Post by SpringForest on Oct 13, 2016 16:00:05 GMT -6
Character Stats
Inventory
Battle Items
None
Materials
Life Vine x1, Fang of the Forest x1, Poison Fluid x4, Dragon Scale x1, Sturdy Bone x11, Ancient Wood x1, Torn Cloth x13, Scrap Metal x1, Pirate Cloth x1, Understanding Shard x3, Fire Pelt x3, Sharp Fang x11, Blazing Tiara x1, Piano Keys x10
Key Items
Various Phone Numbers
Coloring Book
Relationship Levels
Julia: 1
Karl: 1
Tab: 2
Morgan: 2
Robbie: 1
Tai: 0
Natsumi: 1
Lyon: 1
Lelia: 0
Laura: 1
Tom: 1
Fox: 1
Alice: 1
Zack: 1
Buttons: 4
Raine: 3
Avel: 1
Lance: 1
Mattea: 1
Avalon: 1
Freya: 3
Lisa: 10
Katie: 3
Jimmy: 0
Sachi: 0
Dogachu: 3
Beastiary
Beast
Avian
Plant
Insectoid
Demon
Undead
Humanoid
Mystical
Dragon
Somnis
Guts: 7
Proficiency: 7
Kindness: 6
Charm: 10
Knowledge: 7
Element: Light
Weapons
Wooden Staff
Toxic Featherbow (E)
Armor
White Robe
White Thief Outfit
Sea Knight Armor
Cavewoman Clothes (E)
Skills
Dogachu
Element: Dark
Weapons
Sharp Fangs (E)
Featherblast Fangs
Armor
Beast Armor
White Bandanna
Sea Beast Armor
Hellhound (E)
Skills
Julia
Element: Electric
Weapons
Taser Magnum
3-Shot Sporegun (E)
Solar Blowtorch
Net Cannon
Flamethrower
Armor
Julia's Clothes
Sun Ferret Detective Suit
Gardner Outfit
Mushroom Coat
Scuba Suit
Steamfire Armor (E)
Skills
Karl
Element: Neutral
Weapons
Basic Nunchucks (E)
Poptart Launcher Chucks
Armor
Karl's Clothes
Poptart Swimsuit (E)
Skills
Tab
Element: Machine
Weapons
Newspaper Bag
Sticky Stinger Bag
Oak Box
Flailbag (E)
Armor
Tab's Clothes & Scooter
Plant Clothes & Scooter
Sea Clothes & Scooter
Blazing Uniform & Scooter (E)
Skills
Morgan
Element: Light
Weapons
Basic Gunblade
Venom Gunblade
Light Blade
Sunblade
Ocean's Roar (E)
Armor
Leather Armor
Flower Armor
Land and Sea Armor
Captain's Uniform (E)
Skills
Robbie
Element: Neutral
Weapons
Pitchfork
Aqua Shovel (E)
Armor
Robbie's Farm Clothes
Seascale Trunks
Flame Overalls (E)
Skills
Tai
Element: Dark
Weapons
Basic Dual Pistols (E)
Armor
Dark Cowboy Clothes (E)
Skills
Lyon
Element: Dark
Weapons
Dark Claw (E)
Armor
Dark Dragon (E)
Skills
Natsumi
Element: Celestial
Weapons
Basic Brush (E)
Armor
Traditional Clothing (E)
Skills
Lelia
Element: Neutral
Weapons
Basic Knives (E)
Armor
Unremarkable Clothes (E)
Skills
Laura
Element: Light
Weapons
Black and White Gauntlets
Poison Knuckles
Woodspike Knuckles
Bubble Fists (E)
Armor
Black and White Jacket
Solaria's Armor
Solar Bikini
Bouncer Suit (E)
Skills
Tom
Element: Machine
Weapons
Cyber Handgun
Stinger
Splinter
Leviathan (E)
Armor
Cyber Clothes
Golden Cloak
Scale Swimsuit
Spy Outfit (E)
Skills
Fox
Element: Fire
Weapons
Explosive Shuriken
Spore Needle
Scale Knives (E)
Armor
Flame Design Clothes
Flame Swimsuit
Kitsune Ninja (E)
Skills
Zack
Element: Water
Weapons
Foldable Chair
Wooden Log (E)
Armor
Black Trench Coat
Casual Swimwear (E)
Skills
Alice
Element: Neutral
Weapons
Poison Fluid
Paralysis Fluid (E)
Armor
Simple Skirt
Lifeguard Swimwear (E)
Skills
Buttons
Element: Dark
Weapons
Dog Plush
Dolphin Plush (E)
Hellhound Plush
Armor
Black Robe
Bone Robe
Sea Robe
Red Assassin (E)
Skills
Raine
Element: Plant
Weapons
Wooden Watering Can
Giant Flower
Icy Watering Can (E)
Armor
Rose Dress
Flower Swimsuit
Rose Thief (E)
Skills
Avel
Element: Electric
Weapons
Electrical Bow
Aqua Bow (E)
Armor
Lightning Pattern Clothes
Red Sniper (E)
Skills
Lance
Element: Earth
Weapons
Knight's Lance & Shield
Shark Spear & Scale Shield (E)
Armor
Knight's Armor
Armored Thief (E)
Skills
Mattea
Element: Poison
Weapons
Poison Thorn Whip
Seasnake Whip (E)
Armor
Fancy Dress
Hellhound Demon (E)
Skills
Avalon
Element: Celestial
Weapons
Golden Battle Harp (E)
Armor
Night Sky Robe (E)
Skills
Freya
Element: Wind
Weapons
Butterfly Sneakers (E)
Armor
Butterfly Clothes & Butterfly Wings (E)
Skills
Lisa
Element: Machine
Weapons
Holo Gloves
Ocean Gloves (E)
Fireball Gloves
Armor
Holo Armor
Holo Beachwear
Magma Hacker (E)
Skills
Katie
Element: Earth
Weapons
Neutral Aura (E)
Armor
Doggie Disguise (E)
Skills
Jimmy
Element: Dark
Weapons
Wheat Book (E)
Armor
Simple Clothes (E)
Skills
Sachi
Element: Fire
Weapons
Frying Pan (E)
Armor
Apron (E)
Skills
Guts: 7
Proficiency: 7
Kindness: 6
Charm: 10
Knowledge: 7
Element: Light
Weapons
Wooden Staff
Toxic Featherbow (E)
Armor
White Robe
White Thief Outfit
Sea Knight Armor
Cavewoman Clothes (E)
Skills
Smite: The user surrounds their weapon in a bright light and attacks with it, dealing physical light damage. Deals extra damage to Undead and Demons.
Light Beam: The user shoots out a beam of light at an enemy. Deals ranged light damage.
Heavy Bash: The user smashes their weapon into an enemy full force, knocking the wind out of them. May cause Stun.
Flash: The user creates a bright flash of light, dealing light element damage to all enemies. May cause Blind.
Healing Light: The user creates a white light around an ally, healing them.
Light Dash: The user is surrounded in a faint light before charging forward at fast speeds. This move always goes first.
Chain Beam: The user shoots a weak blast of light into an enemy. Every time that enemy is hit after that, a small burst of light hits them in combination with the attacks.
Chain Attack: The users performs a weak and quick attack on an enemy, moving first. As the same enemy is attacked by allies, the user attacks right after them. At the end of the turn, the user lands one last attack that increases in damage with number of attacks that hit the target.
Lightblast Beam: The user launches forth a powerful beam of light from their hands, hitting all enemies with strong light damage.
Piercing Light: The user creates a bright light around an ally's weapon. They will now deal light damage and pierce through defenses with their normal attacks.
Dual Heal: Somnis creates a light around both herself and a selected ally to heal both of them. Somnis can select herself to heal herself twice.
Multi Heal: Somnis creates a light to surround the entire party and heal them all.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Mirror Copy: This skill can be activated in unison with any other skill. A copy of Somnis will appear next to her and they will both perform the same attack, but on different targets. This skill does not work on attacks that hit all enemies.
Wink: Has a chance to cause the Charm status on an enemy.
Angel's Tear: Somnis surrounds her weapon in a bright light and attacks an opponent, tearing apart their armor. This attack goes through protective barriers and ignores defense boosts.
Taunt: The user is a general nuisance to an enemy. This may cause the enemy to be afflicted with Berserk.
Crystal Beam: The user charges up energy for one turn and then releases a large ray of light on the second turn from their hands, dealing heavy light damage to all enemies.
Sapping Light: Somnis creates a light around all enemies, making them weaker and lowering their damage output.
Holo Lightbeam: Somnis unleashes a powerful beam of holo light into an enemy, dealing heavy Machine/Light damage depending on which one is most effective.
Weakening Light: Somnis creates a light around all enemies, making them weaker and lowering their defenses.
Lightspeed: Somnis creates a faint light around all allies, increasing their speed.
Light Blade: Somnis creates a blade of light in her hand and slashes an enemy with it, dealing moderate light element damage.
Light Barrier: Somnis creates a barrier of light in front of an ally to take damage for them this turn. Blocks all damage, but shatters after getting hit once.
Light Beam: The user shoots out a beam of light at an enemy. Deals ranged light damage.
Heavy Bash: The user smashes their weapon into an enemy full force, knocking the wind out of them. May cause Stun.
Flash: The user creates a bright flash of light, dealing light element damage to all enemies. May cause Blind.
Healing Light: The user creates a white light around an ally, healing them.
Light Dash: The user is surrounded in a faint light before charging forward at fast speeds. This move always goes first.
Chain Beam: The user shoots a weak blast of light into an enemy. Every time that enemy is hit after that, a small burst of light hits them in combination with the attacks.
Chain Attack: The users performs a weak and quick attack on an enemy, moving first. As the same enemy is attacked by allies, the user attacks right after them. At the end of the turn, the user lands one last attack that increases in damage with number of attacks that hit the target.
Lightblast Beam: The user launches forth a powerful beam of light from their hands, hitting all enemies with strong light damage.
Piercing Light: The user creates a bright light around an ally's weapon. They will now deal light damage and pierce through defenses with their normal attacks.
Dual Heal: Somnis creates a light around both herself and a selected ally to heal both of them. Somnis can select herself to heal herself twice.
Multi Heal: Somnis creates a light to surround the entire party and heal them all.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Mirror Copy: This skill can be activated in unison with any other skill. A copy of Somnis will appear next to her and they will both perform the same attack, but on different targets. This skill does not work on attacks that hit all enemies.
Wink: Has a chance to cause the Charm status on an enemy.
Angel's Tear: Somnis surrounds her weapon in a bright light and attacks an opponent, tearing apart their armor. This attack goes through protective barriers and ignores defense boosts.
Taunt: The user is a general nuisance to an enemy. This may cause the enemy to be afflicted with Berserk.
Crystal Beam: The user charges up energy for one turn and then releases a large ray of light on the second turn from their hands, dealing heavy light damage to all enemies.
Sapping Light: Somnis creates a light around all enemies, making them weaker and lowering their damage output.
Holo Lightbeam: Somnis unleashes a powerful beam of holo light into an enemy, dealing heavy Machine/Light damage depending on which one is most effective.
Weakening Light: Somnis creates a light around all enemies, making them weaker and lowering their defenses.
Lightspeed: Somnis creates a faint light around all allies, increasing their speed.
Light Blade: Somnis creates a blade of light in her hand and slashes an enemy with it, dealing moderate light element damage.
Light Barrier: Somnis creates a barrier of light in front of an ally to take damage for them this turn. Blocks all damage, but shatters after getting hit once.
Dogachu
Element: Dark
Weapons
Sharp Fangs (E)
Featherblast Fangs
Armor
Beast Armor
White Bandanna
Sea Beast Armor
Hellhound (E)
Skills
Hunting Howl: The user lets out a loud howl that boosts the attack damage of their allies.
Shred: The user bites an opponent and tears away at their armor. Deals physical damage while lowering target's defense.
Hellfire Breath: The user releases a breath of black flames from their mouth, dealing fire and dark element damage to all enemies.
Wolfang: Dogachu strikes an opponent with his jaws, dealing physical damage. If Shred was used before, damage is increased.
Shred: The user bites an opponent and tears away at their armor. Deals physical damage while lowering target's defense.
Hellfire Breath: The user releases a breath of black flames from their mouth, dealing fire and dark element damage to all enemies.
Wolfang: Dogachu strikes an opponent with his jaws, dealing physical damage. If Shred was used before, damage is increased.
Julia
Element: Electric
Weapons
Taser Magnum
3-Shot Sporegun (E)
Solar Blowtorch
Net Cannon
Flamethrower
Armor
Julia's Clothes
Sun Ferret Detective Suit
Gardner Outfit
Mushroom Coat
Scuba Suit
Steamfire Armor (E)
Skills
Analysis: In battle, the user gains information on an opponent. Out of battle, the user can gain a bonus to visual checks.
Concentration Shot: The user slows time and shoots all enemies at once. Cannot miss. The user cannot dodge attacks the turn this is used.
Ricochet Beacon: A flashing device is attached to an enemy. All ranged attacks will now partly damage the affected enemy.
Anti-Ricochet Beacon: A variant of the ricochet beacon which lures the enemies projectiles instead. Only works for the turn it is used on.
Boulder Shot: Julia shoots a rock of decent size from her weapon.
Light Barricade: Julia shoots a solid wall of light which can be used as cover.
Ally Scan: Julia scans an ally, sacrificing her action to give a second action to another character during the turn.
Shield Beacon: Julia shoots a sticky beacon on an ally, giving him a bubble shield for one turn. (In other words, makes an ally invincible for one turn) Julia cannot use it on herself. The targeted ally cannot intercept attacks while active.
Berserker Beacon: Raises the target's attack, but the target takes half the damage it causes.
Concentration Shot: The user slows time and shoots all enemies at once. Cannot miss. The user cannot dodge attacks the turn this is used.
Ricochet Beacon: A flashing device is attached to an enemy. All ranged attacks will now partly damage the affected enemy.
Anti-Ricochet Beacon: A variant of the ricochet beacon which lures the enemies projectiles instead. Only works for the turn it is used on.
Boulder Shot: Julia shoots a rock of decent size from her weapon.
Light Barricade: Julia shoots a solid wall of light which can be used as cover.
Ally Scan: Julia scans an ally, sacrificing her action to give a second action to another character during the turn.
Shield Beacon: Julia shoots a sticky beacon on an ally, giving him a bubble shield for one turn. (In other words, makes an ally invincible for one turn) Julia cannot use it on herself. The targeted ally cannot intercept attacks while active.
Berserker Beacon: Raises the target's attack, but the target takes half the damage it causes.
Karl
Element: Neutral
Weapons
Basic Nunchucks (E)
Poptart Launcher Chucks
Armor
Karl's Clothes
Poptart Swimsuit (E)
Skills
Karl's Attack: Attack damage and accuracy are lowered by 99%, but increase by 3% for every relationship level gained.
Bless of the Pop Tart: The user eats a pop tart, raising their dodge chance and critical hit rate.
Karl's Defense: Defense and Health are lowered by 99%, but increase by 3% for every relationship level gained.
The Failure of Karl's Mind: While in the other world, all social stats are 99% less effective, but increase in effectiveness by 3% every relationship level gained.
Karl's Slowdown: Speed is decreased by 99%, but increases by 3% for every relationship level gained.
Bless of the Pop Tart: The user eats a pop tart, raising their dodge chance and critical hit rate.
Karl's Defense: Defense and Health are lowered by 99%, but increase by 3% for every relationship level gained.
The Failure of Karl's Mind: While in the other world, all social stats are 99% less effective, but increase in effectiveness by 3% every relationship level gained.
Karl's Slowdown: Speed is decreased by 99%, but increases by 3% for every relationship level gained.
Tab
Element: Machine
Weapons
Newspaper Bag
Sticky Stinger Bag
Oak Box
Flailbag (E)
Armor
Tab's Clothes & Scooter
Plant Clothes & Scooter
Sea Clothes & Scooter
Blazing Uniform & Scooter (E)
Skills
Speedy Delivery: The user charges an enemy and attacks them with a newspaper
Paper Toss: The user throws a newspaper at an enemy.
Carrier: The user can pick up an ally and protect them for that turn.
Evergreen: A headlight is shone on an ally, healing them weakly.
Accrual: Heals over time.
Double Truck: Tab's speed decreases, but his defense increases as Tab and his scooter take a hit for a nearby ally or himself. The move's stat changes revert after a turn.
Flying Copy: Tab tosses a paper with a flower bow wrapped on top. The attack's flower bow sticks to the enemy, draining their health to restore Tab's.
Bender: Tab stands his scooter on the front wheel and swings the scooter around quickly, hitting the enemy with the back of the vehicle with a chance to disorient the enemy.
Eco-Ender: A green aura flows out from Tab's bag, preventing one status effect from inflicting the ally (but can't cure any current status effect). Once a status effect is warded off, the aura dissipates.
Slog: Tab's scooter releases a concentrated cloud of toxic fumes that fly towards an enemy. Chance to decrease an enemy's speed.
Highlight: Tab fires a small, precise laser of concentrated energy at an enemy from his scooter's headlight. Light attribute.
Sample: Tab shakes his newsbag above his head, releasing various papers as weak attacks that hit most foes.
Rush: Tab zips straight through an enemy at super speed. Chance to stun the enemy.
Deadline: Tab releases red energy from his weapon onto the party. Increases the party's attack.
Hook: Tab wacks the enemy over the head with a rolled-up paper. Deals low damage and temporarily forces enemy to target Tab.
Tail: Tab rides around an enemy in fast circles before attacking unexpectedly. This attack cannot miss.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Paper Toss: The user throws a newspaper at an enemy.
Carrier: The user can pick up an ally and protect them for that turn.
Evergreen: A headlight is shone on an ally, healing them weakly.
Accrual: Heals over time.
Double Truck: Tab's speed decreases, but his defense increases as Tab and his scooter take a hit for a nearby ally or himself. The move's stat changes revert after a turn.
Flying Copy: Tab tosses a paper with a flower bow wrapped on top. The attack's flower bow sticks to the enemy, draining their health to restore Tab's.
Bender: Tab stands his scooter on the front wheel and swings the scooter around quickly, hitting the enemy with the back of the vehicle with a chance to disorient the enemy.
Eco-Ender: A green aura flows out from Tab's bag, preventing one status effect from inflicting the ally (but can't cure any current status effect). Once a status effect is warded off, the aura dissipates.
Slog: Tab's scooter releases a concentrated cloud of toxic fumes that fly towards an enemy. Chance to decrease an enemy's speed.
Highlight: Tab fires a small, precise laser of concentrated energy at an enemy from his scooter's headlight. Light attribute.
Sample: Tab shakes his newsbag above his head, releasing various papers as weak attacks that hit most foes.
Rush: Tab zips straight through an enemy at super speed. Chance to stun the enemy.
Deadline: Tab releases red energy from his weapon onto the party. Increases the party's attack.
Hook: Tab wacks the enemy over the head with a rolled-up paper. Deals low damage and temporarily forces enemy to target Tab.
Tail: Tab rides around an enemy in fast circles before attacking unexpectedly. This attack cannot miss.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Morgan
Element: Light
Weapons
Basic Gunblade
Venom Gunblade
Light Blade
Sunblade
Ocean's Roar (E)
Armor
Leather Armor
Flower Armor
Land and Sea Armor
Captain's Uniform (E)
Skills
Slice and Dice: The user attacks a single target multiple times using slashes and bullets.
Bullet Rain: The user shoots multiple bullets in the air, raining them on all enemies.
Gift of the Sun: The user calls forth sunlight, slightly healing all allies and giving the user a fire element to all attacks.
Wide Slash: The user attacks a group of enemies with a single, large slash.
Flame Burst: The user launches a ball of fire at an enemy, causing splash damage.
Blade Beam: The user launches a beam of energy from their sword, causing ranged slash damage.
Softening Blow: The attacks an opponent, lowering their defense.
桜の表示 (Sakura no Hyōji): The user's weapon shatters apart into multiple cherry blossoms. The user can no longer use their other abilities, but can use the cherry blossoms to attack all enemies at once or to attack a single enemy multiple times.
Tailwind: Morgan summons a gust of wind from behind the party. Increases the party speed.
桜の輝く表示 (Sakura no Kagayaku Hyouji): Morgan channels all of her energy into her blade. Finally she then says Banki and (insert name) her blade then slowly drops and fades into the ground. Then about 20 blades (more blades are added with increased relationship level) spring up around Morgan. Morgan then snaps her fingers and the blades all shatter into what look like to the naked eye Cherry Blossoms. Due to the energy to use this maneuver she can't cancel the move til the battle ends or she is defeated. She loses the ability to do any sword or gun based ability for the encounter. She can however use the Cherry Blossom petals for a number of other maneuvers or defensive puposes. The cherry blossoms respond to her will and can't be used against. If she becomes too emotional the blossoms may not respond. The more tired she gets the less cherry blossoms that will respond to her.
Astra: Morgan strikes the foe up to 5x found half her usual damage
Light Barrier: Morgan shoots a special bullet into the air that creates a barrier of light around the party. The barrier lessens all form of damage (party takes 10% less damage) for 3 turns.
Solar Explosion: Morgan holds her hands up in the air and begins gathering energy from all around her. After a turn of charging she crashes the energy into the ground healing the party for a moderate amount and dealing moderate light based damage to any foe caught up in the explosion. If its sunny the move can happen instantly. If its raining or cloudy then it takes 2 turns to charge.
Flash: Morgan creates a bright light with a chance to blind all surrounding foes.
Summon Ferret: Morgan can call upon a single ferret (made of light) to aid her in battle. The number of ferrets increase as her realtionship with Metta increases
Power Breaker: Morgan blade or bullet radiates a strange light. When it strikes and opponent they feel weaker. Deals damage and lowers attack
Clone: Morgan creates a clone of light of herself. The clone is destroyed with one hit and can only do basic attacks. Yet the clone can be used for scouting purposes, and gather info while in the other world.
Tanooki Morgan: Morgan pulls out a shiny leaf that causes to turn into a Tanooki. She sprouts pointy ears and a tail (basically the leaf from Super Mario Bros 3 where Mario gets the pointy ears and tail.). Morgan can use the tail to repel projectiles, short bursts of flight (has to build momentum first baiscally get a running start and she can't go from standing still to flight), and to slow her fall causing her to be able to jump longer distances, and the tail can be used as a weapon. The transformation wears off if she takes too much damage or if she cancels the move.
Bullet Rain: The user shoots multiple bullets in the air, raining them on all enemies.
Gift of the Sun: The user calls forth sunlight, slightly healing all allies and giving the user a fire element to all attacks.
Wide Slash: The user attacks a group of enemies with a single, large slash.
Flame Burst: The user launches a ball of fire at an enemy, causing splash damage.
Blade Beam: The user launches a beam of energy from their sword, causing ranged slash damage.
Softening Blow: The attacks an opponent, lowering their defense.
桜の表示 (Sakura no Hyōji): The user's weapon shatters apart into multiple cherry blossoms. The user can no longer use their other abilities, but can use the cherry blossoms to attack all enemies at once or to attack a single enemy multiple times.
Tailwind: Morgan summons a gust of wind from behind the party. Increases the party speed.
桜の輝く表示 (Sakura no Kagayaku Hyouji): Morgan channels all of her energy into her blade. Finally she then says Banki and (insert name) her blade then slowly drops and fades into the ground. Then about 20 blades (more blades are added with increased relationship level) spring up around Morgan. Morgan then snaps her fingers and the blades all shatter into what look like to the naked eye Cherry Blossoms. Due to the energy to use this maneuver she can't cancel the move til the battle ends or she is defeated. She loses the ability to do any sword or gun based ability for the encounter. She can however use the Cherry Blossom petals for a number of other maneuvers or defensive puposes. The cherry blossoms respond to her will and can't be used against. If she becomes too emotional the blossoms may not respond. The more tired she gets the less cherry blossoms that will respond to her.
Astra: Morgan strikes the foe up to 5x found half her usual damage
Light Barrier: Morgan shoots a special bullet into the air that creates a barrier of light around the party. The barrier lessens all form of damage (party takes 10% less damage) for 3 turns.
Solar Explosion: Morgan holds her hands up in the air and begins gathering energy from all around her. After a turn of charging she crashes the energy into the ground healing the party for a moderate amount and dealing moderate light based damage to any foe caught up in the explosion. If its sunny the move can happen instantly. If its raining or cloudy then it takes 2 turns to charge.
Flash: Morgan creates a bright light with a chance to blind all surrounding foes.
Summon Ferret: Morgan can call upon a single ferret (made of light) to aid her in battle. The number of ferrets increase as her realtionship with Metta increases
Power Breaker: Morgan blade or bullet radiates a strange light. When it strikes and opponent they feel weaker. Deals damage and lowers attack
Clone: Morgan creates a clone of light of herself. The clone is destroyed with one hit and can only do basic attacks. Yet the clone can be used for scouting purposes, and gather info while in the other world.
Tanooki Morgan: Morgan pulls out a shiny leaf that causes to turn into a Tanooki. She sprouts pointy ears and a tail (basically the leaf from Super Mario Bros 3 where Mario gets the pointy ears and tail.). Morgan can use the tail to repel projectiles, short bursts of flight (has to build momentum first baiscally get a running start and she can't go from standing still to flight), and to slow her fall causing her to be able to jump longer distances, and the tail can be used as a weapon. The transformation wears off if she takes too much damage or if she cancels the move.
Robbie
Element: Neutral
Weapons
Pitchfork
Aqua Shovel (E)
Armor
Robbie's Farm Clothes
Seascale Trunks
Flame Overalls (E)
Skills
Sheep Charge: The user summons a sheep to attack an enemy.
Bull Counter: The user summons a bull to block and counter melee attacks.
Morning Call: Summon a rooster to let out a loud noise. Removes Sleep from any party members and boosts the entire party's speed.
Mud Splash: Robbie summons a pig to splash mud at all enemies. Accuracy and attack are lowered.
Bull Counter: The user summons a bull to block and counter melee attacks.
Morning Call: Summon a rooster to let out a loud noise. Removes Sleep from any party members and boosts the entire party's speed.
Mud Splash: Robbie summons a pig to splash mud at all enemies. Accuracy and attack are lowered.
Tai
Element: Dark
Weapons
Basic Dual Pistols (E)
Armor
Dark Cowboy Clothes (E)
Skills
Black Magic Aura: The user enchants an ally with a dark aura that increases strength and magical strength.
Bloody Blasters: The user shoots out Red Dark Magic bullets. Long Ranged.
Demon's Sin - Lust: The user inflicts Charm status on all foes. (80% success rate on normal enemies, 35% success rate on bosses.)
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50%
Shadow Tag: Tai casts a spell on an ally, placing a "tag" on them. Any damage that ally would take this turn is instead dealt to Tai.
Possession: Using an Occult spell, The user Possess an enemy, gaining full control over them. However, The user is immobilized while controlling the enemy. (1% success rate on bosses)
Demon's Sin:Greed: Doubles the loot earned in this battle(for the user only).
Soul Gambit: The user strikes a single foe with an overwhelming power of dark energy. 45% chance of causing Blind or Paralysis. 3% of instant death on normal enemies, .667% on Bosses, and .5% chance of the user instantly dying, but damage is tripled if they do. The user cannot move(or use skills that involve movement) next turn.
Bloody Blasters: The user shoots out Red Dark Magic bullets. Long Ranged.
Demon's Sin - Lust: The user inflicts Charm status on all foes. (80% success rate on normal enemies, 35% success rate on bosses.)
Occult Healing: The user uses a dark magic spell to lower their own HP by 25% and restore an ally's HP by 50%
Shadow Tag: Tai casts a spell on an ally, placing a "tag" on them. Any damage that ally would take this turn is instead dealt to Tai.
Possession: Using an Occult spell, The user Possess an enemy, gaining full control over them. However, The user is immobilized while controlling the enemy. (1% success rate on bosses)
Demon's Sin:Greed: Doubles the loot earned in this battle(for the user only).
Soul Gambit: The user strikes a single foe with an overwhelming power of dark energy. 45% chance of causing Blind or Paralysis. 3% of instant death on normal enemies, .667% on Bosses, and .5% chance of the user instantly dying, but damage is tripled if they do. The user cannot move(or use skills that involve movement) next turn.
Lyon
Element: Dark
Weapons
Dark Claw (E)
Armor
Dark Dragon (E)
Skills
Genesis: Allows Lyon to transform into various different mythological creatures. At first, he can only transform into a dragon.
Blink: Lyon can significantly increase his speed over a short period, allowing him to very quickly traverse short distances. Has a short duration, but can be chained. Not actually teleporting or anything, but at later levels, he moves so fast that it probably looks like he is.
Gate of the Black Knight Lv1: Lyon opens a portal in the sky, calling forth a hero from the pages of history to aid him in battle. This skill summons the Black Knight, a towering demonic figure clad from head to toe in glistening black armor, wielding a massive battleaxe. The Knight is soley loyal to Lyon, and gets stronger with each subsequent level of the skill. Summons can only be used once per battle each, and they stay and fight for 3 combat rounds or until the battle is over.
Genesis Form 2: Lyon shapeshifts into a huge Redspawn Fire Belcher(think King Dodongo). In this form, he can eat lava to heal himself, swim in lava, burrow underground, and is immune to fire damage. He can spit large globs of lava to attack, attack with his massive claws, or attack by curling up into a ball and charging at his opponent at high speeds.
Dragon Form 2: Dragon Form now has a small boost to all stats, and is slightly larger. In addition to dark fireballs, Lyon can now use Dark Breath- a stream of continuous dark flames that deals both dark and fire damage. Dark Breath does less raw damage than Dark Fireballs, but it has long range and deals burning damage over time.
Summon White Paladin: Lyon calls forth the White Paladin from a portal in the sky. Paladin is a knight on horseback with glittering silver armor and a long magical spear. Paladin has very high defense and movement range, and can taunt enemies. He can also use the Cure spell to heal minor wounds, but not on himself. His spear does Holy element damage. Like all summons, Paladin stays on the field for 3 turns, or until he is defeated or the battle ends.
Dragon Form Lv 3: Lyon's dragon form becomes slightly larger, and he gets a further boost to his strength and defense in this form. The damage and range of his Dark Breath also increases.
Genesis Form- Estark Lv 1: Lyon transforms into a terrifying giant gold and purple horned demon, wielding two giant sabers. In this form, he is very slow and is vulnerable to magic, but his strength and defense are colossal, and he has much, much more HP. All of his sword attacks do Heavy nonelemental damage in this form. At level 1, he has two main attacks.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Spectral Shield: Lyon summons a shimmering incoporeal shield of force energy around himself or an ally that greatly raises their defense for one turn. Only one Spectral Shield can be active at a time.
Blink: Lyon can significantly increase his speed over a short period, allowing him to very quickly traverse short distances. Has a short duration, but can be chained. Not actually teleporting or anything, but at later levels, he moves so fast that it probably looks like he is.
Gate of the Black Knight Lv1: Lyon opens a portal in the sky, calling forth a hero from the pages of history to aid him in battle. This skill summons the Black Knight, a towering demonic figure clad from head to toe in glistening black armor, wielding a massive battleaxe. The Knight is soley loyal to Lyon, and gets stronger with each subsequent level of the skill. Summons can only be used once per battle each, and they stay and fight for 3 combat rounds or until the battle is over.
Genesis Form 2: Lyon shapeshifts into a huge Redspawn Fire Belcher(think King Dodongo). In this form, he can eat lava to heal himself, swim in lava, burrow underground, and is immune to fire damage. He can spit large globs of lava to attack, attack with his massive claws, or attack by curling up into a ball and charging at his opponent at high speeds.
Dragon Form 2: Dragon Form now has a small boost to all stats, and is slightly larger. In addition to dark fireballs, Lyon can now use Dark Breath- a stream of continuous dark flames that deals both dark and fire damage. Dark Breath does less raw damage than Dark Fireballs, but it has long range and deals burning damage over time.
Summon White Paladin: Lyon calls forth the White Paladin from a portal in the sky. Paladin is a knight on horseback with glittering silver armor and a long magical spear. Paladin has very high defense and movement range, and can taunt enemies. He can also use the Cure spell to heal minor wounds, but not on himself. His spear does Holy element damage. Like all summons, Paladin stays on the field for 3 turns, or until he is defeated or the battle ends.
Dragon Form Lv 3: Lyon's dragon form becomes slightly larger, and he gets a further boost to his strength and defense in this form. The damage and range of his Dark Breath also increases.
Genesis Form- Estark Lv 1: Lyon transforms into a terrifying giant gold and purple horned demon, wielding two giant sabers. In this form, he is very slow and is vulnerable to magic, but his strength and defense are colossal, and he has much, much more HP. All of his sword attacks do Heavy nonelemental damage in this form. At level 1, he has two main attacks.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Spectral Shield: Lyon summons a shimmering incoporeal shield of force energy around himself or an ally that greatly raises their defense for one turn. Only one Spectral Shield can be active at a time.
Natsumi
Element: Celestial
Weapons
Basic Brush (E)
Armor
Traditional Clothing (E)
Skills
Retribution Seal - Mark an enemy; it receives weak celestial damage whenever it attacks
Ward of Peace - Mark an ally; they heal slight HP every turn and enemies are less likely to target them
Amulet of Reprieve: Priority skill; mark any character; target becomes immune to damage for the following two rounds. However, if combat is ongoing at the end of the 2nd round, the amulet explodes. The explosion deals mixed Fire/Celestial damage equal to the total damage absorbed to the target, and 20% to nearby allies. Any other Amulets of Reprieve caught in the blast will also explode immediately.
Fire Ward - Mark an ally; moderately increase fire resistance
Wind Ward - Mark an ally; moderately increase wind resistance
Plant Ward - Mark an ally; moderately increase plant resistance
Purging Salt - Remove buffs from target enemy. Also deals moderate damage to undead enemies.
Ward of Peace - Mark an ally; they heal slight HP every turn and enemies are less likely to target them
Amulet of Reprieve: Priority skill; mark any character; target becomes immune to damage for the following two rounds. However, if combat is ongoing at the end of the 2nd round, the amulet explodes. The explosion deals mixed Fire/Celestial damage equal to the total damage absorbed to the target, and 20% to nearby allies. Any other Amulets of Reprieve caught in the blast will also explode immediately.
Fire Ward - Mark an ally; moderately increase fire resistance
Wind Ward - Mark an ally; moderately increase wind resistance
Plant Ward - Mark an ally; moderately increase plant resistance
Purging Salt - Remove buffs from target enemy. Also deals moderate damage to undead enemies.
Lelia
Element: Neutral
Weapons
Basic Knives (E)
Armor
Unremarkable Clothes (E)
Skills
Bladed Throw: User throws a knife With Great Accuracy, causing bleed damage.
Blade Dance: User Goes close to the foes and Basically Dances Around the Foe while Stabbing them, causing bleed damage.
Blade Dance: User Goes close to the foes and Basically Dances Around the Foe while Stabbing them, causing bleed damage.
Laura
Element: Light
Weapons
Black and White Gauntlets
Poison Knuckles
Woodspike Knuckles
Bubble Fists (E)
Armor
Black and White Jacket
Solaria's Armor
Solar Bikini
Bouncer Suit (E)
Skills
Light Guard: The user creates two shields of light, taking all damage for the party that turn.
Sliding Uppercut: The user attacks an opponent with an increased chance of dodging this turn.
Rapid Punch: The user attacks an enemy three times in a row.
Lightburst Punch: The user attacks an enemy with a punch, causing a blast of light from impact. Deals physical light element damage.
Fake Out: The user fakes an attack before landing a punch on the enemy. Always hits.
Jump Punch: The user leaps in the air and punches the opponent into the ground. Deals extra damage to flying/floating enemies.
Healing Touch: Laura places her hands on an ally and emits a light from them, healing the targeted ally's wounds.
Charge Punch: Laura charges up a powerful punch for one turn before releasing it, dealing heavy physical damage to an enemy.
Sliding Uppercut: The user attacks an opponent with an increased chance of dodging this turn.
Rapid Punch: The user attacks an enemy three times in a row.
Lightburst Punch: The user attacks an enemy with a punch, causing a blast of light from impact. Deals physical light element damage.
Fake Out: The user fakes an attack before landing a punch on the enemy. Always hits.
Jump Punch: The user leaps in the air and punches the opponent into the ground. Deals extra damage to flying/floating enemies.
Healing Touch: Laura places her hands on an ally and emits a light from them, healing the targeted ally's wounds.
Charge Punch: Laura charges up a powerful punch for one turn before releasing it, dealing heavy physical damage to an enemy.
Tom
Element: Machine
Weapons
Cyber Handgun
Stinger
Splinter
Leviathan (E)
Armor
Cyber Clothes
Golden Cloak
Scale Swimsuit
Spy Outfit (E)
Skills
Scan: In battle, the user gains information on an opponent. Out of battle, the user can gain a bonus to visual checks.
Ricochet: The user deals damage to two enemies at the same time.
Medic Bullet: The user shoots a healing bullet at an ally.
Target: Tom marks an enemy, causing a target to appear on them. All attacks on that enemy are guaranteed to hit for this turn only.
Shock Bullet: The user fires a bullet that deals moderate electric damage to an enemy.
Ricochet: The user deals damage to two enemies at the same time.
Medic Bullet: The user shoots a healing bullet at an ally.
Target: Tom marks an enemy, causing a target to appear on them. All attacks on that enemy are guaranteed to hit for this turn only.
Shock Bullet: The user fires a bullet that deals moderate electric damage to an enemy.
Fox
Element: Fire
Weapons
Explosive Shuriken
Spore Needle
Scale Knives (E)
Armor
Flame Design Clothes
Flame Swimsuit
Kitsune Ninja (E)
Skills
Fox Fire: The user launches multiple small fireballs at an opponent
Seeking Fire: The user launches a blue spirit flame at an opponent. This attack can't miss.
Burning Flash: The user's eyes flash and the target suddenly bursts into flames. Can cause burn status.
Blaze Fang: The user summons a giant fox made of flames to bite an enemy. Deals physical fire damage.
Fox Prayer: Fox performs a prayer that gives the party fire element attacks when using normal attacks.
Seeking Fire: The user launches a blue spirit flame at an opponent. This attack can't miss.
Burning Flash: The user's eyes flash and the target suddenly bursts into flames. Can cause burn status.
Blaze Fang: The user summons a giant fox made of flames to bite an enemy. Deals physical fire damage.
Fox Prayer: Fox performs a prayer that gives the party fire element attacks when using normal attacks.
Zack
Element: Water
Weapons
Foldable Chair
Wooden Log (E)
Armor
Black Trench Coat
Casual Swimwear (E)
Skills
Power Smash: The user attacks an opponent with all their strength.
Water Bash: The user attacks, causing water to blast out of their weapon. Deals physical water damage.
Freezing Strike: The user attacks with their weapon coated in ice. Deals physical water damage. May cause freeze status.
Water Bash: The user attacks, causing water to blast out of their weapon. Deals physical water damage.
Freezing Strike: The user attacks with their weapon coated in ice. Deals physical water damage. May cause freeze status.
Alice
Element: Neutral
Weapons
Poison Fluid
Paralysis Fluid (E)
Armor
Simple Skirt
Lifeguard Swimwear (E)
Skills
Patch Up: The user heals an ally using medical equipment.
Strength Weaken: The user attacks an opponent, causing their attack damage to decrease.
Defense Weaken: The user attacks an opponent, causing their defense to decrease.
Double Needle: The user attacks an opponent two times in a row.
Strength Weaken: The user attacks an opponent, causing their attack damage to decrease.
Defense Weaken: The user attacks an opponent, causing their defense to decrease.
Double Needle: The user attacks an opponent two times in a row.
Buttons
Element: Dark
Weapons
Dog Plush
Dolphin Plush (E)
Hellhound Plush
Armor
Black Robe
Bone Robe
Sea Robe
Red Assassin (E)
Skills
Shadow Blast: The user causes an enemy's shadow to explode, dealing dark element damage.
Dark Tag: The user places a mysterious tag on the target with strange markings on it. This causes the target to become weak to dark element attacks.
Vengeance Beam: The user unleashes a dark beam at the opponent, becoming stronger the less health the user has.
Summon Imp: Buttons summons an Imp to deal continual dark damage to a selected enemy every turn.
Opportunist: All of Buttons' skills do increased damage to enemies that are suffering from a status condition. Passive skill.
Curse Incantation: Buttons attempts to lay a curse on an enemy with low success rate.
Death's Whisper: Buttons attempts to lay a death curse on an enemy, having a low chance of instantly killing them.
Revenge Talisman: Buttons' curses are more likely to hit an enemy when he's at lower health.
Dark Tag: The user places a mysterious tag on the target with strange markings on it. This causes the target to become weak to dark element attacks.
Vengeance Beam: The user unleashes a dark beam at the opponent, becoming stronger the less health the user has.
Summon Imp: Buttons summons an Imp to deal continual dark damage to a selected enemy every turn.
Opportunist: All of Buttons' skills do increased damage to enemies that are suffering from a status condition. Passive skill.
Curse Incantation: Buttons attempts to lay a curse on an enemy with low success rate.
Death's Whisper: Buttons attempts to lay a death curse on an enemy, having a low chance of instantly killing them.
Revenge Talisman: Buttons' curses are more likely to hit an enemy when he's at lower health.
Raine
Element: Plant
Weapons
Wooden Watering Can
Giant Flower
Icy Watering Can (E)
Armor
Rose Dress
Flower Swimsuit
Rose Thief (E)
Skills
Growth: The user summons forth giant vines to attack all enemies, dealing plant element damage.
Healing Rain: The user summons forth a healing rain to heal all allies.
Leaf Twirl: The user spins around, damaging an enemy multiple times with plant element damage.
Bloom: The user summons a growing flower near an ally. Once the flower blooms at the end of the turn, the ally is healed.
Petalwind: The user causes a flowery wind to blow through the battlefield, healing all allies at the start of the turn.
Draining Hit: The user attacks an opponent, draining their health and healing themselves.
Flower Gift: The user summons a circle of flowers around the user and heals them over time. The user also gains plant element basic attacks and plant resistance.
Poison Thorn: The user summons poisonous vines covered in thorns from the ground to whip the enemy with. May cause poison.
Sunbeam: Raine plants a flower next to her that charges up solar energy and releases a beam of light at the end of the turn on a single enemy.
Wood Shield: Raine gives an ally special, wooden armor, changing their element to Plant temporarily and making them resistant to Plant and Water element attacks, but weak to Fire element attacks.
Petal Bash: Raine smashes her weapon into an enemy and causes petals to spread out and deal splash damage to nearby enemies as well.
Stormwind: Raine sends a quick rainstorm through the battlefield, dealing water element damage to all enemies. This move always goes first.
Sunlight Slap: Raine fills one hand with solar energy before slapping an enemy, dealing weak light damage with a high chance of stun.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Bramble Trap: Raine causes spiked vines to grow around the battlefield that damage enemies whenever they move. Does not affect flying enemies.
Flower Garden: Raine causes a garden of flowers to grow around her allies, healing them all at the start of each turn. Does not affect flying allies.
Water Spiral: Raine twirls around with a whirlpool of water surrounding her, dealing water element damage to a single enemy multiple times.
Healing Rain: The user summons forth a healing rain to heal all allies.
Leaf Twirl: The user spins around, damaging an enemy multiple times with plant element damage.
Bloom: The user summons a growing flower near an ally. Once the flower blooms at the end of the turn, the ally is healed.
Petalwind: The user causes a flowery wind to blow through the battlefield, healing all allies at the start of the turn.
Draining Hit: The user attacks an opponent, draining their health and healing themselves.
Flower Gift: The user summons a circle of flowers around the user and heals them over time. The user also gains plant element basic attacks and plant resistance.
Poison Thorn: The user summons poisonous vines covered in thorns from the ground to whip the enemy with. May cause poison.
Sunbeam: Raine plants a flower next to her that charges up solar energy and releases a beam of light at the end of the turn on a single enemy.
Wood Shield: Raine gives an ally special, wooden armor, changing their element to Plant temporarily and making them resistant to Plant and Water element attacks, but weak to Fire element attacks.
Petal Bash: Raine smashes her weapon into an enemy and causes petals to spread out and deal splash damage to nearby enemies as well.
Stormwind: Raine sends a quick rainstorm through the battlefield, dealing water element damage to all enemies. This move always goes first.
Sunlight Slap: Raine fills one hand with solar energy before slapping an enemy, dealing weak light damage with a high chance of stun.
Golden: Raine hops on Tab's scooter as they both cruise around at high speeds, with flowers spewing into the air in the wake of the scooter's path before raining down on all enemies for heavy plant damage. After attacking, the flowers turn into energy that returns to the party, healing all party members for a portion of the dealt damage.
Bramble Trap: Raine causes spiked vines to grow around the battlefield that damage enemies whenever they move. Does not affect flying enemies.
Flower Garden: Raine causes a garden of flowers to grow around her allies, healing them all at the start of each turn. Does not affect flying allies.
Water Spiral: Raine twirls around with a whirlpool of water surrounding her, dealing water element damage to a single enemy multiple times.
Avel
Element: Electric
Weapons
Electrical Bow
Aqua Bow (E)
Armor
Lightning Pattern Clothes
Red Sniper (E)
Skills
Dual Shot: The user attacks an enemy twice.
Paralysis Shot: The user attacks an enemy with a chance for paralysis.
Shock Field: Avel creates a dome of electricity around himself, countering all incoming physical attacks with electric damage.
Paralysis Shot: The user attacks an enemy with a chance for paralysis.
Shock Field: Avel creates a dome of electricity around himself, countering all incoming physical attacks with electric damage.
Lance
Element: Earth
Weapons
Knight's Lance & Shield
Shark Spear & Scale Shield (E)
Armor
Knight's Armor
Armored Thief (E)
Skills
Body Shield: The user jumps in front of enemy attacks, taking lessened damage this turn.
Rock Javelin: The user tosses a javelin made of rocks at an enemy, dealing ranged earth damage.
Guard Order: The user gives a command for allies to take a defensive position, raising the entire party's defense.
Reinforce: The user strengthens their own armor, gaining defense piercing resistance until they block a defense piercing blow.
Attack Order: The user gives a command for allies to take an offensive position, raising the entire party's offense.
Support Order: Lance gives a command for his allies to rally and recover, boosting the effect of all support skills used that turn.
Rock Javelin: The user tosses a javelin made of rocks at an enemy, dealing ranged earth damage.
Guard Order: The user gives a command for allies to take a defensive position, raising the entire party's defense.
Reinforce: The user strengthens their own armor, gaining defense piercing resistance until they block a defense piercing blow.
Attack Order: The user gives a command for allies to take an offensive position, raising the entire party's offense.
Support Order: Lance gives a command for his allies to rally and recover, boosting the effect of all support skills used that turn.
Mattea
Element: Poison
Weapons
Poison Thorn Whip
Seasnake Whip (E)
Armor
Fancy Dress
Hellhound Demon (E)
Skills
Leg Sweep: The user attacks all enemies, aiming for their feet. May cause stun.
Poison Fang: The user summons a bat to bite an enemy. May cause poison.
Bat Swarm: The user summons multiple bats to attack an enemy 2-5 times with weak damage.
Blood Drain: Mattea performs a ritual to drain an enemy's health, taking a turn to do so. At the end of the turn, she deals medium dark element damage while recovering health equal to damage dealt. If she is attacked during the ritual, she will be interrupted.
Conjure Wings: Mattea creates bat wings that she can use to fly. This increases her speed for the rest of the battle and she is now considered flying instead of grounded.
Punish: Mattea swings her whip into an enemy with great force, dealing extra damage if the target has any boosted stats.
Poison Fang: The user summons a bat to bite an enemy. May cause poison.
Bat Swarm: The user summons multiple bats to attack an enemy 2-5 times with weak damage.
Blood Drain: Mattea performs a ritual to drain an enemy's health, taking a turn to do so. At the end of the turn, she deals medium dark element damage while recovering health equal to damage dealt. If she is attacked during the ritual, she will be interrupted.
Conjure Wings: Mattea creates bat wings that she can use to fly. This increases her speed for the rest of the battle and she is now considered flying instead of grounded.
Punish: Mattea swings her whip into an enemy with great force, dealing extra damage if the target has any boosted stats.
Avalon
Element: Celestial
Weapons
Golden Battle Harp (E)
Armor
Night Sky Robe (E)
Skills
Starfall: The user plays a scale on their instrument as stars rain down on all enemies.
Healing Song: The user plays a song to heal all allies.
Melody of Illusions: Avalon plays a song that has a chance to confuse all enemies.
Bravery March: Avalon plays a song that slightly raises the damage output of all allies temporarily.
Protection Prelude: Avalon plays a song that slightly increases the party's defenses. More effective if used at the start of a battle.
Dark Ballad: The user plays a song, dealing dark damage to all enemies.
Spotlight: The user points to an ally, causing a spotlight to shine on them. This allows the target to move first this turn no matter the attack used.
Prevention Song: The user plays a song that protects all allies from status ailments this turn.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Calming Melody: Avalon plays a calming song that cures Fear and Berserk status for the entire party.
Healing Song: The user plays a song to heal all allies.
Melody of Illusions: Avalon plays a song that has a chance to confuse all enemies.
Bravery March: Avalon plays a song that slightly raises the damage output of all allies temporarily.
Protection Prelude: Avalon plays a song that slightly increases the party's defenses. More effective if used at the start of a battle.
Dark Ballad: The user plays a song, dealing dark damage to all enemies.
Spotlight: The user points to an ally, causing a spotlight to shine on them. This allows the target to move first this turn no matter the attack used.
Prevention Song: The user plays a song that protects all allies from status ailments this turn.
Celestial Dragonblast: Lyon transforms into a gigantic celestial dragon, unleashing a powerful star beam that explodes and engulfs the battlefield, dealing heavy celestial damage to all enemies. While transformed, Avalon sits on Lyon's shoulder and sings a song that raises damage for all allies. Once the attack is used, Lyon returns to his normal form and Avalon finishes her song.
Calming Melody: Avalon plays a calming song that cures Fear and Berserk status for the entire party.
Freya
Element: Wind
Weapons
Butterfly Sneakers (E)
Armor
Butterfly Clothes & Butterfly Wings (E)
Skills
Gale Kick: The user attacks with a quick kick while surrounded in wind. Always hits first. Deals physical wind damage.
Gale Wing: The user flaps their wings, causing a powerful wind blast to hit an enemy. This deals ranged wind damage.
Wind Chain: Freya can use Wind Chain after any physical attack on an enemy to deal extra ranged wind element damage to that same enemy. These count as two separate attacks, but can be done on the same turn as long as the chain fits together.
Whirlwind Snare: Freya flaps her wings and sends a whirlwind into an enemy, trapping them inside. This deals damage to them at the start of each turn.
Kick Chain: Freya can use Kick Chain after any non physical attack on an enemy to deal extra physical damage to that same enemy. These two count as separate attacks, but can be done on the same turn as long as the chain fits together.
Double Kick: Freya kicks a single enemy two times in a row.
Fly: Freya flies up high in the air, dodging attacks for this turn. She flies back down at the end of the turn.
Stargust: Freya flaps her wings, causing a rain of stars to hit an enemy.
Skyblast: Freya blasts an enemy into the air with a powerful burst of wind, dealing wind element damage to them. They will no longer be considered grounded and will be instead considered flying enemies until Freya's chain is over.
Gale Wing: The user flaps their wings, causing a powerful wind blast to hit an enemy. This deals ranged wind damage.
Wind Chain: Freya can use Wind Chain after any physical attack on an enemy to deal extra ranged wind element damage to that same enemy. These count as two separate attacks, but can be done on the same turn as long as the chain fits together.
Whirlwind Snare: Freya flaps her wings and sends a whirlwind into an enemy, trapping them inside. This deals damage to them at the start of each turn.
Kick Chain: Freya can use Kick Chain after any non physical attack on an enemy to deal extra physical damage to that same enemy. These two count as separate attacks, but can be done on the same turn as long as the chain fits together.
Double Kick: Freya kicks a single enemy two times in a row.
Fly: Freya flies up high in the air, dodging attacks for this turn. She flies back down at the end of the turn.
Stargust: Freya flaps her wings, causing a rain of stars to hit an enemy.
Skyblast: Freya blasts an enemy into the air with a powerful burst of wind, dealing wind element damage to them. They will no longer be considered grounded and will be instead considered flying enemies until Freya's chain is over.
Lisa
Element: Machine
Weapons
Holo Gloves
Ocean Gloves (E)
Fireball Gloves
Armor
Holo Armor
Holo Beachwear
Magma Hacker (E)
Skills
Holo Barrier: The user creates a cyber barrier, lessening non physical damage for three turns.
Magnet Bomb: The user tosses a bomb at the opponent that sends out magnetic waves. Deals ranged Machine damage. Deals extra damage to Machines.
Digishell: The user creates a protective barrier around a single ally, raising their physical and magic defense.
Holo Blast: The user launches multiple holographic cubes at a single target to deal machine element damage. Hits three times.
Pixelate: Has a chance to instantly kill the target. Does not work on boss monsters.
Holo Wave: A wave of holographic cubes washes over the enemies, dealing machine damage to all of them.
Holo Lightbeam: Lisa fires off two continual beams of light from her hands to deal ranged light damage to two different enemies.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Holo Scan: Lisa scans a target, adding all of its information to the beastiary immediately.
Rapid Fire Lasers: The user fires lasers five times at random enemies, dealing light element damage.
Charge Blast: Lisa charges her weapon for one turn before releasing a ball of light that explodes on contact, dealing heavy light damage to the target and stunning them.
Summon - Holo Wavebeam: Lisa summons Holotortoise and commands it to unleash a powerful beam of energy at all enemies, dealing heavy Machine element damage to all enemies.
Magnet Bomb: The user tosses a bomb at the opponent that sends out magnetic waves. Deals ranged Machine damage. Deals extra damage to Machines.
Digishell: The user creates a protective barrier around a single ally, raising their physical and magic defense.
Holo Blast: The user launches multiple holographic cubes at a single target to deal machine element damage. Hits three times.
Pixelate: Has a chance to instantly kill the target. Does not work on boss monsters.
Holo Wave: A wave of holographic cubes washes over the enemies, dealing machine damage to all of them.
Holo Lightbeam: Lisa fires off two continual beams of light from her hands to deal ranged light damage to two different enemies.
Judgment Ray: Somnis and Lisa combine their abilities together to drop a gigantic beam of holo light on all enemies. Deals heavy machine/light damage to an enemy depending on which element will deal the most damage.
Holo Scan: Lisa scans a target, adding all of its information to the beastiary immediately.
Rapid Fire Lasers: The user fires lasers five times at random enemies, dealing light element damage.
Charge Blast: Lisa charges her weapon for one turn before releasing a ball of light that explodes on contact, dealing heavy light damage to the target and stunning them.
Summon - Holo Wavebeam: Lisa summons Holotortoise and commands it to unleash a powerful beam of energy at all enemies, dealing heavy Machine element damage to all enemies.
Katie
Element: Earth
Weapons
Neutral Aura (E)
Armor
Doggie Disguise (E)
Skills
Aura Charge: The user raises their aura levels, raising their attack.
Wolf Fang: The user attacks with their aura, shifting it to wolf form. Wolf form raises attack and decreases defense.
Spirits of the Earth: The user causes multiple rocks to float up out of the ground and float toward the target before they all crash into it, dealing Earth damage.
Piercing Howl: Katie causes a loud howl to emit from her aura while shifting it into dog form. May cause stun to all enemies. Dog form raises defense and lowers attack.
Wolf Fang: The user attacks with their aura, shifting it to wolf form. Wolf form raises attack and decreases defense.
Spirits of the Earth: The user causes multiple rocks to float up out of the ground and float toward the target before they all crash into it, dealing Earth damage.
Piercing Howl: Katie causes a loud howl to emit from her aura while shifting it into dog form. May cause stun to all enemies. Dog form raises defense and lowers attack.
Jimmy
Element: Dark
Weapons
Wheat Book (E)
Armor
Simple Clothes (E)
Skills
Hide: The user disappears and cannot be damaged this turn.
Divert: The user diverts an opponent's attacks toward another ally, having the selected target take all damage that turn.
Misfortune: A guarunteed random status effect is placed on both Jimmy and the target.
Sneak Attack: Jimmy attacks the opponent, unnoticed, guaranteeing a hit.
Discourage: Jimmy lowers both his own attack and defense along with an enemy's.
Disaster: Jimmy predicts a disaster. On the next turn, he and his selected target will both receive heavy dark element damage.
Divert: The user diverts an opponent's attacks toward another ally, having the selected target take all damage that turn.
Misfortune: A guarunteed random status effect is placed on both Jimmy and the target.
Sneak Attack: Jimmy attacks the opponent, unnoticed, guaranteeing a hit.
Discourage: Jimmy lowers both his own attack and defense along with an enemy's.
Disaster: Jimmy predicts a disaster. On the next turn, he and his selected target will both receive heavy dark element damage.
Sachi
Element: Fire
Weapons
Frying Pan (E)
Armor
Apron (E)
Skills
Treat: The user cooks up a delicious treat for an ally, healing them.
Ration: The user has a chance to use items without destroying them.
Veggie Chop: The user slashes an opponent with a kitchen knife, dealing extra damage to plant element enemies.
Feast: Sachi cooks up a huge meal for all enemies, distracting them and causing them to waste their turn, but healing them in the process. May not work on certain enemies.
Ration: The user has a chance to use items without destroying them.
Veggie Chop: The user slashes an opponent with a kitchen knife, dealing extra damage to plant element enemies.
Feast: Sachi cooks up a huge meal for all enemies, distracting them and causing them to waste their turn, but healing them in the process. May not work on certain enemies.
Inventory
Battle Items
None
Materials
Life Vine x1, Fang of the Forest x1, Poison Fluid x4, Dragon Scale x1, Sturdy Bone x11, Ancient Wood x1, Torn Cloth x13, Scrap Metal x1, Pirate Cloth x1, Understanding Shard x3, Fire Pelt x3, Sharp Fang x11, Blazing Tiara x1, Piano Keys x10
Key Items
Various Phone Numbers
Coloring Book
Relationship Levels
Julia: 1
Karl: 1
Tab: 2
Morgan: 2
Robbie: 1
Tai: 0
Natsumi: 1
Lyon: 1
Lelia: 0
Laura: 1
Tom: 1
Fox: 1
Alice: 1
Zack: 1
Buttons: 4
Raine: 3
Avel: 1
Lance: 1
Mattea: 1
Avalon: 1
Freya: 3
Lisa: 10
Katie: 3
Jimmy: 0
Sachi: 0
Dogachu: 3
Beastiary
Beast
Avian
White Crow
Element: Neutral
Elemental Weakness: None
Elemental Resistance: None
Status Weakness: None
Status Resistance: None
Skills
Peck: The user pecks an opponent using their beak.
Wing Dive: The user dives at an opponent and hits them with their wing.
Items
White Feather: A pure white feather. It's very light and pretty. Useful in crafting gear to fly with.
AquaticElement: Neutral
Elemental Weakness: None
Elemental Resistance: None
Status Weakness: None
Status Resistance: None
Skills
Peck: The user pecks an opponent using their beak.
Wing Dive: The user dives at an opponent and hits them with their wing.
Items
White Feather: A pure white feather. It's very light and pretty. Useful in crafting gear to fly with.
Plant
Insectoid
Demon
Undead
Animated Corpse
Element: Poison
Elemental Weakness: Light, Fire
Elemental Resistance: Dark, Poison
Status Weakness: Berserk, Burn
Status Resistance: Poison
Skills
Scratch: The user scratches at an opponent with sharp claws.
Poison Bite: The user bites an opponent with poison filled fangs.
Regenerate: The user restores part of its body to heal itself.
Items
Torn Cloth: A muddy and torn cloth. With some cleaning up and hard work, maybe you can make something out of it.
Poison Fluid: A strange, purple fluid. It is very viscous and nobody knows exactly WHAT it is.
Skeletal Pirate
Element: Water
Elemental Weakness: Plant, Electric
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Poison
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Basic Shot: The user shoots at the target, dealing ranged damage.
Items
Torn Cloth: A muddy and torn cloth. With some cleaning up and hard work, maybe you can make something out of it.
Sturdy Bone: A strong bone that won't break easily.
Skeletal Captain
Element: Water
Elemental Weakness: Plant, Electric
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Poison
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Double Shot: The user shoots at the target twice in a row, dealing ranged damage twice.
Whistle: The user calls in Skeletal Pirates to help them in battle.
Items
Sturdy Bone: A strong bone that won't break easily.
Scrap Metal: A useless hunk of metal that can be melted down to create something else.
MachineElement: Poison
Elemental Weakness: Light, Fire
Elemental Resistance: Dark, Poison
Status Weakness: Berserk, Burn
Status Resistance: Poison
Skills
Scratch: The user scratches at an opponent with sharp claws.
Poison Bite: The user bites an opponent with poison filled fangs.
Regenerate: The user restores part of its body to heal itself.
Items
Torn Cloth: A muddy and torn cloth. With some cleaning up and hard work, maybe you can make something out of it.
Poison Fluid: A strange, purple fluid. It is very viscous and nobody knows exactly WHAT it is.
Skeletal Pirate
Element: Water
Elemental Weakness: Plant, Electric
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Poison
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Basic Shot: The user shoots at the target, dealing ranged damage.
Items
Torn Cloth: A muddy and torn cloth. With some cleaning up and hard work, maybe you can make something out of it.
Sturdy Bone: A strong bone that won't break easily.
Skeletal Captain
Element: Water
Elemental Weakness: Plant, Electric
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Poison
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Double Shot: The user shoots at the target twice in a row, dealing ranged damage twice.
Whistle: The user calls in Skeletal Pirates to help them in battle.
Items
Sturdy Bone: A strong bone that won't break easily.
Scrap Metal: A useless hunk of metal that can be melted down to create something else.
Humanoid
Mystical
Dragon
Sludge Dragon
Element: Poison
Elemental Weakness: None
Elemental Resistance: Poison
Status Weakness: None
Status Resistance: Poison
Skills
Bite: The user bites an opponent with sharp teeth.
Poison Breath: The user unleashes a toxic gas from their mouth, poisoning all enemies.
Tail Sweep: The user sweeps a large tail across the ground, damaging all enemies and potentially stunning them.
Sludge Wave: The user calls forth a huge tidal wave of sludge to crash down on its enemies. Deals heavy damage and may cause poison.
Items
Poison Fluid: A strange, purple fluid. It is very viscous and nobody knows exactly WHAT it is.
Dragon Scale: A rare item gathered from a dragon. These scales are very strong.
BossElement: Poison
Elemental Weakness: None
Elemental Resistance: Poison
Status Weakness: None
Status Resistance: Poison
Skills
Bite: The user bites an opponent with sharp teeth.
Poison Breath: The user unleashes a toxic gas from their mouth, poisoning all enemies.
Tail Sweep: The user sweeps a large tail across the ground, damaging all enemies and potentially stunning them.
Sludge Wave: The user calls forth a huge tidal wave of sludge to crash down on its enemies. Deals heavy damage and may cause poison.
Items
Poison Fluid: A strange, purple fluid. It is very viscous and nobody knows exactly WHAT it is.
Dragon Scale: A rare item gathered from a dragon. These scales are very strong.
Galleon
Element: Water
Elemental Weakness: Electric, Plant
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Freeze, Fear
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Double Shot: The user shoots at the target twice in a row, dealing ranged damage twice.
Weakening Slash: The user slashes at an opponent, dealing weak damage, but lowering the target's defense and evasion.
Whistle: The user calls in Skeletal Pirates to help them in battle.
Tidal Wave: The user calls forth a huge tidal wave to crash over the battlefield and damage all enemies.
Items
Captain's Hat: A black pirate hat with the skull and crossbones on it. This is a very rare crafting item.
Element: Water
Elemental Weakness: Electric, Plant
Elemental Resistance: Water
Status Weakness: Blind, Berserk
Status Resistance: Freeze, Fear
Skills
Wild Swing: The user charges carelessly at the target, swinging a weapon or sharp claw. This deals heavy damage, but lowers defense and has low accuracy.
Double Shot: The user shoots at the target twice in a row, dealing ranged damage twice.
Weakening Slash: The user slashes at an opponent, dealing weak damage, but lowering the target's defense and evasion.
Whistle: The user calls in Skeletal Pirates to help them in battle.
Tidal Wave: The user calls forth a huge tidal wave to crash over the battlefield and damage all enemies.
Items
Captain's Hat: A black pirate hat with the skull and crossbones on it. This is a very rare crafting item.