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Post by AlmosDug on Apr 3, 2016 19:52:21 GMT -6
It has been twenty years since Robin made a sacrifice to banish Grima from the world forever. Nearly that long since the tactician was found again, having succeeded in their mission. All the Shepherds, satisfied to have accomplished everything they set out to do, and having all returned home safely, scattered across the world to settle down. Chrom returned, at long last, to being the Exalt of Ylisse, where he and his wife Sumia were more intensely idolized by their people. Robin went to Plegia, with fellow Plegians Gangrel & Aversa in tow, to restore the desert kingdom to its former glory, as they all felt somewhat guilty for its present state. As Validar's child, Robin was placed upon the throne, and made sure to create a council that possessed the power to veto kingly decisions, as part of a safeguard against against any later kings behaving as Gangrel or Validar did. Flavia, Basilio, and Lon'qu all returned to Regna Ferox, which stayed as constant of a nation as it always had. Say'ri returned with Tiki to Valm, stabilizing the otherwise volatile nations that make up the continent, and bringing a little extra prosperity to the humble Chon'sin. To this day, the world has been in peace. But the peace was not for you. As you approach a village, you stop & look back at the sunset, and recall the last time you had seen such a sight with your family. But you find the thought a tad unpleasant, as you realize the last time was when you trained with your... A. mother, the Child of Change, Lucina. She taught you and your sister swordplay, and intends to pass her sword down to one of you some day. B. father, the King of Madness, Gangrel. While perhaps not the best role model, he taught you how to gain the upper hand on the world, generally underhandedly. C. father, the Champion of Blue Fire, Priam. Not a day goes by where you fail to hear his rants in your head, guiding each of your body's swings. D. mother, the Exalt of Peace, Emmeryn. Her gentle voice always seemed elevated, distant, but the knowledge she imparted left you as a highly skilled healer, and an exceptionally tranquil one at that. E. mother, the Voice of Divinity, Tiki. Asleep as often as she was awake, each second of training with her was precious to you, both to learn to use your dragonstone and to hear her millennia of accrued wisdom. F. mother, the Merchant of Greed, Anna. Despite the lavish life of the palace, she taught you frugality and profitability above all else, though her skills with swords were also very valuable. G. father, the Blade of Sacrifice, Yen'fay. A quiet man, most talkative during your sparring. His unusual talent for throwing swords around and picking apart armor was not lost on you among the hours of meditation and other facets of swordplay. H. father, the Knight of Devotion, Frederick. Every day was training day, and given how he trained you, you find yourself uncertain if it was enough. Horseback combat, the sword, the lance, the axe, unarmed combat, eating bear meat, diplomacy, dinner arrangements... I. mother, the Wings of Protection, Phila. One of the few people close to your father who was not a part of his army, she manages to display a diligence that seems to exceed even theirs. You spent many hours together in both the stables and the training yard, learning to live and fight alongside pegasi. J. father, the Warrior of Whimsy, Basilio. A jolly fighter, he left you as skilled with banter as he did the axe, and as thirsty for adventure as he was too. About half as thirsty for whiskey as him, too, which still exceeds the average drinker...
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Post by SummerCrow on Apr 3, 2016 20:19:31 GMT -6
I am disappointed no sister Tharja tbh.
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Post by AlmosDug on Apr 3, 2016 20:26:35 GMT -6
Crow shut
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Post by HHDeception on Apr 3, 2016 20:31:05 GMT -6
No Donnel/10
F.
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Post by federico585 on Apr 3, 2016 21:32:07 GMT -6
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Post by The Big Cheese on Apr 3, 2016 21:36:49 GMT -6
F.
We shall be RNGesus.
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Post by Deleted on Apr 3, 2016 21:58:12 GMT -6
But Anna's already in one cyoa ;-;.
Anyways I want to say C for the MC.
Forgot there was a 2nd topic on GF. Going to stay with C then FTW
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Post by Deleted on Apr 3, 2016 22:01:34 GMT -6
Hey Doug you forgot about Frederick other talent. You know his artistic abilities and how to stalk your lord or cuddle him like an overbearing mother hen hoped up on drugs
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Post by SummerCrow on Apr 3, 2016 23:33:32 GMT -6
Vote for what you want, X! Never know what's going on over at Battle Chess. Unless you go check. Which I'm not going to do. Because loltbh.
But I'm going to stick with Phila because A) Yay pegasus knights abd B) D:
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Post by AlmosDug on Apr 4, 2016 9:35:10 GMT -6
added a vote tally to the logbook doc so I don't have to make a post announcing what the vote tally is every few hours 3½ hours left to lock in a winning vote, everyone
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Post by AlmosDug on Apr 4, 2016 13:01:22 GMT -6
locking Priam as winner
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Post by AlmosDug on Apr 4, 2016 17:11:00 GMT -6
You are pulled from your reminiscing by the chief's shout. A simple order; to pick up the pace so the six of you can return to the village before the sun finishes setting. The small mercenary band had been away from towns all day, clearing out a bandit camp. Your first mission with them, and it had gone well. You still remained uncertain on whether it would be your last with them, however, or if you would move on as usual.
"We meet back in an hour at the inn. I'll have the reward to distribute to all of you then, relax in the meantime. We earned it, guys." The chief, a tall, young, Feroxi fighter, named Kurevor, smiles softly and looks into each of your eyes before walking off. He had been exceptionally kind to you as you joined the group, and helped safeguard you from the harassment a female mercenary such as yourself would ordinarily suffer through. His long black ponytail vanishes from your sight for a few moments, and you then realize you are alone, for the time being.
Yawning, you walk off, further into the town, largely unconcerned with where you ended up. For nearly a half hour, you wandered a small marketplace, purchasing a couple of vegetables to snack on as you went. Turning another corner, you come across an interesting scene; what appeared to be three men surrounding a woman, tightly hugging a cloak around her body. "Yer gonna get back on the road, damn slickster, or we can 'ave yer head here."
"Yeah! Just 'cause Ferox helped you weaselly people doesn't mean you're all getting free passes!" The men flanking the cloaked person appeared much shakier than their apparent leader. The cloaked person also seemed rather calm about the ordeal, quietly looking into the man's face through their blonde hair as it whips about in the light breeze.
You...
A. charge in to beat the men's faces in. This sounds like some dumb racial conflict, and rescuing some young maiden sounds like a good time.
B. sit back and watch what happens. You don't really know what's going on, may as well wait to figure it out.
C. Walk off somewhere, the town has a bar, a visiting Anna, and a small fort where the traveling mercenaries gather and take jobs. You have better ways to waste your time. (Choose 1. bar, 2. Anna, or 3. fort).
D. make up a plan of action. The tactical side of your mind is alive with ideas. (Write-in. See Resources section in the logbook.)
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Post by Deleted on Apr 4, 2016 18:50:22 GMT -6
E.) Convince your mom to divorce Prima and marry a real hero in Donnell (long live the hero farmer)
What i can't do that??????
Okay if it has to be a real vote then A because crushing some dudes face in seems like the Prima thing to do and helping a village maiden is never a bad thing :3
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Post by SummerCrow on Apr 4, 2016 18:59:41 GMT -6
D. Loudly clear your throat and ask if there's a problem here. While holding Regal as nonchalantly and menacingly as possible.
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Post by HHDeception on Apr 4, 2016 19:10:23 GMT -6
B. Because lazy.
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Post by AlmosDug on Apr 5, 2016 16:32:06 GMT -6
Stopping in your tracks a few yards away from the group, you cross your arms and wait. None of the men pay you much mind, while the person in the cloak shakes their head. The leader, a lanky man with a short red mohawk, grows irritated with the refusal to budge from where they stood, and raises his weapon. "Ya damn lil'-"
"Hush." A simple, sharp command, spoken in a smooth voice that seemed deep for a woman. And with it, a dagger, stabbed into the leader's throat. The man began to back off before his neck was fully pierced, stumbling into a nearby market stand. The two other fighters flanking the blonde stepped back, shaken, but doubled back to swing down. "I'll pray for each of you."
That time, the voice almost confirmed for you that it was a man speaking, and as they turned to stab at the fighter nearest you, their face made it even more obvious. Pointed, effeminate features, offset by a yellow goatee, and he appeared to be from the Valmese continent. The sight did not last long, as he threw off his cloak to blind the fighter, obscuring your view of the fight as well. "Bastar- gahhh!"
The nearby fighter swings blindly to get the cloak out of his way, and as it falls to the side you can see the blonde man pressed up against the other fighter, stabbing into his gut repeatedly. As the nearby fighter charges in, the man pushes the body between them, cushioning an axe blow, though his shoulder was still sliced. The momentum sent the blonde man crashing into the fighter, and as they began to fall over, he slipped his arm around and jabbed another dagger into the side of the fighter's head.
As the rogue rolled away from the two dead men, the leader came stomping back over, holding a tablecloth against his neck. He stomped down on the blonde man's arm, then kicked him away before he could be stabbed in the foot. The aggression continued for a few seconds, and now the leader began to raise his axe, albeit tiredly.
A. Stop the leader, and shoo the rogue away. You would rather neither of them die, but you don't see the rogue surviving unless he runs.
B. Stop the leader. You don't want a potential criminal to get away, but killing him seems a bit much.
C. You take out the leader. You've seen enough of this, and don't believe the man to have been in the wrong to defend himself.
D. You make up a plan of action. The tactical side of your mind is alive with ideas. (Write-in.)
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Post by HHDeception on Apr 5, 2016 18:07:32 GMT -6
B
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Post by The Big Cheese on Apr 5, 2016 18:41:14 GMT -6
D. Catch the leader's arm (the one with the axe naturally) and pull him back. He's clearly starting to suffer from blood-loss. Then, flip him onto his stomach and hold the regal sword against his spine while calling for a priest.
Copying here from GFaqs for posterity (posted from my alt, KurtKobanche.)
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Post by SummerCrow on Apr 5, 2016 18:44:46 GMT -6
C, shank the ****er.
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Post by AlmosDug on Apr 6, 2016 18:45:39 GMT -6
You take a couple light steps forwards before planting your foot down hard. You had seen enough dead men for the day, and the man before you seemed to need help taking care of himself. By slipping your arm in front of his and grasping his face, you stop his swing, and caused his axe to slip onto the ground ahead of you both. With your other arm, you pull him to the ground, eliciting a strained grunt from beneath your fingers. "Try to hold still, I'd like you to survive the bleeding."
On your knees, leaning over the man, you begin to unsheathe your sword. He starts to lash out at you, but you shove him over onto his gut dismissively. After another moment, you press your blade against his back, and he freezes up. "Ghh... Yer not gon' get away with this, girl..."
"Okay." Looking back, you notice the rogue sitting up against a merchant's stall, and the merchant is assisting with padding his shoulder gash. Half the nearby shopkeeps had fled the scene, while the others merely watched. Glancing at one, you give a slight nod to get their attention. "Hey! Call a priest, we've got two men who need healing here!"
The merchant nods back, jogging off towards the inn, and you look down at the man you were holding down. "So, blondie, wanna talk about what was going on here?"
"Not reeeeally," he chuckles. He winces before continuing. "I'm from Chon'sin, I scarcely understand the laws around here. I just know these men seem nothing like authority, and I've yet to wrong a man in this country."
"That's a wonderful note to end on. 'In this country.' And your name?"
"Jin'ka. If you don't mind, I'd like to..." The rogue dozed off then, alarming you, but the merchant hanging over him checked his pulse, assuring you he was fine.
Before long, the shopkeep who had left returned with a cleric at his side. The fighters on the floor were confirmed dead, and the other two were carried off peacefully. After asking, you found it was just about time to return to the mercenaries, and the two would be taken care of at the small church behind the inn.
Arriving back, you come in on your group already gathered at a table, ordering drinks. As you sit down they turn to you. "Well, heya, Adena. Here's your share." Kurevor slides a small bag of gold your way, and continues talking. "Listen, I know you just showed up, might have been about to leave anyway, but this group is disbanding. The two brothers need to settle down back home, Grom has got all the money he needed in the first place, and the remaining three of us would be hard pressed to pull most jobs on our own. Is what it is though, aye? Shall we all drink to some good work together?!"
The news does not surprise you. The brothers in the group had been discussing leaving on the way to the village. It does not bother you much either, as you had just joined anyway. The waitress drops off your drinks, and you nod at Kurevor. "Fun while it lasted."
Another hour gone by, and the group had mostly gone off to their rooms at the inn. Kurevor was the last to leave, and merely went to the bar, rather than bed. You look around for a moment, and you notice the man who attacked Jin'ka sitting at one of the tables. The cleric is praying nearby, and you can see Jin'ka himself passing by the back window, yawning as he does so. You know you'll have to go to bed soon as well...
A. You go to talk to Kurevor. B. You go to talk to the man. C. You go to talk to the cleric. D. You go to talk to Jin'ka. E. You go straight to bed.
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