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Post by SpringForest on Sept 9, 2016 16:36:31 GMT -6
When you update, but can't access your notes on this computer. :P
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Post by SpringForest on Sept 10, 2016 20:47:41 GMT -6
I know I advanced that one a lot faster than usual, but I figured since you three are the only ones voting and you were all in agreement it would be okay. If anyone has a problem with me updating it that quickly while you're all agreed because they've been reading along and just haven't had a chance to vote or some other reason, I'll make sure to wait a little bit more. I also won't just skip ahead if you're all debating options together and trying to decide still, so don't worry about that. I just want to make sure I'm not going too fast and excluding anyone accidentally or taking away from the experience.
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Post by SpringForest on Sept 12, 2016 17:44:45 GMT -6
Updating status in a little bit
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Post by SpringForest on Sept 12, 2016 20:42:01 GMT -6
Updated~
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Post by SpringForest on Sept 14, 2016 13:04:18 GMT -6
I probably should have mentioned this earlier, but during certain chapters, you can unlock bonus par aligned if the right conditions are met. So having a certain ally survive, speaking to villagers in a town, activating a map feature, and having a certain support rank are all ways paralogues can be activated. Character choices will also affect the main chapters in various ways along with if certain characters are kept alive up to that point.
Also, I should mention now that I plan on implementing the A+ Support Rank somehow. I guess it will be like S Ranking, but no marriage?
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Post by Neo on Sept 14, 2016 13:30:22 GMT -6
Just have A+ Supports be strong lifelong friendships that affect the story somehow. That's what I'm doing in KoL, and that's basically the same as Crow's X supports in AoD.
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Post by SpringForest on Sept 14, 2016 14:03:47 GMT -6
Alright, sounds good to me.
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Post by SpringForest on Sept 14, 2016 14:31:54 GMT -6
Oh, yeah, as long as a healing item like a Vulnerary or Concoction is in the right convoy, any character can use it during battle. So for example, the Vulnerary in Kress' Convoy can be used by Garu even though he doesn't have it directly in his inventory at the moment.
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Post by SpringForest on Sept 24, 2016 14:20:20 GMT -6
I still have to write more. I'm trying to decide if I want to keep Chapter 3 separate, which is a pretty generic chapter with a simple "Route the Enemy" objective, or if I want to combine it with Chapter 6 and make a more difficult version of the "Defend the Town and Defeat the Boss" chapter...
Do you guys have a preference? Would you rather take Chapter 3 on with it being easier, yet simple or would you like to take on the more complex combination of Chapter 3 and 6 for a more interesting chapter at the cost of it being more difficult?
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Post by SpringForest on Sept 24, 2016 18:53:10 GMT -6
I'll just go for making it more difficult.
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Post by SpringForest on Oct 7, 2016 17:12:30 GMT -6
Updated to include Arc. Sorry I forgot her.
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Post by SpringForest on Dec 17, 2016 16:42:36 GMT -6
Hey, Crow, does this look up to date to you? I can't remember when I last updated it, but I felt like continuing this.
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Post by SummerCrow on Dec 17, 2016 17:04:22 GMT -6
I'm not 100% sure, but... it looks like Claire leveled up to 5, so you probably did all the updating from the level proper. But it doesn't look like you did Weapon proficiency/supports/items from the post-level stuff.
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Post by SpringForest on Dec 17, 2016 17:07:00 GMT -6
Alright, I'll get those done then.
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Post by SpringForest on Dec 17, 2016 19:51:14 GMT -6
During this map, Garu can call in the hawk squad from last battle since they didn't die. Keep that in mind in case you need more allies.
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Post by SpringForest on Dec 19, 2016 15:48:40 GMT -6
www.youtube.com/watch?v=0-xop-bWG7ITime for a summary! So far the players have cleared five chapters, so I'll be giving you a quick summary of what happened during each of them. Let's start with the Prologue. Prologue - Dragons Awaken (Ryner)In the peaceful mountain nation of Drakus, Ryner awakens from his nap in the fields. His sister, Lute, tells him that the Elder Dragon wanted to speak with him. But as Ryner stands up and brushes himself off, the two hear a man calling for help in the distance. Following the cry for help, they come across a mercenary being chased by a group of powerful monsters. After rescuing Terrance from the monster hoard, Ryner and Lute head off to see the elder and listen to what he has to say. While there, the elder tells them about the Legend of Heroes. Long ago, a powerful demon wandered the lands, destroying whatever it wanted. So the heroes placed a seal on it. The weapons had been scattered throughout the lands over time and the elder was linked to the seal. As he grows older, the elder grows weaker. He will soon die along with the seal placed on the demon. Turning to Ryner, the holder of the Truestone, the elder asks him to gather the weapons and combat the demon that lurks behind the weakening seal. Chapter 1 - The Dark Princess (Elay)In the island nation of Umbra, Princess Elay undergoes her final trial to prove that she is ready to help her father in battle. Taking on the Royal Necromancer's son, Darik, she fights alongside her butler, Gerand, and a thief from the desert nation of Daravia, Shizuka. After battling through a bunch of zombies to take down Darik, the party gathered their belongings and prepared to set out together. Shizuka's friends, Lupis and Carthis join them as they head out to adventure through the swamp to the east. Chapter 2 - The Beast's Roar (Kress)The Laguz nation of Sidhe is comprised of multiple Laguz tribes living together to get by. At the heart of it is the nation's capital, Leocor. There, the king and queen live with their daughter, Kress. The Wolf Laguz are a rare and royal tribe that lead the other tribes. Weeks before Ryner and Elay's adventures begin, a large festival is held in the capital of Leocor. The Laguz celebrate the peace that has finally been made between Sidhe and Opulentus, the richest nation on the continent. With the Opulentian knights heading over to the capital to sign the peace treaty along with a few representatives from the council, the Laguz look forward to a bright future. Running through the city's streets and enjoying the festivities with her friend, Kit, Kress begins to feel suspicious about the knights. A battle breaks out in the castle and both Kress and Kit join in to help the king and queen of Sidhe. Head of the royal guard, Garu, commands his squad of bird Laguz to protect the town and luckily, the battle is won. Sadly, the capital has fallen in shambles. The king and queen devise a plan to drive the Opulentians out of their land and prepare for war with Kress at their side. Chapter 3 - Mercenaries in the Snow (Ryner)Heading down the mountain, Ryner leads his party away from Drakus and toward the nation of Glaewood. Glaewood refused to take a side in the war between Opulentus and Sidhe and stays neutral for now. The people here respect power and only the strongest can lead them. Ryner and his group head on their way and notice a small village nearby under attack from a bunch of Golems. Working together with Terrance's mercenary allies, they take down the Golems and even gain a few more allies that go along with them. After stopping at the village for the night, the party heads off on their way toward the capital. Chapter 4 - Witch's Bog (Elay)Moving through the eastern swamp, Elay leads her allies onward toward the port town, Lunar Cove. However, as they head through, a group of undead that have risen from the swamp water attacks. As they fight their way through, they find that the undead army was accidentally summoned by a witch's apprentice undergoing her training. After helping Claire clean up her mess, the group manages to find their way through the swamp and to Lunar Cove. They spend the night there, waiting for their ship that will come in the morning, though Elay has trouble sleeping. Her father is sending her off to fight in the war on Sidhe's side. Can she really trust herself with that responsibility? Chapter 5 - The Taguel Turn (Kress)Kress moves onward with her allies to the Taguel Village. Hearing that there were enemy soldiers nearby, they prepare for battle, ready to drive them out. However, the Opulentian knights are not alone. They have paid multiple groups of mercenaries and the Taguel themselves to work for them. Will they be able to rescue the Taguel civilians in time? You decide by voting today!
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Post by SpringForest on Dec 21, 2016 21:22:05 GMT -6
Kaiz, Garren, and Seraphim's stats have been added
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Post by SpringForest on Jan 14, 2017 11:18:55 GMT -6
Whenever a unit reaches level 10 or higher, you will have the option to upgrade their class at the end of battle.
I'm telling you guys this so that you know because this next chapter, you will gain a character that is level 10.
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Post by SpringForest on Jan 16, 2017 13:54:11 GMT -6
Note: I forgot a few things.
I forgot for one, that Uragiru has Movement +1. That means he will be able to switch between the different locations, but it will take up a turn for him to do.
Another thing, I forgot Bunbun. So I just placed him to the north because I figured he'd be most useful there after looking over the enemies that would be spawning throughout.
Finally, I forgot to mention the win conditions of this level. Your win condition is not to route the enemy, but simply to survive for five turns while keeping the enemies from entering the village. If either Kress dies or an enemy enters the village, it will result in a failed mission.
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Post by SpringForest on Jan 25, 2017 20:37:59 GMT -6
Don't forget that Garu can call in his bird squad if he needs to. I'll let you have them appear in whatever location you need.
Also don't forget that you still have some Vulneraries left that anyone can use.
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