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Post by Golurkcanfly on Dec 9, 2014 16:26:16 GMT -6
I'm actually surprised that we haven't done an in-game RP yet.
That would be neat.
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Post by HHDeception on Dec 9, 2014 16:31:42 GMT -6
If I was going to contribute it'd be with music, but I know zilch about digital sound production so...good luck with all that.
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Post by Deleted on Dec 9, 2014 16:41:13 GMT -6
That's nice to know. There are some consequences to this though. Nothing escapes the internet eyes.*eyes shift towards something in the internet* You know what I mean. And what consequences are those, Fen-Fen? No one knows enough about UB to create the game, besides me. Nothing, it had nothing to do with ownership rights to UB. I was referring to something else. I feel useless right about now with all theses offers to help.
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Post by Deleted on Dec 9, 2014 17:40:53 GMT -6
I mght start A YT channel in college.
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Post by HHDeception on Dec 9, 2014 18:15:20 GMT -6
I have a yt channel. It has one video. I'm not very creative.
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Post by empireoffire on Dec 9, 2014 18:17:50 GMT -6
I have a YT channel, but all I do nowadays besides watch subscriptions is compile video game soundtracks that I like into a lot of playlists (because 200 is max, apparently).
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Post by AlmosDug on Dec 10, 2014 21:09:59 GMT -6
Well, this looks fun. You said you intend to use PoR's engine? Polygons are a lot harder to work with than sprites.
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Post by Neo on Dec 11, 2014 0:54:50 GMT -6
Well, this looks fun. You said you intend to use PoR's engine? Polygons are a lot harder to work with than sprites. I really want to use POR's engine, but I don't think it's possible with VX Ace. More than likely, the graphics will be more old school. This is, of course, assuming I can implement some sort of Manakete/Weredragon/Laguz system. Otherwise, it's completely pointless making a game based off UB. And right now, it's not looking too promising.
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Post by AlmosDug on Dec 11, 2014 0:58:59 GMT -6
How exactly do you want to implement the system, and how exactly do you want to make the battle system? That's the place to start. And if it's old-school graphics, I can help a lot. I do portraits for my CYOA, but I'm more experienced with spriting than I display in there. Most of those portraits lack polish.
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Post by Neo on Dec 11, 2014 1:22:22 GMT -6
How exactly do you want to implement the system, and how exactly do you want to make the battle system? That's the place to start. And if it's old-school graphics, I can help a lot. I do portraits for my CYOA, but I'm more experienced with spriting than I display in there. Most of those portraits lack polish. RPG Maker VX Ace works as a template system, using Coding Scripts. Scripts can alter and add many functions to the default system. There is already a fully working, and well made Tactical Battle system, which is virtually identical to FE. There is also a compatible Script for the Tactical Battle System, or TBS, that adds the FE Weapon and Magic Triangle, as well as Weapon Ranks. So, essentially, I already have a FE battle system. However, I cannot find a Script to introduce Manaketes and Laguz into the system, and apparently, such a Script is extremely difficult, if not impossible to create. The closest thing I've found is a Transformation State Script, which allows characters to change class in the middle of a battle. In order for that to work, I need to have someone create dragon classes for me(Manakete, Divine Manakete etc) and then I have to get the author of TSS to make a compatibility patch, and after that, I'll still have to get the author of the tactical system to create a compatibility patch as well. This could work, but it depends entirely on 3+ total strangers- two of whom may not even be around anymore- helping a nameless newbie. And even then, it would probably take months to complete the patches. Now, the graphics won't be completely retro. I will be using a Mode 7 Script(Old school 3D), and the character portraits will have modern, anime-ish graphics. There are already sprites in the system that I can tweak, and the battle system has decent graphics, as does the overworld and cut scenes. I would love some custom sprites, however I would have to ask the author of the TBS to make a patch for every character, or one large patch for all of them.
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Post by AlmosDug on Dec 11, 2014 1:27:15 GMT -6
Ohhh man, this sounds fun as hell to play with. I wanna dig into these scripts myself... Hnnnngg. And if you're not too attached to the 3D, it sounds like it'd be easier to just mod FE7 or 8.
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Post by SwordMasterEX on Dec 11, 2014 1:31:26 GMT -6
Soooooooo, how would you go about creating all those branching story paths? Because seriously the amount of story changes that could occur is a bit high.
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Post by AlmosDug on Dec 11, 2014 1:34:06 GMT -6
I thought he would just stick with the choices that were already made, and whatever choices are eventually made.
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Post by Neo on Dec 11, 2014 1:46:46 GMT -6
What Doug said. I would use the choices already made in UB up til this point, and then I would use the 'canon'. While there isn't any official canon, I do know how the plot will play out(there aren't any more drastic plot changing votes in UB), and I have a firm image of what's most likely to happen in my mind. This image is derived from the remaining choices, plot, and my active voters, most of whom I know extremely well. Essentially, I know what my readers will vote for even before they do. The margin for error is quite low, low enough for me to be comfortable with it. I am the closest thing to a Psychic you'll find IRL. Also- and this is one of the main reasons I don't want to simply mod FE8- in the VX Ace system, when you create 'Events', there is an option to add choices, and branching outcomes based off said choices. So, even if I weren't psychic, I could still pull it off.
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Post by Neo on Dec 11, 2014 1:49:46 GMT -6
Oh, and I have absolutely no clue how to mod FE7 or 8... Which is a shame, cause I'd love to do so.
The Ace system is much more user friendly.
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Post by AlmosDug on Dec 11, 2014 1:54:10 GMT -6
The margin for error is quite low, low enough for me to be comfortable with it. I am the closest thing to a Psychic you'll find IRL. Also- and this is one of the main reasons I don't want to simply mod FE8- in the VX Ace system, when you create 'Events', there is an option to add choices, and branching outcomes based off said choices. Now I wanna go in there and f*** with the vote style. Rock the boat, if you will. And I'm pretty sure FE can handle choices. Like when you choose which story you wanna go through. Even making it a custom script wouldn't take much. Though I get wanting to stick with something user-friendly. But SF has some decent tutorials, IIRC. Though complete hacks are noticeably rare.
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Post by SwordMasterEX on Dec 11, 2014 2:09:48 GMT -6
Aww, but I thought it would be cool to see how the story would have played out with other protagonist like Leah, or Bruce Lee.
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Post by HHDeception on Dec 11, 2014 2:40:04 GMT -6
If I had to implement dragon-transformations into FFI's engine, I'd have a command that changes the sprite into a shadow on the ground in a similar way to how the sprite changes when you're dead. The implication that you're flying above the battlefield now, and the dragon is out of view. And then the dragon only appears during attack animations, implemented in the same way spell animations are.
Dunno how feasible that is on a SRPG level though. From what it sounds like you're having enough trouble just trying to change classes.
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Post by Neo on Dec 11, 2014 2:43:01 GMT -6
Aww, but I thought it would be cool to see how the story would have played out with other protagonist like Leah, or Bruce Lee. I could still do a 'Leah mode'... Really though, I may just learn how to mod FE8, and do a game based off UB, but with Leah(Or someone else)as the protag. And then I'll use Ace to create a brand new game. And if I mod FE8, then I won't have to worry about the dragon problem. Essentially, Trail would look like Myrrh in dragon form, but black instead of gold.
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Post by AlmosDug on Dec 11, 2014 2:44:50 GMT -6
Wait, is there really a need to implement it as a class change? Manaketes and Laguz alike could be treated similarly to how they were in FE6/7/8. And Myrrh is proof that weapons can be added onto the monster weapons, you just need to actually include an animation for it.
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