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Post by Piomega on May 24, 2017 10:55:03 GMT -6
"Oh... uh," you say, feverishly. "I don't know if now is the best time to say this... but my final challenge involved going on a serious drug trip."
"Ooookay..." May says hesitantly.
"I remembered a bunch of things. I've definitely played this game at least twice before, there's at least one role that can control people... oh, and I have no idea what I was doing while I was drugged up. I may have been the one who attacked Ace."
"You're just covering your tracks!" cries Ace. "You're actua—"
"First of all," says May, "how Ace be sprawled out on the floor when we got back if it were you? Not saying you weren't involved... also, can you remember anyone from last game that's here now?"
"Well, aside from any people whom Snake left alive in the elevator... Foursight and Limelight."
"What." Ace says flatly. There is no questioning tone, or anything. He puts his face in his hands, and rubs it. "Two suspects, aside from yourself... and you decided to send them?"
"...There's no need to say it like that."
There is another awkward silence, before May says "Is it possible that you might be the Betrayer? And not know it? The person who attacked Ace isn't necessarily the Betrayer, though I'm not sure how they would get into that room without—"
May cuts off suddenly here, as if she's said too much.
"Anyway, it's entirely possible Ace beat himself up."
"And what did I do with my helmet, smart girl?" Ace objects. "If it were me, it's either in one of the rooms accessible in ways other than by chest, or I chucked it over the side, in which case Bubbles will find it."
Foursight crawls out of the chest, panting. "There's a body. She's being frozen by some kind of small freezer device, and the room looks like a morgue. I couldn't find anything that we lost, and when I opened the door and looked outside, there was just a straight dark corridor with a blank unopenable door."
There's little you can do now. Do you do anything before heading back?
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Post by SummerCrow on May 24, 2017 11:13:51 GMT -6
A body? What did she look like?
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Post by Piomega on May 25, 2017 13:39:28 GMT -6
"What did she—the body— look like?"
"She was dark haired, about sixteen, with dark hair and caramel skin. Indian, if I had to guess. But she could have been from Pakistan or Wolvasati."
There is a pause, which is broken by Ace when he says, "What size was she? If someone's wearing her suit, it's got to fit them."
"That's not true. They could have torn it open and then use a vitallis."
"But wouldn't the pattern on their suit be disrupted then?"
Do you have anything else to say before you go back?
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Post by Piomega on May 26, 2017 6:49:32 GMT -6
Yes? No?
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Post by SummerCrow on May 26, 2017 9:07:09 GMT -6
Nope.
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Post by Piomega on May 27, 2017 11:19:30 GMT -6
You all hurry back to the Challenge Hall.
When you arrive, you happen to notice everyone standing in the centre, and that there happens to be a smooth orange key in Elf's hands. This takes a backseat, however, when you realise everyone is looking upwards, and then that Cryptic is being projected onto it.
"Took you long enough." They say. "You have... 23 minutes left of the day, and on average it'll take you about 14 to get back. I suggest you listen to what I have to say, and then quickly hurry off to bed. If you place that key in one of the twelve locks, you won't be able to remove it, yadda yadda. Now, you CORE contestants have just earned a Success Point. Three trapdoors have just appeared in CORE Hall. The Leader can choose to open one of these three in his or her night session. Alternatively, they could unlock the door outside the Betrayer's room, but I wouldn't recommend it. Each trapdoor allows you to reach more keys, more skills, more items, more puzzles, and at least one minigame. However, opening one will unleash a curse that will favour one of the three Outsiders. The details are written by each trapdoor. You may ask questions, although given the amount of time left, I don't recommend it."
What do you do? Ask a question? Or just go to bed?
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Post by Piomega on May 28, 2017 13:55:10 GMT -6
?
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Post by SummerCrow on May 28, 2017 14:00:07 GMT -6
Why does the leader get to decide all on their own!? That's bull****. Everyone, opinions, now! I say go for it.
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Post by Piomega on May 29, 2017 14:18:40 GMT -6
"I think we should put it to a vote!" you protest.
"Sure, why not?" Ace proclaims. "So long as we find out more first, and they agree with us, and they're still alive..."
"If the Leader is dead, a random number between 1 and 4 is generated." explains Cryptic. "If 4, it carries on over to the next day."
You quickly hold a vote as to who should get to store the key in their room. Since May won by two votes, what you voted doesn't matter.
In order to get Ace back to his room, Redemption and Twomato hatch a plan. Redemption says she will buy Twomato's chest skill, travel with him to his room, and take his helmet back to Ace, and then they will both travel through Twomato's chest again.
After the plan is put into motion, you briefly see May narrow her eyes at Redemption.
You travel once again through your chest, and you trek to CORE hall. There are three trapdoors, each with a different symbol.
🜔 - Access doors: Numerically complementary (1) , Obstacle Course (2) Lv1 Rooms: Arcade, Metropolis, Bus Station Lv2 Rooms: HQ, School, Mall, Studio LV3 Rooms: Charcoal
Penalty: If this door is the first alchemical door chosen, then the Hunter will receive the Bloodbath skill, enabling them to access their Challenge room.
☿ - Access doors: Chromatically complementary (1), Russian Roulette (2) Lv1 Rooms: Casino, Suburbs, Airport, Lv2 Rooms: Post Office, Bank, Library, Observatory Lv3 Rooms: Chess
Penalty: If this door is the first alchemical door chosen then the Controller will be able to control a random person each day for a total of 30 seconds. They may not attempt to harm the person in the process.
🜍 - Access doors: Numerically additive (1), Prisoner's dilemma (2)
Lv1 Rooms: Stock room, Country, Dock Lv2 Rooms: Holding Room, Rope factory, Joke Shop, Police Station Lv3 Rooms: Snow
Penalty: If this door is the first door chosen then every CORE player (not including the Betrayer) will receive an action (observing phenomena or attacking/killing another player will never be required) which they either must perform in given circumstances, or must not.
Which trapdoor do you most want to go down?
A: 🜔 B: ☿ C: 🜍
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Post by Piomega on May 30, 2017 1:45:29 GMT -6
By the way, I noticed two of the symbols don't show up on my phone. The first option is A, second option is B, third option is C.
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Post by SummerCrow on May 30, 2017 2:20:08 GMT -6
Most want to go down? C, but that penalty absolutely sucks.
B.
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Post by Piomega on May 31, 2017 14:46:21 GMT -6
As everyone accumulates in the CORE hall, you discuss preferences for trapdoors.
This is what they ultimately seem to be:
Ace: C Twomato: A Redemption: C Foursight: C May: Undecided Limelight: A Moose: B Allure: B Bubbles: B Decider: B Elf: C Mu: A
However, you are not at liberty to choose whatever you want, because the Messenger reveals themselves once more, by simply saying, "Moose, if you do not immediately choose B, I'm afraid I shall have to ensure your death."
After this, they broadcast a group-wide message telling them that the Leader is the Betrayer if B is not chosen.
You return to your room, heavily feeling your injuries, and an impulse to return to what you now think of as 'The Needle Room'. After rejuvenating yourself with your vitallis, you lie back in relief, then wondering how many people will die before this is all over. You also wonder if you're going to have to kill someone.
________
Day 1-E: Results
Goal: Not completed
Players alive: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Players dead: -1
Total skills: 'Acidtouch', 'Heal, boy!', (Slot empty)
Passive skills: 'Acidtouch'
Active skills: 'Heal, boy!'
CP: 706CP
Days remaining: 29
________
The last thing that you think about before falling asleep is that apparently, Your dreams are hazy, but a grey figure stalks you within them. Their blank face eventually peels off to reveal the person you most suspect of being the Betrayer...
A: Ace B: Twomato C: Redemption D: Foursight E: May F: Limelight G: You H: Allure I: Bubbles J: Decider K: Elf L: Mu M: The corpse N: There never was a -1
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Post by Piomega on Jun 1, 2017 5:00:40 GMT -6
Put simply...
Where do thine suspicions lie?
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Post by Piomega on Jun 1, 2017 12:22:36 GMT -6
...
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Post by SpringForest on Jun 1, 2017 12:23:31 GMT -6
Uh...I dunno.
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Post by SummerCrow on Jun 1, 2017 12:40:45 GMT -6
I haven't answered because I'm still thinking.
Uh.
May.
I'm pretty sure she's not actually the betrayer, but let's go with her anyway.
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Post by SpringForest on Jun 1, 2017 12:49:22 GMT -6
Hey, everyone is still alive! Woo!
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Post by Piomega on Jun 2, 2017 9:53:44 GMT -6
...May. She grins at you, and her face becomes nightmarish. The white crisscrossing scars squirm like tendrils, and seem somehow alien. Her face shifts into each of the others in turn, before finally turning into a distorted version of your own face. ... ↑ Phase 7... You awaken again, and rub your eyes. Everyone's awake, and the trap doors await. What now?
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Post by SpringForest on Jun 2, 2017 14:49:41 GMT -6
...I guess we're opening B.
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Post by SummerCrow on Jun 2, 2017 15:05:08 GMT -6
...I guess we're opening B. Yaaaay
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