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Post by Neo on Apr 16, 2015 16:39:46 GMT -6
Chapter 6: Puzzles, Horses, and Wolves Oh My
*Yawns*
Why do I have a feeling this won't end well? Well, I guess there's only one way to find out...
...... Couple minutes in and I'm already on the verge of giving up. Why is this so bloody difficult? Wait... Hold on... I think I see the solution... YES! I did it! And it only took me a couple minutes! Whew... Now let's see what we get. Oh joy. Just a beam of light pointing us to the next puzzle. Lovely.
*Tries to look at map* *Accidentally presses O instead* *Leaps off mountain*
Oh s***!!!! Ha... Ah... Oh man, I'm too tired to play this game right now. Thankfully, I didn't get a game over, just wasted a potion. Maybe I should cut this chapter short................ Nah.
Moving on, we get attacked by another bear- yay- and some bandits. We head back onto the main road, heading north once again, where we get attacked by wolves. Yup. Wolves. Can't be a DA game, or any Fantasy game for that matter, without wolves. What's next, trolls? Also, we find some more abandoned farms, which hold a couple Codex entries and some minor loot. And yay! We set up another Forward Camp by the river, alongside the road(Brilliant place for a camp btw) and rest for a bit before setting out again. We find a Rift near camp, and decide to check it out, as always...
.... And we get absolutely destroyed. Wonderful. Just plain wonderful. Thankfully, the game auto saved back at the nearby camp, so I didn't lose any data. That's one more Rift I'm going to be avoiding until I'm level 15+. Back to finding the Horsemaster then. Oh look, his farm is literally a few feet away. How convenient. Apparently, the Horsemaster is more than willing to help the Inquisition, but first, he has a problem with wolves we need to deal with. Go figure. Time to go kill us some beasties then. And look, another Rift in clear view of the farm... Right. Not gonna even question it. I'm too tired to care about logic. Let's just go kill.
Thankfully, this Rift is a thousand times easier than the previous one. Is it just me, or are these things incredibly unbalanced? We decide to do the last puzzle thing before we head to the wolf lair, since it's on the way, and encounter a bear and a mage working together. Why am I not surprised?
This puzzle proved trickier than the last, but at least I got it done. Aaaaand it turns out there's still one left. We'll do that later though, since it's kinda far away. Back to wolf hunting. We follow the river back east, killing a couple wolves on the way, and we finally complete that one quest for that dead dwarf. You know, the one I was complaining about last ep? Well, it turns out we didn't get just any minor loot, after all. We got 165 gold and some really, really nice armor for Max, that's loads better than the DLC gear we've been using. And it's rare armor too. Sweeeeet.
But... it's restricted to dwarves.
------- *Five minutes of raging and one destroyed mountain later*
Here Varric. Just take it. I don't even care anymore. I'm just done. After we deal with the wolves, I'm ending it there. We find the wolves' lair, kill a few, listen to our Bro and Waifu talk a bit, and descend into the Wolf Hollow. There we discover the wolves were being controlled by a Terror Demon. Makes sense, I suppose. We also manage to complete another quest while we're here, which we get a Grenade Belt and, finally, some better armor for our hero. We lose out on 20% Fire Res, and the awesome look of the dragon armor, but we get +20 armor and +9 Cunning, which is definitely worth it IMO. Anyway, that's it for now folks! Next time we head back to the farm to tell them the good news, finish up some stuff around the area, and begin the long journey to Redcliffe! See ya later!
PEACE!
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Post by Neo on Apr 18, 2015 19:45:24 GMT -6
Chapter 7: Convenience
What's up, my adorable little Dragonlings? Welcome back to another episode of Dragon Age: Inquisition, with your friendly neighborhood Dragon! Last episode, we wiped out some wolfies who were under a Terror Demon's mind control, got destroyed by some demons(Again) and got some better armor for our two Rogues. In this ep, we'll be finishing up some jobs around the farm, taking care of some nearby templars, and heading back into the Witchwood to find the Apostates' Stronghold. I know I said we'd start heading to Redcliffe, and we still may, but I want to get all of the *semi* important Sidequests done now, and these are all nearby. So let's get to it!
We start off in camp, and fulfill a requisition(Since we can), giving us another Power Point. Next we head back to the farm, and tell the old lady we took care of the wolves, completing yet another quest and earning yet ANOTHER Power Point. Holy crap. How many do we have now? 17? Yup. 17.
We talk to the guy in charge of security 'round these parts, and he says if we can set up some watchtowers at key points in the hills, he'll get our peeps some weapons. I can dig that. Let's do it. We find the first two easily enough, and conveniently, the second one is right by the Western Templar Camp we need to raid for that one quest no one remembers, and the third one is right by the Apostate Stronghold. Will you look at that. Maybe we'll have time to travel to Redcliffe this ep after all.
Oh boy, this particular Templar encampment is a lot larger than I expected. Whelp, you know what that means! CHARGE!!!!
...... Well, that was underwhelming. We obliterated those fools, and it turns out, that was the main Templar base. But oooooh!!!!!! We get a whopping 2 Power, 200 Influence, and a Unique Sword that's freaking powerful as all hell!!! Aww yiiiisssssss. C'mhere, Cassy. I have another present for you.
We find the last watchtower spot and take out some more Templars along the way, and huh. Apparently, we can't finish this quest until we get back to Haven, cause we have to send workers to build the towers. Makes sense. Pressing on, we head back into the Witchwood, beat up some more dudes along the way(Nearly reaching Level 6 in the process), and finally find the Apostate Stronghold, which is conveniently blocked by a Fire Barrier. And, you know, we happen to have a gazillion Ice Staves. What is with this game and convenience?
Ooookaaay... That was kinda tough. We manage to defeat all the Apostates and conquer their stronghold, gaining +2 Power and +200 Influence. And we levelled up!!! YAY!!! The curse of Level 4 is finally over!
We also find a really awesome rare dagger, which unfortunately we can't use until Level 9, and complete that one quest with the star puzzles. Right. That was random. Not gonna question it. Hmm... Let's see... What else can we do this ep... I know! Let's use that treasure map we got a while ago! I luuuuuve me some treasure.
*Is Dragon*
Ooooh wait, I just found a Unique Staff for my Bro! And it's seeeeeriously good. Sweet. Aaaaanyway... Back on the hunt for treasure.
Our search takes us back to the Lakeside Camp, and from there, we jump up a few rocks to a large lake with a giant waterfall... Yup. This is definitely the place. There's an abandoned cabin on the shore, but all it has is some Codex. We find a cave behind the waterfall, and are immediately assaulted by some Dwarf bandits. Fun. Anyway, we dispose of them easily-AHHHHH!!! BEAR!!!!!!
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Post by Neo on Apr 29, 2015 9:17:29 GMT -6
Chapter 8: Losing Steam
I know it's been a while since I last updated, and I apologize about that. After the last update, I played a bit more on my own, but you didn't miss much, so don't worry. We managed to beat the Cave Bear and his Dwarf Bandit masters, only to find the cave behind this waterfall leads to a Dwarven ruin called Valammar, and not the treasure trove we were looking for. But using the process of elimination, we were able to find the trove hidden behind the only other waterfall around, back by the Templar Encampment we destroyed earlier. Unfortunately, we didn't really get much from it, soooo... It was kinda a waste of time. Which sucks.
Anyway, now you're all caught up! We're going to finish off a couple more misc quests, and then we'll finally be heading to Redcliffe. We have a new sidequest to find the key to Valammar, but knowing dwarven ruins, that dungeon is going to be very long and filled with nasty critters, so I'm saving that one for last.
We attempt to complete the Letter from a Lover quest, since the destination for it is right by Horse Guy's farm, but unfortunately, I forgot to look for the 'Felandaris' we need to find first. And since I have absolutely no clue what that is, and there's no relevant codex on it, we'll have to skip that quest for now. Unless a certain flying Robot would like to help?
For now tho, we're gonna go back down to the farm and ride some ponies. And yay! We have our own pony! We also get some more Power, EXP, and even a Trophy just for mounting her. You can summon her whenever, which is cool. This should make the journey to Redcliffe a thousand times quicker.
Eh... NVM. We end up walking most of the way anyway- the horse is ungodly slow, in fact, we run about as fast as she can gallop, cause screw logic- and it's not nearly as far as I thought it was. And guess what! The city is off limits because of the Templar/Mage fighting(That we already stopped), and the game won't even let me talk to the guard and say, "I'm the Inquisitor, b***! Open up!"
So I guess we need more Influence before we can get into Redcliffe? Either that or we can only go there by way of the story. And here I was so excited to see the village again, and see how much has changed since Origins. That f****** sucks. Oh well. Looks like it's time to wrap things up in the Wilds. We'll close a few more Rifts, and then go look for the Key of Valammar.
*Sigh*
NVM. Again. There's no way. The last couple of Rifts are literally impossible to beat, and since it's impossible to grind in this game... I guess we'll just go to Valammar. To save time, we fast travel all the way down to the Forest Camp, and as soon as we leave, we're assaulted by a Bear, two bandits, and two Great Bears, which take years to kill. Seriously, why do bears have SO much flipping health?! And they do so much damage...
..... I love how the Bears only attack us. Not once do they ever attack the bandits. Seriously, the level of realism in this game is so much worse than Origins. I've had to suspend my disbelief so many times now, and I haven't even finished the first area. Honestly... I'm starting to lose steam here. I'm not really having fun anymore, and I know you guys don't want to listen to me whine and complain every update. I'll get the key and head back to Valammar, and end this chapter there.
Huh... We find our first Oculara, a mysterious glowing skull that can reveal special 'Shards'. Neat. Aaaaaaand we learn the key to Valammar is hidden in a giant fort brimming with Qunari Mercenaries, bandits, mages, and demons, all working together. Of bloody course it is. Whelp, time to head back to camp and restock our potions.
Positions restocked, aaaand... All of the Bears have respawned. REALLY?!! What, does fast travelling once reset all the nearby cells?! Fine, I'll walk back to the camp, rest and heal up that way. Then, finally we can take out that fort and-
......... Resting in the camp resets the cells too. So all the enemies are back. Again. So, basically, the game wants me to take on an entire fort with Level 6 characters, with reduced health, and minimal potions. This is just plain stupid. I'm going to try it once, and then after we die, I'm ending it there.
..... I give up. This game is bulls***, stupid, and impossible. The artificial difficulty is even worse than FE:A. As it turns out, there were only Qunari in the fort, and while I managed to beat most of them, I had to run away in the end. And since I was forced to fast travel back to Camp... Everything has respawned. Sorry guys, but I'm ending this topic here. I don't think many people keep up with this anyway, and honestly, all I'm doing is raging and complaining now. You guys don't need to hear that. If, and when I decide to play again, it will be off screen, so to speak.
And congratulations, Bioware. You have officially ruined the series.
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Post by Golurkcanfly on Apr 29, 2015 13:47:34 GMT -6
Neo. You aren't supposed to do quite a bit of stuff until you're on your second trip to there.
Are you still in the first area?
Plus, Origins, realism? HA! Origins was barely realistic. I don't find a lack of proper hit detection realistic.
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Post by Neo on Apr 29, 2015 14:37:13 GMT -6
Neo. You aren't supposed to do quite a bit of stuff until you're on your second trip to there. Are you still in the first area? Plus, Origins, realism? HA! Origins was barely realistic. I don't find a lack of proper hit detection realistic. Oh... You go back? Well how was I supposed to know you aren't supposed to do certain stuff! The game doesn't tell you, and this is completely blind! I just figured I'd do everything in one go, so I don't miss anything. And everything I said still stands. And have you played Inquisition recently? Even Origins was more realistic than the 'teleportation' and Bears of Inquisition.
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Post by Golurkcanfly on Apr 29, 2015 14:51:01 GMT -6
Origins also had archaic combat, horribly designed levels (Mage Tower), and bland maps (Orzammar).
Also, of course you go back. Why else would there be various blocked-off points, high-level enemies, and a giant "PLOT" arrow pointing you elsewhere?
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Post by Neo on Apr 29, 2015 15:00:44 GMT -6
Origins also had archaic combat, horribly designed levels (Mage Tower), and bland maps (Orzammar). Also, of course you go back. Why else would there be various blocked-off points, high-level enemies, and a giant "PLOT" arrow pointing you elsewhere? Don't be mean to me! I just thought I could do everything at once, which was apparently a very big mistake. The combat in Origins was infinitely better than the combat in Inquisition, IMO. The combat in Inquisition is bland and tedious. But eh. I'll play the game again after a break, but I dunno if I'll keep updating this. Is anyone besides Golurk actually interested in seeing this continue? For that matter, are you even interested in seeing it continue?
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Post by Golurkcanfly on Apr 29, 2015 15:03:53 GMT -6
Inquisition also doesn't have 80% of each class's abilities be complete traps and isn't horribly imbalanced.
The only problem with Inquisition is just starting slowly.
Also, sorry for being mean.
*pats Neo on the back*
The Mage Tower part of Origins was still absolutely terrible. Especially the Fade sequence.
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Post by Neo on Apr 29, 2015 15:32:39 GMT -6
Inquisition also doesn't have 80% of each class's abilities be complete traps and isn't horribly imbalanced. The only problem with Inquisition is just starting slowly. Also, sorry for being mean. *pats Neo on the back* The Mage Tower part of Origins was still absolutely terrible. Especially the Fade sequence. I'm going to place my trust in you, since you say it's only the beginning. I'll still play. And I agree about the Circle Tower. There's a reason there's a mod that lets you skip it completely. Everyone hates that stupid place. But I still put up with it anyway, because the stat boosts you get in the Fade are glorious. So... Do you want me to continue this topic, then? I will if you want me to.
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Post by Golurkcanfly on Apr 29, 2015 15:35:52 GMT -6
Eh, sure, if you want to.
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Post by Neo on Apr 30, 2015 0:16:38 GMT -6
Eh, sure, if you want to. That doesn't sound very enthusiastic.
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Post by SwordMasterEX on Apr 30, 2015 0:51:29 GMT -6
I would have kept up better had I actually known anything about Dragon Age. Never really got into the series.
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Post by Neo on Jul 2, 2015 2:31:26 GMT -6
I've decided I'm finally going to give Inquisition another go. I'm going to start a new game as a male Dalish Elf, put some actual thought and time into his overall character and backstory, and try to roleplay a bit. It will probably make my experience a lot more enjoyable. The only question is... Does anyone actually want me to continue this topic?
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Post by Neo on Jan 12, 2018 23:39:47 GMT -6
Surprise update from the grave! Years later, I just now completed DAI for the first time. And I love it.
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