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Post by Neo on Jun 26, 2016 0:48:44 GMT -6
Gold acquired: 50 gold per person
Items acquired:
Potion of Oil of Slipperiness(ADV tier) x1
This oil is applied to any surface to make it very slippery indeed! If applied to an object it makes it impossible to keep hold of and if applied externally to the skin/armour/clothing it makes the bearer immune to grapples or hugs. Further, any attempts to bind an individual coated in oil of slipperiness are futile, as he'll simply slide out! This applies equally to ropes, chains, handcuffs, webs and any other bonds, magical or otherwise. Each bottle lasts until a full heal-up, or removed with a solvent (such as strong alcohol). The volume possible to cover per bottle depends on tier.
Potion of Elemental Breath(Cold)(ADV tier) x1
User can expel a cone of breath like the Sorcerer's spells. The potion's effect lasts until used once in battle, or for 5 minutes outside of battle.
Target: 1d3 close enemies that you're engaged with Attack: DEX + Level VS PD Damage: 3d6 Cold damage
Potion of Healing(ADV tier) x2
User can heal using a Recovery. Heals for normal Recovery die + 1d8 extra healing. Cannot exceed 30 HP restored.
Unknown Glowy Purple Crystal of unknown effect x1
Magical Gold Ring of unknown effect x1
Lurk, I'll PM you the stuff on the belt... Later. Probably tomorrow. I'm tired. Mystic, did you say you're claiming the ring?
Edit: So, I was wrong. Using a potion in battle costs a Standard Action. My bad.
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Post by Neo on Jun 26, 2016 8:39:05 GMT -6
Info on Magic Items: There are two types, one use magic items like Potions, Runes, and Oils, and True Magic Items, which are extremely rare- and quite powerful- sentient items. Yes, I said sentient, not partially sentient but fully sentient. True Magic Items all have their own personalities and can talk to their wielder, sometimes using telepathy, other times your sword simply has a mouth and eyes on its hilt.
True Magic Items all have "Quirks" that influence their wielder. Parts of the True Magic Item's personality bleed through to the wielder, and once someone is attuned to a Magic Item, they start showing the Quirk of their item. For example:
Shield of Minor Adaptation(ADV Tier)- When an enemy's attack hits your PD or MD, you gain a +4 bonus to that defense until an enemy's attack against that new defense score misses, or until the end of battle. Quirk: Takes on the mannerisms of those around him/her.
A Shield of Adaptation is a mischievous prankster that loves to emulate other people. Someone who is attuned to one will casually start acting and speaking like the other party members. So if Seren gets a Shield of Adaptation, she'll start casually worrying about trees eating her or blurting out things like "ALL-SMITE!!!" and "SMITE EEEEEEEEEEEVIL!!!" Which would actually be really hysterical.
True Magic Items have to be "attuned" to use. You can't just pick up a Magic Item and start using it. Once you pick up a Magic Item, it will ask you if you wish to claim it, and if you say yes, and the Magic Item decides it likes you, then it bonds with you and you can use its power.
Each PC can only have a certain number of True Magic Items attuned to them equal to your level. A level 1 PC has 1 slot for a True Magic Item. Items of the same tier cost 1 slot, Items of 1 tier above cost 2 slots, and Items of 2 tiers above cost 3 slots.
True Magic Items operate on their "bond" with their wielder. They like you best and will only use their power for you. In turn, they're naturally your favorite item of its type; your favorite belt, your favorite sword, your favorite shield, etc. Even if it's a subconscious thing, it's still your favorite item. If you make a conscious effort to stop liking your favorite item, it "goes quiet" and no longer offers any bonuses in battle.
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Post by Neo on Jun 26, 2016 9:13:17 GMT -6
Also, sometimes more powerful or unique Magic Items have special ways to be attuned, special things that you have to do to gain their power. And all True Magic Items are generally considered to be priceless. You might find a weak True Magic Item on sale in a shady shop in Horizon for about 500,000 gold.
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Post by SpringForest on Jun 26, 2016 10:31:53 GMT -6
Oh, I sort of just slipped the crystal in my inventory quietly last session. Was I supposed to share? I liked it because it was shiny. So would anyone mind if I held onto my bottled ring and mysterious crystal? That's all I really want.
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Post by Neo on Jun 26, 2016 11:04:14 GMT -6
I'll go ahead and tell you that the crystal isn't magical. But it may be worth something if you can find the right collector.
Part of it was me being slightly unprepared, so I apologize for that. From now on, when we find magical loot, we'll talk amongst ourselves OOC and decide who gets what.
With the exception of some things, like Lurk's new belt.
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Post by SummerCrow on Jun 26, 2016 11:11:48 GMT -6
If ability score 10's are free, I think I need to double-check my scores...
There's 3 things Aeva's going to want to know about every town (yes/no): Church to GoL? Prison? Obvious vagrancy problem?
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Post by SummerCrow on Jun 26, 2016 11:15:00 GMT -6
And Aeva doesn't just run around yelling "smite this" and "justice that." Only when boss monster are around.
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Post by SpringForest on Jun 26, 2016 11:21:30 GMT -6
SMITE EVIL TORCH SMASSSSHHHHH!
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Post by Neo on Jun 26, 2016 11:27:40 GMT -6
If ability score 10's are free, I think I need to double-check my scores... There's 3 things Aeva's going to want to know about every town (yes/no): Church to GoL? Prison? Obvious vagrancy problem? 10s are free, but 11 and up still cost the same. That's going to be a (Y) to nearly every city and town in the Empire for the first two. The Church of Light doesn't have any vagrancy laws, much to the contrary, they usually welcome people with nowhere else to go and nothing to their name. However, official establishments in larger cities do have vagrancy laws. Axis and Glitterhaegan are both notorious for their rather large "Low Town Districts", I.E slums. The other cities, and Santa Cora in particular, have a much lower poverty rate. And as for Drakkenhall... That's a unique case.
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Post by Neo on Jun 26, 2016 12:04:13 GMT -6
So, who's taking what Incremental Advance? And does anyone need help choosing, or me to explain what Incremental Advances are again?
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Post by SpringForest on Jun 26, 2016 12:07:50 GMT -6
I was just gonna take a +1 to skill checks like I had the level two bonus.
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Post by Golurkcanfly on Jun 26, 2016 12:15:48 GMT -6
I'm taking a feat which I'll use to unlock the Adventurer Feat for Double Melee Attack (+2 on the second attack if it's against a different enemy)
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Post by SummerCrow on Jun 26, 2016 12:25:54 GMT -6
HP.
I've got 2 character points I didn't spend, then. I'll just stick them in CON to bring it to 15.
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Post by SummerCrow on Jun 26, 2016 16:28:58 GMT -6
2 things I missed because of my connection cutting in and out early in the session (and didn't ask because you said it several times). Name of the city and whether it was 500gp per party or party member.
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Post by SpringForest on Jun 26, 2016 16:31:59 GMT -6
2 things I missed because of my connection cutting in and out early in the session (and didn't ask because you said it several times). Name of the city and whether it was 500gp per party or party member. Per party member
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Post by Neo on Jun 26, 2016 16:38:31 GMT -6
2 things I missed because of my connection cutting in and out early in the session (and didn't ask because you said it several times). Name of the city and whether it was 500gp per party or party member. Newport, and per party member.
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Post by Golurkcanfly on Jun 26, 2016 16:38:53 GMT -6
Newport.
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Post by SummerCrow on Jun 26, 2016 18:16:36 GMT -6
I went and messed with my macros. The problem was it wasn't treating the weapon's base modifier as 0 for some reason. Longsword works now. Any probably javelin, I didn't bother to check. Uh... I mighta also sorta accidentally made a relationship roll (with 2 5's, of course...), so if those are supposed to be secret, Neo, could you wipe the chat thing?
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Post by Neo on Jun 26, 2016 18:34:55 GMT -6
I went and messed with my macros. The problem was it wasn't treating the weapon's base modifier as 0 for some reason. Longsword works now. Any probably javelin, I didn't bother to check. Uh... I mighta also sorta accidentally made a relationship roll (with 2 5's, of course...), so if those are supposed to be secret, Neo, could you wipe the chat thing? Icon Relationship rolls aren't secret.
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Post by SummerCrow on Jun 26, 2016 18:45:45 GMT -6
I meant if you don't want us knowing who's aligned with who yet.
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