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Post by GX1997 on May 30, 2015 13:09:11 GMT -6
Now that sounds more like it.
Your result for The Fantasy RPG Class Test ... The Grand Diviner 17% Strength, 15% Bloodlust, 62% Intelligence, 50% Spirit, 15% Vitality and 23% Agility!
The Grand Diviner
Masters of predicting the future, Grand Diviners are deadly opponents. Using their foresight, Grand Diviners can easily and effortless outmaneuver a foe and launch a flurry of counterattacks before the opponent can even react. Furthermore, by knowing exactly what will happen next, Grand Diviners can plan out their moves and attacks more carefully thus allowing them to better conserve their energy and allocate it to where it's most needed. In addition, Grand Diviners are masters of light based magic, which they can use to attack both offensively and defensively; however, although Grand Diviners are masters of light magic, they are actually most skilled with water based magic. Even though Grand Diviners specialize in water based magic, they are proficient in the other basic elements. However, their mastery over water far exceeds that of any of the other spellcaster classes allowing them to manipulate the water more skillfully and effortlessly. For example, Grand Diviners can more easily transform water to ice and steam, and they can even manipulate the water within the blood of an individual to control them like a puppet. By combining light magic with water magic, they can use water to heal and cure themselves and their allies. Their most powerful spell completely freezes any opponent in a giant, unmeltable sphere of ice. Congratulations on reaching this high class! You have not mastered any Hidden Power granted by the Genie.
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Post by Golurkcanfly on May 30, 2015 13:16:20 GMT -6
Yay!
So, do you want to focus more on water or divination?
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Post by Neo on May 30, 2015 13:20:07 GMT -6
Cooool. That can translate into a couple of different things, GX. You can either specialize in Water Magic(With Foresight as a special ability), Light Magic(With Foresight), or Memory Magic.
Memory Magic is an Ancient Magic that is fairly similar to divining. Essentially, the mage can memorize anything he/she sees or hears, including spells used by other people and spells written in tomes, and use the spells for themselves. It's an extremely powerful type of magic that was first introduced in the Grand Magic Games arc.
I'll link you to a clip of Memory Magic in action so you can see how its used when I get home, if you decide that's what you want. I'm out at lunch atm.
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Post by GX1997 on May 30, 2015 13:22:29 GMT -6
Memory Magic sounds like an Alpha Stigma. Except without the very real chance to go completely and irreversibly insane. I like it.
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Post by Neo on May 30, 2015 13:24:07 GMT -6
It would also be easy to create a new Magic type focused solely on divining, though I don't believe there's one in canon FT.
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Post by Golurkcanfly on May 30, 2015 13:24:36 GMT -6
Memory Magic is pretty much copying a magic by seeing it, but it's not explained whether the magic requires an understanding of it, so I'd try and stay away from it if at all possible. Here's a fight with that character if you wan it though: m.youtube.com/watch?v=b2Pik9S6qlo
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Post by Golurkcanfly on May 30, 2015 13:25:23 GMT -6
Ninja'd.
She could use Hibiki's Archive or something similar. Maybe Mavis' foresight?
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Post by Neo on May 30, 2015 13:26:49 GMT -6
Memory Magic sounds like an Alpha Stigma. Except without the very real chance to go completely and irreversibly insane. I like it. Actually... That's a really good comparison. It is kinda similar to an Alpha Stigma. The full name for it is "Memory Make Magic", as it turns your memories into reality.
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Post by Golurkcanfly on May 30, 2015 13:28:45 GMT -6
Archive magic is similar to that, but you store information in your magic instead of memorizing it, and you can upload/download data into willing participates.
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Post by Neo on May 30, 2015 13:31:27 GMT -6
Memory Magic is pretty much copying a magic by seeing it, but it's not explained whether the magic requires an understanding of it, so I'd try and stay away from it if at all possible. Here's a fight with that character if you wan it though: m.youtube.com/watch?v=b2Pik9S6qloRufus explained it sometime after the games IIRC, but I forgot when. Memory Make Magic grants immediate and total understanding of something as soon as you see it. Also, she could use Mavis's Foresight, since like the Archive, it's something anyone can technically learn. Though Hibiki's Archive would work better with Memory Magic.
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Post by Golurkcanfly on May 30, 2015 13:57:06 GMT -6
That's a tad (VERY) overpowered if that's the case.
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Post by GX1997 on May 30, 2015 14:04:25 GMT -6
*does not understand what the difference is*
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Post by Neo on May 30, 2015 14:09:55 GMT -6
Also, she could just have Memory Make Magic be her Caster Magic, and then use Archive Magic as Holder Magic.
Now... You guys ready for some actual world building?! Hmm? Hmm?!
I've decided not to go as far back as I originally planned. The RP will begin a decade before Mavis Vermillion's birth, on the Main Continent. Thankfully, FT has absolutely zero canon regarding the Mainland, so we can do whatever we want with it.
The RP will mostly take place on the Mainland, though the Pergrande Kingdom and Fiore will also be part of the plot(Yes, there will be a definitive plot), and you will be able to travel to the rest of the Peninsula as well.
Edolas will also be a thing, though as of now, it will be optional. I'm gonna post the actual canon map in a sec.
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Post by Golurkcanfly on May 30, 2015 14:11:32 GMT -6
Okay. I'm going to need info on current guilds, legal and dark, small and large.
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Post by Neo on May 30, 2015 14:13:45 GMT -6
That's a tad (VERY) overpowered if that's the case. It still has the same flaw though. Even if you can understand the magic, Memory Make Magic can only copy someone else's magic, and usually isn't as strong as the original, unless the power gap between mages is huge. That's why Gray defeated Rufus so easily. 9 times out of 10, the original is always going to be stronger than a Memory Copy.
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Post by Golurkcanfly on May 30, 2015 14:17:43 GMT -6
Didn't Gray only beat him by doing too much a one time, while also being mostly defeated.
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Post by Neo on May 30, 2015 14:20:33 GMT -6
*does not understand what the difference is* What don't you understand, GX? The difference between Archive Magic and Memory Make? The Caster(Natural magic) version of Archive Magic is basically carrying an entire library around in your head, a library that you can access at any time and add and remove things from it. The size of the library depends on the Magic Power of the caster. You can also conjure holograms to display stuff from your library. This is support, not combat magic. The Holder(Artificially created) version is a thick magic tome the mage carries around with them, which when opened, allows access to Archive Magic to any mage. However, unlike the Caster version, the amount of storage space is limited by how powerful the Archive Tome is.
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Post by Neo on May 30, 2015 14:22:56 GMT -6
Didn't Gray only beat him by doing too much a one time, while also being mostly defeated. Gray managed to overload his memory circuit yes, but it was also stated Rufus's magic didn't have the same strength as Gray's. So two flaws then. And no, he wasn't mostly defeated.
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Post by Neo on May 30, 2015 14:27:50 GMT -6
Okay. I'm going to need info on current guilds, legal and dark, small and large. I know. I'll get around to it eventually, but probably not today. I won't have time. Also, official map.
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Post by Golurkcanfly on May 30, 2015 14:28:43 GMT -6
I meant that Rufus had nearly defeated Gray by using his own magic combined with other magic before Gray figured out how to beat him.
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