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Post by SummerCrow on Jun 22, 2017 9:36:25 GMT -6
...Knock? Go in if there's no answer?
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Post by Piomega on Jun 23, 2017 13:49:58 GMT -6
You're about to knock on the door, when Allure and Mu come out of it.
They walk close to the centre, and lay something down on the floor. When you approach the bundle, you realise what it is. It is Ace's suit, sans helmet.
What do you do?
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Post by SummerCrow on Jun 23, 2017 13:54:53 GMT -6
Well, I guess just give up trying to check on whoever was jailed.
Ask where they found that.
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Post by Piomega on Jun 26, 2017 2:13:56 GMT -6
"Where did you find it?" you ask, nodding towards the suit.
"It was behind Foursight's chest." Allure replies. "Mu discovered it was unlocked in his night phase, but claimed to have not gone past the garden. We checked it out, and found this."
You think back to when you opened the chest to access the Challenge rooms. You could see behind it, and there was no suit. That would mean that Foursight is possibly being framed by Allure (8), Bubbles (9), Decider (10), Elf (11), or Mu (12), while the one who jailed Foursight is Ace (1), Twomato (2), Redemption (3), May (5), or Limelight (6). Of course, if you mention this to the others, you risk getting whoever jailed Foursight betrayed.
Elf voices this worry, saying to everyone to not reveal if Foursight was jailed by the time they had their night phase. By this point, everyone is here except Decider and Foursight. Aside from matters relating to the imprisonment of Foursight, you discuss each other's night actions. May reveals that she was the one to flick the switch allowing you to see the time left, and Bubbles reveals he managed to find a secret passageway to the sauna, however the puzzle there was too convoluted to be solved easily.
Soon after he reveals this, Decider appears. His appearance has changed, all the blue is lined with grey and the '10's all around his suit are glowing blue. The changes to his suit resemble a less severe version of the changes to Aquarius's suit. As he comes in, he tosses an orange key with blue stripes around it to Elf.
"He trespassed in my room last night." Elf explains. "He came through the chest and made me give him the key."
"Yeah, I discovered my secret room last night. Turns out, in order to reach the True Hex, one of the things you need is to bind a key to yourself. Luckily, I took the precaution of buying my own liquid skill. By the way, apparently when you get close to someone's room, they wake up—"
As he says this, Cryptic appears on the screen.
"Hello. I suppose I'm obliged to explain the new game mechanics you've found. Getting convoluted, isn't it? Anyway, what do you want to know first?"
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Post by SummerCrow on Jun 26, 2017 13:20:56 GMT -6
Ask what's up with the suit color change. Then about key binding.
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Post by Piomega on Jun 27, 2017 10:07:48 GMT -6
You ask about suit colour change and key binding.
"That has to do with reaching the True Hex. There are two additional hexes besides the Initial Hex, True and Deep. Reaching another hex gives you an extra power you can use, isn't that nice? I'm not allowed to elaborate on the requirements for achieving a higher hex, but you can always ask Contestant 10..."
"Why did you make it so complicated?" Limelight postulates. "Isn't this supposed to be a social commentary? A measure of what lengths people will go to to stay alive?"
"Certainly part of it. However, there's dozens of reasons for this show existing. Psychological experiments, testing probably harmful drugs to enhance the user's abilities, how people will react to being put in a certain role, performing complex mental tasks under stress, but all that would get boring if there wasn't the game element to it. The creators experiment with new mechanics, the ones that are liked remain. Besides, people are less likely to jump at the chance of an advantage if they don't think they understand the scenario."
"Who's the Cthulhu guy who appeared in my dream?" Ace asks in Shade's voice wearing Redemption's helmet.
"I am not required or even permitted to elaborate on any imaginary contestants you may or may not have seen in your dreams..." Cryptic recites mechanically, but clearly slightly ironically.
What do you ask now?
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Post by SummerCrow on Jun 27, 2017 10:23:35 GMT -6
We're always so business with this guy. Ask him about himself for once. What's his favorite food? What's his favorite color? What're his hopes and dreams?
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Post by Piomega on Jun 28, 2017 4:38:46 GMT -6
"It's always business with you!" you protest. "How about we ask you about you? What's your favourite food? What's your favourite colour? What're your hopes and dreams?"
"...I feel like you're not taking this seriously." he says dejectedly. "Human flesh, white, to kill you all."
"Oh please, what are they really?" May asks.
He puts his thumb and forefinger between where his eyes would be. "Chicken muamba, — Gabonese version, not the turnipized western version — my favourite colour's got to be olive green, and I suppose my biggest life goal would be... to not die for long enough that I beat the record of game sessions (as a mastermind) in the new series."
"H-how many is that?" Bubbles says.
"Fourteen. But enough about me... since you asked at least two personal questions about me, I now have the authority to give you something!"
A slot on the wall opens up, a drawer comes out and flips itself upside-down, and fourteen envelopes topple out. It then rights itself and goes back into the wall.
Each envelope has a contestant number written on it. Twomato grabs them, and starts handing them out to people. Foursight's, Shade's, and Morty's just kinda get left there.
"These envelopes could help you to root out the Betrayer, but then again, they could also help the Betrayer to figure out who you are."
The envelope isn't sealed, so you duck away from the crowd, and decide to have a quick look at it.
Initials: MIJSB
Blood type: O negative
Occupation: Financial Analyst
Hobbies: Martial Arts, Parkour, Video Games
Country of Origin: United Kingdom
Interesting Fact: "Descended from a research scientist in VERZET who helped to create Anamnesis Anathema."
Most Shameful Act: "Revealing something about a fellow classmate that forced them to leave the city."
Most Socially Unacceptable Mental Illness: Begun's syndrome (offshoot of sociopathy) — ~13.4%
What do you do now?
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Post by SpringForest on Jun 28, 2017 9:44:28 GMT -6
So we're a physically active sociopathic nerd that analyzes money. Great. Why do we have five initials? That's a lot. Or maybe it's just normal in this world. If our country of origin us the UK then why do we have a katana? What's Anamnesis Anathema? Is that a good or bad thing? This classmate thing sounds awful familiar. Crow, is that syndrome an actual syndrome? What's it mean?
Maybe we should pick up Foursight and Morty's letters. We can give Foursight her's later and we can read Morty's because he's dead. Uh...that is the dead guy, right? Negative one I believe is his number?
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Post by Piomega on Jun 28, 2017 10:20:41 GMT -6
(Morty is Contestant 13.)
I realise I forgot to mention that Shade's is also left, let me put that in there...
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Post by SpringForest on Jun 28, 2017 10:27:01 GMT -6
Oh, is Shade -1? Either way, both of them aren't characters we can interact with I don't think. So it should be fine to look at their letters. We shouldn't look at Foursight's though. Not here anyway. If we want to read that one, we should do it somewhere else.
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Post by Piomega on Jun 30, 2017 3:31:08 GMT -6
You consider the memory. Five initials does seem to be quite long, that might say something about your parents or your culture in general, which British, apparently. Considering your accent, you've been exposed to quite a lot of American and... – South African, maybe? – media. Your katana is probably as a result of being interested in martial arts, but perhaps there's more to it than that? You're not certain. As for the Anamnesis Anathema... when you think about it, your vision blurs, and you recall part of the hallucination vividly. Your perspective changes, and you are in classroom. There are students all around you, but when you turn to look they are just silhouettes. A grey-haired old man with a drooping moustache is behind the desk, and typing something on a wafer-thin laptop. He stands up as a hologram of a complex molecular structure appears above you and spins rapidly. After a few hasty clicks as he bends down it slows. "Anamnesis Anathema." He declares in a matter of fact tone of voice. "Developed in World War 3 by a branch of VERZET working in a secret bunker in Belgium. Their efforts helped NATO end the war three before they ever would have. And yet, until 2078, when the researchers were posthumously pardoned, they were considered traitors. Their lab, their estates, all seized by the government. Can anyone tell me why?" A hand goes up beside you, and as you turn the silhouette of the person speaking, as well as the people around them are filled with colour. "They... used it to experiment on Tongisian officers." The boy says, eyes tilted to the floor. "It made them... scared, terrified, of what would happen if they didn't." "Yes. This innocent little chemical," here the man gestures again to the giant rotating molecule. "Saved billions of lives. It was the perfect interrogation technique. All the fear and inevitable caving of torture, combined with forcing people to focus on their own memories instead of making them up." Again, he sits down, and as he clicks, the hologram changes. Everything except the suspended man, with limbs shackled to a table with tubes in his arms, turns to inky blackness. His screams drive icy daggers into your chest, and you try to banish the memory. Ah, yes. You also recall it was a component of that drug you were forced to take. You don't recognise Begun's syndrome, but it does seem disturbing that you have sociopathic tendencies, though ~13.4% doesn't seem like too much. Hopefully. Maybe 'Begun's syndrome' is a nice kind of sociopathy. Though your willingness to leave Bubbles to die is slightly disturbing... but you were merely being pragmatic... weren't you? Forcing a classmate to leave 'the city' by revealing incriminating information sounds bad, but it does suggest you're not here for a crime, unless it's a crime you're not ashamed of. You pick up the remaining letters. Most people seem too entrenched in their own letters to look at what you're doing, but Bubbles quietly sidles beside you and looks over your shoulder. You can't really dismiss him without making it incredibly obvious what you're doing, so you leave him be. You open Shade's, first: Initials: RDBlood type: B positiveOccupation: Screenplay WriterHobbies: Tennis, Strategy games, Ventriloquism Country of Origin: CanadaInteresting Fact: "Mother later remarried her own cousin."Most Shameful Act: "Earned a lot of money from a group project, and then swindled own friends out of the majority of it."Most Socially Unacceptable Mental Illness: Impulse control disorder (General)— ~28.6%Interesting...
You then open Morty's: Initials: AI (Western order)
Blood type: AB negative
Occupation: Fashion Model
Hobbies: Surfing, Photography, Hiking
Country of Origin: Japan
Interesting Fact: "Once prevented someone from committing suicide."
Most Shameful Act: "Blackmailed own sister with information about her relationship parents didn't approve of, in order to increase own popularity."
Most Socially Unacceptable Mental Illness: Bipolar disorder (General)— ~5.6%
They prevented a suicide? That... just makes this a whole lot more tragic.
You still haven't opened Foursight's, and it looks like people haven't noticed you took the letters, for the most part. What do you do? Do you read it after all?
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Post by SummerCrow on Jun 30, 2017 7:04:41 GMT -6
Nnnnnope. Share Shade and Morty's info.
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Post by SpringForest on Jun 30, 2017 10:28:27 GMT -6
Agreed. Besides, Bubble Boy is still looking over our shoulder. I don't dislike him, but I don't necessarily trust him.
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Post by Piomega on Jul 1, 2017 14:52:49 GMT -6
"Hey, guys." you say to the others. "Come look at this!"
They gather round, and you sum up the interesting information about Shade and Morty. Mu asks about Foursight's letter, but you point out that you as a group have no right to read it, and enough others agree so that he has to back down.
"All done? Because that's not the only news I have for you. You gain a success point, because someone finally finished one of the two sets of initial Challenge Rooms."
"WHAT?" Redemption cries out in outrage. "But we all finished them! We would have died if we didn't!"
"Untrue. One of you had a certain power... anyway, Foursight was jailed in the night, you've unlocked one of the trapdoors, Contestant 10 has reached True Hex, yadda, yadda, yadda. It's on you now."
What do you suggest you do?
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Post by SummerCrow on Jul 1, 2017 17:23:06 GMT -6
Ask if there's anything different about the trapdoor rooms.
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Post by Piomega on Jul 3, 2017 9:31:11 GMT -6
"Is there anything... different? About the trap door rooms?"
"Different? You mean compared to the vanilla rooms?"
Come to think of it, if you tell them you've visited the trapdoor rooms room already, it could reveal information that you don't want known...
"Yeah."
"Well, they're designed for multiple people. They're technically solvable with one, but it's much harder. There's also a lever you can flip in the centre that changes who accesses which room."
Now what?
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Post by SummerCrow on Jul 3, 2017 10:06:44 GMT -6
That's all the questions I had. We should probably go see which trapdoor got opened, if any.
Unless Justice has more questions.
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Post by Piomega on Jul 4, 2017 13:46:27 GMT -6
You make a move towards the trapdoor you opened earlier, and everyone agrees to go down.
...
You reach the doors, and notice the doors are different.
The first room (Casino) has Grey paired with Black+White. (Pair 0)
The second room (Suburbs) has Red+Cyan paired with Lime+Purple. (Pair 1)
The third room (Airport) has Green+Magenta paired with Sky+Orange. (Pair 2)
The Emerald+Rose door, as well as the Blue+Yellow door it would be paired with are nowhere to he seem.
Looking closely, you see the lever in the centre. You give it an experimental flip, and Room 1 gets Pair 3, Room 2 gets pair 0, and Room 3 gets Pair 2.
Apparently, you could keep flipping 11 forever, getting a randomised result each time.
Ace is still wearing Shade's suit, (and Redemption's helmet), but is dragging his suit taken from Foursight's room.
You do not know if the rooms get locked once someone enters one.
Who do you give the rooms to?
Contestants
A: Shade, Cryptic, and Morty. (-1,0,13)
B: Redemption, Bubbles, Limelight, and Mu. (3,9,8,12)
C: You, Ace, Decider, and Foursight. (12,1,10,4)
D: Allure, Twomato, May, and Elf. (18, 2, 5, 11)
Rooms
1: Casino
2: Suburbs
3: Airport
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Post by Piomega on Jul 5, 2017 6:24:54 GMT -6
What do you pick?
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