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Post by GX1997 on Feb 23, 2019 20:21:07 GMT -6
There's a Commander ability that that's pretty comparable to (VV has it), so I didn't think it seemed like an issue. Or if there is an issue, it's SEREN'S FISTS OF RAGE. It truly would not be an issue were it not for some of the party members being really OP for that scenario.
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Post by Neo on Feb 23, 2019 20:28:03 GMT -6
Aria does not guard Fate. She guards Time. The two are not the same in Schism. The folks at Seven Stars Temple guard Fate. Been over this many times. The actual "Tapestry of Fate" lies on a different plane, to which the only portal is in SST's Inner Sanctum. Teleporting there would immediately bypass all the safeguards, release Azathoth, and destroy the world.
The issue with Cutting an Hour isn't mechanical. It's story based. Aria would never allow it, under any circumstances, and would immediately attack Nyl if she tried.
I'll look at the rest when I have more time later.
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Post by GX1997 on Feb 23, 2019 20:28:58 GMT -6
It feels like I listed like half the spells in the class... They're only as broken as the particular build, party composition, player drive, and GM's sanity allow. Basically, tweak anything that's actually broken, and don't abuse things if it would completely break something in that moment. Neo can be ready to veto if need be.
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Post by SummerCrow on Feb 23, 2019 20:43:55 GMT -6
The issue with Cutting an Hour isn't mechanical. It's story based. Aria would never allow it, under any circumstances, and would immediately attack Nyl if she tried. Oh. That makes sense. Let me go through again and see if anything else seems like a possible narrative problem, besides the couple I already mentioned that with. And yet, somehow, it has gone over my head every single time until just now. And suddenly many things are clicking into place in my head. And that also means... Aria wouldn't be the one to really help figure this stuff out, either. I mean she could probably help, but not... not much more than Maggie could help. And now we're back to 'yeah, it would've been good for her to have gone to the temple.' And as cool as the concept is and excited I was, with all the other stuff you mentioned coming up, plus the fact her god/lover is under (imminent) attack... I should probably just dump another point in Witch and shelve this for now. Maybe once she meets Sephirah or something.
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Post by Neo on Feb 23, 2019 20:45:54 GMT -6
Briefly looked through all the others you listed. Don't have that much of a problem with the others. For Serendipitous Delay, I'll agree and say it can't target allies, and just add that some story enemies may be immune.
The only big ones are Teleport to the Loom and Cutting an Hour. Those will have to be totally reworked or replaced. For everything else, I won't change anything, just say that GX is right and be aware that I might veto something at some point.
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Post by Neo on Feb 23, 2019 21:28:23 GMT -6
Alright, now, onto a different topic. Something that I feel as a GM I should bring up. And that would be the reason why I've decided to make the Cleric spell Resurrection not work on -most- PCs and some NPCs.
This is something I've been thinking about a long time now, but didn't want to commit until I had a justifiable narrative reason for it. That changed the session before last, when I decided that Master Ko couldn't be Resurrected because he had lived long past his natural lifetime and had peacefully accepted his death. You guys will learn that from the Grandmasters next session, along with more in depth why Heroes of Time can't be resurrected.
13th Age Resurrection is one of the few things in 13th Age that has always bothered me. Theoretically, it should be fine. It's a high level spell that has very limited uses and massive consequences if someone tries to abuse it. But once you take into account the possibility of multiple Clerics, PCs having a more personal relationship with Icons like the Priestess, homebrew abilities or homebrew magic items, etc, etc... Things get very gamebreaking very quickly. For a normal 13th Age campaign, Resurrection works fine. For Schism, it does not. And when you have potentially multiple guaranteed avenues for Resurrection, on top of having really powerful PCs... It removes nearly all of the danger and threat from combat. Which also in turn makes the Meaningful Death Clause obsolete.
So, my decision to counter this, is to limit the spell to a) not work on Heroes of Time, and b) not work on anyone who has outlived their natural lifespan(like Selene) or who peacefully accepted their death. Basically, for Resurrection to work, the intended Soul needs to be on the same plane as the Caster, and not in the Afterlife(Divine Plane) or in the Void(Where poor dead HoTs go).
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Post by SummerCrow on Feb 23, 2019 23:53:23 GMT -6
Question swarm.
Resurrection: What about that amulet Aeva's wearing, the one Raizel gave Nyl gave Warin gave her? The one that resurrects immediately on death, but needs a casting of that spell on it to recharge it? Would that work? What about the Philosopher's Stone?
Aeva: "As a move action, you can stomp the ground and deal 10 damage to all nearby enemies." OK, considering she was 10 points away from taking down the Orc Lord, it seems like fate is just screaming to go with that one. So Aeva's decided and will be done for next session. This one doesn't actually have questions. Is done. Priestess relationship die because the high paladin really should probably have 3 with her. Also replaced Leadership. It's gone now, but it lives on in our hearts. And in the massively improved Smite Evil damage that took its place.
Nyl: But I don't wanna just shelve it... I could say she was fiddling with it while hanging out with Maggie earlier, and just making it click after some other stuff. But that just doesn't seem narratively impactful enough to justify something this big, and not just for the character. Is there any reason Nyl needs to be leveled up for next session, or can I hold off on it for a bit?
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Post by Neo on Feb 24, 2019 2:09:34 GMT -6
Question swarm. Resurrection: What about that amulet Aeva's wearing, the one Raizel gave Nyl gave Warin gave her? The one that resurrects immediately on death, but needs a casting of that spell on it to recharge it? Would that work? What about the Philosopher's Stone? Aeva: "As a move action, you can stomp the ground and deal 10 damage to all nearby enemies." OK, considering she was 10 points away from taking down the Orc Lord, it seems like fate is just screaming to go with that one. So Aeva's decided and will be done for next session. This one doesn't actually have questions.Is done. Priestess relationship die because the high paladin really should probably have 3 with her. Also replaced Leadership. It's gone now, but it lives on in our hearts. And in the massively improved Smite Evil damage that took its place. Nyl: But I don't wanna just shelve it... I could say she was fiddling with it while hanging out with Maggie earlier, and just making it click after some other stuff. But that just doesn't seem narratively impactful enough to justify something this big, and not just for the character. Is there any reason Nyl needs to be leveled up for next session, or can I hold off on it for a bit? You can hold off on leveling her for a bit. I... don't remember the amulet. Need to see where that's from and think on it. Also if Raizel gave it to Nyl, he'll be a tad annoyed when he finds out she gave it to Warin who gave it to Aeva. The Philosopher Stone functions the same as a Resurrection spell and has the same limitations, IIRC. Will check later.
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Post by SummerCrow on Feb 24, 2019 2:29:00 GMT -6
I know the philo stone was the improved version, but I never asked if it had anything beyond that. Until now, I guess.
I didn't write out the stuff for the amulet, because I'm dumb. It was in the same mausoleum as the Moonlight greatsword. After the first amygdala. And Rai already had that moment of annoyance, because she asked if she could do that the moment he gave it to her. Saying how Warin'd already gotten hurt protecting her once. Also he didn't really give it to her, the party found it but didn't know what it did. He told her in private later, and insisted she be the one to take it. Nyl doesn't know about Aeva having it.
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Post by SummerCrow on Feb 24, 2019 18:48:29 GMT -6
Ma's birthday is Friday. I'll let you know my schedule once I know when we're having the party.
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Post by Neo on Feb 24, 2019 22:56:54 GMT -6
Ma's birthday is Friday. I'll let you know my schedule once I know when we're having the party. Oh. Shoulda read this before posting in the other topic. Eh.
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Post by Neo on Feb 24, 2019 22:58:15 GMT -6
Also, level ups for the main SST crew need to be done before next session. So if that doesn't happen, it will just end up being a pretty short RP only session anyway.
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Post by SummerCrow on Feb 24, 2019 23:43:26 GMT -6
I was working on one of the Icons and just realized how the Key Modifier works for multiclassing. Not only do you get your damage dice reduced a step, you have to deal with that. So basically... you always use the lower of 2 given ability scores for modifiers, based on which classes you have. Fateweaver follows the Cleric rules, which means it's probably CHA/WIS, whichever's not granted by the other class. Witch isn't listed, but presumably it would also be CHA/WIS. So... Nyl would lose her 21 CHA - presumably even overriding the talent that lets her cast Wizard spells with CHA - and switch to her 10 WIS. For... everything. So, as much as I hate it, we're just gonna take this multiclassing idea and toss it in the garbage...
Maybe she can have dropped Witch completely and changed to Fateweaver for that post-thing Neo mentioned he wanted to do, but it's not happening here. That's just too much of her points, progression, and class bonuses wasted.
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Post by SummerCrow on Feb 25, 2019 11:26:14 GMT -6
My sister can't make Fri, so we're doing the party Sun instead. I'm good for Fri. But it does look like TMDF first session is going to be Sat at 2. More talking to myself: Maybe it would be worth losing 5 points to hit... It's a lot, but the added utility is... also a lot, and it's not like most attacks are actually attacks... But not being able to use Vex efficiently sucks, and Breath of the Red - wait, isn't that highest stat, not CHA? So maybe... That, or finding a way to justify a complete FE style promotion and drop witch entirely... But I don't want to give up Arcane Studies, not even for functional reasons, it's just too tied to her backstory. I guess it's not too unlike a lot of the fateweaver talents, maybe Neo'd let me keep it? Bleh. This level of indecision isn't like me. Hey, Crow, don't forget to fix Aeva's Tough feat.
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Post by Neo on Feb 25, 2019 20:09:56 GMT -6
Birb, you and I can work something out this week. PM me tomorrow afternoon-ish and we'll see what we can do to make Fateweaver work for Nyl.
Session this Friday will definitely be all RP, so don't worry too much about getting levels done this week. I want to try and start around 7CST-ish. There's a hiring event for the best Security company in the area on Saturday and I'm going to try to get an interview scheduled for 11:00-11:30 am so I can still make TMDF. But that means I'll also need time to wind down after Schism and sleep. So session can't go past 11PM CST. Even if that means we have to stop in the middle of RP. So just keep that in mind.
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Post by The Big Cheese on Feb 25, 2019 20:49:03 GMT -6
Well, my level up is already done, unless 8th gives a relationship dice.
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Post by SummerCrow on Feb 25, 2019 21:00:19 GMT -6
It does. Aeva -> Miranda 3 Nyl... Maggie+? Three+? ...PoS+?
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Post by Neo on Feb 25, 2019 21:28:47 GMT -6
What Birb said. 8th level does indeed give a new Icon Die.
Remember The Three is now The Four. Official name change and all. Icon Die with them now also counts Iddy and Iddy's budding organization.
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Post by GX1997 on Feb 25, 2019 22:03:49 GMT -6
We can safely change Seren's conflicted die with the dragons to positive, right?
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Post by The Big Cheese on Feb 25, 2019 22:04:39 GMT -6
In that case, can I change my conflicted dice with the Three to positive with the Four and then add one dice to conflicted with the Crusader? Mostly obvious reasons there, but also I intend to play it out from here like Warin is more concerned about the Crusader now and will be asking Selene about the organisation and trying to relate more to the Crusader and Mark now that he has a more nuanced worldview.
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