Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2016 13:03:42 GMT -6
|
|
|
Post by SummerCrow on Mar 29, 2016 13:18:41 GMT -6
Better, now you just need to add your weapon's stats and your armor's stats and you're done.
|
|
|
Post by SummerCrow on Mar 29, 2016 17:53:19 GMT -6
Also, I need someone to help test Roll20 tomorrow evening. I've got most of it down, I just need to figure out the voice stuff. And finish designing the ship's interior map. Also you can still send me tokens. I dunno if there's a size limit, but I'm pretty sure it'll force it to fit in the map spaces.
Oh, and self - don't forget to add those "journal entry" things.
|
|
|
Post by Neo on Mar 29, 2016 18:03:17 GMT -6
Also, I need someone to help test Roll20 tomorrow evening. I've got most of it down, I just need to figure out the voice stuff. And finish designing the ship's interior map. Also you can still send me tokens. I dunno if there's a size limit, but I'm pretty sure it'll force it to fit in the map spaces. Oh, and self - don't forget to add those "journal entry" things. I can help.
|
|
|
Post by Neo on Mar 29, 2016 18:34:16 GMT -6
Are we using our real first names for the campaign, or our Verse usernames? You can change your profile name under your account at any time, so it depends on what people are comfortable with.
Also, I'll link you a couple images I want to use for tokens. I wasn't able to find a full body pic that fit my image of Rena perfectly, but I found a Jo pic that's close enough. Can our characters start with whatever clothes we want them to have? For example, my Rena wears a black coat with a white fur collar(That she stole from some rich dude), a red tank top, black leather pants, and old brown boots.
|
|
|
Post by Neo on Mar 29, 2016 18:44:33 GMT -6
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2016 19:16:33 GMT -6
Things are going to be really interesting between Rena and Erika. Since well Erika has a severe phobia of dragons.
Come to think of it does Rena look like a dragon while in human form (a la Manaketes have a pointy ear while human amoung other things)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2016 19:25:06 GMT -6
Better, now you just need to add your weapon's stats and your armor's stats and you're done. umm weapon stats armor stats umm ummm where do i begin to start calculating that stuff
|
|
|
Post by shadowallyx on Mar 29, 2016 19:53:14 GMT -6
Friday at 11 sounds good, i can also help you test roll20, i have used it several times, both as a gm and as a player
|
|
|
Post by Neo on Mar 29, 2016 20:03:26 GMT -6
Things are going to be really interesting between Rena and Erika. Since well Erika has a severe phobia of dragons. Come to think of it does Rena look like a dragon while in human form (a la Manaketes have a pointy ear while human amoung other things) No. Rena looks like a normal human. Well, I don't know how common her hair and eye color is, and she's fit as a gymnast, but that's it. I wouldn't think dragons are very common, you know... And no one has ever seen one of Rena's variety before.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2016 21:03:15 GMT -6
Umm Crow i need help where can i find weapon amd armor stuff at? Umm how am i suppose to calculate, where are the weapons located at so i know what i can have ummm how do you determine ACV and DCV?????
|
|
|
Post by shadowallyx on Mar 29, 2016 21:07:21 GMT -6
X,Acv and Dcv are calculated by adding all your stats (mind, body, and soul) and dividing that number by 3, rounded down. If you have anything that adds to acv or dcv (like attack combat mastery) add that to this number. As for weapon and armor, what exactly do you want to make? I can help, or i can give you the rulebook.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 29, 2016 23:38:30 GMT -6
I know CDM mentioned everything on the application was good just needed weapon stats and armor stats.
I am unsure what he means by that
|
|
|
Post by SummerCrow on Mar 30, 2016 0:39:32 GMT -6
You took Own Big Robot at, what, rank 3? Which means you have 60 mech points to spend building your armor. You need to do that, and also name your weapon. Even if you're just naming it "sword" or something.
|
|
|
Post by SummerCrow on Mar 30, 2016 0:43:26 GMT -6
Are we using our real first names for the campaign, or our Verse usernames? I don't much care either way, so long as I can figure out who's who. So long as it's basic stuff.
|
|
|
Post by SummerCrow on Mar 30, 2016 10:50:03 GMT -6
Throwing the ship's stats on paper...
I think I'm going to need to make a custom weapon mod. Anti-ship or something. Something for mechs and ships only that acts as penetrating on steroids when attacking mechs and ships... And also acts as inaccurate when attacking small targets. Or can't lock on to small targets... something. I'll think about it some more.
|
|
|
Post by Neo on Mar 30, 2016 10:51:16 GMT -6
Is the ship that OP?
|
|
|
Post by SummerCrow on Mar 30, 2016 11:14:55 GMT -6
Not because of that, just so that space battles aren't 20 rounds of shooting each other for 5 damage each. Your starting ship vs. a light frigate would put you at a slight advantage and could go either way.
For now, I'm just going to keep it as is. If I find it to be going too slow, I'll add an event where you get your hands on some experimental anti-ship weapon blueprints.
|
|
|
Post by shadowallyx on Mar 30, 2016 12:34:02 GMT -6
The size of the ship by itself should give it penalties for shooting smaller targets, also, the weapon could be a single shot without area, so that even if you can easily manage to hit smaller ships, you still need to kill them one by one and that will be time consuming. If we need to shoot down smaller ships, we can use mechs and smaller ships ourselves. This same weapon could easily hit a ship of the same size or bigger. Using a tank's cannon as a base (with some penetrating and maybe piercing if ships have shields in this game) should be a good start.
|
|
|
Post by SummerCrow on Mar 30, 2016 12:44:27 GMT -6
The size of the ship by itself should give it penalties for shooting smaller targets Yes, but I mean giving it further penalties. To make sure it'd take a miracle for an anti-ship weapon to hit a person.I'm thinking it'd probably be a missile/torpedo type thi- oh. That'd work. Give it a restricted movement (space only) attribute.
|
|