health regeneration effect to an ally. (1 Manaflow)
Sacrifice: Subtract any number of health from the user and heal an ally by that amount. (2 Manaflow)
Protection: Raise an ally’s Ward stat by 2. (2 Manaflow)
Barrier: Create a protective barrier around an ally with health equal to ½ User’s Ward. (3 Manaflow)
Floren Lv. 1
Light and Curse
Stats
Health: 12
Power: 9
Ward: 3
Speed: 6
Spells
Light Orb: A weak light element spell that deals ¼ Power damage. Can be used outside of battle as a source of light. (0 Manaflow)
Light Ray: A light element spell that deals ½ Power damage. (1 Manaflow)
Light Beam: A light element spell that deals damage equal to Power. (2 Manaflow)
Soften: Lower an enemy’s Ward stat by 2. (2 Manaflow)
Cotton: Lower an enemy’s Speed stat by 2. (2 Manaflow)
Yawn: Inflict the Sleep ailment on an enemy next turn. Can be used outside of battle to put characters to sleep. (3 Manaflow)
Purity and Shield
Stats
Health: 15
Power: 2
Ward: 8
Speed: 5
Spells
Restore: A weak healing spell that restores health equal to ¼ Power. (0 Manaflow)
Regenerate: A spell that gives a 20% health regeneration effect to an ally. (1 Manaflow)
Sacrifice: Subtract any number of health from the user and heal an ally by that amount. (2 Manaflow)
Protection: Raise an ally’s Ward stat by 2. (2 Manaflow)
Barrier: Create a protective barrier around an ally with health equal to ½ User’s Ward. (3 Manaflow)
Floren Lv. 1
Light and Curse
Stats
Health: 12
Power: 9
Ward: 3
Speed: 6
Spells
Light Orb: A weak light element spell that deals ¼ Power damage. Can be used outside of battle as a source of light. (0 Manaflow)
Light Ray: A light element spell that deals ½ Power damage. (1 Manaflow)
Light Beam: A light element spell that deals damage equal to Power. (2 Manaflow)
Soften: Lower an enemy’s Ward stat by 2. (2 Manaflow)
Cotton: Lower an enemy’s Speed stat by 2. (2 Manaflow)
Yawn: Inflict the Sleep ailment on an enemy next turn. Can be used outside of battle to put characters to sleep. (3 Manaflow)