Fen
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Post by Fen on Feb 12, 2017 18:24:13 GMT -6
This is a conundrum. I'm not sure what to do except follow Crow's choice this time around. A little later, Mystic, could you post the most up-to-date versions of the character stats, weapon ranks, and weapons they have?
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Post by SpringForest on Feb 12, 2017 18:26:41 GMT -6
This is a conundrum. I'm not sure what to do except follow Crow's choice this time around. A little later, Mystic, could you post the most up-to-date versions of the character stats, weapon ranks, and weapons they have? The status thread should be up to date. If it looks like it isn't, just tell me.
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Fen
Expert
Go beyond! PLUUUUUUUUS ULTRA!!!
Posts: 929
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Post by Fen on Feb 12, 2017 19:02:44 GMT -6
Ah, this is what happens when you don't switch to desktop. Indeed it is the most up to date. Well, I can't really disagree with the choice I've already made. Maybe next time though.
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Post by SpringForest on Feb 13, 2017 10:28:44 GMT -6
www.youtube.com/watch?v=NpuRAyEdkYkThey split into two groups with one to the north and one to the south. The enemy Risen all start to run in the direction of the exits, splitting fairly evenly as well. Ten thieves to the north and ten thieves to the south. They're all equipped with simple, Bronze Knives. There also seem to be Entombed with them. Ten on each side. "Nothing gets between me and my gold! You'll pay for this! Don't let them escape with my money!" Objective: Stop all enemies from escaping NorthRyner: 25/25 HP Roland: 18/18 HP Feath: 20/20 HP Myst: 16/16 HP Wallace: 31/31 HP Lawrence: 20/20 HP Theif: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic SouthLute: 21/21 HP Terrance: 22/22 HP Frex: 24/24 HP Pyrio: 20/20 HP Nate: 20/20 HP Lysea: 22/22 HP Ana: 19/19 HP Theif: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
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Post by SummerCrow on Feb 14, 2017 11:08:04 GMT -6
North Ryner: Thief F Roland: Wait in the back Feath: Thief G Myst: Thief H Wallace: Thief I Lawrence: Thief J
South Lute: Thief F Terrance: Thief G Frex: Thief H Pyrio: Entombed F Nate: Thief I Lysea: Thief J Ana: Entombed J
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Post by SpringForest on Feb 14, 2017 13:45:02 GMT -6
Ryner quickly flies in and unleashes an exploding breath of light at one of the risen thieves attempting to escape with Ana's gold.
Thief receives 32 damage 0/16 HP
Feath then flies in behind him, leading the charge of the others on the same types of thieves.
Miss! Thief receives no damage 16/16 HP
Miss! Feath receives no damage 20/20 HP
Thief receives 7 damage 9/16 HP
Feath flies in, attempting to jab at the enemy thief, but it notices him and quickly avoids the attack. It tries to retaliate, but can't match Feath's speed, giving him a chance to land his second attack.
Thief receives 17 damage 0/16 HP
Myst quickly runs in behind Feath and slashes through one of the enemy thieves with ease as it drops dead on the ground.
Thief receives 19 damage 0/16 HP
Wallace follows Myst's attack by throwing his axe in a boomerang fashion at another thief, easily taking it out and grabbing his axe as it flies back to him.
Thief receives 19 damage 0/16 HP
Lawrence stands at the back of the group, next to Roland, and launches a beam of electricity from his Levin Sword, blasting one of the enemy thieves away.
As the four thieves fall, the injured one that remains runs past Feath, going underneath him. The other five thieves run past those that fought their allies, but don't get as far as the injured one. The Entombed make their way through the streets slower than the thieves, but reach the location where the ranged fighters attacked from. The injured thief should reach the exit in about two turns, the normal thieves should reach the exit in three, and the entombed in four if they aren't blocked.
Down at the southern exit, Lute starts the charge on the enemies, spitting a dark laser at one of the thieves with the Pass ability.
Miss! Thief receives no damage 16/16 HP
The thief notices her flying towards him and quickly dives out of the way before Terrance comes running in and strikes at another thief.
Thief receives 11 damage 5/16 HP
Terrance receives 4 damage 18/22 HP
He lands a quick sword strike to the thief's side, but his attack is quickly retaliated against as the thief takes a chance to jab at him with his dagger.
Frex then engages another one of the thieves, wildly swinging her axe.
Miss! Thief receives no damage 16/16 HP
Blocked! Frex receives no damage 24/24 HP
Blocked! Frex receives no damage 24/24 HP
The thief manages to evade her attack, but when it tries to strike back, she uses two quick movements of her axe to block the knives.
Nate readies his bow from a distance, carefully aiming at one of the thieves.
Thief receives 7 damage 9/16 HP
He lands a hit on the thief and celebrates his small victory despite not killing the thief. Lysea then rides past him on Tor, going for a jab with her lance.
Miss! Thief receives no damage 16/16 HP
Blocked! Lysea receives no damage 22/22 HP
Blocked! Lysea receives no damage 22/22 HP
She's unable to hit the thief and as it steps back to avoid her lance, it jumps up, swinging its knives at her, which harmlessly clang against her armor. Pyrio and Ana then provide fire at the Entombed from behind her.
Entombed receives 13 damage 9/22 HP
Entombed receives 13 damage 0/22 HP
Entombed receives 14 damage 8/22 HP
Entombed receives 14 damage 0/22 HP
Pyrio reaches level 6! Pyrio's Health, Magic, Skill, Speed, and Resistance increase by 1!
Ana reaches level 8! Ana's Health, Strength, Magic, Skill, Luck, and Resistance increase by 1!
The two Entombed they target are destroyed under a barrage of fireballs and arrows.
As the attacks stop coming, the thieves take their chance to move forward, jumping over and sliding under the various enemies in their way. The ones without the pass ability also manage to get through those in their way, but with a bit more difficulty. The entombed move much slower than the thieves and continue along at their own pace. The thieves with pass should reach the exit in about two turns, the normal thieves should reach the exit in three, and the entombed in four if they aren't blocked.
North Ryner: 25/25 HP Roland: 18/18 HP Feath: 20/20 HP Myst: 16/16 HP Wallace: 31/31 HP Lawrence: 20/20 HP
Theif: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 9/16 HP - Has Pass Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
South Lute: 21/21 HP Terrance: 18/22 HP Frex: 24/24 HP Pyrio: 20/21 HP Nate: 20/20 HP Lysea: 22/22 HP Ana: 19/20 HP
Theif: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 5/16 HP - Has Pass Thief: 9/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Thief: 16/16 HP - Has Pass Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
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Post by SummerCrow on Feb 14, 2017 14:26:21 GMT -6
North Ryner: Thief A Roland: Chill Feath: Thief B Myst: Thief F Wallace: Entombed A Lawrence: Split, Thief C and D
South Alright, guys. Huddle up. We need to hit the enemies to kill them, OK?
Lute: Thief H Terrance: Thief G Frex: Thief B Pyrio: Thief I Nate: Thief F Lysea: Entombed A Ana: Thief J
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Post by SpringForest on Feb 15, 2017 21:02:29 GMT -6
www.youtube.com/watch?v=EpflXpqk4CARyner flies over to one of the thieves that ran past him and launches a light breath at it, causing a large explosion of light. Thief receives 32 damage 0/16 HP
Ryner reaches level 7! Ryner's Health, Strength, Skill, Speed, Luck, and Defense increase by 1!Feath flies in next to him, chasing down another thief. Miss! Thief receives no damage 16/16 HP
Feath receives 4 damage 16/20 HP
Thief receives 7 damage 9/16 HPHis first stab misses as the thief steps aside and throws a knife into Feath. He's hurt, but mostly ignores the blow, striking back at the thief and landing a hit. Myst then jumps up over Feath, using his pegasus as a footstool to move further through the air, landing directly on top of the last thief with the pass ability and driving her sword through him. Thief receives 17 damage 0/16 HP
Myst reaches level 6! Myst's Skill, Speed, Luck, and Defense increased by 1!The sound of a loud whistle then echoes through the area as Lawrence calls in Yen to help take down some thieves. The fox jumps down from a nearby building and changes to a black and yellow lightning pattern before chomping one of the thieves in his jaws, sending sparks of electricity everywhere. Lawrence then raises his Levin Sword and drops a bolt of lightning on top of another thief that's nearby. Thief receives 16 damage 0/16 HP
Thief receives 19 damage 0/16 HP
Lawrence reaches level 8! Lawrence's Strength, Speed, Defense, and Resistance increase by 1!Wallace stares down one of the Entombed and spins his axe around in one hand. "Let's see how you like this attack!" He launches his axe directly through the Entombed. Critical Hit! Entombed receives 54 damage 0/22 HP"That's how you do it!" Wallace runs in and grabs his axe, chasing after some of the other risen. Wallace reaches level 6! Wallace's Strength, Skill, Speed, Luck, Defense, and Resistance increase by 1!Roland sits down at one of the open air cafes and simply orders some tea, sitting and watching until he is needed. The enemies continue to run down the streets, toward the exits. The theives should reach the exit in two turns while the entombed should reach the exit in three turns. On the other side of the city, Lute flies in the way of one of the thieves, trying to launch another dark beam at it. Miss! Thief receives no damage 16/16 HPThe thief manages to jump over her dark laser breath and avoid it entirely. "Stop it! This isn't fun anymore..." Terrance engages one of the injured thieves, swinging his blade through them. Thief receives 11 damage 0/16 HPFrex then goes after a different thief than the one she previously fought, angrily beheading it with little to no difficulty since it wasn't paying any attention to her. Thief receives 17 damage 0/16 HPPyrio notices that the others are having a difficult time with the thieves and motions for Ana to follow him so they can take out some. He quickly launches two fireballs into the same thief, making it trip before incinerating it. Thief receives 15 damage 1/16 HP
Thief receives 15 damage 0/16 HPAna helps as well, quickly firing an arrow into one of the thieves and piercing through him thoroughly. Thief receives 16 damage 0/16 HPNate chases after one of the injured thieves and launches an arrow at him while running along, taking it down. "Alright! I did it!" Nate reaches level 6! Nate's Health, Strength, Magic, Skill, Speed, Luck, Defense, and Resistance increase by 1!Lysea gives up on chasing after the fast thieves and goes for the Entombed instead, smashing her Beast Killer into one of them. The Entombed makes angry gurgling sounds at her before swiping its claws. Entombed receives 12 damage 10/22 HP
Lysea receives 3 damage 19/22 HPThe enemies continue to make their way toward the exit. The thieves with the pass ability will reach the exit at the end of next turn if they aren't stopped. The normal thieves will reach the exit in two turns and the entombed will reach the exit in three turns. NorthRyner: 25/26 HP Roland: 18/18 HP Feath: 16/20 HP Myst: 16/16 HP Wallace: 31/31 HP Lawrence: 20/20 HP Theif: 9/16 HP Thief: 16/16 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic SouthLute: 21/21 HP Terrance: 18/22 HP Frex: 24/24 HP Pyrio: 20/21 HP Nate: 20/21 HP Lysea: 19/22 HP Ana: 19/20 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP Thief: 16/16 HP - Has Pass Entombed: 10/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
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Post by SummerCrow on Feb 16, 2017 12:32:49 GMT -6
I'll leave this one to Fencellus, then.
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Fen
Expert
Go beyond! PLUUUUUUUUS ULTRA!!!
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Post by Fen on Feb 17, 2017 10:39:10 GMT -6
Roland: Heal Feath Feath: Thief B Myst: Thief A Lawrence: Entombed A Wallace Entombed B Ryner: Entombed A
Lute: Thief E Pyrio: Entombed A Frex: Thief A Nate: Thief B Lysea: Thief B
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Deleted
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Post by Deleted on Feb 17, 2017 15:27:24 GMT -6
Roland: Heal Feath Feath: Thief B Myst: Thief A Lawrence: Entombed A Wallace Entombed B Ryner: Entombed A Lute: Thief E Pyrio: Entombed A Frex: Thief A Nate: Thief B Lysea: Thief B ehh this sounds fine
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Post by SummerCrow on Feb 17, 2017 15:49:57 GMT -6
I disagree. A lot. Lute's missed two shots at thieves in a row. So there's a good chance she'll miss again. And since she's yet to hit, we don't even know if she can one-shot them. And if she doesn't, the thief escapes, game over.
Lute and Lysea should target any entombed. Ana and Pyrio should target thieves.
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Fen
Expert
Go beyond! PLUUUUUUUUS ULTRA!!!
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Post by Fen on Feb 18, 2017 11:41:08 GMT -6
Okay, so we'll go with Crow's idea and use Lysea and Lute for the Entombed, and Pyrio and Ana for Thief E. Keep in mind that just because Lute missed once doesn't mean she will miss again. RNG is always shady business.
I guess we just see things differently. But we'll see if Pyrio and Ana can take out the one with pass. It would be nice if we had a map to see where everyone is placed. If we're treating this like a text-based game, then I'd rather not put squishy classes like mages and archers in the way of three or four enemies, but I digress.
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Post by SummerCrow on Feb 18, 2017 12:05:43 GMT -6
Twice. Once was a fluke, twice was a pattern.
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Post by SpringForest on Feb 18, 2017 14:06:31 GMT -6
Roland stands up and calmly walks over to Feath, waving his staff over him to heal his wounds.
Feath recovers 28 health 20/20 HP
"Thank you for the help!" Feath nods to Roland before flying ahead and blocking the path of a thief. He lands a quick jab before knocking the thief's dagger away and hitting him with another stab.
Thief receives 7 damage 9/16 HP
Miss! Feath receives no damage 20/20 HP
Thief receives 7 damage 2/16 HP
The thief gives up on fighting and runs past Feath, continuing on his way toward the exit. As he runs by, the second thief follows after before a sudden slash comes out of nowhere and he lands on the ground in two. "You cannot escape my blade." Myst stands where the thief once was.
Critical Hit! Thief receives 51 damage 0/16 HP
The Entombed are then showered in a rain of attacks from the others. Wallace tosses his axe through the crowd, managing to hit one of the enemies on its way back to him. Lawrence then drops a couple of lightning bolts on the same Entombed, taking it down with ease. Ryner releases a breath of light that explodes when coming into contact with another enemy, obliterating it.
Entombed receives 19 damage 3/22 HP
Entombed receives 18 damage 4/22 HP
Entombed receives 18 damage 0/22 HP
Entombed receives 32 damage 0/22 HP
Lawrence reaches level 9! Lawrence's Health, Strength, Magic, Skill, Speed, and Resistance increase by 1!
Ryner reaches level 8! Ryner's Health, Strength, Magic, Skill, Speed, Defense, and Resistance increase by 1!
The enemies continue their advance with the thief being able to reach the exit next turn and the entombed able to exit in two turns.
Down at the southern exit, Ana notices one of the thieves are about to escape with her gold. "Oh no you don't!" She quickly launches an arrow into the thief, knocking him down into the ground. "That's what happens when you try to steal from ME!"
Thief receives 16 damage 0/16 HP
Ana reaches level 9! Ana's Health, Strength, Magic, Skill, Speed, Luck, and Defense increase by 1!
Pyrio focuses carefully on one of the thieves as flames surround him. "Let's see how you like this! My special technique!" He quickly launches two fireballs into the thief before a pillar of fire erupts beneath him, leaving nothing left. "Oh, that was awesome!"
Critical Hit! Thief receives 45 damage 0/16 HP
Pyrio reaches level 7! Pyrio's Strength, Magic, Speed, Luck, and Defense increase by 1!
Frex charges at one of the thieves, swinging her axe through them easily and taking them down in a single hit.
Thief receives 17 damage 0/16 HP
Frex reaches level 6! Frex's Health, Strength, Skill, and Defense increase by 1!
Nate helps to injure one of the thieves with an arrow, but he's unable to take him down entirely on his own.
Thief receives 8 damage 8/16 HP
Meanwhile, Lute changes targets from thieves to entombed since they're easier to hit. She launches a beam of dark energy through one of them, destroying it with ease.
Entombed receives 26 damage 0/22 HP
Lute reaches level 7! Lute's Strength, Skill, Speed, and Resistance increase by 1!
Lysea blocks the way of another entombed with her lance at the ready. She spins her lance around before charging through the entombed, piercing through it entirely.
Critical hit! Entombed receives 36 damage 0/22 HP
Lysea reaches level 6! Lysea's Health, Strength, Magic, Skill, Luck, Defense, and Resistance increase by 1!
The surviving enemies continue forward with the thieves being able to reach the exit at the end of next turn and the entombed being able to reach it in two turns.
North Ryner: 25/27 HP Roland: 18/18 HP Feath: 20/20 HP Myst: 16/16 HP Wallace: 31/31 HP Lawrence: 20/21 HP
Thief: 2/16 HP Entombed: 3/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
South Lute: 21/21 HP Terrance: 18/22 HP Frex: 24/25 HP Pyrio: 20/21 HP Nate: 20/21 HP Lysea: 19/23 HP Ana: 19/21 HP
Thief: 8/16 HP Thief: 16/16 HP Entombed: 10/22 HP Entombed: 22/22 HP Entombed: 22/22 HP Entombed: 22/22 HP - Has Counter Entombed: 22/22 HP - Has Countermagic Entombed: 22/22 HP - Has Countermagic
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Post by SummerCrow on Feb 18, 2017 14:10:58 GMT -6
Do it, Fencellus!
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Fen
Expert
Go beyond! PLUUUUUUUUS ULTRA!!!
Posts: 929
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Post by Fen on Feb 18, 2017 15:13:42 GMT -6
I'll leave this to you, Crow.
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Post by SummerCrow on Feb 19, 2017 9:51:12 GMT -6
Don't wanna.
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Fen
Expert
Go beyond! PLUUUUUUUUS ULTRA!!!
Posts: 929
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Post by Fen on Feb 19, 2017 11:02:35 GMT -6
I insist.
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Post by SpringForest on Feb 19, 2017 13:02:17 GMT -6
I don't think it's a good thing when nobody wants to move the characters...
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