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Post by Golurkcanfly on Jul 31, 2014 11:08:09 GMT -6
So, Os, there are a couple of spells from Sandstorm that are pretty interesting (Wither and Flaywind Burst are two).
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Post by Osranger on Jul 31, 2014 11:16:32 GMT -6
We're not doing Eberron. Sorry.
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Post by Golurkcanfly on Jul 31, 2014 11:20:34 GMT -6
I can't find any other good prestige classes for Druid, and I just want everyone to have a good option so that the party isn't too imbalanced.
That said, SMEX can't use the only good Rogue upgrade available to him (Assassin) because he's not Evil, so I just wanted to see if you could give him an option. Plus, that Constitution poison will be super helpful.
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Post by Golurkcanfly on Jul 31, 2014 11:50:23 GMT -6
So, could we add Sandstorm?
It'd be useful for say, a desert sequence.
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Post by Osranger on Jul 31, 2014 11:54:12 GMT -6
I can't find any other good prestige classes for Druid, and I just want everyone to have a good option so that the party isn't too imbalanced. That said, SMEX can't use the only good Rogue upgrade available to him (Assassin) because he's not Evil, so I just wanted to see if you could give him an option. Plus, that Constitution poison will be super helpful. Druid is arguably the best class in the game. As for Rogue, we're playing with complete adventurer, so I'm sure that there is something in there for SMEX if he wants it.
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Post by Osranger on Jul 31, 2014 11:56:42 GMT -6
So, could we add Sandstorm? It'd be useful for say, a desert sequence. No. Melee fighters have the Tome of Battle, magic users have the spell compendium. Rogues have the complete adventurer. I'm trying not to use any more than those.
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Post by Golurkcanfly on Jul 31, 2014 12:00:15 GMT -6
I thought you said that Complete Adventurer was for feats and Scout Class only.
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Post by Osranger on Jul 31, 2014 12:21:42 GMT -6
I thought you said that Complete Adventurer was for feats and Scout Class only. Yeah, but we have no more scouts. I was just going to drop it entirely, but you made me realize that rogue didn't have an expansion book yet, while melee and casters both did. So now we have a rogue expansion as of about an hour ago.
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Post by Golurkcanfly on Jul 31, 2014 12:26:35 GMT -6
So, Complete Adventurer is all of the Complete [Whatever] books combined with extras, right?
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Post by Osranger on Jul 31, 2014 12:56:28 GMT -6
Nope, just rogue-likes.
Complete warrior would be helpful as well, for both melee, and rogue, because of the swashbuckler class which synergizes well with rogue (even has it's own backstabbing). If we added that, complete Mage and complete scoundrel would needed to be added in as well to keep the supplement balance.
Anyway, the complete adventurer has some nice Prestige classes for rogues, such as the night song classes, and spymaster for strictly social rogues. And if he wanted, swordsage is a viable multiclass option that blends well with rogue starters, with disciplines setting sun and shadow hand designed for battlefield control and stealth in mind respectively.
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Post by Golurkcanfly on Jul 31, 2014 13:07:30 GMT -6
I thought you said the feats from Complete Mage and Complete Champion were included when I asked you.
I formulated my character's entire progression on those feats!
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Post by Golurkcanfly on Jul 31, 2014 13:23:01 GMT -6
Wait, I found the post.
You said that since we were using Complete Adventurer, Complete Mage was fair game. Within the next twelve hours, you posted Complete Adventurer (feats and Scout only), so I assumed that it meant that I could use the feat from Complete Mage that I wanted to and by extension the one from Complete Champion.
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Post by SwordMasterEX on Jul 31, 2014 14:02:02 GMT -6
Oh I used PC gen and forgot to adjust my skills when I typed it up, my bad. I'll fix it soon. Gonna edit in a Bio now.
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Post by Golurkcanfly on Jul 31, 2014 14:06:26 GMT -6
I'm just sad since much of my build was focused around the Acidic Splatter and Knowledge Devotion feats, and now I don't know whether Os will allow them.
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Post by yellowclover on Jul 31, 2014 14:15:50 GMT -6
Just thought I'd mention that I'm changeing my starting feat. Crois Cloverfeild Half elf Druid 1 NG medium humanoid
Initiative=DEX modifier=0 Languages: Common, Elven, Druidic, Sylvan, Aquan, Draconic --- Armor class=13(+0 DEX+2 leather armor.+1 light wooden shield)
Flat footed: 13 Touch: 10
HP: 9/9
Fort: 3(2 base+1 con) Ref 0 WIS: 5 (2 base+ 3 wis) --- Prepared spells: Rank 0: create water, detect magic, detect poison, purify food and drink Rank 1: cure light wounds, entangle, healthful rest --- Speed: 20 ft [because of medium load]
Melee: club +0(1d6+0/2x)5ft Range increment 10ft [can be thrown 10 feet before throw suffers accuracy penalty] 0[0 base attack bonus+ 0 STR mod]
Ranged: sling
+0 (1d4+0/x2)50ft range increment
Base attack: 0; Grapple: 0
Combat options: none Combat gear: this is where potions, wands, scrolls, and staffs go if you have one.
---
--- Abilities: Str:10 Dex:10 Con:12 Int:13 Wis:16 Cha:13
Features: sleep immunity, +2 on saving throws against enchantment, low light vision, +1 listen, +1 spot, +1 search, +2 diplomacy, +2 gather information
Feats: self sufficient
Skills: Concentration 1, Craft 2, Diplomacy 2, Handle Animal 2, Heal 3, knowledge (nature) 2, Listen 2, profession 0, Ride 0, Spell craft 2, Spot 2, survival 2, swim 0.
Gear: travelers outfit, back pack, belt pouch, rope 50 yards (hempen) , bedroll, water skin, 1 days rations, one bag rocks, healer's kit, Weight: (including armor and weapons) 57.5lbs medium load [the traveler's outfit doesn't count toward your weight] Sp 3
Animal Companion: hawk, Red. --- Age: 34 Height: 5'7" Weight: 184lbs
Appearance: light brown hair, green eyes, fair complexion, longish face, small nose, broad jaw line, slender build.
Back story: left at an orphanage with only a name on a note, Crois had it ruff from the start. The couple who ran the small rural orphanage were kind, but never had much of anything. Lot's of mouths little money, hunger was the regular condition. Crios set out from the orphanage as soon as he was able, seeking to find a place in the world and found his way into the Druidic order. He does wonder about his parents from time to time, but finding clues about them is far from a priority. Currently he journeys under the goal of improving his skills so he can better preserve life.
You are good. The hawk doesn't need a backstory. It does get its own block.
Tiny Animal Hit Dice: 1d8 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10 Attack: Talons +5 melee (1d4-2) Full Attack: Talons +5 melee (1d4-2) Space/Reach: 2½ ft./0 ft.
Special Attacks: — Special Qualities: Low-light vision, link, share spells Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon finesse Tricks: fetch
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Post by Golurkcanfly on Jul 31, 2014 15:15:09 GMT -6
Gah, with the supplementals we're using, I no longer have a feat to make a Knowledge skill a class skill. The lack of Acidic splatter changes things too, unless Os allows me to use both.
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Post by Golurkcanfly on Jul 31, 2014 15:36:15 GMT -6
Okay, Os, if you won't let me use both of the feats, could I at least use Knowledge Devotion? And if not that, the Skill Knowledge feat (allows the user to choose one skill to make a class skill)?
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Post by Osranger on Jul 31, 2014 15:59:01 GMT -6
Okay, here are the books available:
Expanded Psionics Handbook Complete Adventurer Complete divine* Complete mage* Complete psion Complete warrior* Dungeon Master's guide Dungeon Master's guide 2 Player's handbook Spell Compendium Tome of Battle
*consider them available until otherwise stated.
Do not ask for anything else. I'm sure there are plenty of awesome spells and feats out there. I'm not using them. This is over twice the amount of books I wanted to use.
I need to read all of these, and at the end of the day, this is my first campaign and it's more important that it is successful than anyone can pull off a certain build perfectly.
I'm sorry I confused you Golurk, but at least we caught it early.
Magic is game breaking and melee can be pretty underpowered, which is why I need to be careful with the spells I let you have, so it doesn't overshadow everyone else, while giving melee every boost I can without magic users feeling cheated.
Those are the books we are using above. No more or less unless I state otherwise. Everybody gets a fair amount of prestige classes, feats, and spells.
This is my first game of DnD, and until I actually have a campaign or two under my belt, I don't know what does or doesn't work. In this game, I'm trying to let everyone have fun, but my word goes, and these are the tools I'm giving you to work with. In the future, things may change, but right now, this is what you have.
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Post by Golurkcanfly on Jul 31, 2014 16:19:13 GMT -6
Okay, since this is the only feat available to me (Thank you for DMG II) and I have to use it at level one if at all, I would like to change one if my current feats to Apprentice. Specifically, Apprentice (Spellcaster). Here's the link: dndtools.eu/feats/dungeon-masters-guide-ii--40/apprentice--3265/You'll have to create the mentor yourself, but don't worry about combat statistics unless you plan on him performing in combat. Thank you thank you thank you for giving me at least one feat to make another knowledge skill a class skill without me taking another class. Arigato gozaimasu!
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Post by SwordMasterEX on Jul 31, 2014 16:41:50 GMT -6
Fixed him. Also as of today I am no longer a teen
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