|
Post by Neo on Sept 4, 2014 19:48:25 GMT -6
Gozer? Tell me you didn't, Cheese. Tell me you didn't take one of your most badass characters and de-badass him. Gozer just sounds so... Lame. Like a punk Gopher with a drill, except he can't drill through the heavens, so it's worthless. But Gotha sounds like a badass mother. Please change it back Cheese, I'm begging you. I just can't take him seriously with that name, and in the original, he was imposing as crap. Please Cheese, for the love of dragons everywhere, change it back. I thought Ghostbusters more than punk gopher, but I can have a few inconsistencies with the name scheme just for you if you really prefer it. ;o I'm not going to ask you to change anything important, but if it's only a couple inconsistencies, then would you? Please? I just can't... I can't even comprehend the awesome Gotha being called Gozer... It takes all the 'Scary imposing dragon god who will eat your soul' right out of him.
|
|
|
Post by empireoffire on Sept 4, 2014 19:49:32 GMT -6
Empire, how is the armor unhackable by Rotoms or Porygons. I understand Rotoms, which can be disrupted like a ghost, but Porygon is pure data. A very good anti-virus program. Hey, Nova admins have that luxury, and I implied the Golurks have something similar.
|
|
|
Post by The Big Cheese on Sept 4, 2014 19:59:31 GMT -6
Name: Prideri RP/CYOA of origin: CYOA, Age of the Sun Card Character?: No Weapon: Proficient in swords, axes, staves, dark magic and light magic. Notable Traits, Powers and Abilities: An adept fighter with quick reflexes and an affinity for tactics who fights with swords and magic on foot or on horseback. Able to classchange from a fast and versatile Godsend, to the sturdier Vizier, mounted Inquisitor or Apostate and the exalted Saint or Crusader. Highly resistant to magic due to his bloodline. As the great grandson of the fire dragon Lobelin, Prideri is able to use the Dark-Light tome Caduceus and can walk through shallow pools of lava uninhibited, and takes a long time to become burned. Allies: None. Bio: A young villager adopted by the master tactician Griffith. He spent his youth accumulating a reputation as a trickster and learning magic and philosophy from the legendary druid Gideon, albeit far from being the best student. His real parents were killed while he was still an infant during an invasion. Tech level: Dark Ages/High Fantasy
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:04:00 GMT -6
Golurks aren't machines though, well, not in the sense that Porygon is, they're golems.
|
|
|
Post by The Big Cheese on Sept 4, 2014 20:05:44 GMT -6
Golurks aren't machines though, well, not in the sense that Porygon is, they're golems. But can they fly?
|
|
|
Post by empireoffire on Sept 4, 2014 20:07:34 GMT -6
Golurks aren't machines though, well, not in the sense that Porygon is, they're golems. Excerpt from Joshua's Season 2 Mailbag episode. If you had a problem, you should've said something months ago.
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:08:11 GMT -6
The only thing stopping me from walking to Canada to stab you is that the closest knife is in the kitchen.
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:09:30 GMT -6
Rotom's a Ghost though, and would be able to possess a golem. It makes sense for it to have magical programming. However, Porygon reads binary, not magic.
|
|
|
Post by empireoffire on Sept 4, 2014 20:11:49 GMT -6
Rotom's a Ghost though, and would be able to possess a golem. It makes sense for it to have magical programming. However, Porygon reads binary, not magic. ... When I said the Golurks had something similar, I was talking about the anti-possession capabilities. If you're saying that Porygon can't possess Golurk, why are we arguing?
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:16:57 GMT -6
I'm saying that Golurks don't have anti-virus programs, since they can't be affected by digital data.
|
|
|
Post by empireoffire on Sept 4, 2014 20:18:25 GMT -6
I'm saying that Golurks don't have anti-virus programs, since they can't be affected by digital data. Okay, they have something like an anti-virus program. And why are we debating about the internal mechanisms of a fictional being we don't know the details of?
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:19:26 GMT -6
Well, it's made of clay, designed by an ancient civilization, is powered by magic, and clearly doesn't run on binary code.
|
|
|
Post by empireoffire on Sept 4, 2014 20:20:06 GMT -6
Well, it's made of clay, designed by an ancient civilization, is powered by magic, and clearly doesn't run on binary code. IT'S MAGIC, I DON'T HAVE TO EXPLAIN IT *breaks down and cries*
|
|
|
Post by Golurkcanfly on Sept 4, 2014 20:28:07 GMT -6
Mod powers activate!
Golurkcanfly! The power to depreciate!
|
|
|
Post by yellowclover on Sept 4, 2014 20:35:04 GMT -6
Name: The Wanderer (aka wheels' MC) CYOA of origin: Wheels Withen Wheels Card character: no Weapon: NA Notable traits and abilities: non-corporeal and thus immune to most forms of attack, only magic specifically designed to damage formless foes can damage him. Able to pass through most types of materials. Able to drain energy from un-weary foes by fazing through them. Further abilities are yet to be announced. Allies: none Bio: a random soul pulled out of the cycle of incarnation for the purpose of facilitating a cyclic ritual. Only a few days old but surprisingly knowledgeable and mature, through direct memory uploads. Still developing and starting to become kinda sarcastic. Tech level: he's unfamiliar with tech but his world contains super advanced magetech.
Name: Auron CYOA.of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: staff Notable traits and abilities: silver hair and eyes. Casts time manipulating magic. Able to slow or accelerate time in localized areas as well as open windows backward and forward in time. His overdrive form is that of a large silver dragon in which form his speed and strength sky rocket. Allies: none Bio: 6th incarnation of time magic. Created to fulfill a role in the ritual. He has a serious and introverted personality. Loves to read and to talk about what he reads. Tech level: steam punk with some magic thrown in.
Name: Tera CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: spiked flail (equally good with maces, clubs, and hammers) Notable traits and abilities: light brown hair and eyes with bronzy skin. Highly agile and strong, skilled in close combat. Wields earth magic, such as conjuring and manipulating rock and soil. Over drive form is that of a 40 foot stoney lizard with razor sharp claws and fangs. Allies: none Bio: 6th incarnation of earth magic. Created to fulfill a role in the ritual. Extremely proud of her strength and grace she constantly trains herself. Not comfortable in artificial terrain. Tech level: steam punk with some magic thrown in
Name: Deckard CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: assorted darts and a stiletto dagger. Notable traits and abilities: dead grey eyes, pale skin, and violet hair. He is a master of death, disease and torture. His magic is decay based sapping the life and strength of his victims. Overdrive form is that of a ghoulish lich, in which he can drain life from victims to heal himself and is impervious to all debuffs. Allies: none Bio: 6th incarnation of decay. Created to fulfill a role in the ritual. Sadistic, cruel, and vindictive he is the most vile of the twelve. Tech level: advanced magic steampunk.
Name : Alex CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: gilded lance Notable traits and abilities: golden hair, blue eyes, and peachy complexion. Talented with a lance. Wields force magic, the raw energy of which can be used to attack or boost the magic of others.Over drive form is an un-killable phoenix. Alex is a hermaphrodite. Allies: none Bio: 6th incarnation of force magic. Created to fulfill a role in the ritual. Alex has two sides, the flashy hero persona shown in public, and the deeply shy and ashamed side shown in private. Alex resents his antipode Zill. Tech level: magic steampunk
Name: Bubbles CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: knuckles and combat boots Notable traits and abilities: blue hair and eyes and grayish skin. Incredible endurance, and able to hold breath for over 30 minutes. Resistant to extremes of cold. Fights using advanced hand to hand martial arts. Wields water magic, controlling and summoning water in all three of its fazes. Over drive form aurora mermaid, in which her water magic is enhanced and she can breath underwater but cannot move well on land. Allies: none Bio: 6th incarnation of water magic. Created to fulfill a role in the ritual. Uncomfortable around people, and in her own skin. She often wishes she was a guy. Tech level: magic age of enlightenment
Name: Umbra CYOA of origin: Wheels Withen Wheels Card Character: yes held by the wanderer Weapon: sash Notable traits and abilities: black hair dark red eyes. A skilled dancer and singer she has many special song and dance routines. Her magic forms shadows into usable constructs. Over drive form is an abyssal demon which strikes fear into all who see it. Allies: none Bio: 6th incarnation of dark magic. Created to fulfill a role in the ritual. Beguiling and aloof, she is rather different from her siblings. She can't resist an empty stage with an audience. Tech level: magic steampunk
Name: Aeon CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: throwing knives Notable traits and abilities: black hair with neon orange highlights and hazel eyes. Fights using throwing knives specializing in hit and run tactics. Magic distorts space warping the trajectory of objects and warping objects themselves. Overdrive form is plainer, she becomes a two dimensional giant card and conceals herself with 52 decoy cards. Allies: none Bio: 6th incarnation of distortion magic. Created to fulfill a role in the ritual. Wild and uninhibited she enjoys nothing more than pulling pranks and then bolting. She is very hard to pin down. Tech level: advanced magic steampunk
Name: Zephyr CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: short bow Notable traits and abilities: green hair and eyes. Talented archer and climber. Wields wind magic. Dwarfish stature. Overdrive form is cloud djin, resistant to physical attacks and able to freely fly, but susceptible to magic. Allies: none Bio: 6th incarnation of wind magic. Created to fulfill a role in the ritual. Spritely and energetic he loves to play and is easily distracted. The most childish of the twelve. Tech level: magic primal
Name: Iris CYOA of origin: Wheels Withen Wheels Card character: yes held by the wander Weapon: cane Notable traits and abilities: pink hair green eyes and long ears. Non-combatant but wields renewal support magic. Over drive form is dryad, in which she cannot move but her magic regeneration doubles and she and all her allies gain auto health regeneration. Allies: none Bio: 6th incarnation of renewal magic. Created to fulfill a role in the ritual. Kind, generous, and outgoing, she is very relaxing to be around. She has had the most screen time of any of the twelve. Voted the most likable of the twelve. Tech level: magic steampunk
Name: Zill CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: diamond claws Notable traits and abilities: a golem made of diamond, humanoid in form with rigid geometric edges. Fights using razor sharp nine inch claws and blinding speeds. His clear body makes him hard to track while moving at full speed. His void magic nullifies all forms of magic, energy, and matter, but is takes tremendous amounts of magic to have significant effect. Overdrive form is reaver, in which he is bigger sharper and has floating detached hands that can move freely. Allies: none Bio: 6th incarnation of void magic. Created to fulfill a role in the ritual. Cold and driven he cares about nothing beyond survival and completion of the ritual. The fiercest of the twelve. Tech level: magic steampunk
Name: Pire CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: battle axe Notable traits and abilities: crimson hair and eyes. Furious axe wielder. Uses fire magic. Overdrive form horned ifrit, much stronger in this form. Allies: none Bio: 6th incarnation of fire magic. Created to fulfill a role in the ritual. A shameless show off he is extremely proud of his strength and his flowing locks. Most vain of the twelve. Tech level: magic steampunk
Name: Lucian CYOA of origin: Wheels Withen Wheels Card character: yes held by the wanderer Weapon: sword Notable traits and abilities: white hair and light blue eyes. A competent swordsman. Wields light magic. Overdrive form is angelic, basically adding flight and boost to light magic. Allies: none Bio: 6th incarnation of light magic. Created to fulfill a role in the ritual. A control freak and stickler for the rules. He's kinda annoying. Tech level: magic steam punk
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 4, 2014 22:27:03 GMT -6
Well here goes nothing I think..... First I will do the RP characters
Name: Baron Van RP/CYOA of origin: Austur RP Card Character?: No Weapon: Twin elemental swords, Ramuh which allows him to channel his wind magic and Ifrit allows him to channel his fire magic Notable Traits, Powers and Abilities: He is half a half vampire and half human. Super human strength, stamina, and speed. Has accerlated regeneration abilities. Can weild fire and wind magic and thanks to Vincent can freely access his vampire side at will. When things are looking bad him and Van can fuse together to increase his 'stats'. Allies: Sam his father figure. Sam was a familiar sent by Barron's dad. He takes the form of a talking black cat familiar.
Bio: Baron is a half vampire with a thrill for adventure. Along with his two companions Catie his fiancé and Sam his father figure he travels the world in search of fun and adventure. Yet he also travels hoping to meet his father one day. He is good natured and is always looking to help those in need. He is inexperienced in the world and comes across as naive and aloof. He is a bit tenpertual b/c of how people treated him in the past and can be quick to judgment. He is extremely kind hearted and has a firm sense of justice Tech level: Whatever Austur's tech level is
Name: Catie RP/CYOA of origin: Austur RP Card Character?: No Weapon: A Raiper given to her by Baron, and a Bow shes been using ever since Silver showed her the basics Notable Traits, Powers and Abilities: As a wolf laguz she has acute hearing and smelling. She can expertly weild a rapier and Bow and Arrow while I her human form. She also uses a special stone to transform into a 15ft. Silver Wolf. Allies: Same as Baron Bio: Baron saved her from slave traders when she was still in wolf form. When Baron took care of the bandits she revealed her human form to Barons surprise. She first joined Baron on his journey to find her tribe. They found them but the bandits got there first wiping them out completely. From that moment Baron took Catie in as a sister but eventually they both realized the feelings they have for one another and they got engaged. She is an extremely friendly ( almost to a fault), go with the flow type of person. She also slightly crazy and does things most people think twice about doing. Her carefree, go with the flow nature is part who she is but also part of a mask she has to hide the abuse she suffered and the heart ache she still feels to this day about losing her family and friends. Tech level: Same as Baron
Name: Alyssia Lockhart aka "Shiva" RP/CYOA of origin: Eden Saga Card Character?: No Weapon: Twin blades in the shape of a legendary ice dragon which allows her to channel her ice magic through (Hirymaru) and a special lance fanshioned after another dragon (Hizikimaru) which allows her to channel her water magic.
Notable Traits, Powers and Abilities: She is a skilled user of water and ice magic. She is able to manipulate ice and water to her whim and she skilled in its main applications. After a grueling near death encounter (which ha sn't happen yet in the main cyoa and in reality this boss would crush her) she is able to enter into a state she calls Banki. In that state she gains wings of ice and tail made of ice where even the very water in the air is for her to control but its extremely draining on her body. Allies: Charlie the German Shepherd. He does whatever a normal German Shepard does. Does he swing from a web? No he doesn't he's a dog. Bio: Abandoned on the streets after her parents former employer killed them in an ambush that was suppose to be one final mission. Unbeknownst to her she ends up joining the same gang which is runner by a leader she only knows as Deo. After a few years of working with Deo she hears rumors of who her parents were jin the same gang and they were killed by a man named Deo. Since the mob doesn't like people asking questions they tried to kill her. They failed and now she would to do nothing more then to find Deo and get revenge. She has a cold and detached personality due to her past but its gotten better especially b/c of Charlie. She is ferouisly loyal and quick to protect the people she holds dear to her
Tech level: Medieval Magiteck.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 5, 2014 5:08:40 GMT -6
Name: Seraph Chryses "God of Light"
RP/CYOA of origin: CYOA: Tales of Etrius: Exiled Chronicles
Card Character?: No
Weapon: Alyrun and Gae Bolg, one is a powerful sword, and the other is a powerful lance capable of piercing anything. Anything. (Kidding. Please see that the word kidding is here. Here, KIDDING, CANNOT PIERCE EVERYTHING!!!!!)
Notable Traits, Powers and Abilities: Hrm... I'm actually sorta nervous, but I hope he stacks up in the major leagues...
Graveyard of Swords: Seraph materializes wings of light, flies into the sky, and sends thousands of blades of lights at the opponent at sound breaking speed. While seemingly harmless if they hit, the swords actually drain a small pint of life force. Not powerful when only one hits, but powerful is more than one hits. The victim feels no pain as the swords hit them.
Blink:An ability that seemingly crosses time itself. Using the wings of light, Seraph appears to be exactly as named, a blink and flash of light. While it seems to be over powered, it can only be used once every 24 hours, but in that time countless strikes can be made.
Eclipse: throwing a small ball of light into the air, Seraph can create extremely blinding flashes of light. Which eventually the ball expands, dropping down to the planet, rather than hurt the surroundings, it heals...unfortunately for the victim....not so much.
Avatar of Light: Not really an ability, but a form granted by the goddess. Alyrun simply makes the transition easier. Most abilities can only be used in this form, but there are exceptions. (Graveyard of Swords, Blink)
Alyrun is a blade of holiness, crafted by the once Emperor of the Chryses ruling family. He worked tirelessly to create a weapon made of pure light that would cast out majority of dark magic or dark beings.
It has the ability to only send down rays of light in a sealed form, and minimum healing. (Had to really nerf this blade and make it in its sealed form.)
Allies: None currently
Bio: Born to World Emperor Serlen, Seraph is the oldest of the twins, if only by three minutes.
Unlike his father, he lacked the confidence in being a ruler, and resorted to simply aspiring to be one of the three Dukes of the the reformed Empire.
He left the task of the throne to Selene herself, while he took on the jobs of a mercenary to help the people more personally and incognito.
When the War of Rebirth started, Seraph found himself among the children of his fathers friends, fighting in a far darker and brutal war between the continent of Dras and his own, Etrius.
Seraph would continue to rise through the ranks until becoming general after the war had lasted for a devastating three years.
He was chosen by Begnia, the goddess himself to gain the rare chance of being her avatar.
As expected, he took it.
He would later meet and help a healer on the battlefield, marrying her after the end the war.
He placed Selene on the throne, and settled down as the Duke. He would go on to father a son and daughter.
Tech level: Medieval
Name: Selene Chryses
RP or CYOA of origin: CYOA: Tales of Etrius: Exiled Chronicles.
CardCharacter: No
Weapon: Revoluccion, a blade that generates electricity.
Notable Traits, Powers, and Abilities:
Thunder field: Creates a storm of Electricity that covers the perimeter, shocking all that are not allies.
Four piercing Prong: Create an Ethereal tip of a lance. Each prong that disappears makes it stronger. Set at low, it stuns. Set at high, it gouges a hole into the victim.
Cloak of Electricity: Creates a protective covering to guard her. A nigh impenetrable defense that is only as strong as the user.
Allies: None
Bio: The daughter of the World Emperor, Serlen. She would also fight in the War of Rebirth, later inheriting the throne.
She would never mother a child, but treated her nephew and niece like her own. She guarded the realm with an iron grip to prevent anything like the previous three wars from ever happening again. A well loved Empress to her people and family.
Tech Level: Medieval.
|
|
|
Post by Golurkcanfly on Sept 5, 2014 5:19:46 GMT -6
Once every 15 seconds isn't much of a cool down.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 5, 2014 6:06:44 GMT -6
Name: Kuro Glaw
RP/CYOA of origin: CYOA: Atrian Saga: Tale of the Moon
Card Character: Yes~Selene
Weapons: Tsun and Tsing, two weapons forged from the dark halls of the realm of darkness's hellish mines, Hepshut.
Notable Traits, Powers, and Abilities: Kuro is a distant descendant of the many Demonic Gods.
Like all, his powers are directly related to shadows and darkness in general. Adding to his own power as a demon.
Midnight grab: Hands made of shadows grab the opponent, pulling them towards his summoner.
De Gris Abbaye: Puts the victim into an illusionary world that takes the appearance of an alley. Creatures that feel real strike the victim multiple times.
In reality, they strike the mind.
Illuminating heaven: Kuro claps his hands, creating shadows and darkness as flames that burn mostly everything. Can only be used once an hour.
Bio: Born to two parents from the realm of darkness, Kuro knew only a life of hard work and rough determination. In a dog eat dog world, it was kill or be killed.
He would later wind up stuck on the surface world of Etrius, getting involved in a spanning and brutal war.
Tech Level: Medieval.
Unfortunately, I had to nerf his card character form so hard. So yeah, he isn't as strong as he should be since he is in card form D: ------
Name: Fenrir "Fenrir the Wolf King"
RP/ CYOA or origin: The Realm of Austur.
Card Character: No
Weapons: Ookami, a machine blade that runs on magick.
Notable Traits, Powers, and Abilities:
Ferris Wheel: A spinning slash in the form of a circle. Fenrir pulls himself into a quick ball that is accelerated by Pure Magick.
Great Roulette: A lunging strike where Ookami turns into the head of a machine wolf.The head attempts to bite the victim/ would be victim.
Wolf beam: The machine wolf opens its maw to fire off a beam of pure magick. It is quite weak however due to his inexperience with firing off energy beams.
Bio: Fenrir was born to two adventures of an adventure guild. He would grow up to become one himself.
He would go on to pave the way for young and hopeful adventurers to study the ways and techniques of adventuring by opening his own school for adventurers.
Historians would record that he never married. However, records have been lost and has been a heated debate among the scholars.
Tech Level: Medeival/ magitek????
Name: Adelle
RP/CYOA of origin: The Realm of Austur
Weapons: Mace and Shield
Card Character: Yes~Fenrir's
Notable Traits Powers, and Abilities:
Defensive Orb: The orb surrounds her and Fenrir. Lasts for 12 seconds.
Crusading Spirit: Adelle lashes out with two combos. Can be blocked.
Bio: The daughter of a well respected knight in the Cleatian Empire.
She would go on to participate in whatever Austur conflicts Austur had. She emerged a role model to many other Knights of her gender.
Tech level: Medieval ----- Yeah, these are my badass normals.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 5, 2014 6:21:16 GMT -6
I think that's all I'm going to be using. Three characters, and a few more card characters. Also Golurk, edited it to five minutes.
|
|